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{
generic_data_type = "CBasePlayerWeaponVData"
statted_item_base =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = 1.000000
m_flRecoveryTimeStandFinal = 1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
_not_pickable = 2
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
}
weapon_base =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "statted_item_base"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
}
_class = "weapon_cs_base"
}
primary =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.250000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.500000,
0.500000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_base"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
}
_class = "weapon_cs_base"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
}
secondary =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.250000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.560000
m_flFlinchVelocityModifierSmall = 0.050000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.500000,
0.500000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_base"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_cs_base"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
}
explosive_grenade =
{
m_nKillAward = 300
m_nDamage = 99
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.200000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.100000
m_flRange = 350.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "grenade"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_he = true
}
_class = "weapon_hegrenade"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.FireInTheHole"
WEAPON_SOUND_SINGLE = soundevent:"HEGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Fire_in_the_hole"
m_nPrimaryAmmoType = "AMMO_TYPE_HEGRENADE"
m_szAnimExtension = "gren"
m_nPrice = 300
m_nRecoilSeed = 52132
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
}
grenade =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_base"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
}
_class = "weapon_cs_base"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.FireInTheHole"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Fire_in_the_hole"
}
shotgun =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.250000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.350000
m_flFlinchVelocityModifierSmall = 0.100000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.500000,
0.500000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "primary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = true
shotgun = true
}
_class = "weapon_cs_base"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
}
weapon_fire_grenade_prefab =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "grenade"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
burns_on_contact = true
grenade_fire = true
}
_class = "weapon_cs_base"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.FireInTheHole"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Fire_in_the_hole"
}
rifle =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.250000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.440000
m_flFlinchVelocityModifierSmall = 0.100000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.500000,
0.500000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "primary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_cs_base"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
}
equipment =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_base"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = true
equipment = true
}
_class = "weapon_cs_base"
m_WeaponType = "WEAPONTYPE_EQUIPMENT"
}
smg =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.250000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.530000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.500000,
0.500000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "primary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_cs_base"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
}
sniper_rifle =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.250000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.390000
m_flFlinchVelocityModifierSmall = 0.500000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.500000,
0.500000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "primary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_cs_base"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
}
machinegun =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.250000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.220000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.500000,
0.500000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "primary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
machinegun = true
}
_class = "weapon_cs_base"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_MACHINEGUN"
}
weapon_g3sg1_prefab =
{
m_nKillAward = 300
m_nDamage = 80
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.107690
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.388808
m_flRecoveryTimeStand = 0.544331
m_flRecoveryTimeCrouchFinal = 0.388808
m_flRecoveryTimeStandFinal = 0.544331
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.800000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.650000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 15
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.250000
m_flMaxSpeed =
[
215.000000,
120.000000,
]
m_flSpread =
[
0.000300,
0.000300,
]
m_flInaccuracyCrouch =
[
0.019350,
0.001500,
]
m_flInaccuracyStand =
[
0.025800,
0.002000,
]
m_flInaccuracyJump =
[
0.153770,
0.153770,
]
m_flInaccuracyLand =
[
0.000262,
0.000262,
]
m_flInaccuracyLadder =
[
0.116390,
0.116390,
]
m_flInaccuracyFire =
[
0.018610,
0.018610,
]
m_flInaccuracyMove =
[
0.150480,
0.150480,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
30.000000,
30.000000,
]
m_flRecoilMagnitude =
[
30.000000,
30.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "sniper_rifle"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_g3sg1"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_g3sg1"
m_szWorldModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szPlayerModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szViewModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle_ssg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_G3SG1.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_G3SG1.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_G3SG1.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "g3"
m_nPrice = 5000
m_nRecoilSeed = 29908
}
weapon_galilar_prefab =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 35
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.105390
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.150000
m_flRecoveryTimeStand = 0.300000
m_flRecoveryTimeCrouchFinal = 0.470000
m_flRecoveryTimeStandFinal = 0.500000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.280000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.550000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
215.000000,
215.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.006580,
0.004840,
]
m_flInaccuracyStand =
[
0.008770,
0.007780,
]
m_flInaccuracyJump =
[
0.149780,
0.149780,
]
m_flInaccuracyLand =
[
0.000256,
0.000256,
]
m_flInaccuracyLadder =
[
0.113580,
0.113580,
]
m_flInaccuracyFire =
[
0.007000,
0.005850,
]
m_flInaccuracyMove =
[
0.123560,
0.106520,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
21.000000,
21.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "rifle"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_galilar"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_galilar"
m_szWorldModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szPlayerModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szViewModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_GalilAR.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "galilar"
m_nPrice = 1800
m_nRecoilSeed = 51191
}
weapon_m249_prefab =
{
m_nKillAward = 300
m_nDamage = 32
m_iMaxClip1 = 100
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 200
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.118270
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.592093
m_flRecoveryTimeStand = 0.828931
m_flRecoveryTimeCrouchFinal = 0.592093
m_flRecoveryTimeStandFinal = 0.828931
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.600000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.600000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.970000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
195.000000,
195.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.005340,
0.005340,
]
m_flInaccuracyStand =
[
0.007700,
0.007700,
]
m_flInaccuracyJump =
[
0.279470,
0.279470,
]
m_flInaccuracyLand =
[
0.000398,
0.000398,
]
m_flInaccuracyLadder =
[
0.132810,
0.132810,
]
m_flInaccuracyFire =
[
0.003560,
0.003560,
]
m_flInaccuracyMove =
[
0.156250,
0.156250,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
50.000000,
50.000000,
]
m_flRecoilMagnitude =
[
25.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
2.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "machinegun"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
machinegun = true
}
_class = "weapon_m249"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_MACHINEGUN"
m_szName = "weapon_m249"
m_szWorldModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szPlayerModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szViewModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_mach.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_M249.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM_BOX"
m_szAnimExtension = "m249"
m_nPrice = 5200
m_nRecoilSeed = 50310
}
weapon_famas_prefab =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 25
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 75
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.094770
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.120000
m_flRecoveryTimeStand = 0.250000
m_flRecoveryTimeCrouchFinal = 0.480000
m_flRecoveryTimeStandFinal = 0.500000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.100000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.400000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.960000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = true
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
220.000000,
220.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.005500,
0.003250,
]
m_flInaccuracyStand =
[
0.007590,
0.003690,
]
m_flInaccuracyJump =
[
0.110390,
0.110390,
]
m_flInaccuracyLand =
[
0.000205,
0.000205,
]
m_flInaccuracyLadder =
[
0.118716,
0.118716,
]
m_flInaccuracyFire =
[
0.006050,
0.003350,
]
m_flInaccuracyMove =
[
0.099340,
0.099340,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
50.000000,
]
m_flRecoilMagnitude =
[
20.000000,
20.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency =
[
3,
3,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "rifle"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_famas"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_famas"
m_szWorldModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szPlayerModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szViewModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_FAMAS.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "famas"
m_nPrice = 1950
m_nRecoilSeed = 39623
}
weapon_m4a1_prefab =
{
m_nKillAward = 300
m_nDamage = 33
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.094410
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.242100
m_flRecoveryTimeStand = 0.338941
m_flRecoveryTimeCrouchFinal = 0.332888
m_flRecoveryTimeStandFinal = 0.466044
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.500000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.400000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.970000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
225.000000,
225.000000,
]
m_flSpread =
[
0.000600,
0.000450,
]
m_flInaccuracyCrouch =
[
0.004100,
0.003680,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.097270,
0.097270,
]
m_flInaccuracyLand =
[
0.000192,
0.000197,
]
m_flInaccuracyLadder =
[
0.110994,
0.113672,
]
m_flInaccuracyFire =
[
0.007000,
0.006340,
]
m_flInaccuracyMove =
[
0.137880,
0.122000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
23.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "rifle"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_m4a1"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_m4a1"
m_szWorldModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szPlayerModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szViewModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_M4A4.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_M4A1.Silenced"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "m4"
m_nPrice = 2900
m_nRecoilSeed = 38965
}
weapon_mac10_prefab =
{
m_nKillAward = 600
m_nDamage = 29
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.034990
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.285521
m_flRecoveryTimeStand = 0.399729
m_flRecoveryTimeCrouchFinal = 0.285521
m_flRecoveryTimeStandFinal = 0.399729
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.150000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.800000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.075000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.009980,
0.009980,
]
m_flInaccuracyStand =
[
0.013300,
0.013300,
]
m_flInaccuracyJump =
[
0.033300,
0.033300,
]
m_flInaccuracyLand =
[
0.000069,
0.000069,
]
m_flInaccuracyLadder =
[
0.034260,
0.034260,
]
m_flInaccuracyFire =
[
0.004760,
0.004760,
]
m_flInaccuracyMove =
[
0.013990,
0.013990,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
18.000000,
18.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "smg"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mac10"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_mac10"
m_szWorldModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szViewModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MAC10.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_45ACP"
m_szAnimExtension = "mac10"
m_nPrice = 1050
m_nRecoilSeed = 34079
}
weapon_awp_prefab =
{
m_nKillAward = 100
m_nDamage = 115
m_iMaxClip1 = 5
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 30
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 30
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.172860
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.246710
m_flRecoveryTimeStand = 0.345390
m_flRecoveryTimeCrouchFinal = 0.246710
m_flRecoveryTimeStandFinal = 0.345390
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.950000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.350000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = true
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 10
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 1.455000
m_flMaxSpeed =
[
200.000000,
100.000000,
]
m_flSpread =
[
0.000200,
0.000200,
]
m_flInaccuracyCrouch =
[
0.060600,
0.001500,
]
m_flInaccuracyStand =
[
0.080800,
0.002000,
]
m_flInaccuracyJump =
[
0.133830,
0.133830,
]
m_flInaccuracyLand =
[
0.000307,
0.000100,
]
m_flInaccuracyLadder =
[
0.136500,
0.136500,
]
m_flInaccuracyFire =
[
0.053850,
0.053850,
]
m_flInaccuracyMove =
[
0.176480,
0.176480,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
78.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
15.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "sniper_rifle"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_awp"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_awp"
m_szWorldModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szPlayerModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szViewModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_50cal.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_awp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_awp.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_AWP.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_AWP.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_AWP.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_338MAG"
m_szAnimExtension = "awp"
m_nPrice = 4750
m_nRecoilSeed = 4100
}
weapon_p90_prefab =
{
m_nKillAward = 300
m_nDamage = 26
m_iMaxClip1 = 50
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 26
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.104600
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.265784
m_flRecoveryTimeStand = 0.372098
m_flRecoveryTimeCrouchFinal = 0.265784
m_flRecoveryTimeStandFinal = 0.372098
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.380000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3700.000000
m_flRangeModifier = 0.860000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.070000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.001000,
0.001000,
]
m_flInaccuracyCrouch =
[
0.010240,
0.010240,
]
m_flInaccuracyStand =
[
0.013650,
0.013650,
]
m_flInaccuracyJump =
[
0.090080,
0.090080,
]
m_flInaccuracyLand =
[
0.000082,
0.000082,
]
m_flInaccuracyLadder =
[
0.132170,
0.132170,
]
m_flInaccuracyFire =
[
0.002850,
0.002850,
]
m_flInaccuracyMove =
[
0.031000,
0.031000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
16.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "smg"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_p90"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_p90"
m_szWorldModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szPlayerModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szViewModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_P90.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_57MM"
m_szAnimExtension = "p90"
m_nPrice = 2350
m_nRecoilSeed = 6213
}
weapon_aug_prefab =
{
m_nKillAward = 300
m_nDamage = 28
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.101560
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.305520
m_flRecoveryTimeStand = 0.429727
m_flRecoveryTimeCrouchFinal = 0.305520
m_flRecoveryTimeStandFinal = 0.429727
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.900000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.800000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 3
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 1
m_nZoomFOV1 = 45
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.060000
m_flZoomTime1 = 0.100000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
220.000000,
150.000000,
]
m_flSpread =
[
0.000500,
0.000300,
]
m_flInaccuracyCrouch =
[
0.003680,
0.003110,
]
m_flInaccuracyStand =
[
0.004900,
0.003680,
]
m_flInaccuracyJump =
[
0.105990,
0.105990,
]
m_flInaccuracyLand =
[
0.000208,
0.000208,
]
m_flInaccuracyLadder =
[
0.110040,
0.100040,
]
m_flInaccuracyFire =
[
0.007290,
0.007290,
]
m_flInaccuracyMove =
[
0.135450,
0.105450,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
24.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency =
[
3,
3,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "rifle"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
aimsight = true
}
_class = "weapon_aug"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_aug"
m_szWorldModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szPlayerModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szViewModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle_aug.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_AUG.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_AUG.ZoomIn"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_AUG.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "aug"
m_nPrice = 3300
m_nRecoilSeed = 24204
m_flIronSightPullUpSpeed = 10.000000
m_flIronSightPutDownSpeed = 8.000000
m_flIronSightFOV = 45.000000
m_flIronSightPivotForward = 10.000000
m_flIronSightLooseness = 0.030000
m_vecIronSightEyePos =
[
-1.560000,
-3.600000,
-0.070000,
]
m_angPivotAngle =
[
0.780000,
-0.100000,
-0.030000,
]
}
weapon_mp5sd_prefab =
{
m_nKillAward = 600
m_nDamage = 27
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.055410
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.312494
m_flRecoveryTimeStand = 0.437491
m_flRecoveryTimeCrouchFinal = 0.312494
m_flRecoveryTimeStandFinal = 0.437491
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.250000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_INTEGRATED"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 2
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
235.000000,
220.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.008500,
0.008500,
]
m_flInaccuracyStand =
[
0.010000,
0.010000,
]
m_flInaccuracyJump =
[
0.059600,
0.059600,
]
m_flInaccuracyLand =
[
0.000115,
0.000115,
]
m_flInaccuracyLadder =
[
0.057560,
0.057560,
]
m_flInaccuracyFire =
[
0.002180,
0.002180,
]
m_flInaccuracyMove =
[
0.030000,
0.019860,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
16.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "smg"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mp7"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szAnimClass = "weapon_mp5sd"
m_szName = "weapon_mp5sd"
m_szWorldModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szViewModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashThirdPersonParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MP5.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_MP5.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_nSecondaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "mp5sd"
m_nPrice = 1500
m_nRecoilSeed = 61649
}
weapon_ak47_prefab =
{
m_nKillAward = 300
m_nDamage = 36
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.100940
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.305257
m_flRecoveryTimeStand = 0.368000
m_flRecoveryTimeCrouchFinal = 0.419728
m_flRecoveryTimeStandFinal = 0.506000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.900000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.550000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
215.000000,
215.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.004810,
0.004810,
]
m_flInaccuracyStand =
[
0.006410,
0.006410,
]
m_flInaccuracyJump =
[
0.140760,
0.140760,
]
m_flInaccuracyLand =
[
0.000242,
0.000242,
]
m_flInaccuracyLadder =
[
0.140000,
0.140000,
]
m_flInaccuracyFire =
[
0.007800,
0.007800,
]
m_flInaccuracyMove =
[
0.175060,
0.175060,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
30.000000,
30.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "rifle"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_ak47"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_ak47"
m_szWorldModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szPlayerModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szViewModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_AK47.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "ak"
m_nPrice = 2700
m_nRecoilSeed = 223
}
weapon_xm1014_prefab =
{
m_nKillAward = 600
m_nDamage = 20
m_iMaxClip1 = 7
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 6
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.100380
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 817955
m_flRecoveryTimeCrouch = 0.361835
m_flRecoveryTimeStand = 0.506569
m_flRecoveryTimeCrouchFinal = 0.361835
m_flRecoveryTimeStandFinal = 0.506569
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.600000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 3000.000000
m_flRangeModifier = 0.700000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.350000
m_flMaxSpeed =
[
215.000000,
215.000000,
]
m_flSpread =
[
0.038000,
0.038000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.130830,
0.130830,
]
m_flInaccuracyLand =
[
0.000232,
0.000232,
]
m_flInaccuracyLadder =
[
0.077210,
0.077210,
]
m_flInaccuracyFire =
[
0.008830,
0.008830,
]
m_flInaccuracyMove =
[
0.036030,
0.036030,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
80.000000,
80.000000,
]
m_flRecoilMagnitudeVariance =
[
20.000000,
20.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "shotgun"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = true
shotgun = true
}
_class = "weapon_xm1014"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_xm1014"
m_szAnimClass = "weapon_xm1014"
m_szWorldModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szPlayerModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szViewModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_XM1014.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "xm1014"
m_nPrice = 2000
m_nRecoilSeed = 24862
}
weapon_glock_prefab =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096620
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.200000
m_flRecoveryTimeStand = 0.200000
m_flRecoveryTimeCrouchFinal = 0.330000
m_flRecoveryTimeStandFinal = 0.330000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 0.940000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = true
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.015000,
]
m_flInaccuracyCrouch =
[
0.004200,
0.003000,
]
m_flInaccuracyStand =
[
0.005600,
0.005600,
]
m_flInaccuracyJump =
[
0.087870,
0.087870,
]
m_flInaccuracyLand =
[
0.000185,
0.000185,
]
m_flInaccuracyLadder =
[
0.137000,
0.119250,
]
m_flInaccuracyFire =
[
0.056000,
0.045000,
]
m_flInaccuracyMove =
[
0.010000,
0.012950,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
18.000000,
30.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
5.000000,
]
m_nTracerFrequency =
[
1,
1,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "secondary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_glock"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_glock"
m_szWorldModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szPlayerModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szViewModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Glock.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 4484
}
weapon_bizon_prefab =
{
m_nKillAward = 600
m_nDamage = 27
m_iMaxClip1 = 64
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 26
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.045900
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.236837
m_flRecoveryTimeStand = 0.331572
m_flRecoveryTimeCrouchFinal = 0.236837
m_flRecoveryTimeStandFinal = 0.331572
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.260000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.800000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.001000,
0.001000,
]
m_flInaccuracyCrouch =
[
0.010500,
0.010500,
]
m_flInaccuracyStand =
[
0.014000,
0.014000,
]
m_flInaccuracyJump =
[
0.033470,
0.033470,
]
m_flInaccuracyLand =
[
0.000080,
0.000080,
]
m_flInaccuracyLadder =
[
0.169650,
0.169650,
]
m_flInaccuracyFire =
[
0.002880,
0.002880,
]
m_flInaccuracyMove =
[
0.027570,
0.027570,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
18.000000,
18.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "smg"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_bizon"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_bizon"
m_szWorldModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szPlayerModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szViewModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_bizon.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "bizon"
m_nPrice = 1400
m_nRecoilSeed = 36387
}
weapon_mag7_prefab =
{
m_nKillAward = 900
m_nDamage = 30
m_iMaxClip1 = 5
