use kiss3d::prelude::*;
#[kiss3d::main]
async fn main() {
let mut window = Window::new("Kiss3d: points").await;
let mut camera = OrbitCamera3d::default();
let mut scene = SceneNode3d::empty();
scene
.add_light(Light::point(100.0))
.set_position(Vec3::new(0.0, 10.0, 10.0));
while window.render_3d(&mut scene, &mut camera).await {
let a = Vec3::new(-0.1, -0.1, 0.0);
let b = Vec3::new(0.0, 0.1, 0.0);
let c = Vec3::new(0.1, -0.1, 0.0);
window.draw_point(a, RED, 5.0);
window.draw_point(b, GREEN, 15.0);
window.draw_point(c, BLUE, 25.0);
}
}