# KaiGE Editor
- [ ] Core Functionalities
- [ ] Scene Hierarchy
- Display a tree view to navigate and manage game objects, their components, and parent-child relationships.
- Allow creation, deletion, renaming, and reordering of objects.
- [ ] Component Inspector
- Display editable properties of selected objects and their components (e.g., transform, materials, meshes).
- Handle different component types appropriately.
- [ ] Viewport
- Render a real-time preview of the game scene, allowing for visual editing and manipulation.
- [ ] Essential UI Elements
- [ ] Menus and Toolbars
- Provide common actions like saving, loading, undo/redo, and project settings.
- [ ] Layout Panels
- Organize UI elements effectively using containers like SidePanel, TopBottomPanel, and Window.
- [ ] Input Fields
- Allow text input for properties like names, values, and file paths.
- [ ] Buttons and Toggles
- Trigger actions and alter settings.
- [ ] Dropdowns and Lists
- Select from predefined options.
- [ ] File Dialogs
- Load and save assets (models, textures, sounds).
- [ ] Integration with Game Engine
- [ ] Frame Loop
- Integrate egui's rendering and input handling into your game engine's main loop.
- [ ] Data Exchange
- Establish mechanisms to reflect game engine data in the UI (e.g., scene hierarchy, component properties) and vice versa.
- [ ] Event Handling
- Handle UI events (e.g., button clicks, value changes) and trigger appropriate actions in the game engine.
- [ ] Additional Considerations
- [ ] Custom Widgets
- Consider creating custom widgets for specialized editing tasks (e.g., material editors, curve editors).
- [ ] Performance Optimization
- Profile and optimize UI rendering and interactions for smooth performance, especially in complex scenes.
- [ ] Hot Reloading
- Implement features to enable live changes to game code and assets without restarting the editor.
- [ ] User Experience
- Design an intuitive and user-friendly interface with clear visual cues and consistent interactions.