use std::{env, path::Path};
use kmeans_color_gpu_preprocessor::preprocess_shaders;
fn main() {
let out_dir = env::var_os("OUT_DIR").unwrap();
let out_dir = Path::new(&out_dir).join("shaders");
let shaders = Path::new("shaders");
preprocess_shaders(&shaders, &out_dir).unwrap();
println!(
"cargo:rerun-if-changed={path}",
path = shaders.to_string_lossy()
);
}