use crate::camera::Camera2d;
use crate::context::Context;
use crate::resource::vertex_index::VERTEX_INDEX_FORMAT;
use crate::resource::{
DynamicUniformBuffer, GpuData, GpuMesh2d, Material2d, RenderContext2d, Texture,
};
use crate::scene::{InstancesBuffer2d, ObjectData2d};
use bytemuck::{Pod, Zeroable};
use glamx::{Mat2, Mat3, Pose2, Vec2};
use std::any::Any;
use std::cell::Cell;
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct FrameUniforms {
view: [[f32; 4]; 3],
proj: [[f32; 4]; 3],
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct ObjectUniforms {
model: [[f32; 4]; 3],
scale: [[f32; 4]; 2],
color: [f32; 4],
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct WireframeViewUniforms {
view: [[f32; 4]; 3],
proj: [[f32; 4]; 3],
viewport: [f32; 4], }
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct WireframeModelUniforms {
model: [[f32; 4]; 3],
scale: [[f32; 4]; 2],
num_edges: u32,
default_width: f32,
use_perspective: u32,
_padding1: f32,
default_color: [f32; 4],
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct GpuEdge2D {
point_a: [f32; 2],
point_b: [f32; 2],
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct PointsModelUniforms {
model: [[f32; 4]; 3],
scale: [[f32; 4]; 2],
num_vertices: u32,
default_size: f32,
use_perspective: u32,
_padding1: f32,
default_color: [f32; 4],
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct GpuVertex2D {
position: [f32; 2],
}
pub struct ObjectMaterial2dGpuData {
texture_bind_group: Option<wgpu::BindGroup>,
cached_texture_ptr: usize,
object_uniform_offset: Option<u32>,
wireframe_view_uniform_buffer: wgpu::Buffer,
wireframe_model_uniform_buffer: wgpu::Buffer,
wireframe_edge_buffer: wgpu::Buffer,
wireframe_edge_capacity: usize,
wireframe_view_bind_group: Option<wgpu::BindGroup>,
wireframe_model_bind_group: Option<wgpu::BindGroup>,
wireframe_edges: Option<Vec<(Vec2, Vec2)>>,
wireframe_edges_mesh_hash: u64,
wireframe_view_uniforms: WireframeViewUniforms,
wireframe_model_uniforms: WireframeModelUniforms,
wireframe_num_edges: usize,
wireframe_prepared: bool,
points_view_uniform_buffer: wgpu::Buffer,
points_model_uniform_buffer: wgpu::Buffer,
points_vertex_buffer: wgpu::Buffer,
points_vertex_capacity: usize,
points_view_bind_group: Option<wgpu::BindGroup>,
points_model_bind_group: Option<wgpu::BindGroup>,
points_vertices: Option<Vec<Vec2>>,
points_vertices_mesh_hash: u64,
points_view_uniforms: WireframeViewUniforms,
points_model_uniforms: PointsModelUniforms,
points_num_vertices: usize,
points_prepared: bool,
}
impl ObjectMaterial2dGpuData {
pub fn new() -> Self {
let ctxt = Context::get();
let wireframe_view_uniform_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("planar_wireframe_view_uniform_buffer"),
size: std::mem::size_of::<WireframeViewUniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let wireframe_model_uniform_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("planar_wireframe_model_uniform_buffer"),
size: std::mem::size_of::<WireframeModelUniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let wireframe_edge_capacity = 256;
let wireframe_edge_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("planar_wireframe_edge_buffer"),
size: (std::mem::size_of::<GpuEdge2D>() * wireframe_edge_capacity) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let points_view_uniform_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("planar_points_view_uniform_buffer"),
size: std::mem::size_of::<WireframeViewUniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let points_model_uniform_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("planar_points_model_uniform_buffer"),
size: std::mem::size_of::<PointsModelUniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let points_vertex_capacity = 256;
