use bevy::prelude::*;
use keyseq::{bevy::pkey, Modifiers};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, keyboard_input_system)
.run();
}
#[rustfmt::skip]
fn keyboard_input_system(input: Res<ButtonInput<KeyCode>>) {
let mods = Modifiers::from(&input);
for key in input.get_just_pressed() {
match (mods, key) {
pkey!{ Ctrl-A } | pkey!{ Super-A } => println!("Just pressed Ctrl-A or Super-A!"),
pkey!{ Ctrl-Alt-A } => println!("Just pressed Ctrl-Alt-A!"),
pkey!{ Ctrl-Shift-A } => println!("Just pressed Ctrl-Shift-A!"),
pkey!{ Alt-Shift-A } => println!("Just pressed Alt-Shift-A!"),
pkey!{ Shift-A } => println!("Just pressed Shift-A!"),
pkey!{ Alt-A } => println!("Just pressed Alt-A!"),
pkey!{ Super-A } => println!("Just pressed Super-A!"),
pkey!{ A } => println!("Just pressed A!"),
_ => println!("No key matched"),
}
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh2d(meshes.add(Circle::new(4.0))),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
commands.spawn((
Mesh3d(meshes.add(Cuboid::default())),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
commands.spawn((
PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
warn!("Press A key with different modifier keys.");
}