[dependencies.glam]
default-features = false
optional = true
version = "0.23"
[dependencies.num-traits]
default-features = false
optional = true
version = "^0.2.15"
[dependencies.serde]
features = ["derive"]
optional = true
version = "1"
[features]
color-matrices = []
default = ["color-matrices", "f32", "std-glam"]
f32 = []
libm = ["num-traits", "num-traits/libm"]
libm-glam = ["libm", "glam/libm"]
serde1 = ["serde", "glam/serde"]
std = []
std-glam = ["std", "glam/std"]
[lib]
name = "kolor"
path = "kolor/src/lib.rs"
required-features = ["f32"]
[package]
authors = ["Karl Bergström <karl.anton.bergstrom@gmail.com>"]
categories = ["graphics", "computer-vision"]
description = "Color conversions for games & interactive applications."
edition = "2021"
keywords = ["game", "color", "colors", "graphics", "rgb"]
license = "MIT OR Apache-2.0"
name = "kolor"
readme = "README.md"
repository = "https://github.com/kabergstrom/kolor"
version = "0.1.9"