let points_vertex_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("planar_points_vertex_buffer"),
size: (std::mem::size_of::<GpuVertex2D>() * points_vertex_capacity) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
Self {
texture_bind_group: None,
cached_texture_ptr: 0,
object_uniform_offset: None,
wireframe_view_uniform_buffer,
wireframe_model_uniform_buffer,
wireframe_edge_buffer,
wireframe_edge_capacity,
wireframe_view_bind_group: None,
wireframe_model_bind_group: None,
wireframe_edges: None,
wireframe_edges_mesh_hash: 0,
wireframe_view_uniforms: WireframeViewUniforms {
view: [[0.0; 4]; 3],
proj: [[0.0; 4]; 3],
viewport: [0.0; 4],
},
wireframe_model_uniforms: WireframeModelUniforms {
model: [[0.0; 4]; 3],
scale: [[0.0; 4]; 2],
num_edges: 0,
default_width: 0.0,
use_perspective: 0,
_padding1: 0.0,
default_color: [0.0; 4],
},
wireframe_num_edges: 0,
wireframe_prepared: false,
points_view_uniform_buffer,
points_model_uniform_buffer,
points_vertex_buffer,
points_vertex_capacity,
points_view_bind_group: None,
points_model_bind_group: None,
points_vertices: None,
points_vertices_mesh_hash: 0,
points_view_uniforms: WireframeViewUniforms {
view: [[0.0; 4]; 3],
proj: [[0.0; 4]; 3],
viewport: [0.0; 4],
},
points_model_uniforms: PointsModelUniforms {
model: [[0.0; 4]; 3],
scale: [[0.0; 4]; 2],
num_vertices: 0,
default_size: 0.0,
use_perspective: 0,
_padding1: 0.0,
default_color: [0.0; 4],
},
points_num_vertices: 0,
points_prepared: false,
}
}
fn ensure_edge_buffer_capacity(&mut self, needed: usize) {
if needed > self.wireframe_edge_capacity {
let ctxt = Context::get();
let new_capacity = needed.next_power_of_two();
self.wireframe_edge_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("planar_wireframe_edge_buffer"),
size: (std::mem::size_of::<GpuEdge2D>() * new_capacity) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.wireframe_edge_capacity = new_capacity;
self.wireframe_model_bind_group = None;
}
}
fn ensure_vertex_buffer_capacity(&mut self, needed: usize) {
if needed > self.points_vertex_capacity {
let ctxt = Context::get();
let new_capacity = needed.next_power_of_two();
self.points_vertex_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("planar_points_vertex_buffer"),
size: (std::mem::size_of::<GpuVertex2D>() * new_capacity) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.points_vertex_capacity = new_capacity;
self.points_model_bind_group = None;
}
}
}
impl Default for ObjectMaterial2dGpuData {
fn default() -> Self {
Self::new()
}
}
impl GpuData for ObjectMaterial2dGpuData {
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}
pub struct ObjectMaterial2d {
pipeline: wgpu::RenderPipeline,
object_bind_group_layout: wgpu::BindGroupLayout,
texture_bind_group_layout: wgpu::BindGroupLayout,
wireframe_pipeline: wgpu::RenderPipeline,
wireframe_view_bind_group_layout: wgpu::BindGroupLayout,
wireframe_model_bind_group_layout: wgpu::BindGroupLayout,
points_pipeline: wgpu::RenderPipeline,
points_view_bind_group_layout: wgpu::BindGroupLayout,
points_model_bind_group_layout: wgpu::BindGroupLayout,
frame_uniform_buffer: wgpu::Buffer,
frame_bind_group: wgpu::BindGroup,
object_uniform_buffer: DynamicUniformBuffer<ObjectUniforms>,
object_bind_group: Option<wgpu::BindGroup>,
frame_counter: Cell<u64>,
last_frame: Cell<u64>,
}
impl Default for ObjectMaterial2d {
fn default() -> Self {
Self::new()
}
}
impl ObjectMaterial2d {
pub fn new() -> ObjectMaterial2d {
let ctxt = Context::get();
let frame_bind_group_layout =
ctxt.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("planar_material_frame_bind_group_layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let object_bind_group_layout =