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 8
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.052640
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 19899236
m_flRecoveryTimeCrouch = 0.285521
m_flRecoveryTimeStand = 0.399729
m_flRecoveryTimeCrouchFinal = 0.285521
m_flRecoveryTimeStandFinal = 0.399729
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.500000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 1400.000000
m_flRangeModifier = 0.450000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.850000
m_flMaxSpeed =
[
225.000000,
225.000000,
]
m_flSpread =
[
0.040000,
0.040000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.050090,
0.050090,
]
m_flInaccuracyLand =
[
0.000103,
0.000103,
]
m_flInaccuracyLadder =
[
0.134260,
0.134260,
]
m_flInaccuracyFire =
[
0.011190,
0.011190,
]
m_flInaccuracyMove =
[
0.015990,
0.015990,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
165.000000,
165.000000,
]
m_flRecoilMagnitudeVariance =
[
25.000000,
25.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "shotgun"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = false
shotgun = true
reloads_with_clip = true
}
_class = "weapon_mag7"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_mag7"
m_szWorldModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szViewModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Mag7.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "mag7"
m_nPrice = 1300
m_nRecoilSeed = 12518
}
weapon_negev_prefab =
{
m_nKillAward = 300
m_nDamage = 35
m_iMaxClip1 = 150
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 300
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.116290
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.250000
m_flRecoveryTimeStand = 0.300000
m_flRecoveryTimeCrouchFinal = 0.080000
m_flRecoveryTimeStandFinal = 0.100000
m_nRecoveryTransitionStartBullet = 9
m_nRecoveryTransitionEndBullet = 12
m_flTimeToIdleAfterFire = 1.600000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.420000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.970000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 0.500000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = -50.000000
m_flInaccuracyAltSoundThreshold = 0.020000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.075000
m_flMaxSpeed =
[
150.000000,
150.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.007630,
0.007630,
]
m_flInaccuracyStand =
[
0.010170,
0.010170,
]
m_flInaccuracyJump =
[
0.292230,
0.292230,
]
m_flInaccuracyLand =
[
0.000409,
0.000409,
]
m_flInaccuracyLadder =
[
0.136430,
0.136430,
]
m_flInaccuracyFire =
[
0.030000,
0.003370,
]
m_flInaccuracyMove =
[
0.159140,
0.159140,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
20.000000,
20.000000,
]
m_flRecoilMagnitudeVariance =
[
2.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "machinegun"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
machinegun = true
}
_class = "weapon_negev"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_MACHINEGUN"
m_szName = "weapon_negev"
m_szWorldModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szPlayerModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szViewModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_mach.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Negev.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_SINGLE_ACCURATE = soundevent:"Weapon_Negev.SingleFocused"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM_BOX"
m_szAnimExtension = "negev"
m_nPrice = 1700
m_nRecoilSeed = 57966
}
weapon_sawedoff_prefab =
{
m_nKillAward = 900
m_nDamage = 32
m_iMaxClip1 = 7
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 8
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.050120
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 9571223
m_flRecoveryTimeCrouch = 0.328941
m_flRecoveryTimeStand = 0.460517
m_flRecoveryTimeCrouchFinal = 0.328941
m_flRecoveryTimeStandFinal = 0.460517
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.500000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 1400.000000
m_flRangeModifier = 0.450000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.850000
m_flMaxSpeed =
[
210.000000,
210.000000,
]
m_flSpread =
[
0.062000,
0.062000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.057700,
0.057700,
]
m_flInaccuracyLand =
[
0.000108,
0.000108,
]
m_flInaccuracyLadder =
[
0.036000,
0.036000,
]
m_flInaccuracyFire =
[
0.009720,
0.009720,
]
m_flInaccuracyMove =
[
0.016800,
0.016800,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
143.000000,
143.000000,
]
m_flRecoilMagnitudeVariance =
[
22.000000,
22.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "shotgun"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = true
shotgun = true
}
_class = "weapon_sawedoff"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_sawedoff"
m_szAnimClass = "weapon_sawedoff"
m_szWorldModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szPlayerModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szViewModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Sawedoff.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "Sawedoff"
m_nPrice = 1100
m_nRecoilSeed = 1089
}
weapon_tec9_prefab =
{
m_nKillAward = 300
m_nDamage = 33
m_iMaxClip1 = 18
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 6
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.071170
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.315000
m_flRecoveryTimeStand = 0.391000
m_flRecoveryTimeCrouchFinal = 0.315000
m_flRecoveryTimeStandFinal = 0.391000
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.812000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.790000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.120000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.001800,
]
m_flInaccuracyCrouch =
[
0.003680,
0.007270,
]
m_flInaccuracyStand =
[
0.004900,
0.009030,
]
m_flInaccuracyJump =
[
0.079780,
0.079780,
]
m_flInaccuracyLand =
[
0.000211,
0.000211,
]
m_flInaccuracyLadder =
[
0.120600,
0.120600,
]
m_flInaccuracyFire =
[
0.045000,
0.036880,
]
m_flInaccuracyMove =
[
0.003810,
0.003810,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
23.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
3.000000,
3.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "secondary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_tec9"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_tec9"
m_szWorldModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szPlayerModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szViewModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_tec9.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "tec9"
m_nPrice = 500
m_nRecoilSeed = 789
}
weapon_taser_prefab =
{
m_nKillAward = 100
m_nDamage = 500
m_iMaxClip1 = 1
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.000000
m_flRecoveryTimeStand = 0.000000
m_flRecoveryTimeCrouchFinal = 0.000000
m_flRecoveryTimeStandFinal = 0.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 2.000000
m_flPenetration = 0.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 120.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 0
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.000000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed = 230.000000
m_flSpread = 0.000000
m_flInaccuracyCrouch = 0.050000
m_flInaccuracyStand = 0.060000
m_flInaccuracyJump = 0.010000
m_flInaccuracyLand = 0.000100
m_flInaccuracyLadder = 0.010000
m_flInaccuracyFire = 0.050000
m_flInaccuracyMove = 0.013000
m_flRecoilAngle = 0.000000
m_flRecoilAngleVariance = 0.000000
m_flRecoilMagnitude = 0.000000
m_flRecoilMagnitudeVariance = 0.000000
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "equipment"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = false
equipment = true
}
_class = "weapon_taser"
m_WeaponType = "WEAPONTYPE_TASER"
m_szAnimClass = "weapon_taser"
m_szName = "weapon_taser"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 1
m_szWorldModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szPlayerModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szViewModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_taser.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_taser.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_taser.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Taser.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "AMMO_TYPE_TASERCHARGE"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 687
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
}
weapon_hkp2000_prefab =
{
m_nKillAward = 300
m_nDamage = 35
m_iMaxClip1 = 13
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 52
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096600
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.291277
m_flRecoveryTimeStand = 0.349532
m_flRecoveryTimeCrouchFinal = 0.291277
m_flRecoveryTimeStandFinal = 0.349532
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.010000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.910000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.170000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.001500,
]
m_flInaccuracyCrouch =
[
0.003680,
0.003680,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.094480,
0.094480,
]
m_flInaccuracyLand =
[
0.000191,
0.000198,
]
m_flInaccuracyLadder =
[
0.138320,
0.119900,
]
m_flInaccuracyFire =
[
0.050000,
0.013150,
]
m_flInaccuracyMove =
[
0.013000,
0.013870,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
26.000000,
26.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "secondary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_hkp2000"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_hkp2000"
m_szWorldModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szPlayerModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szViewModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_hkp2000.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 5426
}
weapon_mp7_prefab =
{
m_nKillAward = 600
m_nDamage = 29
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.055410
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.312494
m_flRecoveryTimeStand = 0.437491
m_flRecoveryTimeCrouchFinal = 0.312494
m_flRecoveryTimeStandFinal = 0.437491
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.250000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 2
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
220.000000,
220.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.008500,
0.008500,
]
m_flInaccuracyStand =
[
0.010000,
0.010000,
]
m_flInaccuracyJump =
[
0.059600,
0.059600,
]
m_flInaccuracyLand =
[
0.000115,
0.000115,
]
m_flInaccuracyLadder =
[
0.057560,
0.057560,
]
m_flInaccuracyFire =
[
0.002180,
0.002180,
]
m_flInaccuracyMove =
[
0.019860,
0.019860,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
16.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "smg"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mp7"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_mp7"
m_szWorldModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szViewModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MP7.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_nSecondaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "mp7"
m_nPrice = 1500
m_nRecoilSeed = 61649
}
weapon_mp9_prefab =
{
m_nKillAward = 600
m_nDamage = 26
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.037280
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.184207
m_flRecoveryTimeStand = 0.257890
m_flRecoveryTimeCrouchFinal = 0.184207
m_flRecoveryTimeStandFinal = 0.257890
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.200000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.870000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.070000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.008000,
0.008000,
]
m_flInaccuracyStand =
[
0.009000,
0.009000,
]
m_flInaccuracyJump =
[
0.018430,
0.018430,
]
m_flInaccuracyLand =
[
0.000056,
0.000056,
]
m_flInaccuracyLadder =
[
0.148913,
0.148913,
]
m_flInaccuracyFire =
[
0.003700,
0.003700,
]
m_flInaccuracyMove =
[
0.029040,
0.029040,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
19.000000,
19.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "smg"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mp9"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_mp9"
m_szWorldModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szViewModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MP9.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "mp9"
m_nPrice = 1250
m_nRecoilSeed = 50729
}
weapon_nova_prefab =
{
m_nKillAward = 900
m_nDamage = 26
m_iMaxClip1 = 8
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 9
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.109700
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 17514
m_flRecoveryTimeCrouch = 0.328941
m_flRecoveryTimeStand = 0.460517
m_flRecoveryTimeCrouchFinal = 0.328941
m_flRecoveryTimeStandFinal = 0.460517
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 3000.000000
m_flRangeModifier = 0.700000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 6
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.880000
m_flMaxSpeed =
[
220.000000,
220.000000,
]
m_flSpread =
[
0.040000,
0.040000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.126310,
0.126310,
]
m_flInaccuracyLand =
[
0.000236,
0.000236,
]
m_flInaccuracyLadder =
[
0.078750,
0.078750,
]
m_flInaccuracyFire =
[
0.009720,
0.009720,
]
m_flInaccuracyMove =
[
0.036750,
0.036750,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
143.000000,
143.000000,
]
m_flRecoilMagnitudeVariance =
[
22.000000,
22.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "shotgun"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = true
shotgun = true
}
_class = "weapon_nova"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_nova"
m_szWorldModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szPlayerModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szViewModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Nova.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "nova"
m_nPrice = 1050
m_nRecoilSeed = 7763
}
weapon_p250_prefab =
{
m_nKillAward = 300
m_nDamage = 38
m_iMaxClip1 = 13
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 26
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096620
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.287823
m_flRecoveryTimeStand = 0.345388
m_flRecoveryTimeCrouchFinal = 0.287823
m_flRecoveryTimeStandFinal = 0.345388
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.280000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.900000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.006830,
0.006830,
]
m_flInaccuracyStand =
[
0.009100,
0.009100,
]
m_flInaccuracyJump =
[
0.092960,
0.092960,
]
m_flInaccuracyLand =
[
0.000190,
0.000190,
]
m_flInaccuracyLadder =
[
0.138000,
0.138000,
]
m_flInaccuracyFire =
[
0.052450,
0.052450,
]
m_flInaccuracyMove =
[
0.020000,
0.013410,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
10.000000,
10.000000,
]
m_flRecoilMagnitude =
[
26.000000,
26.000000,
]
m_flRecoilMagnitudeVariance =
[
3.000000,
3.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "secondary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_p250"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_p250"
m_szWorldModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szPlayerModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szViewModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_P250.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG_P250"
m_szAnimExtension = "pistol"
m_nPrice = 300
m_nRecoilSeed = 9788
}
weapon_scar20_prefab =
{
m_nKillAward = 300
m_nDamage = 80
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.107690
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.388808
m_flRecoveryTimeStand = 0.544331
m_flRecoveryTimeCrouchFinal = 0.388808
m_flRecoveryTimeStandFinal = 0.544331
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.800000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.650000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.350000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 15
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.250000
m_flMaxSpeed =
[
215.000000,
120.000000,
]
m_flSpread =
[
0.000300,
0.000300,
]
m_flInaccuracyCrouch =
[
0.019350,
0.001500,
]
m_flInaccuracyStand =
[
0.025800,
0.002000,
]
m_flInaccuracyJump =
[
0.153770,
0.153770,
]
m_flInaccuracyLand =
[
0.000262,
0.000262,
]
m_flInaccuracyLadder =
[
0.116390,
0.116390,
]
m_flInaccuracyFire =
[
0.018610,
0.018610,
]
m_flInaccuracyMove =
[
0.150480,
0.150480,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
30.000000,
30.000000,
]
m_flRecoilMagnitude =
[
31.000000,
31.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "sniper_rifle"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_scar20"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_scar20"
m_szWorldModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szPlayerModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szViewModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle_scar.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_scar20.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_SCAR20.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_SCAR20.Zoom"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "scar20"
m_nPrice = 5000
m_nRecoilSeed = 19364
}
weapon_sg556_prefab =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.078790
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.379204
m_flRecoveryTimeStand = 0.452886
m_flRecoveryTimeCrouchFinal = 0.379204
m_flRecoveryTimeStandFinal = 0.452886
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 2.000000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 5
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 1
m_nZoomFOV1 = 45
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.060000
m_flZoomTime1 = 0.100000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.110000
m_flMaxSpeed =
[
210.000000,
150.000000,
]
m_flSpread =
[
0.000600,
0.000300,
]
m_flInaccuracyCrouch =
[
0.003810,
0.003050,
]
m_flInaccuracyStand =
[
0.005810,
0.003810,
]
m_flInaccuracyJump =
[
0.109000,
0.109000,
]
m_flInaccuracyLand =
[
0.000188,
0.000188,
]
m_flInaccuracyLadder =
[
0.083660,
0.138758,
]
m_flInaccuracyFire =
[
0.007950,
0.009200,
]
m_flInaccuracyMove =
[
0.136010,
0.136010,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
28.000000,
19.000000,
]
m_flRecoilMagnitudeVariance =
[
2.000000,
2.000000,
]
m_nTracerFrequency =
[
3,
3,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "rifle"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
aimsight = true
}
_class = "weapon_sg556"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_sg556"
m_szWorldModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szPlayerModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szViewModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle_aug.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_SG556.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_sg556.ZoomIn"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_sg556.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "sg556"
m_nPrice = 3000
m_nRecoilSeed = 43500
m_flIronSightPullUpSpeed = 10.000000
m_flIronSightPutDownSpeed = 8.000000
m_flIronSightFOV = 45.000000
m_flIronSightPivotForward = 8.000000
m_flIronSightLooseness = 0.030000
m_vecIronSightEyePos =
[
0.720000,
-5.120000,
-1.330000,
]
m_angPivotAngle =
[
0.520000,
0.040000,
0.720000,
]
}
weapon_ssg08_prefab =
{
m_nKillAward = 300
m_nDamage = 88
m_iMaxClip1 = 10
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 30
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.208720
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.055783
m_flRecoveryTimeStand = 0.142096
m_flRecoveryTimeCrouchFinal = 0.055783
m_flRecoveryTimeStandFinal = 0.142096
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.800000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.350000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 5
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = true
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 15
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 0.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 1.250000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.000280,
0.000230,
]
m_flInaccuracyCrouch =
[
0.023780,
0.002800,
]
m_flInaccuracyStand =
[
0.031700,
0.003000,
]
m_flInaccuracyJump =
[
0.005720,
0.005720,
]
m_flInaccuracyLand =
[
0.000215,
0.000215,
]
m_flInaccuracyLadder =
[
0.095490,
0.095490,
]
m_flInaccuracyFire =
[
0.022920,
0.022920,
]
m_flInaccuracyMove =
[
0.123450,
0.123450,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
33.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
15.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "sniper_rifle"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_ssg08"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_ssg08"
m_szWorldModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szPlayerModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szViewModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle_ssg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_SSG08.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_SSG08.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_SSG08.Zoom"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "ssg08"
m_nPrice = 1700
m_nRecoilSeed = 1278
}
melee =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_base"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
}
weapon_flashbang_prefab =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 1
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "grenade"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_flash = true
}
_class = "weapon_flashbang"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Flashbang"
WEAPON_SOUND_SINGLE = soundevent:"Flashbang.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Flashbang_in_the_hole"
m_szName = "weapon_flashbang"
m_szWorldModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_FLASHBANG"
m_szAnimExtension = "gren"
m_nPrice = 200
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
}
weapon_fiveseven_prefab =
{
m_nKillAward = 300
m_nDamage = 32
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.099880
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.200000
m_flRecoveryTimeStand = 0.200000
m_flRecoveryTimeCrouchFinal = 0.500000
m_flRecoveryTimeStandFinal = 0.500000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.823000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.810000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.006830,
0.006830,
]
m_flInaccuracyStand =
[
0.009100,
0.009100,
]
m_flInaccuracyJump =
[
0.089700,
0.089700,
]
m_flInaccuracyLand =
[
0.000190,
0.000190,
]
m_flInaccuracyLadder =
[
0.138000,
0.138000,
]
m_flInaccuracyFire =
[
0.025000,
0.032450,
]
m_flInaccuracyMove =
[
0.040000,
0.013410,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
5.000000,
5.000000,
]
m_flRecoilMagnitude =
[
25.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "secondary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_fiveseven"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_fiveseven"
m_szWorldModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szPlayerModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szViewModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_FiveSeven.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_57MM"
m_szAnimExtension = "pistol"
m_nPrice = 500
m_nRecoilSeed = 33244
}
weapon_hegrenade_prefab =
{
m_nKillAward = 300
m_nDamage = 99
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.200000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.100000
m_flRange = 350.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "explosive_grenade"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_he = true
}
_class = "weapon_hegrenade"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.FireInTheHole"
WEAPON_SOUND_SINGLE = soundevent:"HEGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Fire_in_the_hole"
m_nPrimaryAmmoType = "AMMO_TYPE_HEGRENADE"
m_szAnimExtension = "gren"
m_nPrice = 300
m_nRecoilSeed = 52132
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
m_szName = "weapon_hegrenade"
m_szWorldModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
}
weapon_elite_prefab =
{
m_nKillAward = 300
m_nDamage = 38
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.095860
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.437491
m_flRecoveryTimeStand = 0.524989
m_flRecoveryTimeCrouchFinal = 0.437491
m_flRecoveryTimeStandFinal = 0.524989
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.150000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.790000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.120000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.007500,
]
m_flInaccuracyStand =
[
0.007000,
0.010000,
]
m_flInaccuracyJump =
[
0.158420,
0.158420,
]
m_flInaccuracyLand =
[
0.000255,
0.000255,
]
m_flInaccuracyLadder =
[
0.102000,
0.102000,
]
m_flInaccuracyFire =
[
0.011160,
0.011960,
]
m_flInaccuracyMove =
[
0.017850,
0.017850,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
27.000000,
27.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "secondary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_elite"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_elite"
m_szWorldModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szPlayerModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szViewModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol_elite_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol_elite.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Elite.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "elites"
m_nPrice = 300
m_nRecoilSeed = 24563
}
weapon_smokegrenade_prefab =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 0.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "grenade"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_smoke = true
}
_class = "weapon_smokegrenade"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Smoke"
WEAPON_SOUND_SINGLE = soundevent:"SmokeGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Smoke_in_the_hole"
m_szName = "weapon_smokegrenade"
m_szWorldModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_SMOKEGRENADE"
m_szAnimExtension = "gren"
m_vSmokeColor =
[
0.000000,
0.800000,
0.000000,
]
m_nPrice = 300
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
}
weapon_molotov_prefab =
{
m_nKillAward = 300
m_nDamage = 40
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.800000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_fire_grenade_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
burns_on_contact = true
grenade_fire = true
}
_class = "weapon_molotov"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Molotov"
WEAPON_SOUND_SINGLE = soundevent:"MolotovGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Molotov_in_the_hole"
m_szName = "weapon_molotov"
m_szWorldModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_MOLOTOV"
m_szAnimExtension = "gren"
m_nPrice = 400
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
}
weapon_ump45_prefab =
{
m_nKillAward = 600
m_nDamage = 35
m_iMaxClip1 = 25
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.047210
