Documentation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License in the LICENSE-APACHE file or at:
//     https://www.apache.org/licenses/LICENSE-2.0

//! Geometry data types

#[cfg(feature = "winit")]
use winit::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize, Pixel};

mod vector;
pub use vector::{DVec2, Quad, Vec2, Vec3};

/// An `(x, y)` coordinate.
#[derive(Copy, Clone, PartialEq, Eq, Debug, Default)]
pub struct Coord(pub i32, pub i32);

impl Coord {
    /// A coord of `(0, 0)`
    pub const ZERO: Coord = Coord(0, 0);

    /// A `Coord` with uniform value `n` on both axes
    #[inline]
    pub fn uniform(n: i32) -> Self {
        Coord(n, n)
    }

    /// Return the minimum, componentwise
    #[inline]
    pub fn min(self, other: Self) -> Self {
        Coord(self.0.min(other.0), self.1.min(other.1))
    }

    /// Return the maximum, componentwise
    #[inline]
    pub fn max(self, other: Self) -> Self {
        Coord(self.0.max(other.0), self.1.max(other.1))
    }

    /// Return the value clamped to the given `min` and `max`
    ///
    /// In the case that `min > max`, the `min` value is returned.
    #[inline]
    pub fn clamp(self, min: Self, max: Self) -> Self {
        self.min(max).max(min)
    }

    /// Return the transpose (swap width and height)
    #[inline]
    pub fn transpose(self) -> Self {
        Coord(self.1, self.0)
    }

    /// Convert from a logical position
    #[cfg(feature = "winit")]
    pub fn from_logical<X: Pixel>(logical: LogicalPosition<X>, dpi_factor: f64) -> Self {
        let pos = PhysicalPosition::<i32>::from_logical(logical, dpi_factor);
        let pos: (i32, i32) = pos.into();
        Coord(pos.0, pos.1)
    }
}

impl From<(i32, i32)> for Coord {
    #[inline]
    fn from(coord: (i32, i32)) -> Coord {
        Coord(coord.0, coord.1)
    }
}

impl From<Size> for Coord {
    #[inline]
    fn from(size: Size) -> Coord {
        Coord(size.0 as i32, size.1 as i32)
    }
}

impl std::ops::Add for Coord {
    type Output = Self;

    #[inline]
    fn add(self, other: Self) -> Self {
        Coord(self.0 + other.0, self.1 + other.1)
    }
}

impl std::ops::Sub for Coord {
    type Output = Self;

    #[inline]
    fn sub(self, other: Self) -> Self {
        Coord(self.0 - other.0, self.1 - other.1)
    }
}

impl std::ops::Add<Size> for Coord {
    type Output = Self;

    #[inline]
    fn add(self, other: Size) -> Self {
        Coord(self.0 + other.0 as i32, self.1 + other.1 as i32)
    }
}

#[cfg(feature = "winit")]
impl<X: Pixel> From<PhysicalPosition<X>> for Coord {
    #[inline]
    fn from(pos: PhysicalPosition<X>) -> Coord {
        let pos: (i32, i32) = pos.cast::<i32>().into();
        Coord(pos.0, pos.1)
    }
}

#[cfg(feature = "winit")]
impl<X: Pixel> From<Coord> for PhysicalPosition<X> {
    #[inline]
    fn from(coord: Coord) -> PhysicalPosition<X> {
        let pos: PhysicalPosition<i32> = (coord.0, coord.1).into();
        pos.cast()
    }
}

impl std::ops::AddAssign<Coord> for Coord {
    #[inline]
    fn add_assign(&mut self, rhs: Coord) {
        self.0 += rhs.0;
        self.1 += rhs.1;
    }
}

impl std::ops::AddAssign<Size> for Coord {
    #[inline]
    fn add_assign(&mut self, rhs: Size) {
        self.0 += rhs.0 as i32;
        self.1 += rhs.1 as i32;
    }
}

/// A `(w, h)` size.
#[derive(Copy, Clone, PartialEq, Eq, Debug, Default)]
pub struct Size(pub u32, pub u32);

impl Size {
    /// A size of `(0, 0)`
    pub const ZERO: Size = Size(0, 0);

    /// Uniform size in each dimension
    #[inline]
    pub const fn uniform(v: u32) -> Self {
        Size(v, v)
    }

    /// Return the minimum, componentwise
    #[inline]
    pub fn min(self, other: Self) -> Self {
        Size(self.0.min(other.0), self.1.min(other.1))
    }