ctxt.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("planar_material_object_bind_group_layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: true, min_binding_size: None,
},
count: None,
}],
});
let texture_bind_group_layout =
ctxt.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("planar_material_texture_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let pipeline_layout = ctxt.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("planar_material_pipeline_layout"),
bind_group_layouts: &[
Some(&frame_bind_group_layout),
Some(&object_bind_group_layout),
Some(&texture_bind_group_layout),
],
immediate_size: 0,
});
let shader = ctxt.create_shader_module(
Some("planar_material_shader"),
include_str!("object2d.wgsl"),
);
let vertex_buffer_layouts = [
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 2]>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 0,
format: wgpu::VertexFormat::Float32x2,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 2]>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 1,
format: wgpu::VertexFormat::Float32x2,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 2]>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 2, format: wgpu::VertexFormat::Float32x2,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 4]>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 3, format: wgpu::VertexFormat::Float32x4,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 4]>() as wgpu::BufferAddress, step_mode: wgpu::VertexStepMode::Instance,
attributes: &[
wgpu::VertexAttribute {
offset: 0,
shader_location: 4,
format: wgpu::VertexFormat::Float32x2,
},
wgpu::VertexAttribute {
offset: 8, shader_location: 5,
format: wgpu::VertexFormat::Float32x2,
},
],
},
];
let pipeline = ctxt.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("planar_material_pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &vertex_buffer_layouts,
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: ctxt.surface_format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: None, polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None, multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview_mask: None,
cache: None,
});
let wireframe_view_bind_group_layout =
ctxt.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("planar_wireframe_view_bind_group_layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let wireframe_model_bind_group_layout =
ctxt.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("planar_wireframe_model_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let wireframe_pipeline_layout =
ctxt.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("planar_wireframe_pipeline_layout"),
bind_group_layouts: &[
Some(&wireframe_view_bind_group_layout),
Some(&wireframe_model_bind_group_layout),
],
immediate_size: 0,
});
let wireframe_shader = ctxt.create_shader_module(
Some("planar_wireframe_shader"),
include_str!("wireframe_polyline2d.wgsl"),
);
let wireframe_instance_buffer_layouts = [
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 2]>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 0,
format: wgpu::VertexFormat::Float32x2,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 4]>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 1,
format: wgpu::VertexFormat::Float32x4,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 4]>() as wgpu::BufferAddress, step_mode: wgpu::VertexStepMode::Instance,
attributes: &[
wgpu::VertexAttribute {
offset: 0,
shader_location: 2,
format: wgpu::VertexFormat::Float32x2,
},
wgpu::VertexAttribute {
offset: 8,
shader_location: 3,
format: wgpu::VertexFormat::Float32x2,
},
],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 4]>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 4,
format: wgpu::VertexFormat::Float32x4,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<f32>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 5,