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.249995
m_flRecoveryTimeStand = 0.349993
m_flRecoveryTimeCrouchFinal = 0.249995
m_flRecoveryTimeStandFinal = 0.349993
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.300000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3700.000000
m_flRangeModifier = 0.750000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.001000,
0.001000,
]
m_flInaccuracyCrouch =
[
0.010070,
0.010070,
]
m_flInaccuracyStand =
[
0.013430,
0.013430,
]
m_flInaccuracyJump =
[
0.037250,
0.037250,
]
m_flInaccuracyLand =
[
0.000085,
0.000085,
]
m_flInaccuracyLadder =
[
0.042350,
0.042350,
]
m_flInaccuracyFire =
[
0.003420,
0.003420,
]
m_flInaccuracyMove =
[
0.028760,
0.028760,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
40.000000,
40.000000,
]
m_flRecoilMagnitude =
[
23.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "smg"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_ump45"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_ump45"
m_szWorldModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szPlayerModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szViewModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_UMP45.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_45ACP"
m_szAnimExtension = "ump45"
m_nPrice = 1200
m_nRecoilSeed = 59299
}
weapon_decoy_prefab =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 1
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "grenade"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_decoy = true
}
_class = "weapon_decoy"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Decoy"
WEAPON_SOUND_SINGLE = soundevent:"Decoy.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Decoy_in_the_hole"
m_szName = "weapon_decoy"
m_szWorldModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_DECOY"
m_szAnimExtension = "gren"
m_nPrice = 50
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
}
weapon_incgrenade_prefab =
{
m_nKillAward = 300
m_nDamage = 40
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.475000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.700000
m_flFlinchVelocityModifierSmall = 0.800000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_fire_grenade_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
burns_on_contact = true
grenade_fire = true
}
_class = "weapon_incgrenade"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Incendiary"
WEAPON_SOUND_SINGLE = soundevent:"IncGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Incendiary_in_the_hole"
m_szName = "weapon_incgrenade"
m_szWorldModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_MOLOTOV"
m_szAnimExtension = "gren"
m_nPrice = 500
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
}
c4 =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = false
m_bBuiltRightHanded = false
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_base"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
}
_class = "weapon_c4"
m_szName = "weapon_c4"
m_GearSlot = "GEAR_SLOT_C4"
m_GearSlotPosition = 0
m_szWorldModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_szPlayerModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_szViewModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_WeaponType = "WEAPONTYPE_C4"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"c4.click"
WEAPON_SOUND_SINGLE = soundevent:"c4.plant"
WEAPON_SOUND_SPECIAL1 = soundevent:"c4.disarmstart"
WEAPON_SOUND_SPECIAL2 = soundevent:"c4.disarmfinish"
WEAPON_SOUND_SPECIAL3 = soundevent:"C4.ExplodeWarning"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "c4"
m_nPrice = 0
m_nRecoilSeed = 39693
}
weapon_healthshot_prefab =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "equipment"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = true
equipment = true
}
_class = "weapon_healthshot"
m_WeaponType = "WEAPONTYPE_STACKABLEITEM"
m_szWorldModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_szPlayerModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_szViewModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"c4.click"
WEAPON_SOUND_SINGLE = soundevent:"c4.plant"
WEAPON_SOUND_SPECIAL1 = soundevent:"c4.disarmstart"
WEAPON_SOUND_SPECIAL2 = soundevent:"c4.disarmfinish"
WEAPON_SOUND_SPECIAL3 = soundevent:"c4.ExplodeWarning"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "AMMO_TYPE_HEALTHSHOT"
m_szAnimExtension = "c4"
m_vSmokeColor =
[
0.000000,
0.800000,
0.000000,
]
m_nPrice = 0
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
}
weapon_m4a1_silencer_prefab =
{
m_nKillAward = 300
m_nDamage = 38
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 80
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096770
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.242100
m_flRecoveryTimeStand = 0.338941
m_flRecoveryTimeCrouchFinal = 0.332888
m_flRecoveryTimeStandFinal = 0.466044
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.500000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 3.475000
m_flArmorRatio = 1.400000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.940000
m_eSilencerType = "WEAPONSILENCER_DETACHABLE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
225.000000,
225.000000,
]
m_flSpread =
[
0.000600,
0.000500,
]
m_flInaccuracyCrouch =
[
0.004100,
0.004100,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.099700,
0.099700,
]
m_flInaccuracyLand =
[
0.000197,
0.000197,
]
m_flInaccuracyLadder =
[
0.110994,
0.113672,
]
m_flInaccuracyFire =
[
0.012000,
0.007000,
]
m_flInaccuracyMove =
[
0.092880,
0.122000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
65.000000,
65.000000,
]
m_flRecoilMagnitude =
[
25.000000,
21.000000,
]
m_flRecoilMagnitudeVariance =
[
3.000000,
0.000000,
]
m_nTracerFrequency =
[
3,
0,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "rifle"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_m4a1"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szAnimClass = "weapon_m4a1_silencer"
m_szName = "weapon_m4a1_silencer"
m_szWorldModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szPlayerModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szViewModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_M4A1.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_M4A1.Silenced"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM_SMALL"
m_szAnimExtension = "m4_s"
m_nPrice = 2900
m_nRecoilSeed = 38965
}
weapon_usp_silencer_prefab =
{
m_nKillAward = 300
m_nDamage = 35
m_iMaxClip1 = 12
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 24
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096600
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.291277
m_flRecoveryTimeStand = 0.349532
m_flRecoveryTimeCrouchFinal = 0.291277
m_flRecoveryTimeStandFinal = 0.349532
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.010000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.910000
m_eSilencerType = "WEAPONSILENCER_DETACHABLE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.170000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002500,
0.001500,
]
m_flInaccuracyCrouch =
[
0.003680,
0.003680,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.094480,
0.094480,
]
m_flInaccuracyLand =
[
0.000191,
0.000198,
]
m_flInaccuracyLadder =
[
0.138320,
0.119900,
]
m_flInaccuracyFire =
[
0.071000,
0.052000,
]
m_flInaccuracyMove =
[
0.013870,
0.013870,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
29.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency =
[
1,
0,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "secondary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_hkp2000"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szAnimClass = "weapon_usp_silencer"
m_szName = "weapon_usp_silencer"
m_szWorldModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szPlayerModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szViewModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_USP.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_USP.SilencedShot"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG_SMALL"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 5426
}
weapon_cz75a_prefab =
{
m_nKillAward = 300
m_nDamage = 31
m_iMaxClip1 = 12
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 12
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096620
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.227500
m_flRecoveryTimeStand = 0.242500
m_flRecoveryTimeCrouchFinal = 0.287823
m_flRecoveryTimeStandFinal = 0.345388
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.553000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.003000,
0.003000,
]
m_flInaccuracyCrouch =
[
0.007600,
0.007600,
]
m_flInaccuracyStand =
[
0.010430,
0.010430,
]
m_flInaccuracyJump =
[
0.092960,
0.092960,
]
m_flInaccuracyLand =
[
0.000190,
0.000190,
]
m_flInaccuracyLadder =
[
0.138000,
0.138000,
]
m_flInaccuracyFire =
[
0.035000,
0.025000,
]
m_flInaccuracyMove =
[
0.013410,
0.013410,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
120.000000,
180.000000,
]
m_flRecoilMagnitude =
[
31.000000,
27.000000,
]
m_flRecoilMagnitudeVariance =
[
6.000000,
12.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "secondary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_p250"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szAnimClass = "weapon_cz75a"
m_szName = "weapon_cz75a"
m_szWorldModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szPlayerModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szViewModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_CZ75A.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG_MIN"
m_szAnimExtension = "pistol"
m_nPrice = 500
m_nRecoilSeed = 9788
}
weapon_revolver_prefab =
{
m_nKillAward = 300
m_nDamage = 86
m_iMaxClip1 = 8
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 7
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 8
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.018650
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.700000
m_flRecoveryTimeStand = 0.900000
m_flRecoveryTimeCrouchFinal = 0.449927
m_flRecoveryTimeStandFinal = 0.811200
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 1.500000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.864000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 4096.000000
m_flRangeModifier = 0.940000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = true
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.500000,
0.400000,
]
m_flMaxSpeed =
[
180.000000,
220.000000,
]
m_flSpread =
[
0.000520,
0.068000,
]
m_flInaccuracyCrouch =
[
0.001000,
0.005000,
]
m_flInaccuracyStand =
[
0.002000,
0.012000,
]
m_flInaccuracyJump =
[
0.053230,
0.053230,
]
m_flInaccuracyLand =
[
0.000130,
0.000150,
]
m_flInaccuracyLadder =
[
0.012000,
0.035000,
]
m_flInaccuracyFire =
[
0.050000,
0.055000,
]
m_flInaccuracyMove =
[
0.006500,
0.036000,
]
m_flRecoilAngle =
[
0.000000,
3.000000,
]
m_flRecoilAngleVariance =
[
40.000000,
50.000000,
]
m_flRecoilMagnitude =
[
20.000000,
45.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
6.000000,
]
m_nTracerFrequency =
[
1,
1,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "secondary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_deagle"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szAnimClass = "weapon_revolver"
m_szName = "weapon_revolver"
m_szWorldModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szPlayerModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szViewModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Revolver.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_50AE"
m_szAnimExtension = "pistol"
m_nPrice = 600
m_nRecoilSeed = 12345
}
weapon_deagle_prefab =
{
m_nKillAward = 300
m_nDamage = 53
m_iMaxClip1 = 7
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 7
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 35
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.548820
m_flInaccuracyJumpApex = 0.331550
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.449927
m_flRecoveryTimeStand = 0.811200
m_flRecoveryTimeCrouchFinal = 0.449927
m_flRecoveryTimeStandFinal = 0.811200
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 3.900000
m_flArmorRatio = 1.864000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 4096.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.225000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.002180,
0.002180,
]
m_flInaccuracyStand =
[
0.004200,
0.004200,
]
m_flInaccuracyJump =
[
0.040550,
0.371550,
]
m_flInaccuracyLand =
[
0.000043,
0.000730,
]
m_flInaccuracyLadder =
[
0.152000,
0.152000,
]
m_flInaccuracyFire =
[
0.072230,
0.072230,
]
m_flInaccuracyMove =
[
0.048100,
0.048100,
]
m_flRecoilAngle = 0.000000
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
48.200001,
48.200001,
]
m_flRecoilMagnitudeVariance =
[
18.000000,
18.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "secondary"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_deagle"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_deagle"
m_szWorldModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szPlayerModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szViewModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_50AE"
m_szAnimExtension = "pistol"
m_nPrice = 700
m_nRecoilSeed = 1454
}
melee_unusual =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
}
default =
{
m_szName = "default"
_class = "weapon_knife"
}
"1" =
{
m_nKillAward = 300
m_nDamage = 53
m_iMaxClip1 = 7
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 7
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 35
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.548820
m_flInaccuracyJumpApex = 0.331550
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.449927
m_flRecoveryTimeStand = 0.811200
m_flRecoveryTimeCrouchFinal = 0.449927
m_flRecoveryTimeStandFinal = 0.811200
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 3.900000
m_flArmorRatio = 1.864000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 4096.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.225000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.002180,
0.002180,
]
m_flInaccuracyStand =
[
0.004200,
0.004200,
]
m_flInaccuracyJump =
[
0.040550,
0.371550,
]
m_flInaccuracyLand =
[
0.000043,
0.000730,
]
m_flInaccuracyLadder =
[
0.152000,
0.152000,
]
m_flInaccuracyFire =
[
0.072230,
0.072230,
]
m_flInaccuracyMove =
[
0.048100,
0.048100,
]
m_flRecoilAngle = 0.000000
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
48.200001,
48.200001,
]
m_flRecoilMagnitudeVariance =
[
18.000000,
18.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_deagle_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_deagle"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_deagle"
m_szWorldModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szPlayerModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szViewModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_50AE"
m_szAnimExtension = "pistol"
m_nPrice = 700
m_nRecoilSeed = 1454
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SECONDARY4"
}
"2" =
{
m_nKillAward = 300
m_nDamage = 38
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.095860
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.437491
m_flRecoveryTimeStand = 0.524989
m_flRecoveryTimeCrouchFinal = 0.437491
m_flRecoveryTimeStandFinal = 0.524989
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.150000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.790000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.120000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.007500,
]
m_flInaccuracyStand =
[
0.007000,
0.010000,
]
m_flInaccuracyJump =
[
0.158420,
0.158420,
]
m_flInaccuracyLand =
[
0.000255,
0.000255,
]
m_flInaccuracyLadder =
[
0.102000,
0.102000,
]
m_flInaccuracyFire =
[
0.011160,
0.011960,
]
m_flInaccuracyMove =
[
0.017850,
0.017850,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
27.000000,
27.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_elite_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_elite"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_elite"
m_szWorldModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szPlayerModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szViewModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol_elite_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol_elite.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Elite.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "elites"
m_nPrice = 300
m_nRecoilSeed = 24563
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SECONDARY1"
}
"3" =
{
m_nKillAward = 300
m_nDamage = 32
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.099880
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.200000
m_flRecoveryTimeStand = 0.200000
m_flRecoveryTimeCrouchFinal = 0.500000
m_flRecoveryTimeStandFinal = 0.500000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.823000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.810000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.006830,
0.006830,
]
m_flInaccuracyStand =
[
0.009100,
0.009100,
]
m_flInaccuracyJump =
[
0.089700,
0.089700,
]
m_flInaccuracyLand =
[
0.000190,
0.000190,
]
m_flInaccuracyLadder =
[
0.138000,
0.138000,
]
m_flInaccuracyFire =
[
0.025000,
0.032450,
]
m_flInaccuracyMove =
[
0.040000,
0.013410,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
5.000000,
5.000000,
]
m_flRecoilMagnitude =
[
25.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_fiveseven_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_fiveseven"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_fiveseven"
m_szWorldModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szPlayerModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szViewModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_FiveSeven.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_57MM"
m_szAnimExtension = "pistol"
m_nPrice = 500
m_nRecoilSeed = 33244
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SECONDARY3"
}
"4" =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096620
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.200000
m_flRecoveryTimeStand = 0.200000
m_flRecoveryTimeCrouchFinal = 0.330000
m_flRecoveryTimeStandFinal = 0.330000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 0.940000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = true
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.015000,
]
m_flInaccuracyCrouch =
[
0.004200,
0.003000,
]
m_flInaccuracyStand =
[
0.005600,
0.005600,
]
m_flInaccuracyJump =
[
0.087870,
0.087870,
]
m_flInaccuracyLand =
[
0.000185,
0.000185,
]
m_flInaccuracyLadder =
[
0.137000,
0.119250,
]
m_flInaccuracyFire =
[
0.056000,
0.045000,
]
m_flInaccuracyMove =
[
0.010000,
0.012950,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
18.000000,
30.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
5.000000,
]
m_nTracerFrequency =
[
1,
1,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_glock_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_glock"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_glock"
m_szWorldModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szPlayerModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szViewModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Glock.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 4484
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SECONDARY0"
}
"7" =
{
m_nKillAward = 300
m_nDamage = 36
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.100940
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.305257
m_flRecoveryTimeStand = 0.368000
m_flRecoveryTimeCrouchFinal = 0.419728
m_flRecoveryTimeStandFinal = 0.506000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.900000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.550000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
215.000000,
215.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.004810,
0.004810,
]
m_flInaccuracyStand =
[
0.006410,
0.006410,
]
m_flInaccuracyJump =
[
0.140760,
0.140760,
]
m_flInaccuracyLand =
[
0.000242,
0.000242,
]
m_flInaccuracyLadder =
[
0.140000,
0.140000,
]
m_flInaccuracyFire =
[
0.007800,
0.007800,
]
m_flInaccuracyMove =
[
0.175060,
0.175060,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
30.000000,
30.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_ak47_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_ak47"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_ak47"
m_szWorldModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szPlayerModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szViewModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_AK47.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "ak"
m_nPrice = 2700
m_nRecoilSeed = 223
m_DefaultLoadoutPosition = "LOADOUT_POSITION_RIFLE1"
}
"8" =
{
m_nKillAward = 300
m_nDamage = 28
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.101560
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.305520
m_flRecoveryTimeStand = 0.429727
m_flRecoveryTimeCrouchFinal = 0.305520
m_flRecoveryTimeStandFinal = 0.429727
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.900000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.800000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 3
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 1
m_nZoomFOV1 = 45
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.060000
m_flZoomTime1 = 0.100000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
220.000000,
150.000000,
]
m_flSpread =
[
0.000500,
0.000300,
]
m_flInaccuracyCrouch =
[
0.003680,
0.003110,
]
m_flInaccuracyStand =
[
0.004900,
0.003680,
]
m_flInaccuracyJump =
[
0.105990,
0.105990,
]
m_flInaccuracyLand =
[
0.000208,
0.000208,
]
m_flInaccuracyLadder =
[
0.110040,
0.100040,
]
m_flInaccuracyFire =
[
0.007290,
0.007290,
]
m_flInaccuracyMove =
[
0.135450,
0.105450,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
24.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency =
[
3,
3,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_aug_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
aimsight = true
}
_class = "weapon_aug"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_aug"
m_szWorldModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szPlayerModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szViewModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle_aug.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_AUG.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_AUG.ZoomIn"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_AUG.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "aug"
m_nPrice = 3300
m_nRecoilSeed = 24204
m_flIronSightPullUpSpeed = 10.000000
m_flIronSightPutDownSpeed = 8.000000
m_flIronSightFOV = 45.000000
m_flIronSightPivotForward = 10.000000
m_flIronSightLooseness = 0.030000
m_vecIronSightEyePos =
[
-1.560000,
-3.600000,
-0.070000,
]
m_angPivotAngle =
[
0.780000,
-0.100000,
-0.030000,
]
m_DefaultLoadoutPosition = "LOADOUT_POSITION_RIFLE3"
}
"9" =
{
m_nKillAward = 100
m_nDamage = 115
m_iMaxClip1 = 5
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 30
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 30
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.172860
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.246710
m_flRecoveryTimeStand = 0.345390
m_flRecoveryTimeCrouchFinal = 0.246710
m_flRecoveryTimeStandFinal = 0.345390
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.950000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.350000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = true
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 10
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 1.455000
m_flMaxSpeed =
[
200.000000,
100.000000,
]
m_flSpread =
[
0.000200,
0.000200,
]
m_flInaccuracyCrouch =
[
0.060600,
0.001500,
]
m_flInaccuracyStand =
[
0.080800,
0.002000,
]
m_flInaccuracyJump =
[
0.133830,
0.133830,
]
m_flInaccuracyLand =
[
0.000307,
0.000100,
]
m_flInaccuracyLadder =
[
0.136500,
0.136500,
]
m_flInaccuracyFire =
[
0.053850,
0.053850,
]
m_flInaccuracyMove =
[
0.176480,
0.176480,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
78.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
15.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_awp_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_awp"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_awp"
m_szWorldModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szPlayerModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szViewModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_50cal.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_awp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_awp.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_AWP.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_AWP.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_AWP.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_338MAG"
m_szAnimExtension = "awp"
m_nPrice = 4750
m_nRecoilSeed = 4100
m_DefaultLoadoutPosition = "LOADOUT_POSITION_RIFLE4"
}
"10" =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 25
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 75
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.094770
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.120000
m_flRecoveryTimeStand = 0.250000
m_flRecoveryTimeCrouchFinal = 0.480000
m_flRecoveryTimeStandFinal = 0.500000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.100000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.400000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.960000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = true
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
220.000000,
220.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.005500,
0.003250,
]
m_flInaccuracyStand =
[
0.007590,
0.003690,
]
m_flInaccuracyJump =
[
0.110390,
0.110390,
]
m_flInaccuracyLand =
[
0.000205,
0.000205,
]
m_flInaccuracyLadder =
[
0.118716,
0.118716,
]
m_flInaccuracyFire =
[
0.006050,
0.003350,
]
m_flInaccuracyMove =
[
0.099340,
0.099340,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
50.000000,
]
m_flRecoilMagnitude =
[
20.000000,
20.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency =
[
3,
3,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_famas_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_famas"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_famas"
m_szWorldModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szPlayerModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szViewModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_FAMAS.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "famas"
m_nPrice = 1950
m_nRecoilSeed = 39623
m_DefaultLoadoutPosition = "LOADOUT_POSITION_RIFLE0"
}
"11" =
{
m_nKillAward = 300
m_nDamage = 80
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.107690
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.388808
m_flRecoveryTimeStand = 0.544331
m_flRecoveryTimeCrouchFinal = 0.388808
m_flRecoveryTimeStandFinal = 0.544331
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.800000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.650000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 15
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.250000
m_flMaxSpeed =
[
215.000000,
120.000000,
]
m_flSpread =
[
0.000300,
0.000300,
]
m_flInaccuracyCrouch =
[
0.019350,
0.001500,
]
m_flInaccuracyStand =
[
0.025800,
0.002000,
]
m_flInaccuracyJump =
[
0.153770,
0.153770,
