struct VertexOut {
@builtin(position) position: vec4<f32>,
@location(0) uv: vec2<f32>,
};
@vertex
fn vs_main(@location(0) position: vec2<f32>, @location(1) uv: vec2<f32>) -> VertexOut {
var out: VertexOut;
out.position = vec4<f32>(position, 0.0, 1.0);
out.uv = uv;
return out;
}
@group(0) @binding(0)
var texture: texture_2d<f32>;
@group(0) @binding(1)
var sample: sampler;
@fragment
fn fs_main(in: VertexOut) -> @location(0) vec4<f32> {
return textureSample(texture, sample, in.uv);
}