1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
use crate::;
/// Node trait for graph execution
///
/// A node represents a unit of work in a Juncture graph. Nodes receive
/// an owned state snapshot and return a command indicating how to update
/// the state and where to route next.
///
/// # Examples
///
/// ```ignore
/// use juncture_core::{State, Node, Command, RunnableConfig};
/// use std::future::Ready;
/// use std::pin::Pin;
///
/// struct MyState;
/// impl State for MyState {
/// type Update = MyStateUpdate;
/// }
///
/// struct MyStateUpdate;
///
/// struct MyNode;
///
/// impl Node<MyState> for MyNode {
/// fn call(
/// &self,
/// state: MyState,
/// config: &RunnableConfig,
/// ) -> Pin<Box<dyn std::future::Future<Output = Result<Command<MyState>, JunctureError>> + '_>> {
/// Box::pin(async move {
/// Ok(Command::end())
/// })
/// }
///
/// fn name(&self) -> &str {
/// "my_node"
/// }
/// }
/// ```
// Rust guideline compliant 2025-01-18