use std::env;
use bevy::prelude::*;
use jpeg2k::loader::*;
fn main() {
dotenv::dotenv().ok();
env_logger::init();
App::build()
.add_plugins(DefaultPlugins)
.add_plugin(Jpeg2KPlugin)
.add_startup_system(setup.system())
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let name = env::args().nth(1)
.unwrap_or_else(|| "example.j2k".to_string());
let texture_handle = asset_server.load(name.as_str());
commands.spawn_bundle(UiCameraBundle::default());
commands
.spawn_bundle(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
justify_content: JustifyContent::SpaceBetween,
..Default::default()
},
material: materials.add(Color::NONE.into()),
..Default::default()
})
.with_children(|parent| {
parent.spawn_bundle(ImageBundle {
style: Style {
size: Size::new(Val::Auto, Val::Percent(100.0)),
..Default::default()
},
material: materials
.add(texture_handle.into()),
..Default::default()
});
});
}