]
m_flInaccuracyLand =
[
0.000262,
0.000262,
]
m_flInaccuracyLadder =
[
0.116390,
0.116390,
]
m_flInaccuracyFire =
[
0.018610,
0.018610,
]
m_flInaccuracyMove =
[
0.150480,
0.150480,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
30.000000,
30.000000,
]
m_flRecoilMagnitude =
[
30.000000,
30.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_g3sg1_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_g3sg1"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_g3sg1"
m_szWorldModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szPlayerModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szViewModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle_ssg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_G3SG1.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_G3SG1.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_G3SG1.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "g3"
m_nPrice = 5000
m_nRecoilSeed = 29908
m_DefaultLoadoutPosition = "LOADOUT_POSITION_RIFLE5"
}
"13" =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 35
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.105390
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.150000
m_flRecoveryTimeStand = 0.300000
m_flRecoveryTimeCrouchFinal = 0.470000
m_flRecoveryTimeStandFinal = 0.500000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.280000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.550000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
215.000000,
215.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.006580,
0.004840,
]
m_flInaccuracyStand =
[
0.008770,
0.007780,
]
m_flInaccuracyJump =
[
0.149780,
0.149780,
]
m_flInaccuracyLand =
[
0.000256,
0.000256,
]
m_flInaccuracyLadder =
[
0.113580,
0.113580,
]
m_flInaccuracyFire =
[
0.007000,
0.005850,
]
m_flInaccuracyMove =
[
0.123560,
0.106520,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
21.000000,
21.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_galilar_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_galilar"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_galilar"
m_szWorldModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szPlayerModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szViewModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_GalilAR.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "galilar"
m_nPrice = 1800
m_nRecoilSeed = 51191
m_DefaultLoadoutPosition = "LOADOUT_POSITION_RIFLE0"
}
"14" =
{
m_nKillAward = 300
m_nDamage = 32
m_iMaxClip1 = 100
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 200
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.118270
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.592093
m_flRecoveryTimeStand = 0.828931
m_flRecoveryTimeCrouchFinal = 0.592093
m_flRecoveryTimeStandFinal = 0.828931
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.600000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.600000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.970000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
195.000000,
195.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.005340,
0.005340,
]
m_flInaccuracyStand =
[
0.007700,
0.007700,
]
m_flInaccuracyJump =
[
0.279470,
0.279470,
]
m_flInaccuracyLand =
[
0.000398,
0.000398,
]
m_flInaccuracyLadder =
[
0.132810,
0.132810,
]
m_flInaccuracyFire =
[
0.003560,
0.003560,
]
m_flInaccuracyMove =
[
0.156250,
0.156250,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
50.000000,
50.000000,
]
m_flRecoilMagnitude =
[
25.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
2.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_m249_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
machinegun = true
}
_class = "weapon_m249"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_MACHINEGUN"
m_szName = "weapon_m249"
m_szWorldModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szPlayerModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szViewModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_mach.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_M249.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM_BOX"
m_szAnimExtension = "m249"
m_nPrice = 5200
m_nRecoilSeed = 50310
m_DefaultLoadoutPosition = "LOADOUT_POSITION_HEAVY3"
}
"16" =
{
m_nKillAward = 300
m_nDamage = 33
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.094410
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.242100
m_flRecoveryTimeStand = 0.338941
m_flRecoveryTimeCrouchFinal = 0.332888
m_flRecoveryTimeStandFinal = 0.466044
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.500000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.400000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.970000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
225.000000,
225.000000,
]
m_flSpread =
[
0.000600,
0.000450,
]
m_flInaccuracyCrouch =
[
0.004100,
0.003680,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.097270,
0.097270,
]
m_flInaccuracyLand =
[
0.000192,
0.000197,
]
m_flInaccuracyLadder =
[
0.110994,
0.113672,
]
m_flInaccuracyFire =
[
0.007000,
0.006340,
]
m_flInaccuracyMove =
[
0.137880,
0.122000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
23.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_m4a1_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_m4a1"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_m4a1"
m_szWorldModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szPlayerModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szViewModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_M4A4.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_M4A1.Silenced"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "m4"
m_nPrice = 2900
m_nRecoilSeed = 38965
m_DefaultLoadoutPosition = "LOADOUT_POSITION_RIFLE1"
}
"17" =
{
m_nKillAward = 600
m_nDamage = 29
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.034990
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.285521
m_flRecoveryTimeStand = 0.399729
m_flRecoveryTimeCrouchFinal = 0.285521
m_flRecoveryTimeStandFinal = 0.399729
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.150000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.800000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.075000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.009980,
0.009980,
]
m_flInaccuracyStand =
[
0.013300,
0.013300,
]
m_flInaccuracyJump =
[
0.033300,
0.033300,
]
m_flInaccuracyLand =
[
0.000069,
0.000069,
]
m_flInaccuracyLadder =
[
0.034260,
0.034260,
]
m_flInaccuracyFire =
[
0.004760,
0.004760,
]
m_flInaccuracyMove =
[
0.013990,
0.013990,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
18.000000,
18.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_mac10_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mac10"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_mac10"
m_szWorldModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szViewModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MAC10.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_45ACP"
m_szAnimExtension = "mac10"
m_nPrice = 1050
m_nRecoilSeed = 34079
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SMG0"
}
"19" =
{
m_nKillAward = 300
m_nDamage = 26
m_iMaxClip1 = 50
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 26
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.104600
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.265784
m_flRecoveryTimeStand = 0.372098
m_flRecoveryTimeCrouchFinal = 0.265784
m_flRecoveryTimeStandFinal = 0.372098
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.380000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3700.000000
m_flRangeModifier = 0.860000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.070000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.001000,
0.001000,
]
m_flInaccuracyCrouch =
[
0.010240,
0.010240,
]
m_flInaccuracyStand =
[
0.013650,
0.013650,
]
m_flInaccuracyJump =
[
0.090080,
0.090080,
]
m_flInaccuracyLand =
[
0.000082,
0.000082,
]
m_flInaccuracyLadder =
[
0.132170,
0.132170,
]
m_flInaccuracyFire =
[
0.002850,
0.002850,
]
m_flInaccuracyMove =
[
0.031000,
0.031000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
16.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_p90_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_p90"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_p90"
m_szWorldModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szPlayerModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szViewModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_P90.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_57MM"
m_szAnimExtension = "p90"
m_nPrice = 2350
m_nRecoilSeed = 6213
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SMG3"
}
"23" =
{
m_nKillAward = 600
m_nDamage = 27
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.055410
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.312494
m_flRecoveryTimeStand = 0.437491
m_flRecoveryTimeCrouchFinal = 0.312494
m_flRecoveryTimeStandFinal = 0.437491
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.250000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_INTEGRATED"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 2
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
235.000000,
220.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.008500,
0.008500,
]
m_flInaccuracyStand =
[
0.010000,
0.010000,
]
m_flInaccuracyJump =
[
0.059600,
0.059600,
]
m_flInaccuracyLand =
[
0.000115,
0.000115,
]
m_flInaccuracyLadder =
[
0.057560,
0.057560,
]
m_flInaccuracyFire =
[
0.002180,
0.002180,
]
m_flInaccuracyMove =
[
0.030000,
0.019860,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
16.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_mp5sd_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mp7"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szAnimClass = "weapon_mp5sd"
m_szName = "weapon_mp5sd"
m_szWorldModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szViewModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashThirdPersonParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MP5.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_MP5.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_nSecondaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "mp5sd"
m_nPrice = 1500
m_nRecoilSeed = 61649
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SMG1"
}
"24" =
{
m_nKillAward = 600
m_nDamage = 35
m_iMaxClip1 = 25
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.047210
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.249995
m_flRecoveryTimeStand = 0.349993
m_flRecoveryTimeCrouchFinal = 0.249995
m_flRecoveryTimeStandFinal = 0.349993
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.300000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3700.000000
m_flRangeModifier = 0.750000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.001000,
0.001000,
]
m_flInaccuracyCrouch =
[
0.010070,
0.010070,
]
m_flInaccuracyStand =
[
0.013430,
0.013430,
]
m_flInaccuracyJump =
[
0.037250,
0.037250,
]
m_flInaccuracyLand =
[
0.000085,
0.000085,
]
m_flInaccuracyLadder =
[
0.042350,
0.042350,
]
m_flInaccuracyFire =
[
0.003420,
0.003420,
]
m_flInaccuracyMove =
[
0.028760,
0.028760,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
40.000000,
40.000000,
]
m_flRecoilMagnitude =
[
23.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_ump45_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_ump45"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_ump45"
m_szWorldModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szPlayerModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szViewModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_UMP45.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_45ACP"
m_szAnimExtension = "ump45"
m_nPrice = 1200
m_nRecoilSeed = 59299
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SMG2"
}
"25" =
{
m_nKillAward = 600
m_nDamage = 20
m_iMaxClip1 = 7
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 6
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.100380
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 817955
m_flRecoveryTimeCrouch = 0.361835
m_flRecoveryTimeStand = 0.506569
m_flRecoveryTimeCrouchFinal = 0.361835
m_flRecoveryTimeStandFinal = 0.506569
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.600000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 3000.000000
m_flRangeModifier = 0.700000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.350000
m_flMaxSpeed =
[
215.000000,
215.000000,
]
m_flSpread =
[
0.038000,
0.038000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.130830,
0.130830,
]
m_flInaccuracyLand =
[
0.000232,
0.000232,
]
m_flInaccuracyLadder =
[
0.077210,
0.077210,
]
m_flInaccuracyFire =
[
0.008830,
0.008830,
]
m_flInaccuracyMove =
[
0.036030,
0.036030,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
80.000000,
80.000000,
]
m_flRecoilMagnitudeVariance =
[
20.000000,
20.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_xm1014_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = true
shotgun = true
}
_class = "weapon_xm1014"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_xm1014"
m_szAnimClass = "weapon_xm1014"
m_szWorldModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szPlayerModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szViewModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_XM1014.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "xm1014"
m_nPrice = 2000
m_nRecoilSeed = 24862
m_DefaultLoadoutPosition = "LOADOUT_POSITION_HEAVY1"
}
"26" =
{
m_nKillAward = 600
m_nDamage = 27
m_iMaxClip1 = 64
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 26
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.045900
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.236837
m_flRecoveryTimeStand = 0.331572
m_flRecoveryTimeCrouchFinal = 0.236837
m_flRecoveryTimeStandFinal = 0.331572
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.260000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.800000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.001000,
0.001000,
]
m_flInaccuracyCrouch =
[
0.010500,
0.010500,
]
m_flInaccuracyStand =
[
0.014000,
0.014000,
]
m_flInaccuracyJump =
[
0.033470,
0.033470,
]
m_flInaccuracyLand =
[
0.000080,
0.000080,
]
m_flInaccuracyLadder =
[
0.169650,
0.169650,
]
m_flInaccuracyFire =
[
0.002880,
0.002880,
]
m_flInaccuracyMove =
[
0.027570,
0.027570,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
18.000000,
18.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_bizon_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_bizon"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_bizon"
m_szWorldModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szPlayerModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szViewModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_bizon.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "bizon"
m_nPrice = 1400
m_nRecoilSeed = 36387
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SMG4"
}
"27" =
{
m_nKillAward = 900
m_nDamage = 30
m_iMaxClip1 = 5
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 8
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.052640
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 19899236
m_flRecoveryTimeCrouch = 0.285521
m_flRecoveryTimeStand = 0.399729
m_flRecoveryTimeCrouchFinal = 0.285521
m_flRecoveryTimeStandFinal = 0.399729
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.500000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 1400.000000
m_flRangeModifier = 0.450000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.850000
m_flMaxSpeed =
[
225.000000,
225.000000,
]
m_flSpread =
[
0.040000,
0.040000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.050090,
0.050090,
]
m_flInaccuracyLand =
[
0.000103,
0.000103,
]
m_flInaccuracyLadder =
[
0.134260,
0.134260,
]
m_flInaccuracyFire =
[
0.011190,
0.011190,
]
m_flInaccuracyMove =
[
0.015990,
0.015990,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
165.000000,
165.000000,
]
m_flRecoilMagnitudeVariance =
[
25.000000,
25.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_mag7_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = false
shotgun = true
reloads_with_clip = true
}
_class = "weapon_mag7"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_mag7"
m_szWorldModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szViewModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Mag7.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "mag7"
m_nPrice = 1300
m_nRecoilSeed = 12518
m_DefaultLoadoutPosition = "LOADOUT_POSITION_HEAVY2"
}
"28" =
{
m_nKillAward = 300
m_nDamage = 35
m_iMaxClip1 = 150
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 300
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.116290
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.250000
m_flRecoveryTimeStand = 0.300000
m_flRecoveryTimeCrouchFinal = 0.080000
m_flRecoveryTimeStandFinal = 0.100000
m_nRecoveryTransitionStartBullet = 9
m_nRecoveryTransitionEndBullet = 12
m_flTimeToIdleAfterFire = 1.600000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.420000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.970000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 0.500000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = -50.000000
m_flInaccuracyAltSoundThreshold = 0.020000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.075000
m_flMaxSpeed =
[
150.000000,
150.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.007630,
0.007630,
]
m_flInaccuracyStand =
[
0.010170,
0.010170,
]
m_flInaccuracyJump =
[
0.292230,
0.292230,
]
m_flInaccuracyLand =
[
0.000409,
0.000409,
]
m_flInaccuracyLadder =
[
0.136430,
0.136430,
]
m_flInaccuracyFire =
[
0.030000,
0.003370,
]
m_flInaccuracyMove =
[
0.159140,
0.159140,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
20.000000,
20.000000,
]
m_flRecoilMagnitudeVariance =
[
2.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_negev_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
machinegun = true
}
_class = "weapon_negev"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_MACHINEGUN"
m_szName = "weapon_negev"
m_szWorldModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szPlayerModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szViewModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_mach.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Negev.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_SINGLE_ACCURATE = soundevent:"Weapon_Negev.SingleFocused"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM_BOX"
m_szAnimExtension = "negev"
m_nPrice = 1700
m_nRecoilSeed = 57966
m_DefaultLoadoutPosition = "LOADOUT_POSITION_HEAVY4"
}
"29" =
{
m_nKillAward = 900
m_nDamage = 32
m_iMaxClip1 = 7
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 8
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.050120
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 9571223
m_flRecoveryTimeCrouch = 0.328941
m_flRecoveryTimeStand = 0.460517
m_flRecoveryTimeCrouchFinal = 0.328941
m_flRecoveryTimeStandFinal = 0.460517
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.500000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 1400.000000
m_flRangeModifier = 0.450000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.850000
m_flMaxSpeed =
[
210.000000,
210.000000,
]
m_flSpread =
[
0.062000,
0.062000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.057700,
0.057700,
]
m_flInaccuracyLand =
[
0.000108,
0.000108,
]
m_flInaccuracyLadder =
[
0.036000,
0.036000,
]
m_flInaccuracyFire =
[
0.009720,
0.009720,
]
m_flInaccuracyMove =
[
0.016800,
0.016800,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
143.000000,
143.000000,
]
m_flRecoilMagnitudeVariance =
[
22.000000,
22.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_sawedoff_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = true
shotgun = true
}
_class = "weapon_sawedoff"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_sawedoff"
m_szAnimClass = "weapon_sawedoff"
m_szWorldModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szPlayerModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szViewModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Sawedoff.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "Sawedoff"
m_nPrice = 1100
m_nRecoilSeed = 1089
m_DefaultLoadoutPosition = "LOADOUT_POSITION_HEAVY2"
}
"30" =
{
m_nKillAward = 300
m_nDamage = 33
m_iMaxClip1 = 18
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 6
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.071170
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.315000
m_flRecoveryTimeStand = 0.391000
m_flRecoveryTimeCrouchFinal = 0.315000
m_flRecoveryTimeStandFinal = 0.391000
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.812000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.790000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.120000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.001800,
]
m_flInaccuracyCrouch =
[
0.003680,
0.007270,
]
m_flInaccuracyStand =
[
0.004900,
0.009030,
]
m_flInaccuracyJump =
[
0.079780,
0.079780,
]
m_flInaccuracyLand =
[
0.000211,
0.000211,
]
m_flInaccuracyLadder =
[
0.120600,
0.120600,
]
m_flInaccuracyFire =
[
0.045000,
0.036880,
]
m_flInaccuracyMove =
[
0.003810,
0.003810,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
23.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
3.000000,
3.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_tec9_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_tec9"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_tec9"
m_szWorldModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szPlayerModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szViewModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_tec9.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "tec9"
m_nPrice = 500
m_nRecoilSeed = 789
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SECONDARY3"
}
"31" =
{
m_nKillAward = 100
m_nDamage = 500
m_iMaxClip1 = 1
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.000000
m_flRecoveryTimeStand = 0.000000
m_flRecoveryTimeCrouchFinal = 0.000000
m_flRecoveryTimeStandFinal = 0.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 2.000000
m_flPenetration = 0.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 120.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 0
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.000000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed = 230.000000
m_flSpread = 0.000000
m_flInaccuracyCrouch = 0.050000
m_flInaccuracyStand = 0.060000
m_flInaccuracyJump = 0.010000
m_flInaccuracyLand = 0.000100
m_flInaccuracyLadder = 0.010000
m_flInaccuracyFire = 0.050000
m_flInaccuracyMove = 0.013000
m_flRecoilAngle = 0.000000
m_flRecoilAngleVariance = 0.000000
m_flRecoilMagnitude = 0.000000
m_flRecoilMagnitudeVariance = 0.000000
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_taser_prefab"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = false
equipment = true
}
_class = "weapon_taser"
m_WeaponType = "WEAPONTYPE_TASER"
m_szAnimClass = "weapon_taser"
m_szName = "weapon_taser"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 1
m_szWorldModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szPlayerModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szViewModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_taser.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_taser.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_taser.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Taser.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "AMMO_TYPE_TASERCHARGE"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 687
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
m_DefaultLoadoutPosition = "LOADOUT_POSITION_EQUIPMENT2"
}
"32" =
{
m_nKillAward = 300
m_nDamage = 35
m_iMaxClip1 = 13
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 52
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096600
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.291277
m_flRecoveryTimeStand = 0.349532
m_flRecoveryTimeCrouchFinal = 0.291277
m_flRecoveryTimeStandFinal = 0.349532
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.010000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.910000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.170000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.001500,
]
m_flInaccuracyCrouch =
[
0.003680,
0.003680,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.094480,
0.094480,
]
m_flInaccuracyLand =
[
0.000191,
0.000198,
]
m_flInaccuracyLadder =
[
0.138320,
0.119900,
]
m_flInaccuracyFire =
[
0.050000,
0.013150,
]
m_flInaccuracyMove =
[
0.013000,
0.013870,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
26.000000,
26.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_hkp2000_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_hkp2000"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_hkp2000"
m_szWorldModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szPlayerModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szViewModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_hkp2000.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 5426
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SECONDARY0"
}
"33" =
{
m_nKillAward = 600
m_nDamage = 29
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.055410
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.312494
m_flRecoveryTimeStand = 0.437491
m_flRecoveryTimeCrouchFinal = 0.312494
m_flRecoveryTimeStandFinal = 0.437491
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.250000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 2
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
220.000000,
220.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.008500,
0.008500,
]
m_flInaccuracyStand =
[
0.010000,
0.010000,
]
m_flInaccuracyJump =
[
0.059600,
0.059600,
]
m_flInaccuracyLand =
[
0.000115,
0.000115,
]
m_flInaccuracyLadder =
[
0.057560,
0.057560,
]
m_flInaccuracyFire =
[
0.002180,
0.002180,
]
m_flInaccuracyMove =
[
0.019860,
0.019860,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
16.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_mp7_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mp7"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_mp7"
m_szWorldModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szViewModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MP7.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_nSecondaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "mp7"
m_nPrice = 1500
m_nRecoilSeed = 61649
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SMG1"
}
"34" =
{
m_nKillAward = 600
m_nDamage = 26
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.037280
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.184207
m_flRecoveryTimeStand = 0.257890
m_flRecoveryTimeCrouchFinal = 0.184207
m_flRecoveryTimeStandFinal = 0.257890
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.200000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.870000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.070000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.008000,
0.008000,
]
m_flInaccuracyStand =
[
0.009000,
0.009000,
]
m_flInaccuracyJump =
[
0.018430,
0.018430,
]
m_flInaccuracyLand =
[
0.000056,
0.000056,
]
m_flInaccuracyLadder =
[
0.148913,
0.148913,
]
m_flInaccuracyFire =
[
0.003700,
0.003700,
]
m_flInaccuracyMove =
[
0.029040,
0.029040,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
