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use *;
use crate::;
use ;
pub use *;
pub use *;
/// Just a trait alias hack to avoid constantly writing `Debug+Send+'static`
/// The base trait for all actors
///
/// This trait handles raw message envelopes, without any unpacking
/// or other convenient syntactic sugars.
///
/// Usually it's better to use the unwrapped functions in [Actor](Actor),
/// but this can be more efficient at times, for example
/// when the content of the envelope isn't actually accessed in the component.
///
/// # Example
///
/// ```
/// use kompact::prelude::*;
///
/// #[derive(ComponentDefinition)]
/// struct RawActor {
/// ctx: ComponentContext<Self>
/// }
/// ignore_lifecycle!(RawActor);
/// impl ActorRaw for RawActor {
/// type Message = ();
///
/// fn receive(&mut self, env: MsgEnvelope<Self::Message>) -> Handled {
/// match env {
/// MsgEnvelope::Typed(m) => info!(self.log(), "Got a local message: {:?}", m),
/// MsgEnvelope::Net(nm) => info!(self.log(), "Got a network message: {:?}", nm),
/// }
/// Handled::Ok
/// }
/// }
/// ```
/// A slightly higher level Actor API that handles both local and networked messages
///
/// This trait should generally be preferred over [ActorRaw](ActorRaw), as it abstracts
/// away the message envelope enum used internally.
///
/// Actor can also be derived via `#[derive(Actor)]` for components which don't require
/// this messaging mechanism.
///
/// # Example
///
/// ```
/// use kompact::prelude::*;
///
/// #[derive(ComponentDefinition)]
/// struct NormalActor {
/// ctx: ComponentContext<Self>
/// }
/// ignore_lifecycle!(NormalActor);
/// impl Actor for NormalActor {
/// type Message = ();
///
/// fn receive_local(&mut self, msg: Self::Message) -> Handled {
/// info!(self.log(), "Got a local message: {:?}", msg);
/// Handled::Ok
/// }
///
/// fn receive_network(&mut self, msg: NetMessage) -> Handled {
/// info!(self.log(), "Got a network message: {:?}", msg);
/// Handled::Ok
/// }
/// }
/// ```
/// A dispatcher is a system component that knows how to route messages and create system paths
///
/// If you need a custom networking implementation, it must implement `Dispatcher`
/// to allow messages to be routed correctly to channels, for example.
///
/// See [NetworkDispatcher](crate::prelude::NetworkDispatcher) for the provided networking dispatcher solution.
/// A trait for things that have associated [actor references](ActorRef)
/// A trait for things that can deal with [network messages](NetMessage)
/// A trait for accessing [dispatcher references](DispatcherRef)
/// A trait for actors that handle the same set of messages locally and remotely
///
/// Implementing this trait is roughly equivalent to the default assumptions in most
/// actor system implementations with a distributed runtime (Erlang, Akka, Orelans, etc.).
///
/// # Example
///
/// This implementation uses the trivial default [Deserialiser](Deserialiser)
/// for the unit type `()` from the `serialisation::default_serialisiers` module
/// (which is imported by default with the prelude).
///
/// ```
/// use kompact::prelude::*;
///
/// #[derive(ComponentDefinition)]
/// struct NetActor {
/// ctx: ComponentContext<Self>
/// }
/// ignore_lifecycle!(NetActor);
/// impl NetworkActor for NetActor {
/// type Message = ();
/// type Deserialiser = ();
///
/// fn receive(&mut self, sender: Option<ActorPath>, msg: Self::Message) -> Handled {
/// info!(self.log(), "Got a local or deserialised remote message: {:?}", msg);
/// Handled::Ok
/// }
/// }
/// ```