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//! Reinforcement Learning Framework for Trading
//!
//! This module provides RL abstractions for:
//! - RL-based trading agents
//! - Multi-agent trading systems
//! - Adversarial training
//! - Transfer learning across markets
use anyhow::Result;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
/// RL Algorithm type
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum RLAlgorithm {
/// Deep Q-Network
DQN,
/// Proximal Policy Optimization
PPO,
/// Actor-Critic
A3C,
/// Soft Actor-Critic
SAC,
/// Twin Delayed DDPG
TD3,
}
/// Trading action in RL environment
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum TradingAction {
/// Buy at market price
Buy,
/// Sell at market price
Sell,
/// Take no action this step
Hold,
/// Buy a discretised quantity
BuyAmount(u32),
/// Sell a discretised quantity
SellAmount(u32),
}
/// Market state observation
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MarketState {
/// Current price
pub price: f64,
/// Price history (normalized)
pub price_history: Vec<f64>,
/// Volume history
pub volume_history: Vec<f64>,
/// Technical indicators
pub indicators: HashMap<String, f64>,
/// Current position
pub position: f64,
/// Available capital
pub capital: f64,
}
impl MarketState {
/// Flatten all state fields into a single feature vector for the network
pub fn to_feature_vector(&self) -> Vec<f64> {
let mut features = vec![self.price, self.position, self.capital];
features.extend(&self.price_history);
features.extend(&self.volume_history);
features.extend(self.indicators.values());
features
}
}
/// RL Agent for trading
pub struct RLTradingAgent {
/// Which RL algorithm this agent uses
pub algorithm: RLAlgorithm,
/// Dimensionality of the input state vector
pub state_dim: usize,
/// Number of discrete actions available
pub action_dim: usize,
/// Optimizer learning rate
pub learning_rate: f64,
/// Reward discount factor (gamma)
pub discount_factor: f64,
/// Epsilon for epsilon-greedy exploration
pub epsilon: f64,
/// Experience replay buffer
pub replay_buffer: Vec<Experience>,
/// Cumulative reward across all steps
pub total_reward: f64,
}
/// Experience tuple for replay buffer
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Experience {
/// State observation at time t
pub state: Vec<f64>,
/// Action taken at time t
pub action: TradingAction,
/// Reward received after taking the action
pub reward: f64,
/// State observation at time t+1
pub next_state: Vec<f64>,
/// Whether this transition ended the episode
pub done: bool,
}
impl RLTradingAgent {
/// Create a new untrained RL trading agent
pub fn new(algorithm: RLAlgorithm, state_dim: usize, action_dim: usize) -> Self {
Self {
algorithm,
state_dim,
action_dim,
learning_rate: 0.001,
discount_factor: 0.99,
epsilon: 0.1,
replay_buffer: Vec::new(),
total_reward: 0.0,
}
}
/// Select action based on current policy (epsilon-greedy)
pub fn select_action(&self, state: &MarketState) -> TradingAction {
// NOTE: In production, this would use the trained neural network
// For now, simple epsilon-greedy strategy
if rand::random::<f64>() < self.epsilon {
// Explore: random action
match rand::random::<u8>() % 3 {
0 => TradingAction::Buy,
1 => TradingAction::Sell,
_ => TradingAction::Hold,
}
} else {
// Exploit: use policy (simplified - would use network prediction)
if state.price < state.price_history.last().copied().unwrap_or(state.price) {
TradingAction::Buy
} else if state.price > state.price_history.last().copied().unwrap_or(state.price) {
TradingAction::Sell
} else {
TradingAction::Hold
}
}
}
/// Store experience in replay buffer
pub fn store_experience(&mut self, experience: Experience) {
self.replay_buffer.push(experience);
// Limit buffer size
if self.replay_buffer.len() > 10000 {
self.replay_buffer.remove(0);
}
}
/// Train the agent (would update network weights)
pub fn train(&mut self, batch_size: usize) -> Result<f64> {
if self.replay_buffer.len() < batch_size {