19.000000,
19.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_mp9_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mp9"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_mp9"
m_szWorldModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szViewModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MP9.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "mp9"
m_nPrice = 1250
m_nRecoilSeed = 50729
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SMG0"
}
"35" =
{
m_nKillAward = 900
m_nDamage = 26
m_iMaxClip1 = 8
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 9
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.109700
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 17514
m_flRecoveryTimeCrouch = 0.328941
m_flRecoveryTimeStand = 0.460517
m_flRecoveryTimeCrouchFinal = 0.328941
m_flRecoveryTimeStandFinal = 0.460517
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 3000.000000
m_flRangeModifier = 0.700000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 6
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.880000
m_flMaxSpeed =
[
220.000000,
220.000000,
]
m_flSpread =
[
0.040000,
0.040000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.126310,
0.126310,
]
m_flInaccuracyLand =
[
0.000236,
0.000236,
]
m_flInaccuracyLadder =
[
0.078750,
0.078750,
]
m_flInaccuracyFire =
[
0.009720,
0.009720,
]
m_flInaccuracyMove =
[
0.036750,
0.036750,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
143.000000,
143.000000,
]
m_flRecoilMagnitudeVariance =
[
22.000000,
22.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_nova_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = true
shotgun = true
}
_class = "weapon_nova"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_nova"
m_szWorldModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szPlayerModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szViewModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Nova.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "nova"
m_nPrice = 1050
m_nRecoilSeed = 7763
m_DefaultLoadoutPosition = "LOADOUT_POSITION_HEAVY0"
}
"36" =
{
m_nKillAward = 300
m_nDamage = 38
m_iMaxClip1 = 13
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 26
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096620
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.287823
m_flRecoveryTimeStand = 0.345388
m_flRecoveryTimeCrouchFinal = 0.287823
m_flRecoveryTimeStandFinal = 0.345388
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.280000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.900000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.006830,
0.006830,
]
m_flInaccuracyStand =
[
0.009100,
0.009100,
]
m_flInaccuracyJump =
[
0.092960,
0.092960,
]
m_flInaccuracyLand =
[
0.000190,
0.000190,
]
m_flInaccuracyLadder =
[
0.138000,
0.138000,
]
m_flInaccuracyFire =
[
0.052450,
0.052450,
]
m_flInaccuracyMove =
[
0.020000,
0.013410,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
10.000000,
10.000000,
]
m_flRecoilMagnitude =
[
26.000000,
26.000000,
]
m_flRecoilMagnitudeVariance =
[
3.000000,
3.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_p250_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_p250"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_p250"
m_szWorldModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szPlayerModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szViewModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_P250.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG_P250"
m_szAnimExtension = "pistol"
m_nPrice = 300
m_nRecoilSeed = 9788
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SECONDARY2"
}
"38" =
{
m_nKillAward = 300
m_nDamage = 80
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.107690
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.388808
m_flRecoveryTimeStand = 0.544331
m_flRecoveryTimeCrouchFinal = 0.388808
m_flRecoveryTimeStandFinal = 0.544331
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.800000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.650000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.350000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 15
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.250000
m_flMaxSpeed =
[
215.000000,
120.000000,
]
m_flSpread =
[
0.000300,
0.000300,
]
m_flInaccuracyCrouch =
[
0.019350,
0.001500,
]
m_flInaccuracyStand =
[
0.025800,
0.002000,
]
m_flInaccuracyJump =
[
0.153770,
0.153770,
]
m_flInaccuracyLand =
[
0.000262,
0.000262,
]
m_flInaccuracyLadder =
[
0.116390,
0.116390,
]
m_flInaccuracyFire =
[
0.018610,
0.018610,
]
m_flInaccuracyMove =
[
0.150480,
0.150480,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
30.000000,
30.000000,
]
m_flRecoilMagnitude =
[
31.000000,
31.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_scar20_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_scar20"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_scar20"
m_szWorldModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szPlayerModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szViewModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle_scar.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_scar20.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_SCAR20.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_SCAR20.Zoom"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "scar20"
m_nPrice = 5000
m_nRecoilSeed = 19364
m_DefaultLoadoutPosition = "LOADOUT_POSITION_RIFLE5"
}
"39" =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.078790
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.379204
m_flRecoveryTimeStand = 0.452886
m_flRecoveryTimeCrouchFinal = 0.379204
m_flRecoveryTimeStandFinal = 0.452886
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 2.000000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 5
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 1
m_nZoomFOV1 = 45
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.060000
m_flZoomTime1 = 0.100000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.110000
m_flMaxSpeed =
[
210.000000,
150.000000,
]
m_flSpread =
[
0.000600,
0.000300,
]
m_flInaccuracyCrouch =
[
0.003810,
0.003050,
]
m_flInaccuracyStand =
[
0.005810,
0.003810,
]
m_flInaccuracyJump =
[
0.109000,
0.109000,
]
m_flInaccuracyLand =
[
0.000188,
0.000188,
]
m_flInaccuracyLadder =
[
0.083660,
0.138758,
]
m_flInaccuracyFire =
[
0.007950,
0.009200,
]
m_flInaccuracyMove =
[
0.136010,
0.136010,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
28.000000,
19.000000,
]
m_flRecoilMagnitudeVariance =
[
2.000000,
2.000000,
]
m_nTracerFrequency =
[
3,
3,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_sg556_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
aimsight = true
}
_class = "weapon_sg556"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_sg556"
m_szWorldModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szPlayerModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szViewModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle_aug.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_SG556.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_sg556.ZoomIn"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_sg556.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "sg556"
m_nPrice = 3000
m_nRecoilSeed = 43500
m_flIronSightPullUpSpeed = 10.000000
m_flIronSightPutDownSpeed = 8.000000
m_flIronSightFOV = 45.000000
m_flIronSightPivotForward = 8.000000
m_flIronSightLooseness = 0.030000
m_vecIronSightEyePos =
[
0.720000,
-5.120000,
-1.330000,
]
m_angPivotAngle =
[
0.520000,
0.040000,
0.720000,
]
m_DefaultLoadoutPosition = "LOADOUT_POSITION_RIFLE3"
}
"40" =
{
m_nKillAward = 300
m_nDamage = 88
m_iMaxClip1 = 10
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 30
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.208720
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.055783
m_flRecoveryTimeStand = 0.142096
m_flRecoveryTimeCrouchFinal = 0.055783
m_flRecoveryTimeStandFinal = 0.142096
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.800000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.350000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 5
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = true
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 15
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 0.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 1.250000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.000280,
0.000230,
]
m_flInaccuracyCrouch =
[
0.023780,
0.002800,
]
m_flInaccuracyStand =
[
0.031700,
0.003000,
]
m_flInaccuracyJump =
[
0.005720,
0.005720,
]
m_flInaccuracyLand =
[
0.000215,
0.000215,
]
m_flInaccuracyLadder =
[
0.095490,
0.095490,
]
m_flInaccuracyFire =
[
0.022920,
0.022920,
]
m_flInaccuracyMove =
[
0.123450,
0.123450,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
33.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
15.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_ssg08_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_ssg08"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_ssg08"
m_szWorldModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szPlayerModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szViewModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle_ssg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_SSG08.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_SSG08.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_SSG08.Zoom"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "ssg08"
m_nPrice = 1700
m_nRecoilSeed = 1278
m_DefaultLoadoutPosition = "LOADOUT_POSITION_RIFLE2"
}
"42" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife"
}
"43" =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 1
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_flashbang_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_flash = true
}
_class = "weapon_flashbang"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Flashbang"
WEAPON_SOUND_SINGLE = soundevent:"Flashbang.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Flashbang_in_the_hole"
m_szName = "weapon_flashbang"
m_szWorldModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_FLASHBANG"
m_szAnimExtension = "gren"
m_nPrice = 200
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
m_GearSlotPosition = 1
m_DefaultLoadoutPosition = "LOADOUT_POSITION_GRENADE2"
}
"44" =
{
m_nKillAward = 300
m_nDamage = 99
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.200000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.100000
m_flRange = 350.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_hegrenade_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_he = true
}
_class = "weapon_hegrenade"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.FireInTheHole"
WEAPON_SOUND_SINGLE = soundevent:"HEGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Fire_in_the_hole"
m_nPrimaryAmmoType = "AMMO_TYPE_HEGRENADE"
m_szAnimExtension = "gren"
m_nPrice = 300
m_nRecoilSeed = 52132
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
m_szName = "weapon_hegrenade"
m_szWorldModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_GRENADE3"
}
"45" =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 0.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_smokegrenade_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_smoke = true
}
_class = "weapon_smokegrenade"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Smoke"
WEAPON_SOUND_SINGLE = soundevent:"SmokeGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Smoke_in_the_hole"
m_szName = "weapon_smokegrenade"
m_szWorldModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_SMOKEGRENADE"
m_szAnimExtension = "gren"
m_vSmokeColor =
[
0.000000,
0.800000,
0.000000,
]
m_nPrice = 300
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
m_GearSlotPosition = 2
m_DefaultLoadoutPosition = "LOADOUT_POSITION_GRENADE4"
}
"46" =
{
m_nKillAward = 300
m_nDamage = 40
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.800000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_molotov_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
burns_on_contact = true
grenade_fire = true
}
_class = "weapon_molotov"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Molotov"
WEAPON_SOUND_SINGLE = soundevent:"MolotovGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Molotov_in_the_hole"
m_szName = "weapon_molotov"
m_szWorldModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_MOLOTOV"
m_szAnimExtension = "gren"
m_nPrice = 400
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
m_GearSlotPosition = 4
m_DefaultLoadoutPosition = "LOADOUT_POSITION_FIRST_WHEEL_GRENADE"
}
"47" =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 1
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_decoy_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_decoy = true
}
_class = "weapon_decoy"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Decoy"
WEAPON_SOUND_SINGLE = soundevent:"Decoy.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Decoy_in_the_hole"
m_szName = "weapon_decoy"
m_szWorldModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_DECOY"
m_szAnimExtension = "gren"
m_nPrice = 50
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
m_GearSlotPosition = 3
m_DefaultLoadoutPosition = "LOADOUT_POSITION_GRENADE1"
}
"48" =
{
m_nKillAward = 300
m_nDamage = 40
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.475000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.700000
m_flFlinchVelocityModifierSmall = 0.800000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_incgrenade_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
burns_on_contact = true
grenade_fire = true
}
_class = "weapon_incgrenade"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Incendiary"
WEAPON_SOUND_SINGLE = soundevent:"IncGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Incendiary_in_the_hole"
m_szName = "weapon_incgrenade"
m_szWorldModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_MOLOTOV"
m_szAnimExtension = "gren"
m_nPrice = 500
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
m_GearSlotPosition = 4
m_DefaultLoadoutPosition = "LOADOUT_POSITION_FIRST_WHEEL_GRENADE"
}
"49" =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = false
m_bBuiltRightHanded = false
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "c4"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
}
_class = "weapon_c4"
m_szName = "weapon_c4"
m_GearSlot = "GEAR_SLOT_C4"
m_GearSlotPosition = 0
m_szWorldModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_szPlayerModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_szViewModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_WeaponType = "WEAPONTYPE_C4"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"c4.click"
WEAPON_SOUND_SINGLE = soundevent:"c4.plant"
WEAPON_SOUND_SPECIAL1 = soundevent:"c4.disarmstart"
WEAPON_SOUND_SPECIAL2 = soundevent:"c4.disarmfinish"
WEAPON_SOUND_SPECIAL3 = soundevent:"C4.ExplodeWarning"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "c4"
m_nPrice = 0
m_nRecoilSeed = 39693
m_DefaultLoadoutPosition = "LOADOUT_POSITION_C4"
}
"50" =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "equipment"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = true
equipment = true
}
_class = "weapon_cs_base"
m_WeaponType = "WEAPONTYPE_EQUIPMENT"
m_szName = "item_kevlar"
m_szAnimClass = "kevlar_vest"
m_DefaultLoadoutPosition = "LOADOUT_POSITION_EQUIPMENT0"
m_szWorldModel = resource_name:"models/weapons/w_eq_armor.vmdl"
m_szPlayerModel = resource_name:"models/weapons/w_eq_armor.vmdl"
m_szWorldDroppedModel = resource_name:"models/weapons/w_eq_armor.vmdl"
m_szViewModel = resource_name:"models/weapons/w_eq_armor.vmdl"
m_nPrice = 650
}
"51" =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "equipment"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = true
equipment = true
}
_class = "weapon_cs_base"
m_WeaponType = "WEAPONTYPE_EQUIPMENT"
m_szName = "item_assaultsuit"
m_szAnimClass = "kevlar_and_helmet"
m_DefaultLoadoutPosition = "LOADOUT_POSITION_EQUIPMENT1"
m_szWorldModel = resource_name:"models/weapons/w_eq_armor_helmet.vmdl"
m_szPlayerModel = resource_name:"models/weapons/w_eq_armor_helmet.vmdl"
m_szWorldDroppedModel = resource_name:"models/weapons/w_eq_armor_helmet.vmdl"
m_szViewModel = resource_name:"models/weapons/w_eq_armor_helmet.vmdl"
m_nPrice = 1000
}
"52" =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "equipment"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = true
equipment = true
}
_class = "weapon_cs_base"
m_WeaponType = "WEAPONTYPE_EQUIPMENT"
m_szName = "item_heavyassaultsuit"
m_szWorldModel = resource_name:"models/props_survival/upgrades/upgrade_heavy_armor.vmdl"
m_szPlayerModel = resource_name:"models/props_survival/upgrades/upgrade_heavy_armor.vmdl"
m_szWorldDroppedModel = resource_name:"models/props_survival/upgrades/upgrade_heavy_armor.vmdl"
m_szViewModel = resource_name:"models/props_survival/upgrades/upgrade_heavy_armor.vmdl"
m_nPrice = 6000
}
"54" =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "equipment"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = true
equipment = true
}
_class = "weapon_cs_base"
m_WeaponType = "WEAPONTYPE_EQUIPMENT"
m_szName = "item_nvg"
m_DefaultLoadoutPosition = "LOADOUT_POSITION_EQUIPMENT5"
}
"55" =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "equipment"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = true
equipment = true
}
_class = "weapon_cs_base"
m_WeaponType = "WEAPONTYPE_EQUIPMENT"
m_szName = "item_defuser"
m_szAnimClass = "defuse_kit"
m_DefaultLoadoutPosition = "LOADOUT_POSITION_EQUIPMENT3"
m_szWorldModel = resource_name:"weapons/models/defuser/defuser.vmdl"
m_szPlayerModel = resource_name:"weapons/models/defuser/defuser.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/defuser/defuser.vmdl"
m_szViewModel = resource_name:"weapons/models/defuser/defuser.vmdl"
m_nPrice = 400
}
"56" =
{
m_nKillAward = 300
m_nDamage = 42
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
1.000000,
1.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "equipment"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = true
equipment = true
}
_class = "weapon_cs_base"
m_WeaponType = "WEAPONTYPE_EQUIPMENT"
m_szName = "item_cutters"
m_DefaultLoadoutPosition = "LOADOUT_POSITION_EQUIPMENT3"
m_szWorldModel = resource_name:"weapons/models/defuser/defuser.vmdl"
m_szPlayerModel = resource_name:"weapons/models/defuser/defuser.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/defuser/defuser.vmdl"
m_szViewModel = resource_name:"weapons/models/defuser/defuser.vmdl"
m_nPrice = 400
}
"57" =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_healthshot_prefab"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = true
equipment = true
}
_class = "weapon_healthshot"
m_WeaponType = "WEAPONTYPE_STACKABLEITEM"
m_szWorldModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_szPlayerModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_szViewModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"c4.click"
WEAPON_SOUND_SINGLE = soundevent:"c4.plant"
WEAPON_SOUND_SPECIAL1 = soundevent:"c4.disarmstart"
WEAPON_SOUND_SPECIAL2 = soundevent:"c4.disarmfinish"
WEAPON_SOUND_SPECIAL3 = soundevent:"c4.ExplodeWarning"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "AMMO_TYPE_HEALTHSHOT"
m_szAnimExtension = "c4"
m_vSmokeColor =
[
0.000000,
0.800000,
0.000000,
]
m_nPrice = 0
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
m_szName = "weapon_healthshot"
m_GearSlot = "GEAR_SLOT_BOOSTS"
m_GearSlotPosition = 0
}
"59" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_default_t/weapon_knife_default_t.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_default_t/weapon_knife_default_t.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_default_t/weapon_knife_default_t.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_default_t/weapon_knife_default_t.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_t"
}
"60" =
{
m_nKillAward = 300
m_nDamage = 38
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 80
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096770
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.242100
m_flRecoveryTimeStand = 0.338941
m_flRecoveryTimeCrouchFinal = 0.332888
m_flRecoveryTimeStandFinal = 0.466044
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.500000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 3.475000
m_flArmorRatio = 1.400000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.940000
m_eSilencerType = "WEAPONSILENCER_DETACHABLE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
225.000000,
225.000000,
]
m_flSpread =
[
0.000600,
0.000500,
]
m_flInaccuracyCrouch =
[
0.004100,
0.004100,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.099700,
0.099700,
]
m_flInaccuracyLand =
[
0.000197,
0.000197,
]
m_flInaccuracyLadder =
[
0.110994,
0.113672,
]
m_flInaccuracyFire =
[
0.012000,
0.007000,
]
m_flInaccuracyMove =
[
0.092880,
0.122000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
65.000000,
65.000000,
]
m_flRecoilMagnitude =
[
25.000000,
21.000000,
]
m_flRecoilMagnitudeVariance =
[
3.000000,
0.000000,
]
m_nTracerFrequency =
[
3,
0,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_m4a1_silencer_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_m4a1"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szAnimClass = "weapon_m4a1_silencer"
m_szName = "weapon_m4a1_silencer"
m_szWorldModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szPlayerModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szViewModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_M4A1.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_M4A1.Silenced"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM_SMALL"
m_szAnimExtension = "m4_s"
m_nPrice = 2900
m_nRecoilSeed = 38965
m_DefaultLoadoutPosition = "LOADOUT_POSITION_RIFLE1"
}
"61" =
{
m_nKillAward = 300
m_nDamage = 35
m_iMaxClip1 = 12
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 24
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096600
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.291277
m_flRecoveryTimeStand = 0.349532
m_flRecoveryTimeCrouchFinal = 0.291277
m_flRecoveryTimeStandFinal = 0.349532
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.010000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.910000
m_eSilencerType = "WEAPONSILENCER_DETACHABLE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.170000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002500,
0.001500,
]
m_flInaccuracyCrouch =
[
0.003680,
0.003680,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.094480,
0.094480,
]
m_flInaccuracyLand =
[
0.000191,
0.000198,
]
m_flInaccuracyLadder =
[
0.138320,
0.119900,
]
m_flInaccuracyFire =
[
0.071000,
0.052000,
]
m_flInaccuracyMove =
[
0.013870,
0.013870,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
29.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency =
[
1,
0,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_usp_silencer_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_hkp2000"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szAnimClass = "weapon_usp_silencer"
m_szName = "weapon_usp_silencer"
m_szWorldModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szPlayerModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szViewModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_USP.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_USP.SilencedShot"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG_SMALL"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 5426
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SECONDARY0"
}
"63" =
{
m_nKillAward = 300
m_nDamage = 31
m_iMaxClip1 = 12
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 12
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096620
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.227500
m_flRecoveryTimeStand = 0.242500
m_flRecoveryTimeCrouchFinal = 0.287823
m_flRecoveryTimeStandFinal = 0.345388
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.553000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.003000,
0.003000,
]
m_flInaccuracyCrouch =
[
0.007600,
0.007600,
]
m_flInaccuracyStand =
[
0.010430,
0.010430,
]
m_flInaccuracyJump =
[
0.092960,
0.092960,
]
m_flInaccuracyLand =
[
0.000190,
0.000190,
]
m_flInaccuracyLadder =
[
0.138000,
0.138000,
]
m_flInaccuracyFire =
[
0.035000,
0.025000,
]
m_flInaccuracyMove =
[
0.013410,
0.013410,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
120.000000,
180.000000,
]
m_flRecoilMagnitude =
[
31.000000,
27.000000,
]
m_flRecoilMagnitudeVariance =
[
6.000000,
12.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_cz75a_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_p250"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szAnimClass = "weapon_cz75a"
m_szName = "weapon_cz75a"
m_szWorldModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szPlayerModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szViewModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_CZ75A.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG_MIN"
m_szAnimExtension = "pistol"
m_nPrice = 500
m_nRecoilSeed = 9788
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SECONDARY3"
}
"64" =
{
m_nKillAward = 300
m_nDamage = 86
m_iMaxClip1 = 8
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 7
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 8
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.018650
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.700000
m_flRecoveryTimeStand = 0.900000
m_flRecoveryTimeCrouchFinal = 0.449927
m_flRecoveryTimeStandFinal = 0.811200
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 1.500000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.864000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 4096.000000
m_flRangeModifier = 0.940000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = true
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.500000,
0.400000,
]
m_flMaxSpeed =
[
180.000000,
220.000000,
]
m_flSpread =
[
0.000520,
0.068000,
]
m_flInaccuracyCrouch =
[
0.001000,
0.005000,
]
m_flInaccuracyStand =
[
0.002000,
0.012000,
]
m_flInaccuracyJump =
[
0.053230,
0.053230,
]
m_flInaccuracyLand =
[
0.000130,
0.000150,
]
m_flInaccuracyLadder =
[
0.012000,
0.035000,
]
m_flInaccuracyFire =
[
0.050000,
0.055000,
]
m_flInaccuracyMove =
[
0.006500,
0.036000,
]
m_flRecoilAngle =
[
0.000000,
3.000000,
]
m_flRecoilAngleVariance =
[
40.000000,
50.000000,
]
m_flRecoilMagnitude =
[
20.000000,
45.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
6.000000,
]
m_nTracerFrequency =
[
1,
1,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_revolver_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_deagle"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szAnimClass = "weapon_revolver"
m_szName = "weapon_revolver"
m_szWorldModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szPlayerModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szViewModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Revolver.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_50AE"
m_szAnimExtension = "pistol"
m_nPrice = 600
m_nRecoilSeed = 12345
m_DefaultLoadoutPosition = "LOADOUT_POSITION_SECONDARY4"
}