format: wgpu::VertexFormat::Float32,
}],
},
];
let wireframe_pipeline = ctxt.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("planar_wireframe_pipeline"),
layout: Some(&wireframe_pipeline_layout),
vertex: wgpu::VertexState {
module: &wireframe_shader,
entry_point: Some("vs_main"),
buffers: &wireframe_instance_buffer_layouts,
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &wireframe_shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: ctxt.surface_format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: None,
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview_mask: None,
cache: None,
});
let points_view_bind_group_layout =
ctxt.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("planar_points_view_bind_group_layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let points_model_bind_group_layout =
ctxt.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("planar_points_model_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let points_pipeline_layout = ctxt.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("planar_points_pipeline_layout"),
bind_group_layouts: &[
Some(&points_view_bind_group_layout),
Some(&points_model_bind_group_layout),
],
immediate_size: 0,
});
let points_shader = ctxt.create_shader_module(
Some("planar_points_shader"),
include_str!("wireframe_points2d.wgsl"),
);
let points_instance_buffer_layouts = [
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 2]>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 0,
format: wgpu::VertexFormat::Float32x2,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 4]>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 1,
format: wgpu::VertexFormat::Float32x4,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 4]>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[
wgpu::VertexAttribute {
offset: 0,
shader_location: 2,
format: wgpu::VertexFormat::Float32x2,
},
wgpu::VertexAttribute {
offset: 8,
shader_location: 3,
format: wgpu::VertexFormat::Float32x2,
},
],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<[f32; 4]>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 4,
format: wgpu::VertexFormat::Float32x4,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<f32>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 5,
format: wgpu::VertexFormat::Float32,
}],
},
];
let points_pipeline = ctxt.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("planar_points_pipeline"),
layout: Some(&points_pipeline_layout),
vertex: wgpu::VertexState {
module: &points_shader,
entry_point: Some("vs_main"),
buffers: &points_instance_buffer_layouts,
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &points_shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: ctxt.surface_format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: None,
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview_mask: None,
cache: None,
});
let frame_uniform_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("planar_shared_frame_uniform_buffer"),
size: std::mem::size_of::<FrameUniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let frame_bind_group = ctxt.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("planar_shared_frame_bind_group"),
layout: &frame_bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: frame_uniform_buffer.as_entire_binding(),
}],
});
let object_uniform_buffer =
DynamicUniformBuffer::<ObjectUniforms>::new("planar_dynamic_object_uniform_buffer");
let object_bind_group = ctxt.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("planar_dynamic_object_bind_group"),
layout: &object_bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: object_uniform_buffer.buffer(),
offset: 0,
