[][src]Struct keeshond::gameloop::GameControl

pub struct GameControl { /* fields omitted */ }

Methods

impl GameControl[src]

pub fn new(sdl_context: Option<&Sdl>) -> Result<GameControl, InitError>[src]

pub fn target_framerate(&self) -> f64[src]

pub fn set_target_framerate(&mut self, new_framerate: f64)[src]

pub fn frame_interpolation(&self) -> bool[src]

pub fn set_frame_interpolation(&mut self, enabled: bool)[src]

pub fn input(&self) -> &Input[src]

pub fn input_mut(&mut self) -> &mut Input[src]

pub fn renderer(&self) -> &Renderer[src]

pub fn renderer_mut(&mut self) -> &mut Renderer[src]

pub fn audio(&self) -> &Box<dyn Audio>[src]

pub fn audio_mut(&mut self) -> &mut Box<dyn Audio>[src]

pub fn source_manager(&self) -> Rc<RefCell<SourceManager>>[src]

pub fn res(&self) -> &GameResources[src]

pub fn res_mut(&mut self) -> &mut GameResources[src]

pub fn goto_constructed_scene(&mut self, next_scene: Box<Scene>)[src]

Auto Trait Implementations

impl !Send for GameControl

impl !Sync for GameControl

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<S> FromSample<S> for S

impl<T, U> ToSample<U> for T where
    U: FromSample<T>, 

impl<S, T> Duplex<S> for T where
    T: FromSample<S> + ToSample<S>, 

impl<T> Erased for T

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>,