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use crate::theme::use_theme;
use kael::{prelude::FluentBuilder as _, *};
/// Progress bar variants
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ProgressVariant {
/// Default blue progress bar
Default,
/// Success/complete state (green)
Success,
/// Warning state (yellow/orange)
Warning,
/// Error/failure state (red)
Destructive,
}
/// Progress bar sizes
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ProgressSize {
/// Thin progress bar (h-1)
Sm,
/// Default height (h-2)
Md,
/// Larger height (h-3)
Lg,
}
/// Spinner types for circular progress indicators
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum SpinnerType {
/// Single orbiting dot on a track
Dot,
/// Arc segment (longer than dot) on a track
Arc,
/// Arc segment rotating without visible track
ArcNoTrack,
/// Growing circle that fills from dot to complete circle (for determinate progress)
GrowingCircle,
}
/// Progress bar component with determinate and indeterminate modes
#[derive(IntoElement)]
pub struct ProgressBar {
/// Progress value (0.0 to 1.0 for determinate, None for indeterminate)
value: Option<f32>,
variant: ProgressVariant,
size: ProgressSize,
/// Optional label to show percentage or custom text
label: Option<SharedString>,
/// Show percentage text overlay
show_percentage: bool,
style: StyleRefinement,
}
impl ProgressBar {
/// Create a new progress bar with a value (0.0 to 1.0)
pub fn new(value: f32) -> Self {
Self {
value: Some(value.clamp(0.0, 1.0)),
variant: ProgressVariant::Default,
size: ProgressSize::Md,
label: None,
show_percentage: false,
style: StyleRefinement::default(),
}
}
/// Create an indeterminate progress bar (loading animation)
pub fn indeterminate() -> Self {
Self {
value: None,
variant: ProgressVariant::Default,
size: ProgressSize::Md,
label: None,
show_percentage: false,
style: StyleRefinement::default(),
}
}
/// Set the progress variant
pub fn variant(mut self, variant: ProgressVariant) -> Self {
self.variant = variant;
self
}
/// Set the progress size
pub fn size(mut self, size: ProgressSize) -> Self {
self.size = size;
self
}
/// Set a custom label
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
/// Show percentage text (only for determinate progress)
pub fn show_percentage(mut self, show: bool) -> Self {
self.show_percentage = show;
self
}
}
impl Styled for ProgressBar {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
impl RenderOnce for ProgressBar {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
let theme = use_theme();
let user_style = self.style;
let height = match self.size {
ProgressSize::Sm => px(4.0),
ProgressSize::Md => px(8.0),
ProgressSize::Lg => px(12.0),
};
let bar_color = match self.variant {
ProgressVariant::Default => theme.tokens.primary,
ProgressVariant::Success => rgb(0x22c55e).into(), // green-500
ProgressVariant::Warning => rgb(0xf59e0b).into(), // amber-500
ProgressVariant::Destructive => theme.tokens.destructive,
};
let progress_width = if let Some(value) = self.value {
relative(value)
} else {
relative(0.3) // Indeterminate shows 30% width animated
};
let percentage_text = self.value.map(|v| format!("{}%", (v * 100.0) as u32));
div()
.flex()
.flex_col()
.gap(px(8.0))
.w_full()
.when(
self.label.is_some() || (self.show_percentage && percentage_text.is_some()),
|this| {
this.child(
div()
.flex()
.justify_between()
.items_center()
.when_some(self.label, |this, label| {
this.child(
div()
.text_sm()
.font_weight(FontWeight::MEDIUM)
.text_color(theme.tokens.foreground)
.child(label),
)
})
.when(self.show_percentage && percentage_text.is_some(), |this| {