size: std::num::NonZeroU64::new(object_uniform_buffer.aligned_size()),
}),
}],
});
ObjectMaterial2d {
pipeline,
object_bind_group_layout,
texture_bind_group_layout,
wireframe_pipeline,
wireframe_view_bind_group_layout,
wireframe_model_bind_group_layout,
points_pipeline,
points_view_bind_group_layout,
points_model_bind_group_layout,
frame_uniform_buffer,
frame_bind_group,
object_uniform_buffer,
object_bind_group: Some(object_bind_group),
frame_counter: Cell::new(0),
last_frame: Cell::new(u64::MAX),
}
}
fn create_texture_bind_group(&self, texture: &Texture) -> wgpu::BindGroup {
let ctxt = Context::get();
ctxt.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("planar_material_texture_bind_group"),
layout: &self.texture_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&texture.view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&texture.sampler),
},
],
})
}
fn create_wireframe_view_bind_group(&self, buffer: &wgpu::Buffer) -> wgpu::BindGroup {
let ctxt = Context::get();
ctxt.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("planar_wireframe_view_bind_group"),
layout: &self.wireframe_view_bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}],
})
}
fn create_wireframe_model_bind_group(
&self,
uniform_buffer: &wgpu::Buffer,
edge_buffer: &wgpu::Buffer,
edge_size: u64,
) -> wgpu::BindGroup {
let ctxt = Context::get();
ctxt.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("planar_wireframe_model_bind_group"),
layout: &self.wireframe_model_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: uniform_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: edge_buffer,
offset: 0,
size: Some(std::num::NonZeroU64::new(edge_size).unwrap()),
}),
},
],
})
}
fn create_points_view_bind_group(&self, buffer: &wgpu::Buffer) -> wgpu::BindGroup {
let ctxt = Context::get();
ctxt.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("planar_points_view_bind_group"),
layout: &self.points_view_bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}],
})
}
fn create_points_model_bind_group(
&self,
uniform_buffer: &wgpu::Buffer,
vertex_buffer: &wgpu::Buffer,
vertex_size: u64,
) -> wgpu::BindGroup {
let ctxt = Context::get();
ctxt.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("planar_points_model_bind_group"),
layout: &self.points_model_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: uniform_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: vertex_buffer,
offset: 0,
size: Some(std::num::NonZeroU64::new(vertex_size).unwrap()),
}),
},
],
})
}
fn mat3_to_padded(m: &Mat3) -> [[f32; 4]; 3] {
let cols = m.to_cols_array_2d();
[
[cols[0][0], cols[0][1], cols[0][2], 0.0],
[cols[1][0], cols[1][1], cols[1][2], 0.0],
[cols[2][0], cols[2][1], cols[2][2], 0.0],
]
}
fn mat2_to_padded(m: &Mat2) -> [[f32; 4]; 2] {
let cols = m.to_cols_array_2d();
[
[cols[0][0], cols[0][1], 0.0, 0.0],
[cols[1][0], cols[1][1], 0.0, 0.0],
]
}
}
impl Material2d for ObjectMaterial2d {
fn create_gpu_data(&self) -> Box<dyn GpuData> {
Box::new(ObjectMaterial2dGpuData::new())
}
fn begin_frame(&mut self) {
self.frame_counter
.set(self.frame_counter.get().wrapping_add(1));
self.object_uniform_buffer.clear();
}
fn flush(&mut self) {
let ctxt = Context::get();
let buffer_reallocated = self.object_uniform_buffer.flush();
if buffer_reallocated {
self.object_bind_group = Some(ctxt.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("planar_dynamic_object_bind_group"),
layout: &self.object_bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: self.object_uniform_buffer.buffer(),
offset: 0,
size: std::num::NonZeroU64::new(self.object_uniform_buffer.aligned_size()),
}),
}],
}));
}
}
fn prepare(
&mut self,
transform: Pose2,
scale: Vec2,
camera: &mut dyn Camera2d,
data: &ObjectData2d,
mesh: &mut GpuMesh2d,
_instances: &mut InstancesBuffer2d,
