use serde::{Deserialize, Serialize};
use crate::{dice_roll, entity::Entity};
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Weapon {
name: String,
desc: String,
inspect: String,
damage: u32,
}
impl Weapon {
pub fn new(name: &str, inspect: &str, damage: u32) -> Self {
Self {
name: name.to_owned(),
desc: format!("There is a {} here.", name),
inspect: inspect.to_owned(),
damage,
}
}
pub fn damage(&self) -> u32 {
dice_roll(1, self.damage)
}
}
impl Entity for Weapon {
fn name(&self) -> &str {
&self.name
}
fn desc(&self) -> &str {
&self.desc
}
fn inspect(&self) -> &str {
&self.inspect
}
}