[]Struct jni_android_sys::javax::microedition::khronos::opengles::GL10

#[repr(transparent)]
pub struct GL10(_);

public interface GL10

Required feature: "javax-microedition-khronos-opengles-GL10"

Methods

impl GL10

pub fn glActiveTexture<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glAlphaFunc<'env>(
    &'env self,
    arg0: i32,
    arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glAlphaFuncx<'env>(
    &'env self,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBindTexture<'env>(
    &'env self,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBlendFunc<'env>(
    &'env self,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClear<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClearColor<'env>(
    &'env self,
    arg0: f32,
    arg1: f32,
    arg2: f32,
    arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClearColorx<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClearDepthf<'env>(
    &'env self,
    arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClearDepthx<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClearStencil<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClientActiveTexture<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glColor4f<'env>(
    &'env self,
    arg0: f32,
    arg1: f32,
    arg2: f32,
    arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glColor4x<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glColorMask<'env>(
    &'env self,
    arg0: bool,
    arg1: bool,
    arg2: bool,
    arg3: bool
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glColorPointer<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glColorPointer

Required features: "java-nio-Buffer"

pub fn glCompressedTexImage2D<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glCompressedTexImage2D

Required features: "java-nio-Buffer"

pub fn glCompressedTexSubImage2D<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glCompressedTexSubImage2D

Required features: "java-nio-Buffer"

pub fn glCopyTexImage2D<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glCopyTexSubImage2D<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glCullFace<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteTextures_int_int_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteTextures_int_IntBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDeleteTextures

Required features: "java-nio-IntBuffer"

pub fn glDepthFunc<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDepthMask<'env>(
    &'env self,
    arg0: bool
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDepthRangef<'env>(
    &'env self,
    arg0: f32,
    arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDepthRangex<'env>(
    &'env self,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDisable<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDisableClientState<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDrawArrays<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDrawElements<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDrawElements

Required features: "java-nio-Buffer"

pub fn glEnable<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glEnableClientState<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFinish<'env>(&'env self) -> Result<(), Local<'env, Throwable>>[src]

pub fn glFlush<'env>(&'env self) -> Result<(), Local<'env, Throwable>>[src]

pub fn glFogf<'env>(
    &'env self,
    arg0: i32,
    arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFogfv_int_float_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFogfv_int_FloatBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glFogfv

Required features: "java-nio-FloatBuffer"

pub fn glFogx<'env>(
    &'env self,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFogxv_int_int_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFogxv_int_IntBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glFogxv

Required features: "java-nio-IntBuffer"

pub fn glFrontFace<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFrustumf<'env>(
    &'env self,
    arg0: f32,
    arg1: f32,
    arg2: f32,
    arg3: f32,
    arg4: f32,
    arg5: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFrustumx<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenTextures_int_int_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenTextures_int_IntBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGenTextures

Required features: "java-nio-IntBuffer"

pub fn glGetError<'env>(&'env self) -> Result<i32, Local<'env, Throwable>>[src]

pub fn glGetIntegerv_int_int_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetIntegerv_int_IntBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetIntegerv

Required features: "java-nio-IntBuffer"

pub fn glGetString<'env>(
    &'env self,
    arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetString

Required features: "java-lang-String"

pub fn glHint<'env>(
    &'env self,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLightModelf<'env>(
    &'env self,
    arg0: i32,
    arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLightModelfv_int_float_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLightModelfv_int_FloatBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glLightModelfv

Required features: "java-nio-FloatBuffer"

pub fn glLightModelx<'env>(
    &'env self,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLightModelxv_int_int_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLightModelxv_int_IntBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glLightModelxv

Required features: "java-nio-IntBuffer"

pub fn glLightf<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLightfv_int_int_float_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLightfv_int_int_FloatBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glLightfv

Required features: "java-nio-FloatBuffer"

pub fn glLightx<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLightxv_int_int_int_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLightxv_int_int_IntBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glLightxv

Required features: "java-nio-IntBuffer"

pub fn glLineWidth<'env>(
    &'env self,
    arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLineWidthx<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLoadIdentity<'env>(&'env self) -> Result<(), Local<'env, Throwable>>[src]

pub fn glLoadMatrixf_float_array_int<'env>(
    &'env self,
    arg0: impl Into<Option<&'env FloatArray>>,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLoadMatrixf_FloatBuffer<'env>(
    &'env self,
    arg0: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glLoadMatrixf