gpu_data: &mut dyn GpuData,
context: &RenderContext2d,
) {
let ctxt = Context::get();
let gpu_data = gpu_data
.as_any_mut()
.downcast_mut::<ObjectMaterial2dGpuData>()
.expect("ObjectMaterial2d requires ObjectMaterial2dGpuData");
let current_frame = self.frame_counter.get();
let is_new_frame = current_frame != self.last_frame.get();
if is_new_frame {
self.last_frame.set(current_frame);
let (view, proj) = camera.view_transform_pair();
let frame_uniforms = FrameUniforms {
view: Self::mat3_to_padded(&view),
proj: Self::mat3_to_padded(&proj),
};
ctxt.write_buffer(
&self.frame_uniform_buffer,
0,
bytemuck::bytes_of(&frame_uniforms),
);
}
if data.surface_rendering_active() {
let formatted_transform = transform.to_mat3();
let formatted_scale = Mat2::from_diagonal(scale);
let color = data.color();
let object_uniforms = ObjectUniforms {
model: Self::mat3_to_padded(&formatted_transform),
scale: Self::mat2_to_padded(&formatted_scale),
color: [color.r, color.g, color.b, color.a],
};
let object_offset = self.object_uniform_buffer.push(&object_uniforms);
gpu_data.object_uniform_offset = Some(object_offset);
let texture_ptr = std::sync::Arc::as_ptr(data.texture()) as usize;
if gpu_data.texture_bind_group.is_none() || gpu_data.cached_texture_ptr != texture_ptr {
gpu_data.texture_bind_group = Some(self.create_texture_bind_group(data.texture()));
gpu_data.cached_texture_ptr = texture_ptr;
}
}
gpu_data.wireframe_prepared = false;
if data.lines_width() > 0.0 {
let faces_len = mesh.faces().read().unwrap().len();
let faces_hash = faces_len as u64;
if gpu_data.wireframe_edges.is_none()
|| gpu_data.wireframe_edges_mesh_hash != faces_hash
{
let coords_guard = mesh.coords().read().unwrap();
let faces_guard = mesh.faces().read().unwrap();
if let (Some(coords), Some(faces)) = (coords_guard.data(), faces_guard.data()) {
let mut edges = Vec::new();
for face in faces.iter() {
let idx_a = face[0] as usize;
let idx_b = face[1] as usize;
let idx_c = face[2] as usize;
if idx_a < coords.len() && idx_b < coords.len() && idx_c < coords.len() {
edges.push((coords[idx_a], coords[idx_b]));
edges.push((coords[idx_b], coords[idx_c]));
edges.push((coords[idx_c], coords[idx_a]));
}
}
gpu_data.wireframe_edges = Some(edges);
gpu_data.wireframe_edges_mesh_hash = faces_hash;
gpu_data.wireframe_model_bind_group = None;
}
}
if let Some(edges) = &gpu_data.wireframe_edges {
let num_edges = edges.len();
if num_edges > 0 {
let gpu_edges: Vec<GpuEdge2D> = edges
.iter()
.map(|(a, b)| GpuEdge2D {
point_a: (*a).into(),
point_b: (*b).into(),
})
.collect();
gpu_data.ensure_edge_buffer_capacity(num_edges);
ctxt.write_buffer(
&gpu_data.wireframe_edge_buffer,
0,
bytemuck::cast_slice(&gpu_edges),
);
let (view, proj) = camera.view_transform_pair();
gpu_data.wireframe_view_uniforms = WireframeViewUniforms {
view: Self::mat3_to_padded(&view),
proj: Self::mat3_to_padded(&proj),
viewport: [
0.0,
0.0,
context.viewport_width as f32,
context.viewport_height as f32,
],
};
let formatted_transform = transform.to_mat3();
let formatted_scale = Mat2::from_diagonal(scale);
let default_color = data
.lines_color()
.map(|c| [c.r, c.g, c.b, c.a])
.unwrap_or([1.0, 1.0, 1.0, 1.0]);
gpu_data.wireframe_model_uniforms = WireframeModelUniforms {
model: Self::mat3_to_padded(&formatted_transform),
scale: Self::mat2_to_padded(&formatted_scale),
num_edges: num_edges as u32,
default_width: data.lines_width(),
use_perspective: if data.lines_use_perspective() { 1 } else { 0 },
_padding1: 0.0,
default_color,
};
ctxt.write_buffer(
&gpu_data.wireframe_view_uniform_buffer,
0,
bytemuck::bytes_of(&gpu_data.wireframe_view_uniforms),
);
ctxt.write_buffer(
&gpu_data.wireframe_model_uniform_buffer,
0,
bytemuck::bytes_of(&gpu_data.wireframe_model_uniforms),
);
