katra3d 0.1.0

Katra3D: performance-first native Rust Windows gaming runtime for Linux. Behavioral compatibility without architectural inheritance.
Documentation
# adapters — Wine / Proton / vkd3d / dxvk

Thin C adapters that link against `libkatra3d` (built from
`crates/katra-abi`) and translate native calls into the boring ABI surface
(§22). They exist for compatibility and migration; they must **not** become
Katra's internal architecture (§23).

## Status

| Adapter | Status |
|---|---|
| `wine/` | pending Phase 3+ (KatraFlow attach via LD_PRELOAD contract) |
| `proton/` | pending Phase 3+ |
| `vkd3d/` | pending Phase 8 (evidence-gated D3D12 hot paths) |
| `dxvk/` | pending Phase 3+ (storage-only benefit) |

## The instrumentation contract

Any process can be captured without code changes by installing the Katra
profiler and honoring `KATRA_TRACE_OUT`; `katra-prof capture` sets the
environment for a child process. The future LD_PRELOAD path exports the
same functions the header documents (`include/katra3d.h`).

## Rule

Adapters call semantic operations (`katra3d_trace_event`,
`katra3d_flow_observe`, `katra3d_graph_*`, ...) — never Rust implementation
objects across the boundary.