return Ok(0.0); // Not enough experiences
}
// NOTE: In production, this would:
// 1. Sample mini-batch from replay buffer
// 2. Calculate Q-values/advantage
// 3. Update network weights via backpropagation
// For now, placeholder returns average reward
let avg_reward = self.total_reward / self.replay_buffer.len() as f64;
Ok(avg_reward)
}
/// Update exploration rate (decay epsilon)
pub fn decay_epsilon(&mut self, decay_rate: f64) {
self.epsilon = (self.epsilon * decay_rate).max(0.01);
}
}
/// Multi-agent trading system
pub struct MultiAgentSystem {
/// Individual RL agents in this system
pub agents: Vec<RLTradingAgent>,
/// How agents interact with one another
pub cooperation_mode: CooperationMode,
}
/// Cooperation mode for multi-agent systems
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum CooperationMode {
/// Agents compete against each other
Competitive,
/// Agents cooperate for shared goal
Cooperative,
/// Mix of competition and cooperation
Mixed,
}
impl MultiAgentSystem {
/// Create a new multi-agent system with identical agents
pub fn new(
num_agents: usize,
algorithm: RLAlgorithm,
cooperation_mode: CooperationMode,
) -> Self {
let agents = (0..num_agents)
.map(|_| RLTradingAgent::new(algorithm, 10, 3))
.collect();
Self {
agents,
cooperation_mode,
}
}
/// Coordinate actions among agents
pub fn coordinate_actions(&self, states: &[MarketState]) -> Vec<TradingAction> {
match self.cooperation_mode {
CooperationMode::Competitive => {
// Each agent acts independently
self.agents
.iter()
.zip(states.iter())
.map(|(agent, state)| agent.select_action(state))
.collect()
}
CooperationMode::Cooperative => {
// Agents share information and coordinate
// Simplified: use majority voting
let actions: Vec<_> = self
.agents
.iter()
.zip(states.iter())
.map(|(agent, state)| agent.select_action(state))
.collect();
// Return same action for all (simplified cooperation)
vec![actions[0]; actions.len()]
}
CooperationMode::Mixed => {
// Some cooperation, some competition
self.agents
.iter()
.zip(states.iter())
.map(|(agent, state)| agent.select_action(state))
.collect()
}
}
}
}
/// Adversarial training setup
pub struct AdversarialTraining {
/// Agent trying to generate realistic-looking trading behaviour
pub generator_agent: RLTradingAgent,
/// Agent trying to distinguish generated from real behaviour
pub discriminator_agent: RLTradingAgent,
/// Number of adversarial training rounds completed
pub num_iterations: usize,
}
impl AdversarialTraining {
/// Create a new adversarial training setup
pub fn new(state_dim: usize, action_dim: usize) -> Self {
Self {
generator_agent: RLTradingAgent::new(RLAlgorithm::PPO, state_dim, action_dim),
discriminator_agent: RLTradingAgent::new(RLAlgorithm::DQN, state_dim, action_dim),
num_iterations: 0,
}
}
/// Train both agents adversarially
pub fn train_adversarial(&mut self, batch_size: usize) -> Result<(f64, f64)> {
// Train generator to fool discriminator
let gen_loss = self.generator_agent.train(batch_size)?;
// Train discriminator to detect generator's actions
let disc_loss = self.discriminator_agent.train(batch_size)?;
self.num_iterations += 1;
Ok((gen_loss, disc_loss))
}
}
/// Transfer learning across markets
pub struct TransferLearning {
/// Agent pre-trained on the source market
pub source_agent: RLTradingAgent,
/// Agent being adapted to the target market
pub target_agent: RLTradingAgent,
/// Which transfer learning strategy to use
pub transfer_method: TransferMethod,
}
/// Transfer learning methods
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum TransferMethod {
/// Transfer all weights
FullTransfer,
/// Transfer only feature extraction layers
FeatureTransfer,
/// Fine-tune on target market
FineTune,
/// Progressive neural network
Progressive,
}
impl TransferLearning {
/// Create a new transfer learning setup
pub fn new(
source_algorithm: RLAlgorithm,
state_dim: usize,
action_dim: usize,
method: TransferMethod,
) -> Self {
Self {
