#version 450
layout (location = 0) in vec3 inPos;
layout (location = 0) out vec3 outColor;
out gl_PerVertex
{
vec4 gl_Position;
};
void main() {
outColor = vec3(abs(inPos.y), max(0.0, sign(inPos.x)), max(0.0, -sign(inPos.x)));
gl_Position = vec4(inPos.xyz, 1.0);
}