[][src]Struct keeshond::gameloop::GameResources

pub struct GameResources { /* fields omitted */ }

Methods

impl GameResources[src]

pub fn sheets(&self) -> &DataStore<Sheet>[src]

pub fn sheets_mut(&mut self) -> &mut DataStore<Sheet>[src]

pub fn shaders(&self) -> &DataStore<Shader>[src]

pub fn shaders_mut(&mut self) -> &mut DataStore<Shader>[src]

pub fn sounds(&self) -> &DataStore<Sound>[src]

pub fn sounds_mut(&mut self) -> &mut DataStore<Sound>[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<S> FromSample<S> for S

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type Output = T

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    SS: SubsetOf<SP>,