source_agent: RLTradingAgent::new(source_algorithm, state_dim, action_dim),
target_agent: RLTradingAgent::new(source_algorithm, state_dim, action_dim),
transfer_method: method,
}
}
/// Transfer knowledge from source to target
pub fn transfer_knowledge(&mut self) -> Result<()> {
match self.transfer_method {
TransferMethod::FullTransfer => {
// Copy all learned parameters
// NOTE: Would copy network weights in production
self.target_agent.total_reward = self.source_agent.total_reward;
Ok(())
}
TransferMethod::FeatureTransfer => {
// Transfer feature extraction layers only
// NOTE: Would copy only early layers in production
Ok(())
}
TransferMethod::FineTune => {
// Copy weights and allow fine-tuning
self.target_agent.learning_rate = self.source_agent.learning_rate * 0.1;
Ok(())
}
TransferMethod::Progressive => {
// Add new columns to network
// NOTE: Would implement progressive neural network in production
Ok(())
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_rl_agent_creation() {
let agent = RLTradingAgent::new(RLAlgorithm::DQN, 10, 3);
assert_eq!(agent.algorithm, RLAlgorithm::DQN);
assert_eq!(agent.state_dim, 10);
assert_eq!(agent.action_dim, 3);
}
#[test]
fn test_action_selection() {
let agent = RLTradingAgent::new(RLAlgorithm::PPO, 10, 3);
let state = MarketState {
price: 100.0,
price_history: vec![95.0, 98.0, 99.0],
volume_history: vec![1000.0, 1100.0, 1050.0],
indicators: HashMap::new(),
position: 0.0,
capital: 10000.0,
};
let action = agent.select_action(&state);
assert!(matches!(
action,
TradingAction::Buy | TradingAction::Sell | TradingAction::Hold
));
}
#[test]
fn test_experience_storage() {
let mut agent = RLTradingAgent::new(RLAlgorithm::DQN, 10, 3);
let exp = Experience {
state: vec![1.0; 10],
action: TradingAction::Buy,
reward: 1.5,
next_state: vec![1.1; 10],
done: false,
};
agent.store_experience(exp);
assert_eq!(agent.replay_buffer.len(), 1);
}
#[test]
fn test_epsilon_decay() {
let mut agent = RLTradingAgent::new(RLAlgorithm::SAC, 10, 3);
let initial_epsilon = agent.epsilon;
agent.decay_epsilon(0.95);
assert!(agent.epsilon < initial_epsilon);
assert!(agent.epsilon >= 0.01); // Minimum bound
}
#[test]
fn test_multi_agent_system() {
let mas = MultiAgentSystem::new(3, RLAlgorithm::PPO, CooperationMode::Competitive);
assert_eq!(mas.agents.len(), 3);
assert_eq!(mas.cooperation_mode, CooperationMode::Competitive);
}
#[test]
fn test_multi_agent_coordination() {
let mas = MultiAgentSystem::new(2, RLAlgorithm::DQN, CooperationMode::Cooperative);
let states = vec![
MarketState {
price: 100.0,
price_history: vec![95.0],
volume_history: vec![1000.0],
indicators: HashMap::new(),
position: 0.0,
capital: 10000.0,
},
MarketState {
price: 101.0,
price_history: vec![96.0],
volume_history: vec![1100.0],
indicators: HashMap::new(),
position: 0.0,
capital: 10000.0,
},
];
let actions = mas.coordinate_actions(&states);
assert_eq!(actions.len(), 2);
}
#[test]
fn test_adversarial_training() {
let adv_training = AdversarialTraining::new(10, 3);
assert_eq!(adv_training.num_iterations, 0);
// Would train in production, placeholder test
assert_eq!(adv_training.generator_agent.state_dim, 10);
assert_eq!(adv_training.discriminator_agent.state_dim, 10);
}
#[test]
fn test_transfer_learning() {
let mut transfer =
TransferLearning::new(RLAlgorithm::PPO, 10, 3, TransferMethod::FullTransfer);
transfer.source_agent.total_reward = 100.0;
transfer.transfer_knowledge().unwrap();
// In full transfer mode, target should inherit source reward
assert_eq!(transfer.target_agent.total_reward, 100.0);
}
#[test]
fn test_market_state_feature_vector() {
let mut indicators = HashMap::new();
indicators.insert("rsi".to_string(), 65.0);
indicators.insert("macd".to_string(), 0.5);
let state = MarketState {
price: 100.0,
price_history: vec![95.0, 98.0],
volume_history: vec![1000.0, 1100.0],
indicators,
position: 10.0,
capital: 5000.0,
};
let features = state.to_feature_vector();
assert!(features.len() >= 7); // price + position + capital + histories + indicators
}
}