"500" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_bayonet/weapon_knife_bayonet.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_bayonet/weapon_knife_bayonet.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_bayonet/weapon_knife_bayonet.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_bayonet/weapon_knife_bayonet.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_bayonet"
}
"503" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_css/weapon_knife_css.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_css/weapon_knife_css.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_css/weapon_knife_css.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_css/weapon_knife_css.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_css"
}
"505" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_flip/weapon_knife_flip.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_flip/weapon_knife_flip.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_flip/weapon_knife_flip.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_flip/weapon_knife_flip.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_flip"
}
"506" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_gut/weapon_knife_gut.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_gut/weapon_knife_gut.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_gut/weapon_knife_gut.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_gut/weapon_knife_gut.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_gut"
}
"507" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_karambit/weapon_knife_karambit.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_karambit/weapon_knife_karambit.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_karambit/weapon_knife_karambit.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_karambit/weapon_knife_karambit.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_karambit"
}
"508" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_m9/weapon_knife_m9.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_m9/weapon_knife_m9.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_m9/weapon_knife_m9.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_m9/weapon_knife_m9.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_m9_bayonet"
}
"509" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_tactical/weapon_knife_tactical.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_tactical/weapon_knife_tactical.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_tactical/weapon_knife_tactical.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_tactical/weapon_knife_tactical.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_tactical"
}
"512" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_falchion/weapon_knife_falchion.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_falchion/weapon_knife_falchion.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_falchion/weapon_knife_falchion.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_falchion/weapon_knife_falchion.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_falchion"
}
"514" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_bowie/weapon_knife_bowie.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_bowie/weapon_knife_bowie.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_bowie/weapon_knife_bowie.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_bowie/weapon_knife_bowie.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_survival_bowie"
}
"515" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_butterfly/weapon_knife_butterfly.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_butterfly/weapon_knife_butterfly.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_butterfly/weapon_knife_butterfly.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_butterfly/weapon_knife_butterfly.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_butterfly"
}
"516" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_push/weapon_knife_push.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_push/weapon_knife_push.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_push/weapon_knife_push.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_push/weapon_knife_push.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_push"
}
"517" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_cord/weapon_knife_cord.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_cord/weapon_knife_cord.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_cord/weapon_knife_cord.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_cord/weapon_knife_cord.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_cord"
}
"518" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_canis/weapon_knife_canis.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_canis/weapon_knife_canis.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_canis/weapon_knife_canis.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_canis/weapon_knife_canis.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_canis"
}
"519" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_ursus/weapon_knife_ursus.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_ursus/weapon_knife_ursus.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_ursus/weapon_knife_ursus.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_ursus/weapon_knife_ursus.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_ursus"
}
"520" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_navaja/weapon_knife_navaja.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_navaja/weapon_knife_navaja.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_navaja/weapon_knife_navaja.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_navaja/weapon_knife_navaja.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_gypsy_jackknife"
}
"521" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_outdoor/weapon_knife_outdoor.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_outdoor/weapon_knife_outdoor.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_outdoor/weapon_knife_outdoor.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_outdoor/weapon_knife_outdoor.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_outdoor"
}
"522" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_stiletto/weapon_knife_stiletto.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_stiletto/weapon_knife_stiletto.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_stiletto/weapon_knife_stiletto.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_stiletto/weapon_knife_stiletto.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_stiletto"
}
"523" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_talon/weapon_knife_talon.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_talon/weapon_knife_talon.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_talon/weapon_knife_talon.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_talon/weapon_knife_talon.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_widowmaker"
}
"524" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_default_t/weapon_knife_default_t.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_default_t/weapon_knife_default_t.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_default_t/weapon_knife_default_t.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_default_t/weapon_knife_default_t.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_twinblade"
}
"525" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_skeleton/weapon_knife_skeleton.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_skeleton/weapon_knife_skeleton.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_skeleton/weapon_knife_skeleton.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_skeleton/weapon_knife_skeleton.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_skeleton"
}
"526" =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee_unusual"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_kukri/weapon_knife_kukri.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_kukri/weapon_knife_kukri.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_kukri/weapon_knife_kukri.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_kukri/weapon_knife_kukri.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
m_szName = "weapon_knife_kukri"
}
weapon_deagle =
{
m_nKillAward = 300
m_nDamage = 53
m_iMaxClip1 = 7
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 7
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 35
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.548820
m_flInaccuracyJumpApex = 0.331550
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.449927
m_flRecoveryTimeStand = 0.811200
m_flRecoveryTimeCrouchFinal = 0.449927
m_flRecoveryTimeStandFinal = 0.811200
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 3.900000
m_flArmorRatio = 1.864000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 4096.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.225000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.002180,
0.002180,
]
m_flInaccuracyStand =
[
0.004200,
0.004200,
]
m_flInaccuracyJump =
[
0.040550,
0.371550,
]
m_flInaccuracyLand =
[
0.000043,
0.000730,
]
m_flInaccuracyLadder =
[
0.152000,
0.152000,
]
m_flInaccuracyFire =
[
0.072230,
0.072230,
]
m_flInaccuracyMove =
[
0.048100,
0.048100,
]
m_flRecoilAngle = 0.000000
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
48.200001,
48.200001,
]
m_flRecoilMagnitudeVariance =
[
18.000000,
18.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_deagle_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_deagle"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_deagle"
m_szWorldModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szPlayerModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szViewModel = resource_name:"weapons/models/deagle/weapon_pist_deagle.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_50AE"
m_szAnimExtension = "pistol"
m_nPrice = 700
m_nRecoilSeed = 1454
_not_pickable = 1
}
weapon_revolver =
{
m_nKillAward = 300
m_nDamage = 86
m_iMaxClip1 = 8
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 7
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 8
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.018650
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.700000
m_flRecoveryTimeStand = 0.900000
m_flRecoveryTimeCrouchFinal = 0.449927
m_flRecoveryTimeStandFinal = 0.811200
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 1.500000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.864000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 4096.000000
m_flRangeModifier = 0.940000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = true
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.500000,
0.400000,
]
m_flMaxSpeed =
[
180.000000,
220.000000,
]
m_flSpread =
[
0.000520,
0.068000,
]
m_flInaccuracyCrouch =
[
0.001000,
0.005000,
]
m_flInaccuracyStand =
[
0.002000,
0.012000,
]
m_flInaccuracyJump =
[
0.053230,
0.053230,
]
m_flInaccuracyLand =
[
0.000130,
0.000150,
]
m_flInaccuracyLadder =
[
0.012000,
0.035000,
]
m_flInaccuracyFire =
[
0.050000,
0.055000,
]
m_flInaccuracyMove =
[
0.006500,
0.036000,
]
m_flRecoilAngle =
[
0.000000,
3.000000,
]
m_flRecoilAngleVariance =
[
40.000000,
50.000000,
]
m_flRecoilMagnitude =
[
20.000000,
45.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
6.000000,
]
m_nTracerFrequency =
[
1,
1,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_revolver_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_deagle"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szAnimClass = "weapon_revolver"
m_szName = "weapon_revolver"
m_szWorldModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szPlayerModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szViewModel = resource_name:"weapons/models/revolver/weapon_pist_revolver.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Revolver.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_50AE"
m_szAnimExtension = "pistol"
m_nPrice = 600
m_nRecoilSeed = 12345
_not_pickable = 1
}
weapon_elite =
{
m_nKillAward = 300
m_nDamage = 38
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.095860
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.437491
m_flRecoveryTimeStand = 0.524989
m_flRecoveryTimeCrouchFinal = 0.437491
m_flRecoveryTimeStandFinal = 0.524989
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.150000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.790000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.120000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.007500,
]
m_flInaccuracyStand =
[
0.007000,
0.010000,
]
m_flInaccuracyJump =
[
0.158420,
0.158420,
]
m_flInaccuracyLand =
[
0.000255,
0.000255,
]
m_flInaccuracyLadder =
[
0.102000,
0.102000,
]
m_flInaccuracyFire =
[
0.011160,
0.011960,
]
m_flInaccuracyMove =
[
0.017850,
0.017850,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
27.000000,
27.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_elite_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_elite"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_elite"
m_szWorldModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szPlayerModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szViewModel = resource_name:"weapons/models/elite/weapon_pist_elite.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol_elite_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol_elite.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Elite.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "elites"
m_nPrice = 300
m_nRecoilSeed = 24563
_not_pickable = 1
}
weapon_fiveseven =
{
m_nKillAward = 300
m_nDamage = 32
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.099880
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.200000
m_flRecoveryTimeStand = 0.200000
m_flRecoveryTimeCrouchFinal = 0.500000
m_flRecoveryTimeStandFinal = 0.500000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.823000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.810000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.006830,
0.006830,
]
m_flInaccuracyStand =
[
0.009100,
0.009100,
]
m_flInaccuracyJump =
[
0.089700,
0.089700,
]
m_flInaccuracyLand =
[
0.000190,
0.000190,
]
m_flInaccuracyLadder =
[
0.138000,
0.138000,
]
m_flInaccuracyFire =
[
0.025000,
0.032450,
]
m_flInaccuracyMove =
[
0.040000,
0.013410,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
5.000000,
5.000000,
]
m_flRecoilMagnitude =
[
25.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_fiveseven_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_fiveseven"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_fiveseven"
m_szWorldModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szPlayerModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szViewModel = resource_name:"weapons/models/fiveseven/weapon_pist_fiveseven.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_FiveSeven.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_57MM"
m_szAnimExtension = "pistol"
m_nPrice = 500
m_nRecoilSeed = 33244
_not_pickable = 1
}
weapon_cz75a =
{
m_nKillAward = 300
m_nDamage = 31
m_iMaxClip1 = 12
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 12
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096620
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.227500
m_flRecoveryTimeStand = 0.242500
m_flRecoveryTimeCrouchFinal = 0.287823
m_flRecoveryTimeStandFinal = 0.345388
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.553000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.003000,
0.003000,
]
m_flInaccuracyCrouch =
[
0.007600,
0.007600,
]
m_flInaccuracyStand =
[
0.010430,
0.010430,
]
m_flInaccuracyJump =
[
0.092960,
0.092960,
]
m_flInaccuracyLand =
[
0.000190,
0.000190,
]
m_flInaccuracyLadder =
[
0.138000,
0.138000,
]
m_flInaccuracyFire =
[
0.035000,
0.025000,
]
m_flInaccuracyMove =
[
0.013410,
0.013410,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
120.000000,
180.000000,
]
m_flRecoilMagnitude =
[
31.000000,
27.000000,
]
m_flRecoilMagnitudeVariance =
[
6.000000,
12.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_cz75a_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_p250"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szAnimClass = "weapon_cz75a"
m_szName = "weapon_cz75a"
m_szWorldModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szPlayerModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szViewModel = resource_name:"weapons/models/cz75a/weapon_pist_cz75a.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_CZ75A.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG_MIN"
m_szAnimExtension = "pistol"
m_nPrice = 500
m_nRecoilSeed = 9788
_not_pickable = 1
}
weapon_glock =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096620
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.200000
m_flRecoveryTimeStand = 0.200000
m_flRecoveryTimeCrouchFinal = 0.330000
m_flRecoveryTimeStandFinal = 0.330000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 0.940000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = true
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.015000,
]
m_flInaccuracyCrouch =
[
0.004200,
0.003000,
]
m_flInaccuracyStand =
[
0.005600,
0.005600,
]
m_flInaccuracyJump =
[
0.087870,
0.087870,
]
m_flInaccuracyLand =
[
0.000185,
0.000185,
]
m_flInaccuracyLadder =
[
0.137000,
0.119250,
]
m_flInaccuracyFire =
[
0.056000,
0.045000,
]
m_flInaccuracyMove =
[
0.010000,
0.012950,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
18.000000,
30.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
5.000000,
]
m_nTracerFrequency =
[
1,
1,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_glock_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_glock"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_glock"
m_szWorldModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szPlayerModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szViewModel = resource_name:"weapons/models/glock18/weapon_pist_glock18.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Glock.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 4484
_not_pickable = 1
}
weapon_ak47 =
{
m_nKillAward = 300
m_nDamage = 36
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.100940
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.305257
m_flRecoveryTimeStand = 0.368000
m_flRecoveryTimeCrouchFinal = 0.419728
m_flRecoveryTimeStandFinal = 0.506000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.900000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.550000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
215.000000,
215.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.004810,
0.004810,
]
m_flInaccuracyStand =
[
0.006410,
0.006410,
]
m_flInaccuracyJump =
[
0.140760,
0.140760,
]
m_flInaccuracyLand =
[
0.000242,
0.000242,
]
m_flInaccuracyLadder =
[
0.140000,
0.140000,
]
m_flInaccuracyFire =
[
0.007800,
0.007800,
]
m_flInaccuracyMove =
[
0.175060,
0.175060,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
30.000000,
30.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_ak47_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_ak47"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_ak47"
m_szWorldModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szPlayerModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szViewModel = resource_name:"weapons/models/ak47/weapon_rif_ak47.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_AK47.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "ak"
m_nPrice = 2700
m_nRecoilSeed = 223
_not_pickable = 1
}
weapon_aug =
{
m_nKillAward = 300
m_nDamage = 28
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.101560
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.305520
m_flRecoveryTimeStand = 0.429727
m_flRecoveryTimeCrouchFinal = 0.305520
m_flRecoveryTimeStandFinal = 0.429727
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.900000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.800000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 3
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 1
m_nZoomFOV1 = 45
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.060000
m_flZoomTime1 = 0.100000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
220.000000,
150.000000,
]
m_flSpread =
[
0.000500,
0.000300,
]
m_flInaccuracyCrouch =
[
0.003680,
0.003110,
]
m_flInaccuracyStand =
[
0.004900,
0.003680,
]
m_flInaccuracyJump =
[
0.105990,
0.105990,
]
m_flInaccuracyLand =
[
0.000208,
0.000208,
]
m_flInaccuracyLadder =
[
0.110040,
0.100040,
]
m_flInaccuracyFire =
[
0.007290,
0.007290,
]
m_flInaccuracyMove =
[
0.135450,
0.105450,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
24.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency =
[
3,
3,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_aug_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
aimsight = true
}
_class = "weapon_aug"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_aug"
m_szWorldModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szPlayerModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szViewModel = resource_name:"weapons/models/aug/weapon_rif_aug.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle_aug.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_AUG.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_AUG.ZoomIn"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_AUG.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "aug"
m_nPrice = 3300
m_nRecoilSeed = 24204
m_flIronSightPullUpSpeed = 10.000000
m_flIronSightPutDownSpeed = 8.000000
m_flIronSightFOV = 45.000000
m_flIronSightPivotForward = 10.000000
m_flIronSightLooseness = 0.030000
m_vecIronSightEyePos =
[
-1.560000,
-3.600000,
-0.070000,
]
m_angPivotAngle =
[
0.780000,
-0.100000,
-0.030000,
]
_not_pickable = 1
}
weapon_awp =
{
m_nKillAward = 100
m_nDamage = 115
m_iMaxClip1 = 5
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 30
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 30
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.172860
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.246710
m_flRecoveryTimeStand = 0.345390
m_flRecoveryTimeCrouchFinal = 0.246710
m_flRecoveryTimeStandFinal = 0.345390
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.950000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.350000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = true
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 10
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 1.455000
m_flMaxSpeed =
[
200.000000,
100.000000,
]
m_flSpread =
[
0.000200,
0.000200,
]
m_flInaccuracyCrouch =
[
0.060600,
0.001500,
]
m_flInaccuracyStand =
[
0.080800,
0.002000,
]
m_flInaccuracyJump =
[
0.133830,
0.133830,
]
m_flInaccuracyLand =
[
0.000307,
0.000100,
]
m_flInaccuracyLadder =
[
0.136500,
0.136500,
]
m_flInaccuracyFire =
[
0.053850,
0.053850,
]
m_flInaccuracyMove =
[
0.176480,
0.176480,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
78.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
15.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_awp_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_awp"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_awp"
m_szWorldModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szPlayerModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szViewModel = resource_name:"weapons/models/awp/weapon_snip_awp.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_50cal.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_awp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_awp.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_AWP.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_AWP.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_AWP.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_338MAG"
m_szAnimExtension = "awp"
m_nPrice = 4750
m_nRecoilSeed = 4100
_not_pickable = 1
}
weapon_famas =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 25
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 75
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.094770
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.120000
m_flRecoveryTimeStand = 0.250000
m_flRecoveryTimeCrouchFinal = 0.480000
m_flRecoveryTimeStandFinal = 0.500000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.100000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.400000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.960000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = true
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
220.000000,
220.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.005500,
0.003250,
]
m_flInaccuracyStand =
[
0.007590,
0.003690,
]
m_flInaccuracyJump =
[
0.110390,
0.110390,
]
m_flInaccuracyLand =
[
0.000205,
0.000205,
]
m_flInaccuracyLadder =
[
0.118716,
0.118716,
]
m_flInaccuracyFire =
[
0.006050,
0.003350,
]
m_flInaccuracyMove =
[
0.099340,
0.099340,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
50.000000,
]
m_flRecoilMagnitude =
[
20.000000,
20.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency =
[
3,
3,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_famas_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_famas"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_famas"
m_szWorldModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szPlayerModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szViewModel = resource_name:"weapons/models/famas/weapon_rif_famas.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_FAMAS.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "famas"
m_nPrice = 1950
m_nRecoilSeed = 39623
_not_pickable = 1
}
weapon_g3sg1 =
{
m_nKillAward = 300
m_nDamage = 80
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.107690
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.388808
m_flRecoveryTimeStand = 0.544331
m_flRecoveryTimeCrouchFinal = 0.388808
m_flRecoveryTimeStandFinal = 0.544331
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.800000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.650000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 15
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.250000
m_flMaxSpeed =
[
215.000000,
120.000000,
]
m_flSpread =
[
0.000300,
0.000300,
]
m_flInaccuracyCrouch =
[
0.019350,
0.001500,
]
m_flInaccuracyStand =
[
0.025800,
0.002000,
]
m_flInaccuracyJump =
[
0.153770,
0.153770,
]
m_flInaccuracyLand =
[
0.000262,
0.000262,
]
m_flInaccuracyLadder =
[
0.116390,
0.116390,
]
m_flInaccuracyFire =
[
0.018610,
0.018610,
]
m_flInaccuracyMove =
[
0.150480,
0.150480,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
30.000000,
30.000000,
]
m_flRecoilMagnitude =
[
30.000000,
30.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_g3sg1_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_g3sg1"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_g3sg1"
m_szWorldModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szPlayerModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szViewModel = resource_name:"weapons/models/g3sg1/weapon_snip_g3sg1.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle_ssg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_G3SG1.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_G3SG1.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_G3SG1.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "g3"
m_nPrice = 5000
m_nRecoilSeed = 29908
_not_pickable = 1
}
weapon_galilar =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 35
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.105390
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.150000
m_flRecoveryTimeStand = 0.300000
