use super::{Point2d, Point3d, Point4d};
impl Point2d<f64> {
pub const fn zero() -> Self {
Self::uniform(0.0)
}
}
impl Point3d<f64> {
pub const fn zero() -> Self {
Self::uniform(0.0)
}
}
impl Point4d<f64> {
pub const fn zero() -> Self {
Self::uniform(0.0)
}
}