jps 1.0.4

Jump Point Search Implementation for Path Finding.
Documentation

jps : Jump Point Search in Rust.

Jump Point Search Algorithm Implementation in Rust.

Current implementation status

JPS Implementation

  • 3D case✅

Lifetime

Currently no lifetime notation is used, and hence a few unnecessary copies have to be performed. Lifetime is needed to be considered for improving the speed/efficiency.

Usage

Add this to your Cargo.toml:

[dependencies]
jps = "1.0"

Two steps to use JPS:

  1. create a GraphSearch using either new_v1 or new_v2
  2. call plan_main to plan a path from start to goal.
/* using HashMap as the map input.
`fmap` can be `None` such that a grid will be regarded as free as long as it is not occupied and is within the legal boxed-boundary. */
GraphSearch::new_v1(
        fmap_: Option<HashSet<(i32, i32, i32)>>,
        omap_: HashSet<(i32, i32, i32)>,
        xdim: i32,
        ydim: i32,
        zdim: i32,
        eps_: f32,
    )-> Self

/* using a binary map as the map input */
GraphSearch::new_v2(
        map: &[bool],
        xdim: i32,
        ydim: i32,
        zdim: i32,
        eps_: f32,
        // goal: (i32, i32, i32),
        // use_jps_: bool,
    ) -> Self

/* path-finding */
plan_main(
        &mut self,
        start: (i32, i32, i32),
        goal: (i32, i32, i32),
        usejps: bool,
        max_expand: i32,
    ) -> bool

Example & Test

cargo test -- --show-output

the output shows:

path is :
(0, 0, 0) ➡ (0, 1, 0)➡ (0, 2, 0)➡ (0, 3, 0)➡ (1, 4, 1)➡ (2, 4, 1)➡ (3, 4, 1)➡ (4, 3, 2)➡ (4, 2, 2)➡ (4, 1, 2)➡ (3, 0, 3)➡ (2, 1, 4)➡ (2, 2, 4)➡ (3, 3, 4)➡ (4, 4, 4)
turnings are :
(0, 0, 0) (0, 3, 0) (1, 4, 1) (3, 4, 1) (4, 3, 2) (4, 1, 2) (3, 0, 3) (2, 1, 4) (2, 2, 4) (4, 4, 4)

Reference

Logic follows the C++ version (https://github.com/KumarRobotics/jps3d)

Also NOTE that some functions havn't been thoroughly tested, so please let me know if there is any error.