jni-android-sys 0.0.10

Autogenerated glue code for access Android JVM APIs from Rust
// WARNING:  This file was autogenerated by jni-bindgen.  Any changes to this file may be lost!!!


#[cfg(any(feature = "all", feature = "android-renderscript-Mesh_TriangleMeshBuilder"))]
__jni_bindgen! {
    /// public class [Mesh.TriangleMeshBuilder](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html)
    ///
    /// Required feature: "android-renderscript-Mesh_TriangleMeshBuilder"
    public class Mesh_TriangleMeshBuilder ("android/renderscript/Mesh$TriangleMeshBuilder") extends crate::java::lang::Object {

        /// [TriangleMeshBuilder](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html#TriangleMeshBuilder(android.renderscript.RenderScript,%20int,%20int))
        ///
        /// Required features: "android-renderscript-RenderScript"
        #[cfg(any(feature = "all", all(feature = "android-renderscript-RenderScript")))]
        pub fn new<'env>(__jni_env: &'env __jni_bindgen::Env, arg0: impl __jni_bindgen::std::convert::Into<__jni_bindgen::std::option::Option<&'env crate::android::renderscript::RenderScript>>, arg1: i32, arg2: i32) -> __jni_bindgen::std::result::Result<__jni_bindgen::Local<'env, crate::android::renderscript::Mesh_TriangleMeshBuilder>, __jni_bindgen::Local<'env, crate::java::lang::Throwable>> {
            // class.path == "android/renderscript/Mesh$TriangleMeshBuilder", java.flags == PUBLIC, .name == "<init>", .descriptor == "(Landroid/renderscript/RenderScript;II)V"
            unsafe {
                let __jni_args = [__jni_bindgen::AsJValue::as_jvalue(&arg0.into()), __jni_bindgen::AsJValue::as_jvalue(&arg1), __jni_bindgen::AsJValue::as_jvalue(&arg2)];
                let (__jni_class, __jni_method) = __jni_env.require_class_method("android/renderscript/Mesh$TriangleMeshBuilder\0", "<init>\0", "(Landroid/renderscript/RenderScript;II)V\0");
                __jni_env.new_object_a(__jni_class, __jni_method, __jni_args.as_ptr())
            }
        }

        /// [addVertex](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html#addVertex(float,%20float))
        ///
        /// Required features: "android-renderscript-Mesh_TriangleMeshBuilder"
        #[cfg(any(feature = "all", all(feature = "android-renderscript-Mesh_TriangleMeshBuilder")))]
        pub fn addVertex_float_float<'env>(&'env self, arg0: f32, arg1: f32) -> __jni_bindgen::std::result::Result<__jni_bindgen::std::option::Option<__jni_bindgen::Local<'env, crate::android::renderscript::Mesh_TriangleMeshBuilder>>, __jni_bindgen::Local<'env, crate::java::lang::Throwable>> {
            // class.path == "android/renderscript/Mesh$TriangleMeshBuilder", java.flags == PUBLIC, .name == "addVertex", .descriptor == "(FF)Landroid/renderscript/Mesh$TriangleMeshBuilder;"
            unsafe {
                let __jni_args = [__jni_bindgen::AsJValue::as_jvalue(&arg0), __jni_bindgen::AsJValue::as_jvalue(&arg1)];
                let __jni_env = __jni_bindgen::Env::from_ptr(self.0.env);
                let (__jni_class, __jni_method) = __jni_env.require_class_method("android/renderscript/Mesh$TriangleMeshBuilder\0", "addVertex\0", "(FF)Landroid/renderscript/Mesh$TriangleMeshBuilder;\0");
                __jni_env.call_object_method_a(self.0.object, __jni_method, __jni_args.as_ptr())
            }
        }

