kero 0.1.12

A simple, approachable framework for creating 2D games in Rust and/or Lua.
Documentation
use gilrs::Button;
use strum::{EnumCount, FromRepr, VariantArray};

/// A gamepad button.
#[derive(
    Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash, EnumCount, FromRepr, VariantArray,
)]
pub enum GamepadButton {
    South,
    East,
    West,
    North,
    Select,
    Menu,
    Start,
    LeftThumb,
    RightThumb,
    LeftBumper,
    RightBumper,
    LeftTrigger,
    RightTrigger,
    DPadUp,
    DPadDown,
    DPadLeft,
    DPadRight,
}

impl TryFrom<Button> for GamepadButton {
    type Error = ();

    #[inline]
    fn try_from(value: Button) -> Result<Self, Self::Error> {
        Ok(match value {
            Button::South => Self::South,
            Button::East => Self::East,
            Button::North => Self::North,
            Button::West => Self::West,
            Button::LeftTrigger => Self::LeftBumper,
            Button::LeftTrigger2 => Self::LeftTrigger,
            Button::RightTrigger => Self::RightBumper,
            Button::RightTrigger2 => Self::RightTrigger,
            Button::Select => Self::Select,
            Button::Start => Self::Start,
            Button::Mode => Self::Menu,
            Button::LeftThumb => Self::LeftThumb,
            Button::RightThumb => Self::RightThumb,
            Button::DPadUp => Self::DPadUp,
            Button::DPadDown => Self::DPadDown,
            Button::DPadLeft => Self::DPadLeft,
            Button::DPadRight => Self::DPadRight,
            Button::C | Button::Z | Button::Unknown => return Err(()),
        })
    }
}