this.child(
div()
.text_sm()
.text_color(theme.tokens.muted_foreground)
.child(percentage_text.unwrap_or_default()),
)
}),
)
},
)
.child(
div()
.relative()
.w_full()
.h(height)
.rounded(theme.tokens.radius_lg)
.bg(theme.tokens.muted)
.overflow_hidden()
.child(
div()
.absolute()
.top_0()
.left_0()
.h_full()
.w(progress_width)
.bg(bar_color)
.rounded(theme.tokens.radius_lg)
.map(|this| {
if self.value.is_none() {
this.with_animation(
"indeterminate-progress",
Animation::new(std::time::Duration::from_secs(2))
.repeat_forever()
.with_easing(crate::animations::easings::linear),
|div, delta| {
let offset = (delta - 0.5) * 2.0;
div.left(relative(offset))
},
)
.into_any_element()
} else {
this.into_any_element()
}
}),
),
)
.map(|this| {
let mut div = this;
div.style().refine(&user_style);
div
})
}
}
/// Circular progress/spinner component
#[derive(IntoElement)]
pub struct CircularProgress {
/// Progress value (0.0 to 1.0 for determinate, None for indeterminate)
value: Option<f32>,
size: Pixels,
stroke_width: Pixels,
variant: ProgressVariant,
spinner_type: SpinnerType,
style: StyleRefinement,
}
impl CircularProgress {
/// Create a new circular progress with a value
pub fn new(value: f32) -> Self {
Self {
value: Some(value.clamp(0.0, 1.0)),
size: px(40.0),
stroke_width: px(4.0),
variant: ProgressVariant::Default,
spinner_type: SpinnerType::Dot,
style: StyleRefinement::default(),
}
}
/// Create an indeterminate circular progress (spinner)
pub fn indeterminate() -> Self {
Self {
value: None,
size: px(40.0),
stroke_width: px(4.0),
variant: ProgressVariant::Default,
spinner_type: SpinnerType::Dot,
style: StyleRefinement::default(),
}
}
/// Set the size
pub fn size(mut self, size: Pixels) -> Self {
self.size = size;
self.stroke_width = size * 0.1; // Stroke is 10% of size
self
}
/// Set the variant
pub fn variant(mut self, variant: ProgressVariant) -> Self {
self.variant = variant;
self
}
/// Set the spinner type
pub fn spinner_type(mut self, spinner_type: SpinnerType) -> Self {
self.spinner_type = spinner_type;
self
}
}
impl Styled for CircularProgress {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
impl RenderOnce for CircularProgress {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
let theme = use_theme();
let user_style = self.style;
let stroke_color = match self.variant {
ProgressVariant::Default => theme.tokens.primary,
ProgressVariant::Success => rgb(0x22c55e).into(),
ProgressVariant::Warning => rgb(0xf59e0b).into(),
ProgressVariant::Destructive => theme.tokens.destructive,
};
div()
.flex()
.items_center()
.justify_center()
.size(self.size)
.child(
div()
.size(self.size)
.rounded(px(9999.0))
.relative()
.map(|container| {
let track_color = theme.tokens.muted;
let stroke_w = self.stroke_width;
let container = container.child(
div()
.absolute()
.inset_0()
.border(stroke_w)
.border_color(track_color)
.rounded(px(9999.0)),
);
match (self.value, self.spinner_type) {
(Some(value), SpinnerType::GrowingCircle) => {
let size_px = self.size;
let center = size_px * 0.5;
let path_radius = (size_px - stroke_w) * 0.5;
let num_segments = 32; // More segments for smoother circle
container
.children((0..num_segments).map(move |i| {
let segment_angle = (i as f32 / num_segments as f32)
* std::f32::consts::TAU;
let progress_threshold = i as f32 / num_segments as f32;
div()
.absolute()
.size(stroke_w * 1.2)
.rounded(px(9999.0))
.bg(stroke_color)
.left(
center + path_radius * segment_angle.cos()
- stroke_w * 0.6,
)
.top(
center + path_radius * segment_angle.sin()
- stroke_w * 0.6,
)
.opacity(if value >= progress_threshold {
