jugar-core
Core ECS (Entity-Component-System), Game Loop, and State Management for Jugar.
This crate provides the foundational data structures and systems for the Jugar game engine. It follows Toyota Way principles:
- Poka-Yoke: Type-safe entity/component relationships prevent invalid states
- Heijunka: Fixed timestep game loop ensures physics consistency
- Mieruka: Debug-friendly types with comprehensive Display/Debug impls