m_flRecoveryTimeCrouchFinal = 0.470000
m_flRecoveryTimeStandFinal = 0.500000
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.280000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.550000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
215.000000,
215.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.006580,
0.004840,
]
m_flInaccuracyStand =
[
0.008770,
0.007780,
]
m_flInaccuracyJump =
[
0.149780,
0.149780,
]
m_flInaccuracyLand =
[
0.000256,
0.000256,
]
m_flInaccuracyLadder =
[
0.113580,
0.113580,
]
m_flInaccuracyFire =
[
0.007000,
0.005850,
]
m_flInaccuracyMove =
[
0.123560,
0.106520,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
21.000000,
21.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_galilar_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_galilar"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_galilar"
m_szWorldModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szPlayerModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szViewModel = resource_name:"weapons/models/galilar/weapon_rif_galilar.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_GalilAR.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "galilar"
m_nPrice = 1800
m_nRecoilSeed = 51191
_not_pickable = 1
}
weapon_m249 =
{
m_nKillAward = 300
m_nDamage = 32
m_iMaxClip1 = 100
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 200
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.118270
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.592093
m_flRecoveryTimeStand = 0.828931
m_flRecoveryTimeCrouchFinal = 0.592093
m_flRecoveryTimeStandFinal = 0.828931
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.600000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.600000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.970000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
195.000000,
195.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.005340,
0.005340,
]
m_flInaccuracyStand =
[
0.007700,
0.007700,
]
m_flInaccuracyJump =
[
0.279470,
0.279470,
]
m_flInaccuracyLand =
[
0.000398,
0.000398,
]
m_flInaccuracyLadder =
[
0.132810,
0.132810,
]
m_flInaccuracyFire =
[
0.003560,
0.003560,
]
m_flInaccuracyMove =
[
0.156250,
0.156250,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
50.000000,
50.000000,
]
m_flRecoilMagnitude =
[
25.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
2.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_m249_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
machinegun = true
}
_class = "weapon_m249"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_MACHINEGUN"
m_szName = "weapon_m249"
m_szWorldModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szPlayerModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szViewModel = resource_name:"weapons/models/m249/weapon_mach_m249.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_mach.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_M249.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM_BOX"
m_szAnimExtension = "m249"
m_nPrice = 5200
m_nRecoilSeed = 50310
_not_pickable = 1
}
weapon_m4a1 =
{
m_nKillAward = 300
m_nDamage = 33
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.094410
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.242100
m_flRecoveryTimeStand = 0.338941
m_flRecoveryTimeCrouchFinal = 0.332888
m_flRecoveryTimeStandFinal = 0.466044
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.500000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.400000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.970000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
225.000000,
225.000000,
]
m_flSpread =
[
0.000600,
0.000450,
]
m_flInaccuracyCrouch =
[
0.004100,
0.003680,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.097270,
0.097270,
]
m_flInaccuracyLand =
[
0.000192,
0.000197,
]
m_flInaccuracyLadder =
[
0.110994,
0.113672,
]
m_flInaccuracyFire =
[
0.007000,
0.006340,
]
m_flInaccuracyMove =
[
0.137880,
0.122000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
23.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_m4a1_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_m4a1"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_m4a1"
m_szWorldModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szPlayerModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szViewModel = resource_name:"weapons/models/m4a4/weapon_rif_m4a4.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_M4A4.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_M4A1.Silenced"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "m4"
m_nPrice = 2900
m_nRecoilSeed = 38965
_not_pickable = 1
}
weapon_m4a1_silencer =
{
m_nKillAward = 300
m_nDamage = 38
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 80
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096770
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.242100
m_flRecoveryTimeStand = 0.338941
m_flRecoveryTimeCrouchFinal = 0.332888
m_flRecoveryTimeStandFinal = 0.466044
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.500000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 3.475000
m_flArmorRatio = 1.400000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.940000
m_eSilencerType = "WEAPONSILENCER_DETACHABLE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.100000
m_flMaxSpeed =
[
225.000000,
225.000000,
]
m_flSpread =
[
0.000600,
0.000500,
]
m_flInaccuracyCrouch =
[
0.004100,
0.004100,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.099700,
0.099700,
]
m_flInaccuracyLand =
[
0.000197,
0.000197,
]
m_flInaccuracyLadder =
[
0.110994,
0.113672,
]
m_flInaccuracyFire =
[
0.012000,
0.007000,
]
m_flInaccuracyMove =
[
0.092880,
0.122000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
65.000000,
65.000000,
]
m_flRecoilMagnitude =
[
25.000000,
21.000000,
]
m_flRecoilMagnitudeVariance =
[
3.000000,
0.000000,
]
m_nTracerFrequency =
[
3,
0,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_m4a1_silencer_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
}
_class = "weapon_m4a1"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szAnimClass = "weapon_m4a1_silencer"
m_szName = "weapon_m4a1_silencer"
m_szWorldModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szPlayerModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szViewModel = resource_name:"weapons/models/m4a1_silencer/weapon_rif_m4a1_silencer.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_M4A1.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_M4A1.Silenced"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM_SMALL"
m_szAnimExtension = "m4_s"
m_nPrice = 2900
m_nRecoilSeed = 38965
_not_pickable = 1
}
weapon_mac10 =
{
m_nKillAward = 600
m_nDamage = 29
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.034990
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.285521
m_flRecoveryTimeStand = 0.399729
m_flRecoveryTimeCrouchFinal = 0.285521
m_flRecoveryTimeStandFinal = 0.399729
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.150000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.800000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.075000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.009980,
0.009980,
]
m_flInaccuracyStand =
[
0.013300,
0.013300,
]
m_flInaccuracyJump =
[
0.033300,
0.033300,
]
m_flInaccuracyLand =
[
0.000069,
0.000069,
]
m_flInaccuracyLadder =
[
0.034260,
0.034260,
]
m_flInaccuracyFire =
[
0.004760,
0.004760,
]
m_flInaccuracyMove =
[
0.013990,
0.013990,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
18.000000,
18.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_mac10_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mac10"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_mac10"
m_szWorldModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szViewModel = resource_name:"weapons/models/mac10/weapon_smg_mac10.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MAC10.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_45ACP"
m_szAnimExtension = "mac10"
m_nPrice = 1050
m_nRecoilSeed = 34079
_not_pickable = 1
}
weapon_p90 =
{
m_nKillAward = 300
m_nDamage = 26
m_iMaxClip1 = 50
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 26
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.104600
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.265784
m_flRecoveryTimeStand = 0.372098
m_flRecoveryTimeCrouchFinal = 0.265784
m_flRecoveryTimeStandFinal = 0.372098
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.380000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3700.000000
m_flRangeModifier = 0.860000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.070000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.001000,
0.001000,
]
m_flInaccuracyCrouch =
[
0.010240,
0.010240,
]
m_flInaccuracyStand =
[
0.013650,
0.013650,
]
m_flInaccuracyJump =
[
0.090080,
0.090080,
]
m_flInaccuracyLand =
[
0.000082,
0.000082,
]
m_flInaccuracyLadder =
[
0.132170,
0.132170,
]
m_flInaccuracyFire =
[
0.002850,
0.002850,
]
m_flInaccuracyMove =
[
0.031000,
0.031000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
16.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_p90_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_p90"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_p90"
m_szWorldModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szPlayerModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szViewModel = resource_name:"weapons/models/p90/weapon_smg_p90.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_P90.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_57MM"
m_szAnimExtension = "p90"
m_nPrice = 2350
m_nRecoilSeed = 6213
_not_pickable = 1
}
weapon_ump45 =
{
m_nKillAward = 600
m_nDamage = 35
m_iMaxClip1 = 25
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 100
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.047210
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.249995
m_flRecoveryTimeStand = 0.349993
m_flRecoveryTimeCrouchFinal = 0.249995
m_flRecoveryTimeStandFinal = 0.349993
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.300000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3700.000000
m_flRangeModifier = 0.750000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.090000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.001000,
0.001000,
]
m_flInaccuracyCrouch =
[
0.010070,
0.010070,
]
m_flInaccuracyStand =
[
0.013430,
0.013430,
]
m_flInaccuracyJump =
[
0.037250,
0.037250,
]
m_flInaccuracyLand =
[
0.000085,
0.000085,
]
m_flInaccuracyLadder =
[
0.042350,
0.042350,
]
m_flInaccuracyFire =
[
0.003420,
0.003420,
]
m_flInaccuracyMove =
[
0.028760,
0.028760,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
40.000000,
40.000000,
]
m_flRecoilMagnitude =
[
23.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_ump45_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_ump45"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_ump45"
m_szWorldModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szPlayerModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szViewModel = resource_name:"weapons/models/ump45/weapon_smg_ump45.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_UMP45.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_45ACP"
m_szAnimExtension = "ump45"
m_nPrice = 1200
m_nRecoilSeed = 59299
_not_pickable = 1
}
weapon_xm1014 =
{
m_nKillAward = 600
m_nDamage = 20
m_iMaxClip1 = 7
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 6
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.100380
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 817955
m_flRecoveryTimeCrouch = 0.361835
m_flRecoveryTimeStand = 0.506569
m_flRecoveryTimeCrouchFinal = 0.361835
m_flRecoveryTimeStandFinal = 0.506569
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.600000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 3000.000000
m_flRangeModifier = 0.700000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.350000
m_flMaxSpeed =
[
215.000000,
215.000000,
]
m_flSpread =
[
0.038000,
0.038000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.130830,
0.130830,
]
m_flInaccuracyLand =
[
0.000232,
0.000232,
]
m_flInaccuracyLadder =
[
0.077210,
0.077210,
]
m_flInaccuracyFire =
[
0.008830,
0.008830,
]
m_flInaccuracyMove =
[
0.036030,
0.036030,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
80.000000,
80.000000,
]
m_flRecoilMagnitudeVariance =
[
20.000000,
20.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_xm1014_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = true
shotgun = true
}
_class = "weapon_xm1014"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_xm1014"
m_szAnimClass = "weapon_xm1014"
m_szWorldModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szPlayerModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szViewModel = resource_name:"weapons/models/xm1014/weapon_shot_xm1014.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_XM1014.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "xm1014"
m_nPrice = 2000
m_nRecoilSeed = 24862
_not_pickable = 1
}
weapon_bizon =
{
m_nKillAward = 600
m_nDamage = 27
m_iMaxClip1 = 64
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 26
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.045900
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.236837
m_flRecoveryTimeStand = 0.331572
m_flRecoveryTimeCrouchFinal = 0.236837
m_flRecoveryTimeStandFinal = 0.331572
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.260000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.800000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.001000,
0.001000,
]
m_flInaccuracyCrouch =
[
0.010500,
0.010500,
]
m_flInaccuracyStand =
[
0.014000,
0.014000,
]
m_flInaccuracyJump =
[
0.033470,
0.033470,
]
m_flInaccuracyLand =
[
0.000080,
0.000080,
]
m_flInaccuracyLadder =
[
0.169650,
0.169650,
]
m_flInaccuracyFire =
[
0.002880,
0.002880,
]
m_flInaccuracyMove =
[
0.027570,
0.027570,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
18.000000,
18.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_bizon_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_bizon"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_bizon"
m_szWorldModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szPlayerModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szViewModel = resource_name:"weapons/models/bizon/weapon_smg_bizon.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_bizon.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "bizon"
m_nPrice = 1400
m_nRecoilSeed = 36387
_not_pickable = 1
}
weapon_mag7 =
{
m_nKillAward = 900
m_nDamage = 30
m_iMaxClip1 = 5
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 8
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.052640
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 19899236
m_flRecoveryTimeCrouch = 0.285521
m_flRecoveryTimeStand = 0.399729
m_flRecoveryTimeCrouchFinal = 0.285521
m_flRecoveryTimeStandFinal = 0.399729
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.500000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 1400.000000
m_flRangeModifier = 0.450000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.850000
m_flMaxSpeed =
[
225.000000,
225.000000,
]
m_flSpread =
[
0.040000,
0.040000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.050090,
0.050090,
]
m_flInaccuracyLand =
[
0.000103,
0.000103,
]
m_flInaccuracyLadder =
[
0.134260,
0.134260,
]
m_flInaccuracyFire =
[
0.011190,
0.011190,
]
m_flInaccuracyMove =
[
0.015990,
0.015990,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
165.000000,
165.000000,
]
m_flRecoilMagnitudeVariance =
[
25.000000,
25.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_mag7_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = false
shotgun = true
reloads_with_clip = true
}
_class = "weapon_mag7"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_mag7"
m_szWorldModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szViewModel = resource_name:"weapons/models/mag7/weapon_shot_mag7.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Mag7.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "mag7"
m_nPrice = 1300
m_nRecoilSeed = 12518
_not_pickable = 1
}
weapon_negev =
{
m_nKillAward = 300
m_nDamage = 35
m_iMaxClip1 = 150
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 2
m_nPrimaryReserveAmmoMax = 300
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.116290
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.250000
m_flRecoveryTimeStand = 0.300000
m_flRecoveryTimeCrouchFinal = 0.080000
m_flRecoveryTimeStandFinal = 0.100000
m_nRecoveryTransitionStartBullet = 9
m_nRecoveryTransitionEndBullet = 12
m_flTimeToIdleAfterFire = 1.600000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.420000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.970000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 0.500000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = -50.000000
m_flInaccuracyAltSoundThreshold = 0.020000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.075000
m_flMaxSpeed =
[
150.000000,
150.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.007630,
0.007630,
]
m_flInaccuracyStand =
[
0.010170,
0.010170,
]
m_flInaccuracyJump =
[
0.292230,
0.292230,
]
m_flInaccuracyLand =
[
0.000409,
0.000409,
]
m_flInaccuracyLadder =
[
0.136430,
0.136430,
]
m_flInaccuracyFire =
[
0.030000,
0.003370,
]
m_flInaccuracyMove =
[
0.159140,
0.159140,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
20.000000,
20.000000,
]
m_flRecoilMagnitudeVariance =
[
2.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_negev_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
machinegun = true
}
_class = "weapon_negev"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_MACHINEGUN"
m_szName = "weapon_negev"
m_szWorldModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szPlayerModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szViewModel = resource_name:"weapons/models/negev/weapon_mach_negev.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_mach.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_para.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Negev.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_SINGLE_ACCURATE = soundevent:"Weapon_Negev.SingleFocused"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM_BOX"
m_szAnimExtension = "negev"
m_nPrice = 1700
m_nRecoilSeed = 57966
_not_pickable = 1
}
weapon_sawedoff =
{
m_nKillAward = 900
m_nDamage = 32
m_iMaxClip1 = 7
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 8
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.050120
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 9571223
m_flRecoveryTimeCrouch = 0.328941
m_flRecoveryTimeStand = 0.460517
m_flRecoveryTimeCrouchFinal = 0.328941
m_flRecoveryTimeStandFinal = 0.460517
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.500000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 1400.000000
m_flRangeModifier = 0.450000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 9
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.850000
m_flMaxSpeed =
[
210.000000,
210.000000,
]
m_flSpread =
[
0.062000,
0.062000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.057700,
0.057700,
]
m_flInaccuracyLand =
[
0.000108,
0.000108,
]
m_flInaccuracyLadder =
[
0.036000,
0.036000,
]
m_flInaccuracyFire =
[
0.009720,
0.009720,
]
m_flInaccuracyMove =
[
0.016800,
0.016800,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
143.000000,
143.000000,
]
m_flRecoilMagnitudeVariance =
[
22.000000,
22.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_sawedoff_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = true
shotgun = true
}
_class = "weapon_sawedoff"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_sawedoff"
m_szAnimClass = "weapon_sawedoff"
m_szWorldModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szPlayerModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szViewModel = resource_name:"weapons/models/sawedoff/weapon_shot_sawedoff.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Sawedoff.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "Sawedoff"
m_nPrice = 1100
m_nRecoilSeed = 1089
_not_pickable = 1
}
weapon_tec9 =
{
m_nKillAward = 300
m_nDamage = 33
m_iMaxClip1 = 18
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 6
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.071170
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.315000
m_flRecoveryTimeStand = 0.391000
m_flRecoveryTimeCrouchFinal = 0.315000
m_flRecoveryTimeStandFinal = 0.391000
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.812000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.790000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.120000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.001800,
]
m_flInaccuracyCrouch =
[
0.003680,
0.007270,
]
m_flInaccuracyStand =
[
0.004900,
0.009030,
]
m_flInaccuracyJump =
[
0.079780,
0.079780,
]
m_flInaccuracyLand =
[
0.000211,
0.000211,
]
m_flInaccuracyLadder =
[
0.120600,
0.120600,
]
m_flInaccuracyFire =
[
0.045000,
0.036880,
]
m_flInaccuracyMove =
[
0.003810,
0.003810,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
23.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
3.000000,
3.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_tec9_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_tec9"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_tec9"
m_szWorldModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szPlayerModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szViewModel = resource_name:"weapons/models/tec9/weapon_pist_tec9.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_tec9.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "tec9"
m_nPrice = 500
m_nRecoilSeed = 789
_not_pickable = 1
}
weapon_taser =
{
m_nKillAward = 100
m_nDamage = 500
m_iMaxClip1 = 1
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.000000
m_flRecoveryTimeStand = 0.000000
m_flRecoveryTimeCrouchFinal = 0.000000
m_flRecoveryTimeStandFinal = 0.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 2.000000
m_flPenetration = 0.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 120.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 0
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.000000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed = 230.000000
m_flSpread = 0.000000
m_flInaccuracyCrouch = 0.050000
m_flInaccuracyStand = 0.060000
m_flInaccuracyJump = 0.010000
m_flInaccuracyLand = 0.000100
m_flInaccuracyLadder = 0.010000
m_flInaccuracyFire = 0.050000
m_flInaccuracyMove = 0.013000
m_flRecoilAngle = 0.000000
m_flRecoilAngleVariance = 0.000000
m_flRecoilMagnitude = 0.000000
m_flRecoilMagnitudeVariance = 0.000000
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_taser_prefab"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = false
equipment = true
}
_class = "weapon_taser"
m_WeaponType = "WEAPONTYPE_TASER"
m_szAnimClass = "weapon_taser"
m_szName = "weapon_taser"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 1
m_szWorldModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szPlayerModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szViewModel = resource_name:"weapons/models/taser/weapon_pist_taser.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_taser.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_taser.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_taser.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Taser.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "AMMO_TYPE_TASERCHARGE"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 687
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
_not_pickable = 1
}
weapon_hkp2000 =
{
m_nKillAward = 300
m_nDamage = 35
m_iMaxClip1 = 13
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 52
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096600
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.291277
m_flRecoveryTimeStand = 0.349532
m_flRecoveryTimeCrouchFinal = 0.291277
m_flRecoveryTimeStandFinal = 0.349532
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.010000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.910000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.170000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.001500,
]
m_flInaccuracyCrouch =
[
0.003680,
0.003680,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.094480,
0.094480,
]
m_flInaccuracyLand =
[
0.000191,
0.000198,
]
m_flInaccuracyLadder =
[
0.138320,
0.119900,
]
m_flInaccuracyFire =
[
0.050000,
0.013150,
]
m_flInaccuracyMove =
[
0.013000,
0.013870,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
26.000000,
26.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_hkp2000_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_hkp2000"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_hkp2000"
m_szWorldModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szPlayerModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szViewModel = resource_name:"weapons/models/hkp2000/weapon_pist_hkp2000.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_hkp2000.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 5426
_not_pickable = 1
}
weapon_usp_silencer =
{
m_nKillAward = 300
m_nDamage = 35
m_iMaxClip1 = 12
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 24
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096600
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.291277
m_flRecoveryTimeStand = 0.349532
m_flRecoveryTimeCrouchFinal = 0.291277
m_flRecoveryTimeStandFinal = 0.349532
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.010000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.910000
m_eSilencerType = "WEAPONSILENCER_DETACHABLE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.170000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002500,
0.001500,
]
m_flInaccuracyCrouch =
[
0.003680,
0.003680,
]
m_flInaccuracyStand =
[
0.004900,
0.004900,
]
m_flInaccuracyJump =
[
0.094480,
0.094480,
]
m_flInaccuracyLand =
[
0.000191,
0.000198,
]
m_flInaccuracyLadder =
[
0.138320,
0.119900,
]
m_flInaccuracyFire =
[
0.071000,
0.052000,
]
m_flInaccuracyMove =
[
0.013870,
0.013870,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
29.000000,
23.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency =
[
1,
0,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_usp_silencer_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_hkp2000"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szAnimClass = "weapon_usp_silencer"
m_szName = "weapon_usp_silencer"
m_szWorldModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szPlayerModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szViewModel = resource_name:"weapons/models/usp_silencer/weapon_pist_usp_silencer.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_USP.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_USP.SilencedShot"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG_SMALL"
m_szAnimExtension = "pistol"
m_nPrice = 200
m_nRecoilSeed = 5426
_not_pickable = 1
}
weapon_mp7 =
{
m_nKillAward = 600
m_nDamage = 29
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.055410
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.312494
m_flRecoveryTimeStand = 0.437491
m_flRecoveryTimeCrouchFinal = 0.312494
m_flRecoveryTimeStandFinal = 0.437491
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.250000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 2
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
220.000000,
220.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.008500,
0.008500,
]
m_flInaccuracyStand =
[
