kaldera 0.1.0

Lightweight 3D renderer powered by Vulkan
Documentation
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#version 450

layout(location = 0) in vec2 inUV;

layout(location = 0) out vec4 outColor;

layout(set = 0, binding = 0) uniform sampler2D samplerTexture;

void main() {
  outColor = texture(samplerTexture, inUV).rgba;
}