    /// Return the maximum, componentwise
    #[inline]
    pub fn max(self, other: Self) -> Self {
        Size(self.0.max(other.0), self.1.max(other.1))
    }

    /// Return the transpose (swap width and height)
    #[inline]
    pub fn transpose(self) -> Self {
        Size(self.1, self.0)
    }
}

impl From<(u32, u32)> for Size {
    fn from(size: (u32, u32)) -> Size {
        Size(size.0, size.1)
    }
}

impl From<Coord> for Size {
    fn from(coord: Coord) -> Size {
        Size(coord.0 as u32, coord.1 as u32)
    }
}

#[cfg(feature = "winit")]
impl<X: Pixel> From<PhysicalSize<X>> for Size {
    #[inline]
    fn from(size: PhysicalSize<X>) -> Size {
        let size: (u32, u32) = size.cast::<u32>().into();
        Size(size.0, size.1)
    }
}

#[cfg(feature = "winit")]
impl<X: Pixel> From<Size> for PhysicalSize<X> {
    #[inline]
    fn from(size: Size) -> PhysicalSize<X> {
        let pos: PhysicalSize<u32> = (size.0, size.1).into();
        pos.cast()
    }
}

#[cfg(feature = "winit")]
impl From<Size> for winit::dpi::Size {
    #[inline]
    fn from(size: Size) -> winit::dpi::Size {
        winit::dpi::Size::Physical((size.0, size.1).into())
    }
}

impl std::ops::Add for Size {
    type Output = Self;

    #[inline]
    fn add(self, other: Self) -> Self {
        Size(self.0 + other.0, self.1 + other.1)
    }
}

impl std::ops::Sub for Size {
    type Output = Self;

    #[inline]
    fn sub(self, other: Self) -> Self {
        Size(self.0 - other.0, self.1 - other.1)
    }
}

impl std::ops::Mul<u32> for Size {
    type Output = Self;

    #[inline]
    fn mul(self, x: u32) -> Self {
        Size(self.0 * x, self.1 * x)
    }
}

impl std::ops::Mul<f32> for Size {
    type Output = Self;

    #[inline]
    fn mul(self, x: f32) -> Self {
        Size((self.0 as f32 * x) as u32, (self.1 as f32 * x) as u32)
    }
}

impl std::ops::Div<u32> for Size {
    type Output = Self;

    #[inline]
    fn div(self, x: u32) -> Self {
        Size(self.0 / x, self.1 / x)
    }
}

impl std::ops::AddAssign for Size {
    #[inline]
    fn add_assign(&mut self, rhs: Self) {
        self.0 += rhs.0;
        self.1 += rhs.1;
    }
}

impl std::ops::SubAssign for Size {
    #[inline]
    fn sub_assign(&mut self, rhs: Self) {
        self.0 -= rhs.0;
        self.1 -= rhs.1;
    }
}

/// A rectangular region.
#[derive(Clone, Copy, Default, Debug)]
pub struct Rect {
    pub pos: Coord,
    pub size: Size,
}

impl Rect {
    /// Construct from a [`Coord`] and [`Size`]
    #[inline]
    pub fn new(pos: Coord, size: Size) -> Self {
        Rect { pos, size }
    }

    /// Get pos + size
    #[inline]
    pub fn pos_end(&self) -> Coord {
        self.pos + self.size
    }

    /// Check whether the given coordinate is contained within this rect
    #[inline]
    pub fn contains(&self, c: Coord) -> bool {
        c.0 >= self.pos.0
            && c.0 < self.pos.0 + (self.size.0 as i32)
            && c.1 >= self.pos.1
            && c.1 < self.pos.1 + (self.size.1 as i32)
    }

    /// Shrink self in all directions by the given `n`
    #[inline]
    pub fn shrink(&self, n: u32) -> Rect {
        let pos = self.pos + Coord::uniform(n as i32);
        let w = self.size.0.saturating_sub(n + n);
        let h = self.size.1.saturating_sub(n + n);
        let size = Size(w, h);
        Rect { pos, size }
    }
}

impl std::ops::Add<Coord> for Rect {
    type Output = Self;

    #[inline]
    fn add(self, offset: Coord) -> Self {
        let pos = self.pos + offset;
        Rect {
            pos,
            size: self.size,
        }
    }
}

impl std::ops::Sub<Coord> for Rect {
    type Output = Self;

    #[inline]
    fn sub(self, offset: Coord) -> Self {
        let pos = self.pos - offset;
        Rect {
            pos,
            size: self.size,
        }
    }
}