#![allow(unused_imports)]
use crate::{vk::Result as VkResult, vk::*, *};
use core::ffi::{CStr, c_char, c_int, c_void};
use core::mem::transmute;
use core::ptr;
pub const EXTENSION_NAME: &CStr = c"VK_KHR_shader_fma";
pub(super) mod defs {
#![allow(non_camel_case_types, unused_imports)]
use crate::{vk::*, *};
use core::ffi::{CStr, c_char, c_int, c_void};
use core::fmt;
use core::marker::PhantomData;
use core::ptr;
#[repr(C)]
#[derive(Copy, Clone)]
#[must_use]
pub struct PhysicalDeviceShaderFmaFeaturesKHR<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_fma_float16: Bool32,
pub shader_fma_float32: Bool32,
pub shader_fma_float64: Bool32,
pub _marker: PhantomData<&'a ()>,
}
#[cfg(feature = "debug")]
impl fmt::Debug for PhysicalDeviceShaderFmaFeaturesKHR<'_> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("PhysicalDeviceShaderFmaFeaturesKHR")
.field("s_type", &self.s_type)
.field("p_next", &self.p_next)
.field("shader_fma_float16", &self.shader_fma_float16)
.field("shader_fma_float32", &self.shader_fma_float32)
.field("shader_fma_float64", &self.shader_fma_float64)
.finish()
}
}
unsafe impl<'a> TaggedStructure<'a> for PhysicalDeviceShaderFmaFeaturesKHR<'a> {
const STRUCTURE_TYPE: StructureType =
StructureType::PHYSICAL_DEVICE_SHADER_FMA_FEATURES_KHR;
}
unsafe impl Extends<PhysicalDeviceFeatures2<'_>> for PhysicalDeviceShaderFmaFeaturesKHR<'_> {}
unsafe impl Extends<DeviceCreateInfo<'_>> for PhysicalDeviceShaderFmaFeaturesKHR<'_> {}
impl Default for PhysicalDeviceShaderFmaFeaturesKHR<'_> {
fn default() -> Self {
Self {
s_type: Self::STRUCTURE_TYPE,
p_next: ptr::null_mut(),
shader_fma_float16: Default::default(),
shader_fma_float32: Default::default(),
shader_fma_float64: Default::default(),
_marker: PhantomData,
}
}
}
impl<'a> PhysicalDeviceShaderFmaFeaturesKHR<'a> {
#[inline]
pub fn shader_fma_float16(mut self, shader_fma_float16: bool) -> Self {
self.shader_fma_float16 = shader_fma_float16.into();
self
}
#[inline]
pub fn shader_fma_float32(mut self, shader_fma_float32: bool) -> Self {
self.shader_fma_float32 = shader_fma_float32.into();
self
}
#[inline]
pub fn shader_fma_float64(mut self, shader_fma_float64: bool) -> Self {
self.shader_fma_float64 = shader_fma_float64.into();
self
}
}
}
#[cfg(feature = "ffi")]
pub(super) mod ffi {
#![allow(non_camel_case_types)]
use super::defs::*;
pub type VkPhysicalDeviceShaderFmaFeaturesKHR = PhysicalDeviceShaderFmaFeaturesKHR<'static>;
impl PhysicalDeviceShaderFmaFeaturesKHR<'_> {
#[inline]
pub unsafe fn drop_lifetime_for_ffi(&self) -> &VkPhysicalDeviceShaderFmaFeaturesKHR {
unsafe { core::mem::transmute(self) }
}
}
}