🔑 KeyPaths & CasePaths in Rust
Key paths and case paths provide a safe, composable way to access and modify nested data in Rust.
Inspired by Swift’s KeyPath / CasePath system, this feature rich crate lets you work with struct fields and enum variants as first-class values.
✨ Features
- ✅ Readable/Writable keypaths for struct fields
- ✅ Failable keypaths for
Option<T> chains (_fr/_fw)
- ✅ Enum CasePaths (readable and writable prisms)
- ✅ Composition across structs, options and enum cases
- ✅ Iteration helpers over collections via keypaths
- ✅ Proc-macros:
#[derive(Keypaths)] for structs/tuple-structs and enums, #[derive(Casepaths)] for enums
- ✅ Readable-only macro:
#[derive(ReadableKeypaths)] for read-only access patterns
- ✅ Writable-only macro:
#[derive(WritableKeypaths)] for write-only access patterns
- ✅ Smart keypath macro:
#[derive(Keypath)] for intelligent keypath selection
🚀 Examples
See examples/ for many runnable samples. Below are a few highlights.
Readable-only keypaths for safe data access
use key_paths_derive::ReadableKeypaths;
#[derive(Debug, ReadableKeypaths)]
struct Person {
name: String,
age: u32,
email: Option<String>,
hobbies: Vec<String>,
scores: std::collections::HashMap<String, u32>,
}
fn main() {
let person = Person {
name: "John Doe".to_string(),
age: 25,
email: Some("john@example.com".to_string()),
hobbies: vec!["reading".to_string(), "coding".to_string()],
scores: {
let mut map = std::collections::HashMap::new();
map.insert("math".to_string(), 95);
map.insert("science".to_string(), 88);
map
},
};
println!("Name: {:?}", Person::name_r().get(&person));
println!("Age: {:?}", Person::age_r().get(&person));
if let Some(email) = Person::email_fr().get(&person) {
println!("Email: {}", email);
}
if let Some(hobby) = Person::hobbies_fr().get(&person) {
println!("First hobby: {}", hobby);
}
if let Some(score) = Person::scores_fr("math".to_string()).get(&person) {
println!("Math score: {}", score);
}
if let Some(hobby) = Person::hobbies_fr_at(1).get(&person) {
println!("Second hobby: {}", hobby);
}
}
Writable-only keypaths for safe data mutation
use key_paths_derive::WritableKeypaths;
#[derive(Debug, WritableKeypaths)]
struct Person {
name: String,
age: u32,
email: Option<String>,
hobbies: Vec<String>,
scores: std::collections::HashMap<String, u32>,
}
fn main() {
let mut person = Person {
name: "John Doe".to_string(),
age: 25,
email: Some("john@example.com".to_string()),
hobbies: vec!["reading".to_string(), "coding".to_string()],
scores: {
let mut map = std::collections::HashMap::new();
map.insert("math".to_string(), 95);
map.insert("science".to_string(), 88);
map
},
};
if let Some(name_ref) = Person::name_w().get_mut(&mut person) {
*name_ref = "John Smith".to_string();
}
if let Some(age_ref) = Person::age_w().get_mut(&mut person) {
*age_ref = 26;
}
if let Some(email_ref) = Person::email_fw().get_mut(&mut person) {
*email_ref = "john.smith@example.com".to_string();
}
if let Some(hobby_ref) = Person::hobbies_fw().get_mut(&mut person) {
*hobby_ref = "gaming".to_string();
}
if let Some(score_ref) = Person::scores_fw("math".to_string()).get_mut(&mut person) {
*score_ref = 98;
}
if let Some(hobby_ref) = Person::hobbies_fw_at(1).get_mut(&mut person) {
*hobby_ref = "swimming".to_string();
}
}
Smart keypath selection for intuitive access
