use bit_vec::BitVec;
const DEVICE_COUNT: usize = 4096;
const BYTE_COUNT: usize = DEVICE_COUNT / 8;
pub struct DeviceIdAllocator {
states: BitVec,
cursor: u32,
}
impl Default for DeviceIdAllocator {
fn default() -> Self {
Self::new()
}
}
impl DeviceIdAllocator {
pub fn new() -> Self {
Self {
states: BitVec::from_elem(DEVICE_COUNT, false),
cursor: 0,
}
}
pub fn deserialize(bytes: &[u8]) -> Option<Self> {
if bytes.len() != BYTE_COUNT + 4 {
return None;
}
let cursor = bytes[0] as u32
| ((bytes[1] as u32) << 8)
| ((bytes[2] as u32) << 16)
| ((bytes[3] as u32) << 24);
let slice = &bytes[4..BYTE_COUNT + 4];
if slice.len() != BYTE_COUNT {
return None;
}
let states = BitVec::from_bytes(slice);
Some(Self { states, cursor })
}
pub fn allocate(&mut self) -> Option<u32> {
let start = self.cursor;
loop {
let id = self.cursor;
let value = self.states.get(self.cursor as usize)?;
self.cursor = (self.cursor + 1) % DEVICE_COUNT as u32;
if !value {
self.states.set(id as usize, true);
return Some(id);
}
if self.cursor == start {
return None;
}
}
}
pub fn release(&mut self, id: u32) {
self.states.set(id as usize, false);
}
pub fn count_free(&mut self) -> u32 {
self.states.count_zeros() as u32
}
pub fn serialize(&mut self) -> Vec<u8> {
let mut bytes = Vec::with_capacity(BYTE_COUNT + 4);
bytes.push((self.cursor & 0xff) as u8);
bytes.push(((self.cursor >> 8) & 0xff) as u8);
bytes.push(((self.cursor >> 16) & 0xff) as u8);
bytes.push(((self.cursor >> 24) & 0xff) as u8);
bytes.extend_from_slice(&self.states.to_bytes());
bytes
}
}