Required features: "java-nio-FloatBuffer"

pub fn glLoadMatrixx_int_array_int<'env>(
    &'env self,
    arg0: impl Into<Option<&'env IntArray>>,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLoadMatrixx_IntBuffer<'env>(
    &'env self,
    arg0: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glLoadMatrixx

Required features: "java-nio-IntBuffer"

pub fn glLogicOp<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glMaterialf<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glMaterialfv_int_int_float_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glMaterialfv_int_int_FloatBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glMaterialfv

Required features: "java-nio-FloatBuffer"

pub fn glMaterialx<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glMaterialxv_int_int_int_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glMaterialxv_int_int_IntBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glMaterialxv

Required features: "java-nio-IntBuffer"

pub fn glMatrixMode<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glMultMatrixf_float_array_int<'env>(
    &'env self,
    arg0: impl Into<Option<&'env FloatArray>>,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glMultMatrixf_FloatBuffer<'env>(
    &'env self,
    arg0: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glMultMatrixf

Required features: "java-nio-FloatBuffer"

pub fn glMultMatrixx_int_array_int<'env>(
    &'env self,
    arg0: impl Into<Option<&'env IntArray>>,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glMultMatrixx_IntBuffer<'env>(
    &'env self,
    arg0: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glMultMatrixx

Required features: "java-nio-IntBuffer"

pub fn glMultiTexCoord4f<'env>(
    &'env self,
    arg0: i32,
    arg1: f32,
    arg2: f32,
    arg3: f32,
    arg4: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glMultiTexCoord4x<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glNormal3f<'env>(
    &'env self,
    arg0: f32,
    arg1: f32,
    arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glNormal3x<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glNormalPointer<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glNormalPointer

Required features: "java-nio-Buffer"

pub fn glOrthof<'env>(
    &'env self,
    arg0: f32,
    arg1: f32,
    arg2: f32,
    arg3: f32,
    arg4: f32,
    arg5: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glOrthox<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPixelStorei<'env>(
    &'env self,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPointSize<'env>(
    &'env self,
    arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPointSizex<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPolygonOffset<'env>(
    &'env self,
    arg0: f32,
    arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPolygonOffsetx<'env>(
    &'env self,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPopMatrix<'env>(&'env self) -> Result<(), Local<'env, Throwable>>[src]

pub fn glPushMatrix<'env>(&'env self) -> Result<(), Local<'env, Throwable>>[src]

pub fn glReadPixels<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glReadPixels

Required features: "java-nio-Buffer"

pub fn glRotatef<'env>(
    &'env self,
    arg0: f32,
    arg1: f32,
    arg2: f32,
    arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glRotatex<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glSampleCoverage<'env>(
    &'env self,
    arg0: f32,
    arg1: bool
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glSampleCoveragex<'env>(
    &'env self,
    arg0: i32,
    arg1: bool
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glScalef<'env>(
    &'env self,
    arg0: f32,
    arg1: f32,
    arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glScalex<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glScissor<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glShadeModel<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glStencilFunc<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glStencilMask<'env>(
    &'env self,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glStencilOp<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexCoordPointer<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexCoordPointer

Required features: "java-nio-Buffer"

pub fn glTexEnvf<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexEnvfv_int_int_float_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexEnvfv_int_int_FloatBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexEnvfv

Required features: "java-nio-FloatBuffer"

pub fn glTexEnvx<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexEnvxv_int_int_int_array_int<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexEnvxv_int_int_IntBuffer<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexEnvxv

Required features: "java-nio-IntBuffer"

pub fn glTexImage2D<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexImage2D

Required features: "java-nio-Buffer"

pub fn glTexParameterf<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameterx<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexSubImage2D<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexSubImage2D

Required features: "java-nio-Buffer"

pub fn glTranslatef<'env>(
    &'env self,
    arg0: f32,
    arg1: f32,
    arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTranslatex<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexPointer<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glVertexPointer

