use rand_distr::Distribution;
use std::{collections::VecDeque, f64::consts::PI};
use svg::node::element::{Path, path::Data};
use itertools::Itertools;
use rand_distr::Normal;
use crate::{
Color,
geometry::{Angle, Coordinate},
shape::{IndexFn, Shape},
static_fn,
};
pub struct Polygon<I> {
pub sides_fn: IndexFn<I, u8>,
pub size_fn: IndexFn<I, f64>,
pub rotation_fn: IndexFn<I, Angle>,
pub color_fn: IndexFn<I, Color>,
pub std_dev: Option<f64>,
}
impl<I> Polygon<I> {
pub fn new(
sides_fn: impl Fn(&I) -> u8 + 'static,
size_fn: impl Fn(&I) -> f64 + 'static,
rotation_fn: impl Fn(&I) -> Angle + 'static,
color_fn: impl Fn(&I) -> Color + 'static,
std_dev: Option<f64>,
) -> Self {
Self {
sides_fn: Box::new(sides_fn),
size_fn: Box::new(size_fn),
rotation_fn: Box::new(rotation_fn),
color_fn: Box::new(color_fn),
std_dev,
}
}
pub fn new_static(
sides: u8,
size: f64,
rotation: Angle,
color: Color,
std_dev: Option<f64>,
) -> Self {
Self::new(
static_fn!(sides),
static_fn!(size),
static_fn!(rotation),
static_fn!(color),
std_dev,
)
}
fn generate_corner_coordinates(&self, index: &I) -> Vec<Coordinate> {
let sides = (self.sides_fn)(index);
let size = (self.size_fn)(index);
let rotation = (self.rotation_fn)(index).to_radian();
let mut corners = Vec::with_capacity(sides as usize);
for i in 0..sides {
let angle = 2.0 * PI * i as f64 / sides as f64 + rotation;
let coordinate = Coordinate {
x: size * angle.sin() / 2.0,
y: -size * angle.cos() / 2.0,
};
corners.push(if let Some(std_dev) = self.std_dev {
coordinate.add_jitter(std_dev)
} else {
coordinate
});
}
corners
}
fn generate_side_coordinates(&self, corner_coordinates: &[Coordinate]) -> Vec<Coordinate> {
let normal = Normal::new(0.5, 0.1).unwrap();
let mut side_coordinates: VecDeque<Coordinate> = corner_coordinates
.iter()
.circular_tuple_windows()
.map(|(coordinate_1, coordinate_2)| {
coordinate_1.lerp(
coordinate_2,
(normal.sample(&mut rand::rng()) as f64).clamp(0.1, 0.9),
)
})
.collect();
if let Some(last) = side_coordinates.pop_back() {
side_coordinates.push_front(last);
}
side_coordinates.into()
}
}
impl<I: Copy> Shape for Polygon<I> {
type Index = I;
fn generate_path(&self, index: &Self::Index) -> Path {
let corner_coordinates = self.generate_corner_coordinates(index);
let side_coordinates = self.generate_side_coordinates(&corner_coordinates);
let mut data = Data::new();
if let Some(first) = side_coordinates.first() {
data = data.move_to((first.x, first.y));
}
for (end, corner) in side_coordinates
.iter()
.skip(1)
.chain(side_coordinates.first())
.zip(corner_coordinates.iter())
{
data = data.cubic_curve_to((corner.x, corner.y, corner.x, corner.y, end.x, end.y));
}
data = data.close();
let color = (self.color_fn)(index);
Path::new()
.set("stroke", "none")
.set("d", data)
.set("fill", color.to_svg_color())
}
}