use crate::util::shader_utils::ShaderUtils;
pub struct ProgramUtils {}
impl ProgramUtils {
pub unsafe fn create_program(vert_code: &String, frag_code: &String) -> gl::types::GLuint {
let program_id = gl::CreateProgram();
let vert_id = ShaderUtils::get_shader(gl::VERTEX_SHADER, vert_code);
let frag_id = ShaderUtils::get_shader(gl::FRAGMENT_SHADER, frag_code);
gl::AttachShader(program_id, vert_id);
gl::AttachShader(program_id, frag_id);
gl::LinkProgram(program_id);
gl::DeleteShader(vert_id);
gl::DeleteShader(frag_id);
program_id
}
}