[−][src]Struct keeshond::gameloop::GameResources
Methods
impl GameResources
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pub fn sheets(&self) -> &DataStore<Sheet>
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pub fn sheets_mut(&mut self) -> &mut DataStore<Sheet>
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pub fn shaders(&self) -> &DataStore<Shader>
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pub fn shaders_mut(&mut self) -> &mut DataStore<Shader>
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pub fn sounds(&self) -> &DataStore<Sound>
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pub fn sounds_mut(&mut self) -> &mut DataStore<Sound>
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Auto Trait Implementations
impl !Send for GameResources
impl !Sync for GameResources
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Downcast for T where
T: Any,
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T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
impl<T, U> ToSample<U> for T where
U: FromSample<T>,
U: FromSample<T>,
fn to_sample_(self) -> U
impl<S, T> Duplex<S> for T where
T: FromSample<S> + ToSample<S>,
T: FromSample<S> + ToSample<S>,
impl<T> Erased for T
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,