if gpu_data.wireframe_view_bind_group.is_none() {
gpu_data.wireframe_view_bind_group =
Some(self.create_wireframe_view_bind_group(
&gpu_data.wireframe_view_uniform_buffer,
));
}
if gpu_data.wireframe_model_bind_group.is_none() {
let edge_size = (num_edges * std::mem::size_of::<GpuEdge2D>()) as u64;
gpu_data.wireframe_model_bind_group =
Some(self.create_wireframe_model_bind_group(
&gpu_data.wireframe_model_uniform_buffer,
&gpu_data.wireframe_edge_buffer,
edge_size,
));
}
gpu_data.wireframe_num_edges = num_edges;
gpu_data.wireframe_prepared = true;
}
}
}
gpu_data.points_prepared = false;
if data.points_size() > 0.0 {
let coords_len = mesh.coords().read().unwrap().len();
let coords_hash = coords_len as u64;
if gpu_data.points_vertices.is_none()
|| gpu_data.points_vertices_mesh_hash != coords_hash
{
let coords_guard = mesh.coords().read().unwrap();
if let Some(coords) = coords_guard.data() {
gpu_data.points_vertices = Some(coords.clone());
gpu_data.points_vertices_mesh_hash = coords_hash;
gpu_data.points_model_bind_group = None;
}
}
if let Some(verts) = &gpu_data.points_vertices {
let num_verts = verts.len();
if num_verts > 0 {
let gpu_verts: Vec<GpuVertex2D> = verts
.iter()
.map(|p| GpuVertex2D {
position: (*p).into(),
})
.collect();
gpu_data.ensure_vertex_buffer_capacity(num_verts);
ctxt.write_buffer(
&gpu_data.points_vertex_buffer,
0,
bytemuck::cast_slice(&gpu_verts),
);
let (view, proj) = camera.view_transform_pair();
gpu_data.points_view_uniforms = WireframeViewUniforms {
view: Self::mat3_to_padded(&view),
proj: Self::mat3_to_padded(&proj),
viewport: [
0.0,
0.0,
context.viewport_width as f32,
context.viewport_height as f32,
],
};
let formatted_transform = transform.to_mat3();
let formatted_scale = Mat2::from_diagonal(scale);
let default_color = data
.points_color()
.map(|c| [c.r, c.g, c.b, c.a])
.unwrap_or([1.0, 1.0, 1.0, 1.0]);
gpu_data.points_model_uniforms = PointsModelUniforms {
model: Self::mat3_to_padded(&formatted_transform),
scale: Self::mat2_to_padded(&formatted_scale),
num_vertices: num_verts as u32,
default_size: data.points_size(),
use_perspective: if data.points_use_perspective() { 1 } else { 0 },
_padding1: 0.0,
default_color,
};
ctxt.write_buffer(
&gpu_data.points_view_uniform_buffer,
0,
bytemuck::bytes_of(&gpu_data.points_view_uniforms),
);
ctxt.write_buffer(
&gpu_data.points_model_uniform_buffer,
0,
bytemuck::bytes_of(&gpu_data.points_model_uniforms),
);
if gpu_data.points_view_bind_group.is_none() {
gpu_data.points_view_bind_group =
Some(self.create_points_view_bind_group(
&gpu_data.points_view_uniform_buffer,
));
}
if gpu_data.points_model_bind_group.is_none() {
let vertex_size = (num_verts * std::mem::size_of::<GpuVertex2D>()) as u64;
gpu_data.points_model_bind_group =
Some(self.create_points_model_bind_group(
&gpu_data.points_model_uniform_buffer,
&gpu_data.points_vertex_buffer,
vertex_size,
));
}
gpu_data.points_num_vertices = num_verts;
gpu_data.points_prepared = true;
}
}
}
}
fn render(
&mut self,
_transform: Pose2,
_scale: Vec2,
_camera: &mut dyn Camera2d,
data: &ObjectData2d,
mesh: &mut GpuMesh2d,
instances: &mut InstancesBuffer2d,
gpu_data: &mut dyn GpuData,
render_pass: &mut wgpu::RenderPass<'_>,
_context: &RenderContext2d,
) {
let gpu_data = gpu_data
.as_any_mut()
.downcast_mut::<ObjectMaterial2dGpuData>()
.expect("ObjectMaterial2d requires ObjectMaterial2dGpuData");
let num_instances = instances.len();
instances.positions.load_to_gpu();
instances.colors.load_to_gpu();
instances.deformations.load_to_gpu();
instances.lines_colors.load_to_gpu();
instances.lines_widths.load_to_gpu();
instances.points_colors.load_to_gpu();
instances.points_sizes.load_to_gpu();
mesh.load_to_gpu();
let inst_positions_buf = match instances.positions.buffer() {
Some(b) => b,
None => return,