Required features: "java-nio-Buffer"

pub fn glViewport<'env>(
    &'env self,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub const GL_ADD: i32[src]

public static final GL_ADD

pub const GL_ALIASED_LINE_WIDTH_RANGE: i32[src]

public static final GL_ALIASED_LINE_WIDTH_RANGE

pub const GL_ALIASED_POINT_SIZE_RANGE: i32[src]

public static final GL_ALIASED_POINT_SIZE_RANGE

pub const GL_ALPHA: i32[src]

public static final GL_ALPHA

pub const GL_ALPHA_BITS: i32[src]

public static final GL_ALPHA_BITS

pub const GL_ALPHA_TEST: i32[src]

public static final GL_ALPHA_TEST

pub const GL_ALWAYS: i32[src]

public static final GL_ALWAYS

pub const GL_AMBIENT: i32[src]

public static final GL_AMBIENT

pub const GL_AMBIENT_AND_DIFFUSE: i32[src]

public static final GL_AMBIENT_AND_DIFFUSE

pub const GL_AND: i32[src]

public static final GL_AND

pub const GL_AND_INVERTED: i32[src]

public static final GL_AND_INVERTED

pub const GL_AND_REVERSE: i32[src]

public static final GL_AND_REVERSE

pub const GL_BACK: i32[src]

public static final GL_BACK

pub const GL_BLEND: i32[src]

public static final GL_BLEND

pub const GL_BLUE_BITS: i32[src]

public static final GL_BLUE_BITS

pub const GL_BYTE: i32[src]

public static final GL_BYTE

pub const GL_CCW: i32[src]

public static final GL_CCW

pub const GL_CLAMP_TO_EDGE: i32[src]

public static final GL_CLAMP_TO_EDGE

pub const GL_CLEAR: i32[src]

public static final GL_CLEAR

pub const GL_COLOR_ARRAY: i32[src]

public static final GL_COLOR_ARRAY

pub const GL_COLOR_BUFFER_BIT: i32[src]

public static final GL_COLOR_BUFFER_BIT

pub const GL_COLOR_LOGIC_OP: i32[src]

public static final GL_COLOR_LOGIC_OP

pub const GL_COLOR_MATERIAL: i32[src]

public static final GL_COLOR_MATERIAL

pub const GL_COMPRESSED_TEXTURE_FORMATS: i32[src]

public static final GL_COMPRESSED_TEXTURE_FORMATS

pub const GL_CONSTANT_ATTENUATION: i32[src]

public static final GL_CONSTANT_ATTENUATION

pub const GL_COPY: i32[src]

public static final GL_COPY

pub const GL_COPY_INVERTED: i32[src]

public static final GL_COPY_INVERTED

pub const GL_CULL_FACE: i32[src]

public static final GL_CULL_FACE

pub const GL_CW: i32[src]

public static final GL_CW

pub const GL_DECAL: i32[src]

public static final GL_DECAL

pub const GL_DECR: i32[src]

public static final GL_DECR

pub const GL_DEPTH_BITS: i32[src]

public static final GL_DEPTH_BITS

pub const GL_DEPTH_BUFFER_BIT: i32[src]

public static final GL_DEPTH_BUFFER_BIT

pub const GL_DEPTH_TEST: i32[src]

public static final GL_DEPTH_TEST

pub const GL_DIFFUSE: i32[src]

public static final GL_DIFFUSE

pub const GL_DITHER: i32[src]

public static final GL_DITHER

pub const GL_DONT_CARE: i32[src]

public static final GL_DONT_CARE

pub const GL_DST_ALPHA: i32[src]

public static final GL_DST_ALPHA

pub const GL_DST_COLOR: i32[src]

public static final GL_DST_COLOR

pub const GL_EMISSION: i32[src]

public static final GL_EMISSION

pub const GL_EQUAL: i32[src]

public static final GL_EQUAL

pub const GL_EQUIV: i32[src]

public static final GL_EQUIV

pub const GL_EXP: i32[src]

public static final GL_EXP

pub const GL_EXP2: i32[src]

public static final GL_EXP2

pub const GL_EXTENSIONS: i32[src]

public static final GL_EXTENSIONS

pub const GL_FALSE: i32[src]

public static final GL_FALSE

pub const GL_FASTEST: i32[src]

public static final GL_FASTEST

pub const GL_FIXED: i32[src]

public static final GL_FIXED

pub const GL_FLAT: i32[src]

public static final GL_FLAT

pub const GL_FLOAT: i32[src]

public static final GL_FLOAT

pub const GL_FOG: i32[src]

public static final GL_FOG

pub const GL_FOG_COLOR: i32[src]

