use kanoko::{Canvas, geometry::Angle, point_set::vogel::Vogel, shape::Polygon};
fn main() {
let points = Vogel::golden_builder()
.seeds(256)
.scaling_factor(50.0)
.build();
let mut canvas = Canvas::builder()
.size(2560.0, 1440.0)
.background_color("#fcba03".try_into().unwrap())
.points(points)
.build();
let polygon_builder = || {
Polygon::builder()
.sides(4)
.rotation_fn(move |n: &usize| Angle::Radian(*n as f64 * points.angle.to_radian()))
};
canvas.add_shape(
polygon_builder()
.size(100.0)
.color("#3d2f06".try_into().unwrap())
.build(),
);
canvas.add_shape(
polygon_builder()
.size(20.0)
.color("#dedbd5".try_into().unwrap())
.build(),
);
let document = canvas.render(|_| true);
svg::save("examples/sunflower.svg", &document).unwrap();
}