use super::Point2d;
use super::Point3d;
use super::Point4d;
impl Point2d<f64> {
pub const fn zero() -> Self {
Self::uniform(0.0)
}
}
impl Point3d<f64> {
pub const fn zero() -> Self {
Self::uniform(0.0)
}
}
impl Point4d<f64> {
pub const fn zero() -> Self {
Self::uniform(0.0)
}
}