        /// [addVertex](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html#addVertex(float,%20float,%20float))
        ///
        /// Required features: "android-renderscript-Mesh_TriangleMeshBuilder"
        #[cfg(any(feature = "all", all(feature = "android-renderscript-Mesh_TriangleMeshBuilder")))]
        pub fn addVertex_float_float_float<'env>(&'env self, arg0: f32, arg1: f32, arg2: f32) -> __jni_bindgen::std::result::Result<__jni_bindgen::std::option::Option<__jni_bindgen::Local<'env, crate::android::renderscript::Mesh_TriangleMeshBuilder>>, __jni_bindgen::Local<'env, crate::java::lang::Throwable>> {
            // class.path == "android/renderscript/Mesh$TriangleMeshBuilder", java.flags == PUBLIC, .name == "addVertex", .descriptor == "(FFF)Landroid/renderscript/Mesh$TriangleMeshBuilder;"
            unsafe {
                let __jni_args = [__jni_bindgen::AsJValue::as_jvalue(&arg0), __jni_bindgen::AsJValue::as_jvalue(&arg1), __jni_bindgen::AsJValue::as_jvalue(&arg2)];
                let __jni_env = __jni_bindgen::Env::from_ptr(self.0.env);
                let (__jni_class, __jni_method) = __jni_env.require_class_method("android/renderscript/Mesh$TriangleMeshBuilder\0", "addVertex\0", "(FFF)Landroid/renderscript/Mesh$TriangleMeshBuilder;\0");
                __jni_env.call_object_method_a(self.0.object, __jni_method, __jni_args.as_ptr())
            }
        }

        /// [setTexture](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html#setTexture(float,%20float))
        ///
        /// Required features: "android-renderscript-Mesh_TriangleMeshBuilder"
        #[cfg(any(feature = "all", all(feature = "android-renderscript-Mesh_TriangleMeshBuilder")))]
        pub fn setTexture<'env>(&'env self, arg0: f32, arg1: f32) -> __jni_bindgen::std::result::Result<__jni_bindgen::std::option::Option<__jni_bindgen::Local<'env, crate::android::renderscript::Mesh_TriangleMeshBuilder>>, __jni_bindgen::Local<'env, crate::java::lang::Throwable>> {
            // class.path == "android/renderscript/Mesh$TriangleMeshBuilder", java.flags == PUBLIC, .name == "setTexture", .descriptor == "(FF)Landroid/renderscript/Mesh$TriangleMeshBuilder;"
            unsafe {
                let __jni_args = [__jni_bindgen::AsJValue::as_jvalue(&arg0), __jni_bindgen::AsJValue::as_jvalue(&arg1)];
                let __jni_env = __jni_bindgen::Env::from_ptr(self.0.env);
                let (__jni_class, __jni_method) = __jni_env.require_class_method("android/renderscript/Mesh$TriangleMeshBuilder\0", "setTexture\0", "(FF)Landroid/renderscript/Mesh$TriangleMeshBuilder;\0");
                __jni_env.call_object_method_a(self.0.object, __jni_method, __jni_args.as_ptr())
            }
        }

        /// [setNormal](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html#setNormal(float,%20float,%20float))
        ///
        /// Required features: "android-renderscript-Mesh_TriangleMeshBuilder"
        #[cfg(any(feature = "all", all(feature = "android-renderscript-Mesh_TriangleMeshBuilder")))]
        pub fn setNormal<'env>(&'env self, arg0: f32, arg1: f32, arg2: f32) -> __jni_bindgen::std::result::Result<__jni_bindgen::std::option::Option<__jni_bindgen::Local<'env, crate::android::renderscript::Mesh_TriangleMeshBuilder>>, __jni_bindgen::Local<'env, crate::java::lang::Throwable>> {
            // class.path == "android/renderscript/Mesh$TriangleMeshBuilder", java.flags == PUBLIC, .name == "setNormal", .descriptor == "(FFF)Landroid/renderscript/Mesh$TriangleMeshBuilder;"
            unsafe {
                let __jni_args = [__jni_bindgen::AsJValue::as_jvalue(&arg0), __jni_bindgen::AsJValue::as_jvalue(&arg1), __jni_bindgen::AsJValue::as_jvalue(&arg2)];
                let __jni_env = __jni_bindgen::Env::from_ptr(self.0.env);
                let (__jni_class, __jni_method) = __jni_env.require_class_method("android/renderscript/Mesh$TriangleMeshBuilder\0", "setNormal\0", "(FFF)Landroid/renderscript/Mesh$TriangleMeshBuilder;\0");
                __jni_env.call_object_method_a(self.0.object, __jni_method, __jni_args.as_ptr())
            }
        }

