pub struct Grid<C: CellCollection> { /* private fields */ }
Expand description
A generic grid widget
Child widgets are displayed in a grid, according to each child’s
GridCellInfo
. This allows spans and overlapping widgets. The numbers
of rows and columns is determined automatically while the sizes of rows and
columns are determined based on their contents (including special handling
for spans, mostly with good results).
Note that all child widgets are stored in a list internally. The order of widgets in that list does not affect display position, but does have a few effects: (a) widgets may be accessed in this order via indexing, (b) widgets are configured and drawn in this order, (c) navigating through widgets with the Tab key currently uses the list order (though it may be changed in the future to use display order).
There is no protection against multiple widgets occupying the same cell. If this does happen, the last widget in that cell will appear on top, but overlapping widget drawing may not be pretty.
§Alternatives
Where the entries are fixed, also consider custom Widget
implementations.
§Performance
Most operations are O(n)
in the number of children.
§Example
use kas::cell_collection;
let _grid = Grid::new(cell_collection! {
(0, 0) => "one",
(1, 0) => "two",
(0..2, 1) => "three",
});
Implementations§
Source§impl<C: CellCollection> Grid<C>
impl<C: CellCollection> Grid<C>
Sourcepub fn dimensions(&self) -> GridDimensions
pub fn dimensions(&self) -> GridDimensions
Get grid dimensions
The numbers of rows, columns and spans is determined automatically.
Sourcepub fn layout_storage(&mut self) -> &mut (impl GridStorage + use<C>)
pub fn layout_storage(&mut self) -> &mut (impl GridStorage + use<C>)
Access layout storage
Use Self::dimensions
to get expected dimensions.
Source§impl<W: Widget> Grid<Vec<(GridCellInfo, W)>>
impl<W: Widget> Grid<Vec<(GridCellInfo, W)>>
Sourcepub fn edit<F: FnOnce(GridBuilder<'_, W>)>(
&mut self,
cx: &mut ConfigCx<'_>,
data: &W::Data,
f: F,
)
pub fn edit<F: FnOnce(GridBuilder<'_, W>)>( &mut self, cx: &mut ConfigCx<'_>, data: &W::Data, f: F, )
Edit an existing grid via a builder
This method will reconfigure self
and all children.
Sourcepub fn get_mut(&mut self, index: usize) -> Option<&mut W>
pub fn get_mut(&mut self, index: usize) -> Option<&mut W>
Returns a mutable reference to the child, if any
Sourcepub fn iter(&self) -> impl Iterator<Item = &(GridCellInfo, W)>
pub fn iter(&self) -> impl Iterator<Item = &(GridCellInfo, W)>
Iterate over childern
Sourcepub fn iter_mut(&mut self) -> impl Iterator<Item = &mut (GridCellInfo, W)>
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut (GridCellInfo, W)>
Mutably iterate over childern
Trait Implementations§
Source§impl<C: CellCollection> Events for Grid<C>
impl<C: CellCollection> Events for Grid<C>
Source§const REDRAW_ON_MOUSE_OVER: bool = false
const REDRAW_ON_MOUSE_OVER: bool = false
Source§fn mouse_over_icon(&self) -> Option<CursorIcon>
fn mouse_over_icon(&self) -> Option<CursorIcon>
Source§fn configure_recurse(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
fn configure_recurse(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
Source§fn update(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
fn update(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
Source§fn update_recurse(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
fn update_recurse(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
Source§fn handle_mouse_over(&mut self, cx: &mut EventCx<'_>, state: bool)
fn handle_mouse_over(&mut self, cx: &mut EventCx<'_>, state: bool)
Source§impl<W: Widget> FromIterator<(GridCellInfo, W)> for Grid<Vec<(GridCellInfo, W)>>
impl<W: Widget> FromIterator<(GridCellInfo, W)> for Grid<Vec<(GridCellInfo, W)>>
Source§fn from_iter<T>(iter: T) -> Selfwhere
T: IntoIterator<Item = (GridCellInfo, W)>,
fn from_iter<T>(iter: T) -> Selfwhere
T: IntoIterator<Item = (GridCellInfo, W)>,
Source§impl<C: CellCollection> Layout for Grid<C>
impl<C: CellCollection> Layout for Grid<C>
Source§impl<C: CellCollection> Tile for Grid<C>
impl<C: CellCollection> Tile for Grid<C>
Source§fn get_child(&self, index: usize) -> Option<&dyn Tile>
fn get_child(&self, index: usize) -> Option<&dyn Tile>
dyn Tile
, if available Read moreSource§fn child_indices(&self) -> ChildIndices
fn child_indices(&self) -> ChildIndices
Source§fn role_child_properties(&self, cx: &mut dyn RoleCx, index: usize)
fn role_child_properties(&self, cx: &mut dyn RoleCx, index: usize)
index
Read moreSource§impl<C: CellCollection> Widget for Grid<C>
impl<C: CellCollection> Widget for Grid<C>
Auto Trait Implementations§
impl<C> Freeze for Grid<C>where
C: Freeze,
impl<C> RefUnwindSafe for Grid<C>where
C: RefUnwindSafe,
impl<C> !Send for Grid<C>
impl<C> !Sync for Grid<C>
impl<C> Unpin for Grid<C>where
C: Unpin,
impl<C> UnwindSafe for Grid<C>where
C: UnwindSafe,
Blanket Implementations§
Source§impl<W> AdaptWidget for Wwhere
W: Widget,
impl<W> AdaptWidget for Wwhere
W: Widget,
Source§fn pack(self, hints: AlignHints) -> Pack<Self>
fn pack(self, hints: AlignHints) -> Pack<Self>
Source§fn margins(self, dirs: Directions, style: MarginStyle) -> Margins<Self>
fn margins(self, dirs: Directions, style: MarginStyle) -> Margins<Self>
Source§fn on_configure<F>(self, f: F) -> AdaptEvents<Self>where
F: Fn(&mut AdaptConfigCx<'_, '_>, &mut Self) + 'static,
fn on_configure<F>(self, f: F) -> AdaptEvents<Self>where
F: Fn(&mut AdaptConfigCx<'_, '_>, &mut Self) + 'static,
Events::configure
Read moreSource§fn on_update<F>(self, f: F) -> AdaptEvents<Self>
fn on_update<F>(self, f: F) -> AdaptEvents<Self>
Events::update
Read moreSource§fn on_message<M, H>(self, handler: H) -> AdaptEvents<Self>
fn on_message<M, H>(self, handler: H) -> AdaptEvents<Self>
M
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fn map_message<M, N, H>(self, handler: H) -> AdaptEvents<Self>
Source§fn on_messages<H>(self, handler: H) -> AdaptEvents<Self>
fn on_messages<H>(self, handler: H) -> AdaptEvents<Self>
Source§fn with_min_size_px(self, w: i32, h: i32) -> Reserve<Self>
fn with_min_size_px(self, w: i32, h: i32) -> Reserve<Self>
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fn with_min_size_em(self, w: f32, h: f32) -> Reserve<Self>
Source§fn with_label<D, T>(self, direction: D, label: T) -> WithLabel<Self, D>
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