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use *;
use crate::;
use ;
pub use *;
pub use *;
pub use *;
pub use *;
/// Just a trait alias hack to avoid constantly writing `Debug+Send+'static`
/// The base trait for all actors
///
/// This trait handles raw message envelopes, without any unpacking
/// or other convenient syntactic sugars.
///
/// Usually it's better to use the unwrapped functions in [Actor](Actor),
/// but this can be more efficient at times, for example
/// when the content of the envelope isn't actually accessed in the component.
///
/// # Example
///
/// ```
/// use kompact::prelude::*;
///
/// #[derive(ComponentDefinition)]
/// struct RawActor {
/// ctx: ComponentContext<Self>
/// }
/// ignore_lifecycle!(RawActor);
/// impl ActorRaw for RawActor {
/// type Message = ();
///
/// fn receive(&mut self, env: MsgEnvelope<Self::Message>) -> HandlerResult {
/// match env {
/// MsgEnvelope::Typed(m) => info!(self.log(), "Got a local message: {:?}", m),
/// # #[cfg(feature = "distributed")]
/// MsgEnvelope::Net(nm) => info!(self.log(), "Got a network message: {:?}", nm),
/// }
/// Handled::OK
/// }
/// }
/// ```
/// A slightly higher level Actor API that handles local messages, and optionally distributed ones
///
/// This trait should generally be preferred over [ActorRaw](ActorRaw), as it abstracts
/// away the message envelope enum used internally.
///
/// Actor can also be derived via `#[derive(Actor)]` for components which don't require
/// this messaging mechanism.
///
/// # Example
///
/// ```
/// use kompact::prelude::*;
///
/// #[derive(ComponentDefinition)]
/// struct NormalActor {
/// ctx: ComponentContext<Self>
/// }
/// ignore_lifecycle!(NormalActor);
/// impl Actor for NormalActor {
/// type Message = ();
///
/// fn receive_local(&mut self, msg: Self::Message) -> HandlerResult {
/// info!(self.log(), "Got a local message: {:?}", msg);
/// Handled::OK
/// }
///
/// #[cfg(feature = "distributed")]
/// fn receive_network(&mut self, msg: NetMessage) -> HandlerResult {
/// info!(self.log(), "Got a network message: {:?}", msg);
/// Handled::OK
/// }
/// }
/// ```
/// A dispatcher is a system component that knows how to route messages and create system paths
///
/// If you need a custom networking implementation, it must implement `Dispatcher`
/// to allow messages to be routed correctly to channels, for example.
///
/// See [NetworkDispatcher](crate::prelude::NetworkDispatcher) for the provided networking dispatcher solution.
/// A trait for things that have associated [actor references](ActorRef)