jugar-core 0.1.0

Core ECS, Game Loop, and State Management for Jugar game engine
Documentation

jugar-core

Core ECS (Entity-Component-System), Game Loop, and State Management for Jugar.

This crate provides the foundational data structures and systems for the Jugar game engine. It follows Toyota Way principles:

  • Poka-Yoke: Type-safe entity/component relationships prevent invalid states
  • Heijunka: Fixed timestep game loop ensures physics consistency
  • Mieruka: Debug-friendly types with comprehensive Display/Debug impls