};
let inst_colors_buf = match instances.colors.buffer() {
Some(b) => b,
None => return,
};
let inst_deformations_buf = match instances.deformations.buffer() {
Some(b) => b,
None => return,
};
let inst_lines_colors_buf = match instances.lines_colors.buffer() {
Some(b) => b,
None => return,
};
let inst_lines_widths_buf = match instances.lines_widths.buffer() {
Some(b) => b,
None => return,
};
let inst_points_colors_buf = match instances.points_colors.buffer() {
Some(b) => b,
None => return,
};
let inst_points_sizes_buf = match instances.points_sizes.buffer() {
Some(b) => b,
None => return,
};
if data.surface_rendering_active() {
let coords_buffer = mesh.coords().read().unwrap();
let uvs_buffer = mesh.uvs().read().unwrap();
let faces_buffer = mesh.faces().read().unwrap();
let coords_buf = match coords_buffer.buffer() {
Some(b) => b,
None => return,
};
let uvs_buf = match uvs_buffer.buffer() {
Some(b) => b,
None => return,
};
let faces_buf = match faces_buffer.buffer() {
Some(b) => b,
None => return,
};
let object_offset = gpu_data
.object_uniform_offset
.expect("prepare() must be called before render()");
let texture_bind_group = match gpu_data.texture_bind_group.as_ref() {
Some(bg) => bg,
None => return,
};
let object_bind_group = self.object_bind_group.as_ref().unwrap();
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.frame_bind_group, &[]);
render_pass.set_bind_group(1, object_bind_group, &[object_offset]);
render_pass.set_bind_group(2, texture_bind_group, &[]);
render_pass.set_vertex_buffer(0, coords_buf.slice(..));
render_pass.set_vertex_buffer(1, uvs_buf.slice(..));
render_pass.set_vertex_buffer(2, inst_positions_buf.slice(..));
render_pass.set_vertex_buffer(3, inst_colors_buf.slice(..));
render_pass.set_vertex_buffer(4, inst_deformations_buf.slice(..));
render_pass.set_index_buffer(faces_buf.slice(..), VERTEX_INDEX_FORMAT);
render_pass.draw_indexed(0..mesh.num_indices(), 0, 0..num_instances as u32);
}
if gpu_data.wireframe_prepared {
let wireframe_view_bind_group = match gpu_data.wireframe_view_bind_group.as_ref() {
Some(bg) => bg,
None => return,
};
let wireframe_model_bind_group = match gpu_data.wireframe_model_bind_group.as_ref() {
Some(bg) => bg,
None => return,
};
render_pass.set_pipeline(&self.wireframe_pipeline);
render_pass.set_bind_group(0, wireframe_view_bind_group, &[]);
render_pass.set_bind_group(1, wireframe_model_bind_group, &[]);
render_pass.set_vertex_buffer(0, inst_positions_buf.slice(..));
render_pass.set_vertex_buffer(1, inst_colors_buf.slice(..));
render_pass.set_vertex_buffer(2, inst_deformations_buf.slice(..));
render_pass.set_vertex_buffer(3, inst_lines_colors_buf.slice(..));
render_pass.set_vertex_buffer(4, inst_lines_widths_buf.slice(..));
let num_vertices = (gpu_data.wireframe_num_edges * 6) as u32;
render_pass.draw(0..num_vertices, 0..num_instances as u32);
}
if gpu_data.points_prepared {
let points_view_bind_group = match gpu_data.points_view_bind_group.as_ref() {
Some(bg) => bg,
None => return,
};
let points_model_bind_group = match gpu_data.points_model_bind_group.as_ref() {
Some(bg) => bg,
None => return,
};
render_pass.set_pipeline(&self.points_pipeline);
render_pass.set_bind_group(0, points_view_bind_group, &[]);
render_pass.set_bind_group(1, points_model_bind_group, &[]);
render_pass.set_vertex_buffer(0, inst_positions_buf.slice(..));
render_pass.set_vertex_buffer(1, inst_colors_buf.slice(..));
render_pass.set_vertex_buffer(2, inst_deformations_buf.slice(..));
render_pass.set_vertex_buffer(3, inst_points_colors_buf.slice(..));
render_pass.set_vertex_buffer(4, inst_points_sizes_buf.slice(..));
let num_draw_vertices = (gpu_data.points_num_vertices * 6) as u32;
render_pass.draw(0..num_draw_vertices, 0..num_instances as u32);
}
}
}