juste 0.1.7

Brutalist UI engine.
Documentation
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#[derive(PartialEq, Eq, Hash, Clone, Copy)]
pub struct Vec2<T> {
    pub x: T,
    pub y: T,
}

impl<T> Vec2<T> {
    pub fn new(x: T, y: T) -> Self {
        Self { x, y }
    }
}