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use cgmath::*; /// Axis-aligned bounding box is defined by two positions. /// /// **Note**: The first position is expected to be the minimum bound and the second /// the maximum bound. /// /// The animated GIF below shows a graphic example of an AABB that adapts its /// size to fit the rotating entity. The box constantly changes dimensions to /// snugly fit the entity contained inside. /// ///  pub type AABB = [Vector3<f32>; 2]; /// BoundingBox trait is needed to use a KD-tree. pub trait BoundingBox { /// This function return the **Axis-aligned bounding boxes** /// (`AABB`) of the object. /// /// For more information check [AABB](type.AABB.html). fn bounding_box(&self) -> AABB; }