#ifndef NET_CLIENT_H
#define NET_CLIENT_H
#include "doomtype.h"
#include "d_ticcmd.h"
#include "sha1.h"
#include "net_defs.h"
boolean NET_CL_Connect(net_addr_t *addr, net_connect_data_t *data);
void NET_CL_Disconnect(void);
void NET_CL_Run(void);
void NET_CL_Init(void);
void NET_CL_LaunchGame(void);
void NET_CL_StartGame(net_gamesettings_t *settings);
void NET_CL_SendTiccmd(ticcmd_t *ticcmd, int maketic);
boolean NET_CL_GetSettings(net_gamesettings_t *_settings);
void NET_Init(void);
void NET_BindVariables(void);
extern boolean net_client_connected;
extern boolean net_client_received_wait_data;
extern net_waitdata_t net_client_wait_data;
extern boolean net_waiting_for_launch;
extern char *net_player_name;
extern sha1_digest_t net_server_wad_sha1sum;
extern sha1_digest_t net_server_deh_sha1sum;
extern unsigned int net_server_is_freedoom;
extern sha1_digest_t net_local_wad_sha1sum;
extern sha1_digest_t net_local_deh_sha1sum;
extern unsigned int net_local_is_freedoom;
extern boolean drone;
#endif