use key_paths_derive::Keypath;
#[derive(Debug, Keypath)]
struct Person {
name: String,
age: u32,
email: Option<String>,
hobbies: Vec<String>,
scores: std::collections::HashMap<String, u32>,
}
fn main() {
let person = Person {
name: "John Doe".to_string(),
age: 25,
email: Some("john@example.com".to_string()),
hobbies: vec!["reading".to_string(), "coding".to_string()],
scores: {
let mut map = std::collections::HashMap::new();
map.insert("math".to_string(), 95);
map.insert("science".to_string(), 88);
map
},
};
println!("Name: {:?}", Person::name().get(&person));
println!("Age: {:?}", Person::age().get(&person));
if let Some(email) = Person::email().get(&person) {
println!("Email: {}", email);
}
if let Some(hobby) = Person::hobbies().get(&person) {
println!("First hobby: {}", hobby);
}
if let Some(scores) = Person::scores().get(&person) {
println!("Scores: {:?}", scores);
}
}
Widely used - Deeply nested struct
use key_paths_core::KeyPaths;
use key_paths_derive::{Casepaths, Keypaths};
#[derive(Debug, Keypaths)]
struct SomeComplexStruct {
scsf: Option<SomeOtherStruct>,
}
impl SomeComplexStruct {
fn new() -> Self {
Self {
scsf: Some(SomeOtherStruct {
sosf: OneMoreStruct {
omsf: String::from("no value for now"),
omse: SomeEnum::B(DarkStruct { dsf: String::from("dark field") }),
},
}),
}
}
}
#[derive(Debug, Keypaths)]
struct SomeOtherStruct {
sosf: OneMoreStruct,
}
#[derive(Debug, Casepaths)]
enum SomeEnum {
A(String),
B(DarkStruct)
}
#[derive(Debug, Keypaths)]
struct OneMoreStruct {
omsf: String,
omse: SomeEnum
}
#[derive(Debug, Keypaths)]
struct DarkStruct {
dsf: String
}
fn main() {
let op = SomeComplexStruct::scsf_fw()
.then(SomeOtherStruct::sosf_fw())
.then(OneMoreStruct::omse_fw())
.then(SomeEnum::b_case_w())
.then(DarkStruct::dsf_fw());
let mut instance = SomeComplexStruct::new();
let omsf = op.get_mut(&mut instance);
*omsf.unwrap() =
String::from("we can change the field with the other way unlocked by keypaths");
println!("instance = {:?}", instance);
}
Iteration via keypaths
use key_paths_core::KeyPaths;
#[derive(Debug)]
struct Size {
width: u32,
height: u32,
}
#[derive(Debug)]
enum Color {
Red,
Green,
Blue,
Other(RGBU8),
}
#[derive(Debug)]
struct RGBU8(u8, u8, u8);
#[derive(Debug)]
struct ABox {
name: String,
size: Size,
color: Color,
}
#[derive(Debug)]
struct Rectangle {
size: Size,
name: String,
}
fn main() {
let mut a_box = ABox {
name: String::from("A box"),
size: Size {
width: 10,
height: 20,
},
color: Color::Other(
RGBU8(10, 20, 30)
),
};
let color_kp: KeyPaths<ABox, Color> = KeyPaths::failable_writable(|x: &mut ABox| Some(&mut x.color));
let case_path = KeyPaths::writable_enum(
{
|v| Color::Other(v)
},
|p: &Color| match p {
Color::Other(rgb) => Some(rgb),
_ => None,
},
|p: &mut Color| match p {
Color::Other(rgb) => Some(rgb),
_ => None,
},
);
println!("{:?}", a_box);
let color_rgb_kp = color_kp.compose(case_path);
if let Some(value) = color_rgb_kp.get_mut(&mut a_box) {
*value = RGBU8(0, 0, 0);
}
println!("{:?}", a_box);
}
🔗 Helpful Links & Resources
💡 Why use KeyPaths?
- Avoids repetitive
match / . chains.
- Encourages compositional design.
- Plays well with DDD (Domain-Driven Design) and Actor-based systems.
- Useful for reflection-like behaviors in Rust (without unsafe).
🛠Roadmap
📜 License
- Mozilla Public License 2.0