public static final GL_FOG_COLOR

pub const GL_FOG_DENSITY: i32[src]

public static final GL_FOG_DENSITY

pub const GL_FOG_END: i32[src]

public static final GL_FOG_END

pub const GL_FOG_HINT: i32[src]

public static final GL_FOG_HINT

pub const GL_FOG_MODE: i32[src]

public static final GL_FOG_MODE

pub const GL_FOG_START: i32[src]

public static final GL_FOG_START

pub const GL_FRONT: i32[src]

public static final GL_FRONT

pub const GL_FRONT_AND_BACK: i32[src]

public static final GL_FRONT_AND_BACK

pub const GL_GEQUAL: i32[src]

public static final GL_GEQUAL

pub const GL_GREATER: i32[src]

public static final GL_GREATER

pub const GL_GREEN_BITS: i32[src]

public static final GL_GREEN_BITS

pub const GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: i32[src]

pub const GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: i32[src]

pub const GL_INCR: i32[src]

public static final GL_INCR

pub const GL_INVALID_ENUM: i32[src]

public static final GL_INVALID_ENUM

pub const GL_INVALID_OPERATION: i32[src]

public static final GL_INVALID_OPERATION

pub const GL_INVALID_VALUE: i32[src]

public static final GL_INVALID_VALUE

pub const GL_INVERT: i32[src]

public static final GL_INVERT

pub const GL_KEEP: i32[src]

public static final GL_KEEP

pub const GL_LEQUAL: i32[src]

public static final GL_LEQUAL

pub const GL_LESS: i32[src]

public static final GL_LESS

pub const GL_LIGHT0: i32[src]

public static final GL_LIGHT0

pub const GL_LIGHT1: i32[src]

public static final GL_LIGHT1

pub const GL_LIGHT2: i32[src]

public static final GL_LIGHT2

pub const GL_LIGHT3: i32[src]

public static final GL_LIGHT3

pub const GL_LIGHT4: i32[src]

public static final GL_LIGHT4

pub const GL_LIGHT5: i32[src]

public static final GL_LIGHT5

pub const GL_LIGHT6: i32[src]

public static final GL_LIGHT6

pub const GL_LIGHT7: i32[src]

public static final GL_LIGHT7

pub const GL_LIGHTING: i32[src]

public static final GL_LIGHTING

pub const GL_LIGHT_MODEL_AMBIENT: i32[src]

public static final GL_LIGHT_MODEL_AMBIENT

pub const GL_LIGHT_MODEL_TWO_SIDE: i32[src]

public static final GL_LIGHT_MODEL_TWO_SIDE

pub const GL_LINEAR: i32[src]

public static final GL_LINEAR

pub const GL_LINEAR_ATTENUATION: i32[src]

public static final GL_LINEAR_ATTENUATION

pub const GL_LINEAR_MIPMAP_LINEAR: i32[src]

public static final GL_LINEAR_MIPMAP_LINEAR

pub const GL_LINEAR_MIPMAP_NEAREST: i32[src]

public static final GL_LINEAR_MIPMAP_NEAREST

pub const GL_LINES: i32[src]

public static final GL_LINES

pub const GL_LINE_LOOP: i32[src]

public static final GL_LINE_LOOP

pub const GL_LINE_SMOOTH: i32[src]

public static final GL_LINE_SMOOTH

pub const GL_LINE_SMOOTH_HINT: i32[src]

public static final GL_LINE_SMOOTH_HINT

pub const GL_LINE_STRIP: i32[src]

public static final GL_LINE_STRIP

pub const GL_LUMINANCE: i32[src]

public static final GL_LUMINANCE

pub const GL_LUMINANCE_ALPHA: i32[src]

public static final GL_LUMINANCE_ALPHA

pub const GL_MAX_ELEMENTS_INDICES: i32[src]

public static final GL_MAX_ELEMENTS_INDICES

pub const GL_MAX_ELEMENTS_VERTICES: i32[src]

public static final GL_MAX_ELEMENTS_VERTICES

pub const GL_MAX_LIGHTS: i32[src]

public static final GL_MAX_LIGHTS

pub const GL_MAX_MODELVIEW_STACK_DEPTH: i32[src]

public static final GL_MAX_MODELVIEW_STACK_DEPTH

pub const GL_MAX_PROJECTION_STACK_DEPTH: i32[src]