        /// [setColor](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html#setColor(float,%20float,%20float,%20float))
        ///
        /// Required features: "android-renderscript-Mesh_TriangleMeshBuilder"
        #[cfg(any(feature = "all", all(feature = "android-renderscript-Mesh_TriangleMeshBuilder")))]
        pub fn setColor<'env>(&'env self, arg0: f32, arg1: f32, arg2: f32, arg3: f32) -> __jni_bindgen::std::result::Result<__jni_bindgen::std::option::Option<__jni_bindgen::Local<'env, crate::android::renderscript::Mesh_TriangleMeshBuilder>>, __jni_bindgen::Local<'env, crate::java::lang::Throwable>> {
            // class.path == "android/renderscript/Mesh$TriangleMeshBuilder", java.flags == PUBLIC, .name == "setColor", .descriptor == "(FFFF)Landroid/renderscript/Mesh$TriangleMeshBuilder;"
            unsafe {
                let __jni_args = [__jni_bindgen::AsJValue::as_jvalue(&arg0), __jni_bindgen::AsJValue::as_jvalue(&arg1), __jni_bindgen::AsJValue::as_jvalue(&arg2), __jni_bindgen::AsJValue::as_jvalue(&arg3)];
                let __jni_env = __jni_bindgen::Env::from_ptr(self.0.env);
                let (__jni_class, __jni_method) = __jni_env.require_class_method("android/renderscript/Mesh$TriangleMeshBuilder\0", "setColor\0", "(FFFF)Landroid/renderscript/Mesh$TriangleMeshBuilder;\0");
                __jni_env.call_object_method_a(self.0.object, __jni_method, __jni_args.as_ptr())
            }
        }

        /// [addTriangle](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html#addTriangle(int,%20int,%20int))
        ///
        /// Required features: "android-renderscript-Mesh_TriangleMeshBuilder"
        #[cfg(any(feature = "all", all(feature = "android-renderscript-Mesh_TriangleMeshBuilder")))]
        pub fn addTriangle<'env>(&'env self, arg0: i32, arg1: i32, arg2: i32) -> __jni_bindgen::std::result::Result<__jni_bindgen::std::option::Option<__jni_bindgen::Local<'env, crate::android::renderscript::Mesh_TriangleMeshBuilder>>, __jni_bindgen::Local<'env, crate::java::lang::Throwable>> {
            // class.path == "android/renderscript/Mesh$TriangleMeshBuilder", java.flags == PUBLIC, .name == "addTriangle", .descriptor == "(III)Landroid/renderscript/Mesh$TriangleMeshBuilder;"
            unsafe {
                let __jni_args = [__jni_bindgen::AsJValue::as_jvalue(&arg0), __jni_bindgen::AsJValue::as_jvalue(&arg1), __jni_bindgen::AsJValue::as_jvalue(&arg2)];
                let __jni_env = __jni_bindgen::Env::from_ptr(self.0.env);
                let (__jni_class, __jni_method) = __jni_env.require_class_method("android/renderscript/Mesh$TriangleMeshBuilder\0", "addTriangle\0", "(III)Landroid/renderscript/Mesh$TriangleMeshBuilder;\0");
                __jni_env.call_object_method_a(self.0.object, __jni_method, __jni_args.as_ptr())
            }
        }

        /// [create](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html#create(boolean))
        ///
        /// Required features: "android-renderscript-Mesh"
        #[cfg(any(feature = "all", all(feature = "android-renderscript-Mesh")))]
        pub fn create<'env>(&'env self, arg0: bool) -> __jni_bindgen::std::result::Result<__jni_bindgen::std::option::Option<__jni_bindgen::Local<'env, crate::android::renderscript::Mesh>>, __jni_bindgen::Local<'env, crate::java::lang::Throwable>> {
            // class.path == "android/renderscript/Mesh$TriangleMeshBuilder", java.flags == PUBLIC, .name == "create", .descriptor == "(Z)Landroid/renderscript/Mesh;"
            unsafe {
                let __jni_args = [__jni_bindgen::AsJValue::as_jvalue(&arg0)];
                let __jni_env = __jni_bindgen::Env::from_ptr(self.0.env);
                let (__jni_class, __jni_method) = __jni_env.require_class_method("android/renderscript/Mesh$TriangleMeshBuilder\0", "create\0", "(Z)Landroid/renderscript/Mesh;\0");
                __jni_env.call_object_method_a(self.0.object, __jni_method, __jni_args.as_ptr())
            }
        }

        /// public static final [COLOR](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html#COLOR)
        pub const COLOR : i32 = 1;

        /// public static final [NORMAL](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html#NORMAL)
        pub const NORMAL : i32 = 2;

        /// public static final [TEXTURE_0](https://developer.android.com/reference/android/renderscript/Mesh.TriangleMeshBuilder.html#TEXTURE_0)
        pub const TEXTURE_0 : i32 = 256;
    }
}