<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="../../extension.xsl" type="text/xsl"?>
<proposal href="proposals/WEBGL_texture_multisample/">
<name>WEBGL_texture_multisample</name>
<contact> <a href="https://www.khronos.org/webgl/public-mailing-list/">WebGL
working group</a> (public_webgl 'at' khronos.org) </contact>
<contributors>
<contributor>Jeff Gilbert, Mozilla</contributor>
</contributors>
<number>XYZ</number>
<depends>
<api version="2.0"/>
</depends>
<overview>
<features>
<feature>
Adds <code>texStorage2DMultisample()</code> and the <code>TEXTURE_2D_MULTISAMPLE</code>
target from OpenGL ES 3.1.
</feature>
</features>
</overview>
<idl xml:space="preserve">
[NoInterfaceObject]
interface WEBGL_texture_storage_multisample {
const GLenum TEXTURE_2D_MULTISAMPLE = 0x9100;
void texStorage2DMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations);
};
</idl>
<history>
<revision date="2017/12/18">
<change>Initial revision.</change>
</revision>
</history>
</proposal>