#include <metal_stdlib>
using namespace metal;
struct params_t {
float4x4 mvp;
};
struct vs_in {
float4 position [[attribute(0)]];
float4 color [[attribute(1)]];
};
struct vs_out {
float4 pos [[position]];
float4 color;
};
vertex vs_out _main(vs_in in [[stage_in]], constant params_t& params [[buffer(0)]]) {
vs_out out;
out.pos = params.mvp * in.position;
out.color = in.color;
return out;
}