public static final GL_MAX_PROJECTION_STACK_DEPTH

pub const GL_MAX_TEXTURE_SIZE: i32[src]

public static final GL_MAX_TEXTURE_SIZE

pub const GL_MAX_TEXTURE_STACK_DEPTH: i32[src]

public static final GL_MAX_TEXTURE_STACK_DEPTH

pub const GL_MAX_TEXTURE_UNITS: i32[src]

public static final GL_MAX_TEXTURE_UNITS

pub const GL_MAX_VIEWPORT_DIMS: i32[src]

public static final GL_MAX_VIEWPORT_DIMS

pub const GL_MODELVIEW: i32[src]

public static final GL_MODELVIEW

pub const GL_MODULATE: i32[src]

public static final GL_MODULATE

pub const GL_MULTISAMPLE: i32[src]

public static final GL_MULTISAMPLE

pub const GL_NAND: i32[src]

public static final GL_NAND

pub const GL_NEAREST: i32[src]

public static final GL_NEAREST

pub const GL_NEAREST_MIPMAP_LINEAR: i32[src]

public static final GL_NEAREST_MIPMAP_LINEAR

pub const GL_NEAREST_MIPMAP_NEAREST: i32[src]

public static final GL_NEAREST_MIPMAP_NEAREST

pub const GL_NEVER: i32[src]

public static final GL_NEVER

pub const GL_NICEST: i32[src]

public static final GL_NICEST

pub const GL_NOOP: i32[src]

public static final GL_NOOP

pub const GL_NOR: i32[src]

public static final GL_NOR

pub const GL_NORMALIZE: i32[src]

public static final GL_NORMALIZE

pub const GL_NORMAL_ARRAY: i32[src]

public static final GL_NORMAL_ARRAY

pub const GL_NOTEQUAL: i32[src]

public static final GL_NOTEQUAL

pub const GL_NO_ERROR: i32[src]

public static final GL_NO_ERROR

pub const GL_NUM_COMPRESSED_TEXTURE_FORMATS: i32[src]

pub const GL_ONE: i32[src]

public static final GL_ONE

pub const GL_ONE_MINUS_DST_ALPHA: i32[src]

public static final GL_ONE_MINUS_DST_ALPHA

pub const GL_ONE_MINUS_DST_COLOR: i32[src]

public static final GL_ONE_MINUS_DST_COLOR

pub const GL_ONE_MINUS_SRC_ALPHA: i32[src]

public static final GL_ONE_MINUS_SRC_ALPHA

pub const GL_ONE_MINUS_SRC_COLOR: i32[src]

public static final GL_ONE_MINUS_SRC_COLOR

pub const GL_OR: i32[src]

public static final GL_OR

pub const GL_OR_INVERTED: i32[src]

public static final GL_OR_INVERTED

pub const GL_OR_REVERSE: i32[src]

public static final GL_OR_REVERSE

pub const GL_OUT_OF_MEMORY: i32[src]

public static final GL_OUT_OF_MEMORY

pub const GL_PACK_ALIGNMENT: i32[src]

public static final GL_PACK_ALIGNMENT

pub const GL_PALETTE4_R5_G6_B5_OES: i32[src]

public static final GL_PALETTE4_R5_G6_B5_OES

pub const GL_PALETTE4_RGB5_A1_OES: i32[src]

public static final GL_PALETTE4_RGB5_A1_OES

pub const GL_PALETTE4_RGB8_OES: i32[src]

public static final GL_PALETTE4_RGB8_OES

pub const GL_PALETTE4_RGBA4_OES: i32[src]

public static final GL_PALETTE4_RGBA4_OES

pub const GL_PALETTE4_RGBA8_OES: i32[src]

public static final GL_PALETTE4_RGBA8_OES

pub const GL_PALETTE8_R5_G6_B5_OES: i32[src]

public static final GL_PALETTE8_R5_G6_B5_OES

pub const GL_PALETTE8_RGB5_A1_OES: i32[src]

public static final GL_PALETTE8_RGB5_A1_OES

pub const GL_PALETTE8_RGB8_OES: i32[src]

public static final GL_PALETTE8_RGB8_OES

pub const GL_PALETTE8_RGBA4_OES: i32[src]

public static final GL_PALETTE8_RGBA4_OES

pub const GL_PALETTE8_RGBA8_OES: i32[src]

