use crate::context::Context;
pub struct EnvironmentMap {
_texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
pub mip_count: u32,
}
impl EnvironmentMap {
pub fn from_image(img: &image::DynamicImage) -> EnvironmentMap {
use image::GenericImageView;
let (w, h) = img.dimensions();
let rgba = img.to_rgba32f();
Self::from_rgba_f32(w, h, rgba.as_raw())
}
pub fn from_rgba_f32(width: u32, height: u32, rgba: &[f32]) -> EnvironmentMap {
let ctxt = Context::get();
let width = width.max(1);
let height = height.max(1);
let mip_count = (32 - width.max(height).leading_zeros()).max(1);
let texture = ctxt.create_texture(&wgpu::TextureDescriptor {
label: Some("ibl_environment"),
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: mip_count,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba16Float,
usage: wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let halves: Vec<u16> = rgba.iter().map(|&v| f32_to_f16(v)).collect();
ctxt.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
bytemuck::cast_slice(&halves),
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(width * 8),
rows_per_image: Some(height),
},
wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
);
let sampler = ctxt.create_sampler(&wgpu::SamplerDescriptor {
label: Some("ibl_environment_sampler"),
address_mode_u: wgpu::AddressMode::Repeat,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::MipmapFilterMode::Linear,
..Default::default()
});
if mip_count > 1 {
Self::generate_mips(&texture, &sampler, mip_count);
}
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
EnvironmentMap {
_texture: texture,
view,
sampler,
mip_count,
}
}
fn generate_mips(texture: &wgpu::Texture, sampler: &wgpu::Sampler, mip_count: u32) {
let ctxt = Context::get();
let layout = ctxt.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("ibl_downsample_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let pipeline_layout = ctxt.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("ibl_downsample_pipeline_layout"),
bind_group_layouts: &[Some(&layout)],
immediate_size: 0,
});
let shader = ctxt.create_shader_module(
Some("ibl_downsample"),
&crate::builtin::compile_shader_with_common(
"package::env_downsample",
crate::builtin::ENV_DOWNSAMPLE_WESL,
),
);
let pipeline = ctxt.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("ibl_downsample_pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba16Float,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: None,
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview_mask: None,
cache: None,
});
let mut encoder = ctxt.create_command_encoder(Some("ibl_mipgen_encoder"));
for mip in 1..mip_count {
let src_view = texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("ibl_mip_src"),
base_mip_level: mip - 1,
mip_level_count: Some(1),
..Default::default()
});
let dst_view = texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("ibl_mip_dst"),
base_mip_level: mip,
mip_level_count: Some(1),
..Default::default()
});
let bind_group = ctxt.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("ibl_downsample_bg"),
layout: &layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&src_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(sampler),
},
],
});
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("ibl_downsample_pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &dst_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.draw(0..3, 0..1);
}
ctxt.submit(std::iter::once(encoder.finish()));
}
}
fn f32_to_f16(value: f32) -> u16 {
let bits = value.to_bits();
let sign = ((bits >> 16) & 0x8000) as u16;
let exp = ((bits >> 23) & 0xff) as i32 - 127 + 15;
let mant = (bits >> 13) & 0x3ff;
if exp <= 0 {
sign
} else if exp >= 0x1f {
sign | 0x7c00
} else {
sign | ((exp as u16) << 10) | (mant as u16)
}
}