1.0
} else {
0.0
})
}))
.into_any_element()
}
(Some(value), _) => container
.child(
div()
.absolute()
.inset_0()
.border(stroke_w)
.border_color(stroke_color)
.rounded(px(9999.0))
.opacity(value * 0.7 + 0.3),
)
.into_any_element(),
(None, SpinnerType::Dot) => {
let size_px = self.size;
let dot_diameter = stroke_w * 1.5;
let dot_radius = dot_diameter * 0.5;
let center = size_px * 0.5;
let path_radius = (size_px - stroke_w) * 0.5;
container
.child(
div()
.absolute()
.size(dot_diameter)
.rounded(px(9999.0))
.bg(stroke_color)
.with_animation(
"spinner-orbit",
Animation::new(std::time::Duration::from_millis(
800,
))
.repeat_forever()
.with_easing(crate::animations::easings::linear),
move |dot, delta| {
let angle = delta * std::f32::consts::TAU;
let x = center + path_radius * angle.cos()
- dot_radius;
let y = center + path_radius * angle.sin()
- dot_radius;
dot.left(x).top(y)
},
),
)
.into_any_element()
}
(None, SpinnerType::Arc) => {
let size_px = self.size;
let center = size_px * 0.5;
let path_radius = (size_px - stroke_w) * 0.5;
let num_dots = 8; // Number of dots in the arc
container
.children((0..num_dots).map(move |i| {
let dot_angle = (i as f32 / num_dots as f32)
* std::f32::consts::PI
* 0.75; // Arc of about 135 degrees
div()
.absolute()
.size(stroke_w * 1.2)
.rounded(px(9999.0))
.bg(stroke_color)
.left(
center + path_radius * dot_angle.cos()
- stroke_w * 0.6,
)
.top(
center + path_radius * dot_angle.sin()
- stroke_w * 0.6,
)
.with_animation(
("spinner-arc", i as u32),
Animation::new(std::time::Duration::from_millis(
1000,
))
.repeat_forever()
.with_easing(crate::animations::easings::linear),
move |dot, delta| {
let visibility = ((delta
+ i as f32 / num_dots as f32)
% 1.0)
< 0.6;
dot.opacity(if visibility { 1.0 } else { 0.0 })
},
)
}))
.into_any_element()
}
(None, SpinnerType::ArcNoTrack) => {
let size_px = self.size;
let center = size_px * 0.5;
let path_radius = (size_px - stroke_w) * 0.5;
let num_dots = 8;
div()
.size(size_px)
.relative()
.children((0..num_dots).map(move |i| {
div()
.absolute()
.size(stroke_w * 1.2)
.rounded(px(9999.0))
.bg(stroke_color)
.with_animation(
("spinner-arc-no-track", i as u32),
Animation::new(std::time::Duration::from_millis(
1000,
))
.repeat_forever()
.with_easing(crate::animations::easings::linear),
move |dot, delta| {
let angle = delta * std::f32::consts::TAU
+ (i as f32 / num_dots as f32)
* std::f32::consts::PI
* 0.75;
let x = center + path_radius * angle.cos()
- stroke_w * 0.6;
let y = center + path_radius * angle.sin()
- stroke_w * 0.6;
dot.left(x).top(y)
},
)
}))
.into_any_element()
}
(None, SpinnerType::GrowingCircle) => {
let size_px = self.size;
let center = size_px * 0.5;
let path_radius = (size_px - stroke_w) * 0.5;
let num_segments = 32;
container
.children((0..num_segments).map(move |i| {
div()
.absolute()
.size(stroke_w * 1.2)
.rounded(px(9999.0))
.bg(stroke_color)
.with_animation(
("growing-circle", i as u32),
Animation::new(std::time::Duration::from_millis(
2000,
))
.repeat_forever()
.with_easing(crate::animations::easings::linear),
move |dot, delta| {
let segment_angle = (i as f32
/ num_segments as f32)
* std::f32::consts::TAU;
let x = center
+ path_radius * segment_angle.cos()
- stroke_w * 0.6;
let y = center
+ path_radius * segment_angle.sin()
- stroke_w * 0.6;
let segment_progress =
i as f32 / num_segments as f32;
let visibility =
(delta - segment_progress + 1.0) % 1.0
< 0.3;
dot.left(x).top(y).opacity(if visibility {
1.0
} else {
0.0
})
},
)
}))
.into_any_element()
}
}
}),
)
.map(|this| {
let mut div = this;
div.style().refine(&user_style);
div
})
}
}