public static final GL_PALETTE8_RGBA8_OES

pub const GL_PERSPECTIVE_CORRECTION_HINT: i32[src]

public static final GL_PERSPECTIVE_CORRECTION_HINT

pub const GL_POINTS: i32[src]

public static final GL_POINTS

pub const GL_POINT_FADE_THRESHOLD_SIZE: i32[src]

public static final GL_POINT_FADE_THRESHOLD_SIZE

pub const GL_POINT_SIZE: i32[src]

public static final GL_POINT_SIZE

pub const GL_POINT_SMOOTH: i32[src]

public static final GL_POINT_SMOOTH

pub const GL_POINT_SMOOTH_HINT: i32[src]

public static final GL_POINT_SMOOTH_HINT

pub const GL_POLYGON_OFFSET_FILL: i32[src]

public static final GL_POLYGON_OFFSET_FILL

pub const GL_POLYGON_SMOOTH_HINT: i32[src]

public static final GL_POLYGON_SMOOTH_HINT

pub const GL_POSITION: i32[src]

public static final GL_POSITION

pub const GL_PROJECTION: i32[src]

public static final GL_PROJECTION

pub const GL_QUADRATIC_ATTENUATION: i32[src]

public static final GL_QUADRATIC_ATTENUATION

pub const GL_RED_BITS: i32[src]

public static final GL_RED_BITS

pub const GL_RENDERER: i32[src]

public static final GL_RENDERER

pub const GL_REPEAT: i32[src]

public static final GL_REPEAT

pub const GL_REPLACE: i32[src]

public static final GL_REPLACE

pub const GL_RESCALE_NORMAL: i32[src]

public static final GL_RESCALE_NORMAL

pub const GL_RGB: i32[src]

public static final GL_RGB

pub const GL_RGBA: i32[src]

public static final GL_RGBA

pub const GL_SAMPLE_ALPHA_TO_COVERAGE: i32[src]

public static final GL_SAMPLE_ALPHA_TO_COVERAGE

pub const GL_SAMPLE_ALPHA_TO_ONE: i32[src]

public static final GL_SAMPLE_ALPHA_TO_ONE

pub const GL_SAMPLE_COVERAGE: i32[src]

public static final GL_SAMPLE_COVERAGE

pub const GL_SCISSOR_TEST: i32[src]

public static final GL_SCISSOR_TEST

pub const GL_SET: i32[src]

public static final GL_SET

pub const GL_SHININESS: i32[src]

public static final GL_SHININESS

pub const GL_SHORT: i32[src]

public static final GL_SHORT

pub const GL_SMOOTH: i32[src]

public static final GL_SMOOTH

pub const GL_SMOOTH_LINE_WIDTH_RANGE: i32[src]

public static final GL_SMOOTH_LINE_WIDTH_RANGE

pub const GL_SMOOTH_POINT_SIZE_RANGE: i32[src]

public static final GL_SMOOTH_POINT_SIZE_RANGE

pub const GL_SPECULAR: i32[src]

public static final GL_SPECULAR

pub const GL_SPOT_CUTOFF: i32[src]

public static final GL_SPOT_CUTOFF

pub const GL_SPOT_DIRECTION: i32[src]

public static final GL_SPOT_DIRECTION

pub const GL_SPOT_EXPONENT: i32[src]

public static final GL_SPOT_EXPONENT

pub const GL_SRC_ALPHA: i32[src]

public static final GL_SRC_ALPHA

pub const GL_SRC_ALPHA_SATURATE: i32[src]

public static final GL_SRC_ALPHA_SATURATE

pub const GL_SRC_COLOR: i32[src]

public static final GL_SRC_COLOR

pub const GL_STACK_OVERFLOW: i32[src]

public static final GL_STACK_OVERFLOW

pub const GL_STACK_UNDERFLOW: i32[src]

public static final GL_STACK_UNDERFLOW

pub const GL_STENCIL_BITS: i32[src]

public static final GL_STENCIL_BITS

pub const GL_STENCIL_BUFFER_BIT: i32[src]

public static final GL_STENCIL_BUFFER_BIT

pub const GL_STENCIL_TEST: i32[src]

public static final GL_STENCIL_TEST

pub const GL_SUBPIXEL_BITS: i32[src]

public static final GL_SUBPIXEL_BITS

pub const GL_TEXTURE: i32[src]

public static final GL_TEXTURE

pub const GL_TEXTURE0: i32[src]

