#![rustfmt::skip]
#[allow(unused_imports)]
use kay::{ActorSystem, TypedID, RawID, Fate, Actor, TraitIDFrom, ActorOrActorTrait};
#[allow(unused_imports)]
use super::*;
impl Actor for SomeActor {
type ID = SomeActorID;
fn id(&self) -> Self::ID {
self.id
}
unsafe fn set_id(&mut self, id: RawID) {
self.id = Self::ID::from_raw(id);
}
}
pub struct SomeActorID {
_raw_id: RawID
}
impl Copy for SomeActorID {}
impl Clone for SomeActorID { fn clone(&self) -> Self { *self } }
impl ::std::fmt::Debug for SomeActorID {
fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
write!(f, "SomeActorID({:?})", self._raw_id)
}
}
impl ::std::hash::Hash for SomeActorID {
fn hash<H: ::std::hash::Hasher>(&self, state: &mut H) {
self._raw_id.hash(state);
}
}
impl PartialEq for SomeActorID {
fn eq(&self, other: &SomeActorID) -> bool {
self._raw_id == other._raw_id
}
}
impl Eq for SomeActorID {}
impl TypedID for SomeActorID {
type Target = SomeActor;
fn from_raw(id: RawID) -> Self {
SomeActorID { _raw_id: id }
}
fn as_raw(&self) -> RawID {
self._raw_id
}
}
impl SomeActorID {
pub fn some_method(self, some_param: usize, world: &mut World) {
world.send(self.as_raw(), MSG_SomeActor_some_method(some_param));
}
pub fn no_params_fate(self, world: &mut World) {
world.send(self.as_raw(), MSG_SomeActor_no_params_fate());
}
pub fn init_ish(some_param: usize, world: &mut World) -> Self {
let id = SomeActorID::from_raw(world.allocate_instance_id::<SomeActor>());
let swarm = world.local_broadcast::<SomeActor>();
world.send(swarm, MSG_SomeActor_init_ish(id, some_param));
id
}
}
#[derive(Compact, Clone)] #[allow(non_camel_case_types)]
struct MSG_SomeActor_some_method(pub usize);
#[derive(Copy, Clone)] #[allow(non_camel_case_types)]
struct MSG_SomeActor_no_params_fate();
#[derive(Compact, Clone)] #[allow(non_camel_case_types)]
struct MSG_SomeActor_init_ish(pub SomeActorID, pub usize);
#[allow(unused_variables)]
#[allow(unused_mut)]
pub fn auto_setup(system: &mut ActorSystem) {
system.add_handler::<SomeActor, _, _>(
|&MSG_SomeActor_some_method(some_param), instance, world| {
instance.some_method(some_param, world); Fate::Live
}, false
);
system.add_handler::<SomeActor, _, _>(
|&MSG_SomeActor_no_params_fate(), instance, world| {
instance.no_params_fate(world)
}, false
);
system.add_spawner::<SomeActor, _, _>(
|&MSG_SomeActor_init_ish(id, some_param), world| {
SomeActor::init_ish(id, some_param, world)
}, false
);
}