0.010000,
0.010000,
]
m_flInaccuracyJump =
[
0.059600,
0.059600,
]
m_flInaccuracyLand =
[
0.000115,
0.000115,
]
m_flInaccuracyLadder =
[
0.057560,
0.057560,
]
m_flInaccuracyFire =
[
0.002180,
0.002180,
]
m_flInaccuracyMove =
[
0.019860,
0.019860,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
16.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_mp7_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mp7"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_mp7"
m_szWorldModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szViewModel = resource_name:"weapons/models/mp7/weapon_smg_mp7.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MP7.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_nSecondaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "mp7"
m_nPrice = 1500
m_nRecoilSeed = 61649
_not_pickable = 1
}
weapon_mp5sd =
{
m_nKillAward = 600
m_nDamage = 27
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.055410
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.312494
m_flRecoveryTimeStand = 0.437491
m_flRecoveryTimeCrouchFinal = 0.312494
m_flRecoveryTimeStandFinal = 0.437491
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.250000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.850000
m_eSilencerType = "WEAPONSILENCER_INTEGRATED"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 2
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.080000
m_flMaxSpeed =
[
235.000000,
220.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.008500,
0.008500,
]
m_flInaccuracyStand =
[
0.010000,
0.010000,
]
m_flInaccuracyJump =
[
0.059600,
0.059600,
]
m_flInaccuracyLand =
[
0.000115,
0.000115,
]
m_flInaccuracyLadder =
[
0.057560,
0.057560,
]
m_flInaccuracyFire =
[
0.002180,
0.002180,
]
m_flInaccuracyMove =
[
0.030000,
0.019860,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
16.000000,
16.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_mp5sd_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mp7"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szAnimClass = "weapon_mp5sd"
m_szName = "weapon_mp5sd"
m_szWorldModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szViewModel = resource_name:"weapons/models/mp5sd/weapon_smg_mp5sd.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_szMuzzleFlashThirdPersonParticleAlt = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle_silenced.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MP5.Single"
WEAPON_SOUND_SPECIAL1 = soundevent:"Weapon_MP5.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_nSecondaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "mp5sd"
m_nPrice = 1500
m_nRecoilSeed = 61649
_not_pickable = 1
}
weapon_mp9 =
{
m_nKillAward = 600
m_nDamage = 26
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 3
m_nPrimaryReserveAmmoMax = 120
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.037280
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.184207
m_flRecoveryTimeStand = 0.257890
m_flRecoveryTimeCrouchFinal = 0.184207
m_flRecoveryTimeStandFinal = 0.257890
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.200000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.000000
m_flFlinchVelocityModifierSmall = 0.000000
m_flRange = 3600.000000
m_flRangeModifier = 0.870000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.070000
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.000600,
0.000600,
]
m_flInaccuracyCrouch =
[
0.008000,
0.008000,
]
m_flInaccuracyStand =
[
0.009000,
0.009000,
]
m_flInaccuracyJump =
[
0.018430,
0.018430,
]
m_flInaccuracyLand =
[
0.000056,
0.000056,
]
m_flInaccuracyLadder =
[
0.148913,
0.148913,
]
m_flInaccuracyFire =
[
0.003700,
0.003700,
]
m_flInaccuracyMove =
[
0.029040,
0.029040,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
70.000000,
70.000000,
]
m_flRecoilMagnitude =
[
19.000000,
19.000000,
]
m_flRecoilMagnitudeVariance =
[
1.000000,
1.000000,
]
m_nTracerFrequency = 3
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_mp9_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
smg = true
}
_class = "weapon_mp9"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SUBMACHINEGUN"
m_szName = "weapon_mp9"
m_szWorldModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szPlayerModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szViewModel = resource_name:"weapons/models/mp9/weapon_smg_mp9.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_smg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_smg.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_MP9.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_9MM"
m_szAnimExtension = "mp9"
m_nPrice = 1250
m_nRecoilSeed = 50729
_not_pickable = 1
}
weapon_nova =
{
m_nKillAward = 900
m_nDamage = 26
m_iMaxClip1 = 8
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 9
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 5
m_nPrimaryReserveAmmoMax = 32
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.109700
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 17514
m_flRecoveryTimeCrouch = 0.328941
m_flRecoveryTimeStand = 0.460517
m_flRecoveryTimeCrouchFinal = 0.328941
m_flRecoveryTimeStandFinal = 0.460517
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.450000
m_flRange = 3000.000000
m_flRangeModifier = 0.700000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 6
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 1.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.880000
m_flMaxSpeed =
[
220.000000,
220.000000,
]
m_flSpread =
[
0.040000,
0.040000,
]
m_flInaccuracyCrouch =
[
0.005250,
0.005250,
]
m_flInaccuracyStand =
[
0.007000,
0.007000,
]
m_flInaccuracyJump =
[
0.126310,
0.126310,
]
m_flInaccuracyLand =
[
0.000236,
0.000236,
]
m_flInaccuracyLadder =
[
0.078750,
0.078750,
]
m_flInaccuracyFire =
[
0.009720,
0.009720,
]
m_flInaccuracyMove =
[
0.036750,
0.036750,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
143.000000,
143.000000,
]
m_flRecoilMagnitudeVariance =
[
22.000000,
22.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_nova_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
reloads_per_shell = true
shotgun = true
}
_class = "weapon_nova"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SHOTGUN"
m_szName = "weapon_nova"
m_szWorldModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szPlayerModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szViewModel = resource_name:"weapons/models/nova/weapon_shot_nova.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_shot.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_shotgun.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_autoshotgun.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_Nova.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_BUCKSHOT"
m_szAnimExtension = "nova"
m_nPrice = 1050
m_nRecoilSeed = 7763
_not_pickable = 1
}
weapon_p250 =
{
m_nKillAward = 300
m_nDamage = 38
m_iMaxClip1 = 13
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 5
m_iRumbleEffect = 1
m_nPrimaryReserveAmmoMax = 26
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.096620
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.287823
m_flRecoveryTimeStand = 0.345388
m_flRecoveryTimeCrouchFinal = 0.287823
m_flRecoveryTimeStandFinal = 0.345388
m_nRecoveryTransitionStartBullet = 3
m_nRecoveryTransitionEndBullet = 10
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.280000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.500000
m_flFlinchVelocityModifierSmall = 0.650000
m_flRange = 4096.000000
m_flRangeModifier = 0.900000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.300000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
240.000000,
240.000000,
]
m_flSpread =
[
0.002000,
0.002000,
]
m_flInaccuracyCrouch =
[
0.006830,
0.006830,
]
m_flInaccuracyStand =
[
0.009100,
0.009100,
]
m_flInaccuracyJump =
[
0.092960,
0.092960,
]
m_flInaccuracyLand =
[
0.000190,
0.000190,
]
m_flInaccuracyLadder =
[
0.138000,
0.138000,
]
m_flInaccuracyFire =
[
0.052450,
0.052450,
]
m_flInaccuracyMove =
[
0.020000,
0.013410,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
10.000000,
10.000000,
]
m_flRecoilMagnitude =
[
26.000000,
26.000000,
]
m_flRecoilMagnitudeVariance =
[
3.000000,
3.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_p250_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
secondary = true
pistol = true
}
_class = "weapon_p250"
m_GearSlot = "GEAR_SLOT_PISTOL"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_PISTOL"
m_szName = "weapon_p250"
m_szWorldModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szPlayerModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szViewModel = resource_name:"weapons/models/p250/weapon_pist_p250.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_pistol.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_9mm.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_pistol.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_P250.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_357SIG_P250"
m_szAnimExtension = "pistol"
m_nPrice = 300
m_nRecoilSeed = 9788
_not_pickable = 1
}
weapon_scar20 =
{
m_nKillAward = 300
m_nDamage = 80
m_iMaxClip1 = 20
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 20
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.107690
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.388808
m_flRecoveryTimeStand = 0.544331
m_flRecoveryTimeCrouchFinal = 0.388808
m_flRecoveryTimeStandFinal = 0.544331
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.800000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.650000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.350000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 4
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 15
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.250000
m_flMaxSpeed =
[
215.000000,
120.000000,
]
m_flSpread =
[
0.000300,
0.000300,
]
m_flInaccuracyCrouch =
[
0.019350,
0.001500,
]
m_flInaccuracyStand =
[
0.025800,
0.002000,
]
m_flInaccuracyJump =
[
0.153770,
0.153770,
]
m_flInaccuracyLand =
[
0.000262,
0.000262,
]
m_flInaccuracyLadder =
[
0.116390,
0.116390,
]
m_flInaccuracyFire =
[
0.018610,
0.018610,
]
m_flInaccuracyMove =
[
0.150480,
0.150480,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
30.000000,
30.000000,
]
m_flRecoilMagnitude =
[
31.000000,
31.000000,
]
m_flRecoilMagnitudeVariance =
[
4.000000,
4.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_scar20_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_scar20"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_scar20"
m_szWorldModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szPlayerModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szViewModel = resource_name:"weapons/models/scar20/weapon_snip_scar20.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle_scar.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_scar20.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_SCAR20.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_SCAR20.Zoom"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "scar20"
m_nPrice = 5000
m_nRecoilSeed = 19364
_not_pickable = 1
}
weapon_sg556 =
{
m_nKillAward = 300
m_nDamage = 30
m_iMaxClip1 = 30
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = true
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 25
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.078790
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.379204
m_flRecoveryTimeStand = 0.452886
m_flRecoveryTimeCrouchFinal = 0.379204
m_flRecoveryTimeStandFinal = 0.452886
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 2.000000
m_flPenetration = 2.000000
m_flFlinchVelocityModifierLarge = 0.400000
m_flFlinchVelocityModifierSmall = 0.550000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 5
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 1
m_nZoomFOV1 = 45
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.060000
m_flZoomTime1 = 0.100000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.350000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 0.110000
m_flMaxSpeed =
[
210.000000,
150.000000,
]
m_flSpread =
[
0.000600,
0.000300,
]
m_flInaccuracyCrouch =
[
0.003810,
0.003050,
]
m_flInaccuracyStand =
[
0.005810,
0.003810,
]
m_flInaccuracyJump =
[
0.109000,
0.109000,
]
m_flInaccuracyLand =
[
0.000188,
0.000188,
]
m_flInaccuracyLadder =
[
0.083660,
0.138758,
]
m_flInaccuracyFire =
[
0.007950,
0.009200,
]
m_flInaccuracyMove =
[
0.136010,
0.136010,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
60.000000,
60.000000,
]
m_flRecoilMagnitude =
[
28.000000,
19.000000,
]
m_flRecoilMagnitudeVariance =
[
2.000000,
2.000000,
]
m_nTracerFrequency =
[
3,
3,
]
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_sg556_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
rifle = true
aimsight = true
}
_class = "weapon_sg556"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_RIFLE"
m_szName = "weapon_sg556"
m_szWorldModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szPlayerModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szViewModel = resource_name:"weapons/models/sg556/weapon_rif_sg556.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_assrifle_aug.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_assaultrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_SG556.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_sg556.ZoomIn"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_sg556.ZoomOut"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_556MM"
m_szAnimExtension = "sg556"
m_nPrice = 3000
m_nRecoilSeed = 43500
m_flIronSightPullUpSpeed = 10.000000
m_flIronSightPutDownSpeed = 8.000000
m_flIronSightFOV = 45.000000
m_flIronSightPivotForward = 8.000000
m_flIronSightLooseness = 0.030000
m_vecIronSightEyePos =
[
0.720000,
-5.120000,
-1.330000,
]
m_angPivotAngle =
[
0.520000,
0.040000,
0.720000,
]
_not_pickable = 1
}
weapon_ssg08 =
{
m_nKillAward = 300
m_nDamage = 88
m_iMaxClip1 = 10
m_iMaxClip2 = 0
m_iDefaultClip1 = -1
m_iDefaultClip2 = -1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 30
m_iRumbleEffect = 4
m_nPrimaryReserveAmmoMax = 90
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.208720
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 0.055783
m_flRecoveryTimeStand = 0.142096
m_flRecoveryTimeCrouchFinal = 0.055783
m_flRecoveryTimeStandFinal = 0.142096
m_nRecoveryTransitionStartBullet = 2
m_nRecoveryTransitionEndBullet = 5
m_flTimeToIdleAfterFire = 1.800000
m_flIdleInterval = 60.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 2.500000
m_flFlinchVelocityModifierLarge = 0.350000
m_flFlinchVelocityModifierSmall = 0.400000
m_flRange = 8192.000000
m_flRangeModifier = 0.980000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 5
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = true
m_bHideViewModelWhenZoomed = true
m_nZoomLevels = 2
m_nZoomFOV1 = 40
m_nZoomFOV2 = 15
m_flZoomTime0 = 0.050000
m_flZoomTime1 = 0.050000
m_flZoomTime2 = 0.050000
m_flHeatPerShot = 0.500000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime = 1.250000
m_flMaxSpeed =
[
230.000000,
230.000000,
]
m_flSpread =
[
0.000280,
0.000230,
]
m_flInaccuracyCrouch =
[
0.023780,
0.002800,
]
m_flInaccuracyStand =
[
0.031700,
0.003000,
]
m_flInaccuracyJump =
[
0.005720,
0.005720,
]
m_flInaccuracyLand =
[
0.000215,
0.000215,
]
m_flInaccuracyLadder =
[
0.095490,
0.095490,
]
m_flInaccuracyFire =
[
0.022920,
0.022920,
]
m_flInaccuracyMove =
[
0.123450,
0.123450,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
20.000000,
20.000000,
]
m_flRecoilMagnitude =
[
33.000000,
25.000000,
]
m_flRecoilMagnitudeVariance =
[
15.000000,
2.000000,
]
m_nTracerFrequency = 1
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_ssg08_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
primary = true
sniper_rifle = true
}
_class = "weapon_ssg08"
m_GearSlot = "GEAR_SLOT_RIFLE"
m_GearSlotPosition = 0
m_WeaponType = "WEAPONTYPE_SNIPER_RIFLE"
m_szName = "weapon_ssg08"
m_szWorldModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szPlayerModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szViewModel = resource_name:"weapons/models/ssg08/weapon_snip_ssg08.vmdl"
m_szTracerParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_tracers_rifle_ssg.vpcf"
m_szHeatEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_smoke.vpcf"
m_szEjectBrassEffect = resource_name:"particles/weapons/cs_weapon_fx/weapon_shell_casing_rifle.vpcf"
m_szMuzzleFlashParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle_fp.vpcf"
m_szMuzzleFlashThirdPersonParticle = resource_name:"particles/weapons/cs_weapon_fx/weapon_muzzle_flash_huntingrifle.vpcf"
m_aShootSounds =
{
WEAPON_SOUND_SINGLE = soundevent:"Weapon_SSG08.Single"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
WEAPON_SOUND_ZOOM_IN = soundevent:"Weapon_SSG08.Zoom"
WEAPON_SOUND_ZOOM_OUT = soundevent:"Weapon_SSG08.Zoom"
}
m_nPrimaryAmmoType = "BULLET_PLAYER_762MM"
m_szAnimExtension = "ssg08"
m_nPrice = 1700
m_nRecoilSeed = 1278
_not_pickable = 1
}
weapon_hegrenade =
{
m_nKillAward = 300
m_nDamage = 99
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.200000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.100000
m_flRange = 350.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_hegrenade_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_he = true
}
_class = "weapon_hegrenade"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.FireInTheHole"
WEAPON_SOUND_SINGLE = soundevent:"HEGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Fire_in_the_hole"
m_nPrimaryAmmoType = "AMMO_TYPE_HEGRENADE"
m_szAnimExtension = "gren"
m_nPrice = 300
m_nRecoilSeed = 52132
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
m_szName = "weapon_hegrenade"
m_szWorldModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/hegrenade/weapon_hegrenade.vmdl"
_not_pickable = 1
}
weapon_smokegrenade =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 0.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_smokegrenade_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_smoke = true
}
_class = "weapon_smokegrenade"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Smoke"
WEAPON_SOUND_SINGLE = soundevent:"SmokeGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Smoke_in_the_hole"
m_szName = "weapon_smokegrenade"
m_szWorldModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/smokegrenade/weapon_smokegrenade.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_SMOKEGRENADE"
m_szAnimExtension = "gren"
m_vSmokeColor =
[
0.000000,
0.800000,
0.000000,
]
m_nPrice = 300
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
_not_pickable = 1
}
weapon_flashbang =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 1
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_flashbang_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_flash = true
}
_class = "weapon_flashbang"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Flashbang"
WEAPON_SOUND_SINGLE = soundevent:"Flashbang.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Flashbang_in_the_hole"
m_szName = "weapon_flashbang"
m_szWorldModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/flashbang/weapon_flashbang.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_FLASHBANG"
m_szAnimExtension = "gren"
m_nPrice = 200
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
_not_pickable = 1
}
weapon_molotov =
{
m_nKillAward = 300
m_nDamage = 40
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.800000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_molotov_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
burns_on_contact = true
grenade_fire = true
}
_class = "weapon_molotov"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Molotov"
WEAPON_SOUND_SINGLE = soundevent:"MolotovGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Molotov_in_the_hole"
m_szName = "weapon_molotov"
m_szWorldModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/molotov/weapon_molotov.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_MOLOTOV"
m_szAnimExtension = "gren"
m_nPrice = 400
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
_not_pickable = 1
}
weapon_incgrenade =
{
m_nKillAward = 300
m_nDamage = 40
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 2
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.475000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.700000
m_flFlinchVelocityModifierSmall = 0.800000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 8
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_incgrenade_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
burns_on_contact = true
grenade_fire = true
}
_class = "weapon_incgrenade"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Incendiary"
WEAPON_SOUND_SINGLE = soundevent:"IncGrenade.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Incendiary_in_the_hole"
m_szName = "weapon_incgrenade"
m_szWorldModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/incendiary/weapon_incendiarygrenade.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_MOLOTOV"
m_szAnimExtension = "gren"
m_nPrice = 500
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
_not_pickable = 1
}
weapon_decoy =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 1
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 4
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
245.000000,
245.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_decoy_prefab"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
grenade = true
grenade_decoy = true
}
_class = "weapon_decoy"
m_GearSlot = "GEAR_SLOT_GRENADES"
m_WeaponType = "WEAPONTYPE_GRENADE"
m_aShootSounds =
{
WEAPON_SOUND_RADIO_USE = soundevent:"Radio.Decoy"
WEAPON_SOUND_SINGLE = soundevent:"Decoy.Throw"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szUseRadioSubtitle = "#SFUI_TitlesTXT_Decoy_in_the_hole"
m_szName = "weapon_decoy"
m_szWorldModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_szPlayerModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_szViewModel = resource_name:"weapons/models/grenade/decoy/weapon_decoy.vmdl"
m_nPrimaryAmmoType = "AMMO_TYPE_DECOY"
m_szAnimExtension = "gren"
m_nPrice = 50
m_flThrowVelocity = 750.000000
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
_not_pickable = 1
}
weapon_healthshot =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "weapon_healthshot_prefab"
taxonomy =
{
weapon = false
self_damage_on_miss__inflicts_damage = true
equipment = true
}
_class = "weapon_healthshot"
m_WeaponType = "WEAPONTYPE_STACKABLEITEM"
m_szWorldModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_szPlayerModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_szViewModel = resource_name:"weapons/models/healthshot/weapon_healthshot.vmdl"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"c4.click"
WEAPON_SOUND_SINGLE = soundevent:"c4.plant"
WEAPON_SOUND_SPECIAL1 = soundevent:"c4.disarmstart"
WEAPON_SOUND_SPECIAL2 = soundevent:"c4.disarmfinish"
WEAPON_SOUND_SPECIAL3 = soundevent:"c4.ExplodeWarning"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_nPrimaryAmmoType = "AMMO_TYPE_HEALTHSHOT"
m_szAnimExtension = "c4"
m_vSmokeColor =
[
0.000000,
0.800000,
0.000000,
]
m_nPrice = 0
m_iFlags = "ITEM_FLAG_EXHAUSTIBLE"
_not_pickable = 1
}
weapon_knife =
{
m_nKillAward = 1500
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = true
m_bBuiltRightHanded = true
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = true
m_iWeight = 0
m_iRumbleEffect = 9
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.700000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 0.300000
m_flFlinchVelocityModifierSmall = 0.300000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 7
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "melee"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
melee = true
}
_class = "weapon_knife"
m_GearSlot = "GEAR_SLOT_KNIFE"
m_GearSlotPosition = 0
m_DefaultLoadoutPosition = "LOADOUT_POSITION_MELEE"
m_szWorldModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szPlayerModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_szViewModel = resource_name:"weapons/models/knife/knife_default_ct/weapon_knife_default_ct.vmdl"
m_WeaponType = "WEAPONTYPE_KNIFE"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"Default.ClipEmpty_Rifle"
WEAPON_SOUND_SINGLE = soundevent:"Weapon_DEagle.Single"
WEAPON_SOUND_RELOAD = soundevent:"Default.Reload"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "knife"
m_nPrice = 0
m_nRecoilSeed = 26701
}
weapon_c4 =
{
m_nKillAward = 300
m_nDamage = 50
m_iMaxClip1 = 0
m_iMaxClip2 = 0
m_iDefaultClip1 = 1
m_iDefaultClip2 = 1
m_bAllowFlipping = false
m_bBuiltRightHanded = false
m_bIsFullAuto = false
m_nNumBullets = 1
m_bMeleeWeapon = false
m_iWeight = 0
m_iRumbleEffect = -1
m_nPrimaryReserveAmmoMax = 0
m_nSecondaryReserveAmmoMax = 0
m_flInaccuracyJumpInitial = 0.000000
m_flInaccuracyJumpApex = 0.000000
m_flInaccuracyReload = 0.000000
m_nSpreadSeed = 0
m_flRecoveryTimeCrouch = 1.000000
m_flRecoveryTimeStand = 1.000000
m_flRecoveryTimeCrouchFinal = -1.000000
m_flRecoveryTimeStandFinal = -1.000000
m_nRecoveryTransitionStartBullet = 0
m_nRecoveryTransitionEndBullet = 0
m_flTimeToIdleAfterFire = 2.000000
m_flIdleInterval = 20.000000
m_flHeadshotMultiplier = 4.000000
m_flArmorRatio = 1.000000
m_flPenetration = 1.000000
m_flFlinchVelocityModifierLarge = 1.000000
m_flFlinchVelocityModifierSmall = 1.000000
m_flRange = 4096.000000
m_flRangeModifier = 0.990000
m_eSilencerType = "WEAPONSILENCER_NONE"
m_nCrosshairMinDistance = 6
m_nCrosshairDeltaDistance = 3
m_flAttackMovespeedFactor = 1.000000
m_bUnzoomsAfterShot = false
m_bHideViewModelWhenZoomed = false
m_nZoomLevels = 0
m_nZoomFOV1 = 90
m_nZoomFOV2 = 90
m_flZoomTime0 = 0.000000
m_flZoomTime1 = 0.000000
m_flZoomTime2 = 0.000000
m_flHeatPerShot = 0.250000
m_flInaccuracyPitchShift = 0.000000
m_flInaccuracyAltSoundThreshold = 0.000000
m_flBotAudibleRange = 2000.000000
m_bHasBurstMode = false
m_bIsRevolver = false
m_bCannotShootUnderwater = false
m_flCycleTime =
[
0.150000,
0.300000,
]
m_flMaxSpeed =
[
250.000000,
250.000000,
]
m_flSpread =
[
0.000000,
0.000000,
]
m_flInaccuracyCrouch =
[
0.000000,
0.000000,
]
m_flInaccuracyStand =
[
0.000000,
0.000000,
]
m_flInaccuracyJump =
[
0.000000,
0.000000,
]
m_flInaccuracyLand =
[
0.000000,
0.000000,
]
m_flInaccuracyLadder =
[
0.000000,
0.000000,
]
m_flInaccuracyFire =
[
0.000000,
0.000000,
]
m_flInaccuracyMove =
[
0.000000,
0.000000,
]
m_flRecoilAngle =
[
0.000000,
0.000000,
]
m_flRecoilAngleVariance =
[
0.000000,
0.000000,
]
m_flRecoilMagnitude =
[
0.000000,
0.000000,
]
m_flRecoilMagnitudeVariance =
[
0.000000,
0.000000,
]
m_nTracerFrequency = 0
m_bAutoSwitchFrom = true
m_bAutoSwitchTo = true
_base = "c4"
taxonomy =
{
weapon = true
self_damage_on_miss__inflicts_damage = true
}
_class = "weapon_c4"
m_szName = "weapon_c4"
m_GearSlot = "GEAR_SLOT_C4"
m_GearSlotPosition = 0
m_szWorldModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_szPlayerModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_szWorldDroppedModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_szViewModel = resource_name:"weapons/models/c4/weapon_c4.vmdl"
m_WeaponType = "WEAPONTYPE_C4"
m_aShootSounds =
{
WEAPON_SOUND_EMPTY = soundevent:"c4.click"
WEAPON_SOUND_SINGLE = soundevent:"c4.plant"
WEAPON_SOUND_SPECIAL1 = soundevent:"c4.disarmstart"
WEAPON_SOUND_SPECIAL2 = soundevent:"c4.disarmfinish"
WEAPON_SOUND_SPECIAL3 = soundevent:"C4.ExplodeWarning"
WEAPON_SOUND_NEARLYEMPTY = soundevent:"Default.nearlyempty"
}
m_szAnimExtension = "c4"
m_nPrice = 0
m_nRecoilSeed = 39693
}
}