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//! Trait implemented by every post-processing effect.
use crateRenderTarget;
/// Context passed to post-processing effects during draw.
/// Trait for implementing custom post-processing effects.
///
/// Post-processing effects are applied after the 3D scene has been rendered to a texture.
/// Only one post-processing effect can be active at a time. Implement this trait to create
/// custom effects like bloom, blur, edge detection, etc.