# Kangaroo
GPU-accelerated Pollard's Kangaroo algorithm for solving the Elliptic Curve Discrete Logarithm Problem (ECDLP) on secp256k1.
## Features
- **Cross-platform GPU support** via wgpu (Vulkan/Metal/DX12)
- AMD GPUs (via Vulkan/RADV)
- NVIDIA GPUs (via Vulkan)
- Intel GPUs (via Vulkan)
- Apple Silicon (via Metal)
- **Pure Rust** implementation with WGSL compute shaders
- **Distinguished Points** optimization for efficient collision detection
- **CPU fallback** for testing and comparison
## Why This Project?
Most existing Kangaroo implementations (JeanLucPons/Kangaroo, RCKangaroo, etc.) only support NVIDIA GPUs via CUDA. This implementation uses WebGPU/wgpu which provides cross-platform GPU compute through Vulkan, Metal, and DX12.
## Installation
```bash
cargo install kangaroo
```
Or build from source:
```bash
git clone https://github.com/oritwoen/kangaroo
cd kangaroo
cargo build --release
```
## Usage
```bash
kangaroo --pubkey <PUBKEY> --start <START> --range <BITS>
```
### Required Arguments
| `-p, --pubkey` | Target public key (compressed hex, 33 bytes) |
| `-s, --start` | Start of search range (hex, without 0x prefix) |
### Optional Arguments
| `-r, --range` | 32 | Search range in bits (key is in [start, start + 2^range]) |
| `-d, --dp-bits` | auto | Distinguished point bits |
| `-k, --kangaroos` | auto | Number of parallel kangaroos |
| `--gpu` | 0 | GPU device index |
| `-o, --output` | - | Output file for result |
| `-q, --quiet` | false | Minimal output, just print found key |
| `--max-ops` | 0 | Max operations (0 = unlimited) |
| `--cpu` | false | Use CPU solver instead of GPU |
| `--json` | false | Output benchmark results in JSON format |
### Example
Find a private key in a 40-bit range:
```bash
kangaroo \
--pubkey 03a2efa402fd5268400c77c20e574ba86409ededee7c4020e4b9f0edbee53de0d4 \
--start 8000000000 \
--range 40
```
## How It Works
The Pollard's Kangaroo algorithm solves the discrete logarithm problem in O(√n) time where n is the search range. It works by:
1. **Tame kangaroos** start from a known point and make random jumps
2. **Wild kangaroos** start from the target public key and make the same type of jumps
3. When a wild and tame kangaroo land on the same point (collision), we can compute the private key
**Distinguished Points (DP)** optimization: Instead of storing all visited points, we only store points whose x-coordinate has a specific number of leading zero bits. This dramatically reduces memory usage while still allowing collision detection.
## Performance
Expected operations: ~2^(range_bits/2)
| 32 bits | ~65K | < 1 second |
| 40 bits | ~1M | seconds |
| 50 bits | ~33M | minutes |
| 60 bits | ~1B | hours |
| 70 bits | ~34B | days |
*Times vary significantly based on GPU performance
## Use Cases
| Partial key decoded | Puzzle gives ~240 bits, need to find remaining ~16 |
| Key in known range | Know key is between X and Y |
| Verify near-solution | Have candidate, search ±N bits around it |
**NOT useful for:**
- Full 256-bit key search (mathematically impossible)
- BIP39 passphrase brute-force (use dictionary attack instead)
- Puzzles without partial key information
## Library Usage
```rust
use kangaroo::{KangarooSolver, GpuContext, parse_pubkey, parse_hex_u256, verify_key};
fn main() -> anyhow::Result<()> {
let pubkey = parse_pubkey("03...")?;
let start = parse_hex_u256("8000000000")?;
let ctx = pollster::block_on(GpuContext::new(0))?;
let mut solver = KangarooSolver::new(
ctx,
pubkey.clone(),
start,
40, // range_bits
12, // dp_bits
1024, // num_kangaroos
)?;
loop {
if let Some(key) = solver.step()? {
if verify_key(&key, &pubkey) {
println!("Found: {}", hex::encode(&key));
break;
}
}
}
Ok(())
}
```
## Architecture
```
src/
├── main.rs # CLI entry point
├── lib.rs # Library entry point
├── cli.rs # CLI utilities
├── cpu/
│ ├── solver.rs # GPU solver coordination
│ ├── cpu_solver.rs # Pure CPU solver
│ └── dp_table.rs # DP collision detection
├── crypto/
│ └── mod.rs # k256/secp256k1 wrappers
├── gpu/
│ ├── mod.rs # GPU module
│ ├── pipeline.rs # Compute pipeline
│ └── buffers.rs # GPU buffer management
├── gpu_crypto/
│ ├── context.rs # GPU context abstraction
│ └── shaders/ # WGSL shader sources
│ ├── field.wgsl # secp256k1 field arithmetic
│ └── curve_jacobian.wgsl # Jacobian point operations
└── shaders/
└── kangaroo_jacobian.wgsl # Main Kangaroo compute shader
```
## Requirements
- Rust 1.70+
- Vulkan-capable GPU (AMD, NVIDIA, Intel) or Metal (macOS)
- GPU drivers installed
## License
MIT License - see [LICENSE](LICENSE) for details.
## Related Projects
- [JeanLucPons/Kangaroo](https://github.com/JeanLucPons/Kangaroo) - CUDA implementation (NVIDIA only)
- [RCKangaroo](https://github.com/RetiredC/RCKangaroo) - CUDA implementation (NVIDIA only)