use crate::camera::Camera3d;
use crate::color::Color;
use crate::context::Context;
use crate::renderer::Renderer3d;
use crate::resource::RenderContext;
use bytemuck::{Pod, Zeroable};
use glamx::Vec3;
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct PointData {
position: [f32; 3],
size: f32, color: [f32; 4],
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct FrameUniforms {
view: [[f32; 4]; 4],
proj: [[f32; 4]; 4],
viewport: [f32; 4],
}
pub struct PointRenderer3d {
pipeline: wgpu::RenderPipeline,
bind_group_layout: wgpu::BindGroupLayout,
frame_uniform_buffer: wgpu::Buffer,
point_storage_buffer: wgpu::Buffer,
point_capacity: usize,
points: Vec<PointData>,
}
impl Default for PointRenderer3d {
fn default() -> Self {
Self::new()
}
}
impl PointRenderer3d {
pub fn new() -> PointRenderer3d {
let ctxt = Context::get();
let bind_group_layout = ctxt.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("point_renderer_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let pipeline_layout = ctxt.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("point_renderer_pipeline_layout"),
bind_group_layouts: &[Some(&bind_group_layout)],
immediate_size: 0,
});
let shader = ctxt.create_shader_module(
Some("point_renderer_shader"),
include_str!("../builtin/points3d.wgsl"),
);
let pipeline = ctxt.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("point_renderer_pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: ctxt.surface_format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: None,
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: Some(wgpu::DepthStencilState {
format: Context::depth_format(),
depth_write_enabled: Some(true),
depth_compare: Some(wgpu::CompareFunction::Less),
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview_mask: None,
cache: None,
});
let frame_uniform_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("point_renderer_frame_uniform_buffer"),
size: std::mem::size_of::<FrameUniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let point_capacity = 1024;
let point_storage_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("point_renderer_storage_buffer"),
size: (std::mem::size_of::<PointData>() * point_capacity) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
PointRenderer3d {
pipeline,
bind_group_layout,
frame_uniform_buffer,
point_storage_buffer,
point_capacity,
points: Vec::new(),
}
}
pub fn needs_rendering(&self) -> bool {
!self.points.is_empty()
}
pub fn draw_point(&mut self, pt: Vec3, color: Color, size: f32) {
self.points.push(PointData {
position: pt.into(),
size,
color: [color.r, color.g, color.b, color.a],
});
}
fn ensure_storage_buffer_capacity(&mut self, needed: usize) {
if needed > self.point_capacity {
let ctxt = Context::get();
let new_capacity = needed.next_power_of_two();
self.point_storage_buffer = ctxt.create_buffer(&wgpu::BufferDescriptor {
label: Some("point_renderer_storage_buffer"),
size: (std::mem::size_of::<PointData>() * new_capacity) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.point_capacity = new_capacity;
}
}
fn create_bind_group(&self) -> wgpu::BindGroup {
let ctxt = Context::get();
ctxt.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("point_renderer_bind_group"),
layout: &self.bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: self.frame_uniform_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: self.point_storage_buffer.as_entire_binding(),
},
],
})
}
}
impl Renderer3d for PointRenderer3d {
fn render(
&mut self,
pass: usize,
camera: &mut dyn Camera3d,
render_pass: &mut wgpu::RenderPass<'_>,
context: &RenderContext,
) {
if self.points.is_empty() {
return;
}
let ctxt = Context::get();
let (view, proj) = camera.view_transform_pair(pass);
let frame_uniforms = FrameUniforms {
view: view.to_mat4().to_cols_array_2d(),
proj: proj.to_cols_array_2d(),
viewport: [
0.0,
0.0,
context.viewport_width as f32,
context.viewport_height as f32,
],
};
ctxt.write_buffer(
&self.frame_uniform_buffer,
0,
bytemuck::bytes_of(&frame_uniforms),
);
self.ensure_storage_buffer_capacity(self.points.len());
ctxt.write_buffer(
&self.point_storage_buffer,
0,
bytemuck::cast_slice(&self.points),
);
let bind_group = self.create_bind_group();
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &bind_group, &[]);
let num_vertices = (self.points.len() * 6) as u32;
render_pass.draw(0..num_vertices, 0..1);
self.points.clear();
}
}
pub static POINTS_VERTEX_SRC: &str = include_str!("../builtin/points3d.wgsl");
pub static POINTS_FRAGMENT_SRC: &str = include_str!("../builtin/points3d.wgsl");