#![allow(unused_imports)]
use crate::{vk::Result as VkResult, vk::*, *};
use core::ffi::{CStr, c_char, c_int, c_void};
use core::mem::transmute;
use core::ptr;
pub const EXTENSION_NAME: &CStr = c"VK_ARM_shader_core_builtins";
pub(super) mod defs {
#![allow(non_camel_case_types, unused_imports)]
use crate::{vk::*, *};
use core::ffi::{CStr, c_char, c_int, c_void};
use core::fmt;
use core::marker::PhantomData;
use core::ptr;
#[repr(C)]
#[derive(Copy, Clone)]
#[must_use]
pub struct PhysicalDeviceShaderCoreBuiltinsPropertiesARM<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_core_mask: u64,
pub shader_core_count: u32,
pub shader_warps_per_core: u32,
pub _marker: PhantomData<&'a ()>,
}
#[cfg(feature = "debug")]
impl fmt::Debug for PhysicalDeviceShaderCoreBuiltinsPropertiesARM<'_> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("PhysicalDeviceShaderCoreBuiltinsPropertiesARM")
.field("s_type", &self.s_type)
.field("p_next", &self.p_next)
.field("shader_core_mask", &self.shader_core_mask)
.field("shader_core_count", &self.shader_core_count)
.field("shader_warps_per_core", &self.shader_warps_per_core)
.finish()
}
}
unsafe impl<'a> TaggedStructure<'a> for PhysicalDeviceShaderCoreBuiltinsPropertiesARM<'a> {
const STRUCTURE_TYPE: StructureType =
StructureType::PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_PROPERTIES_ARM;
}
unsafe impl Extends<PhysicalDeviceProperties2<'_>>
for PhysicalDeviceShaderCoreBuiltinsPropertiesARM<'_>
{
}
impl Default for PhysicalDeviceShaderCoreBuiltinsPropertiesARM<'_> {
fn default() -> Self {
Self {
s_type: Self::STRUCTURE_TYPE,
p_next: ptr::null_mut(),
shader_core_mask: Default::default(),
shader_core_count: Default::default(),
shader_warps_per_core: Default::default(),
_marker: PhantomData,
}
}
}
impl<'a> PhysicalDeviceShaderCoreBuiltinsPropertiesARM<'a> {
#[inline]
pub fn shader_core_mask(mut self, shader_core_mask: u64) -> Self {
self.shader_core_mask = shader_core_mask;
self
}
#[inline]
pub fn shader_core_count(mut self, shader_core_count: u32) -> Self {
self.shader_core_count = shader_core_count;
self
}
#[inline]
pub fn shader_warps_per_core(mut self, shader_warps_per_core: u32) -> Self {
self.shader_warps_per_core = shader_warps_per_core;
self
}
}
#[repr(C)]
#[derive(Copy, Clone)]
#[must_use]
pub struct PhysicalDeviceShaderCoreBuiltinsFeaturesARM<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_core_builtins: Bool32,
pub _marker: PhantomData<&'a ()>,
}
#[cfg(feature = "debug")]
impl fmt::Debug for PhysicalDeviceShaderCoreBuiltinsFeaturesARM<'_> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("PhysicalDeviceShaderCoreBuiltinsFeaturesARM")
.field("s_type", &self.s_type)
.field("p_next", &self.p_next)
.field("shader_core_builtins", &self.shader_core_builtins)
.finish()
}
}
unsafe impl<'a> TaggedStructure<'a> for PhysicalDeviceShaderCoreBuiltinsFeaturesARM<'a> {
const STRUCTURE_TYPE: StructureType =
StructureType::PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM;
}
unsafe impl Extends<PhysicalDeviceFeatures2<'_>>
for PhysicalDeviceShaderCoreBuiltinsFeaturesARM<'_>
{
}
unsafe impl Extends<DeviceCreateInfo<'_>> for PhysicalDeviceShaderCoreBuiltinsFeaturesARM<'_> {}
impl Default for PhysicalDeviceShaderCoreBuiltinsFeaturesARM<'_> {
fn default() -> Self {
Self {
s_type: Self::STRUCTURE_TYPE,
p_next: ptr::null_mut(),
shader_core_builtins: Default::default(),
_marker: PhantomData,
}
}
}
impl<'a> PhysicalDeviceShaderCoreBuiltinsFeaturesARM<'a> {
#[inline]
pub fn shader_core_builtins(mut self, shader_core_builtins: bool) -> Self {
self.shader_core_builtins = shader_core_builtins.into();
self
}
}
}
#[cfg(feature = "ffi")]
pub(super) mod ffi {
#![allow(non_camel_case_types)]
use super::defs::*;
pub type VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM =
PhysicalDeviceShaderCoreBuiltinsPropertiesARM<'static>;
pub type VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM =
PhysicalDeviceShaderCoreBuiltinsFeaturesARM<'static>;
impl PhysicalDeviceShaderCoreBuiltinsPropertiesARM<'_> {
#[inline]
pub unsafe fn drop_lifetime_for_ffi(
&self,
) -> &VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM {
unsafe { core::mem::transmute(self) }
}
}
impl PhysicalDeviceShaderCoreBuiltinsFeaturesARM<'_> {
#[inline]
pub unsafe fn drop_lifetime_for_ffi(
&self,
) -> &VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM {
unsafe { core::mem::transmute(self) }
}
}
}