public static final GL_TEXTURE0

pub const GL_TEXTURE1: i32[src]

public static final GL_TEXTURE1

pub const GL_TEXTURE10: i32[src]

public static final GL_TEXTURE10

pub const GL_TEXTURE11: i32[src]

public static final GL_TEXTURE11

pub const GL_TEXTURE12: i32[src]

public static final GL_TEXTURE12

pub const GL_TEXTURE13: i32[src]

public static final GL_TEXTURE13

pub const GL_TEXTURE14: i32[src]

public static final GL_TEXTURE14

pub const GL_TEXTURE15: i32[src]

public static final GL_TEXTURE15

pub const GL_TEXTURE16: i32[src]

public static final GL_TEXTURE16

pub const GL_TEXTURE17: i32[src]

public static final GL_TEXTURE17

pub const GL_TEXTURE18: i32[src]

public static final GL_TEXTURE18

pub const GL_TEXTURE19: i32[src]

public static final GL_TEXTURE19

pub const GL_TEXTURE2: i32[src]

public static final GL_TEXTURE2

pub const GL_TEXTURE20: i32[src]

public static final GL_TEXTURE20

pub const GL_TEXTURE21: i32[src]

public static final GL_TEXTURE21

pub const GL_TEXTURE22: i32[src]

public static final GL_TEXTURE22

pub const GL_TEXTURE23: i32[src]

public static final GL_TEXTURE23

pub const GL_TEXTURE24: i32[src]

public static final GL_TEXTURE24

pub const GL_TEXTURE25: i32[src]

public static final GL_TEXTURE25

pub const GL_TEXTURE26: i32[src]

public static final GL_TEXTURE26

pub const GL_TEXTURE27: i32[src]

public static final GL_TEXTURE27

pub const GL_TEXTURE28: i32[src]

public static final GL_TEXTURE28

pub const GL_TEXTURE29: i32[src]

public static final GL_TEXTURE29

pub const GL_TEXTURE3: i32[src]

public static final GL_TEXTURE3

pub const GL_TEXTURE30: i32[src]

public static final GL_TEXTURE30

pub const GL_TEXTURE31: i32[src]

public static final GL_TEXTURE31

pub const GL_TEXTURE4: i32[src]

public static final GL_TEXTURE4

pub const GL_TEXTURE5: i32[src]

public static final GL_TEXTURE5

pub const GL_TEXTURE6: i32[src]

public static final GL_TEXTURE6

pub const GL_TEXTURE7: i32[src]

public static final GL_TEXTURE7

pub const GL_TEXTURE8: i32[src]

public static final GL_TEXTURE8

pub const GL_TEXTURE9: i32[src]

public static final GL_TEXTURE9

pub const GL_TEXTURE_2D: i32[src]

public static final GL_TEXTURE_2D

pub const GL_TEXTURE_COORD_ARRAY: i32[src]

public static final GL_TEXTURE_COORD_ARRAY

pub const GL_TEXTURE_ENV: i32[src]

public static final GL_TEXTURE_ENV

pub const GL_TEXTURE_ENV_COLOR: i32[src]

public static final GL_TEXTURE_ENV_COLOR

pub const GL_TEXTURE_ENV_MODE: i32[src]

public static final GL_TEXTURE_ENV_MODE

pub const GL_TEXTURE_MAG_FILTER: i32[src]

public static final GL_TEXTURE_MAG_FILTER

pub const GL_TEXTURE_MIN_FILTER: i32[src]

public static final GL_TEXTURE_MIN_FILTER

pub const GL_TEXTURE_WRAP_S: i32[src]

public static final GL_TEXTURE_WRAP_S

pub const GL_TEXTURE_WRAP_T: i32[src]

public static final GL_TEXTURE_WRAP_T

pub const GL_TRIANGLES: i32[src]

public static final GL_TRIANGLES

pub const GL_TRIANGLE_FAN: i32[src]

public static final GL_TRIANGLE_FAN

pub const GL_TRIANGLE_STRIP: i32[src]

public static final GL_TRIANGLE_STRIP

pub const GL_TRUE: i32[src]

public static final GL_TRUE

pub const GL_UNPACK_ALIGNMENT: i32[src]

public static final GL_UNPACK_ALIGNMENT

pub const GL_UNSIGNED_BYTE: i32[src]

public static final GL_UNSIGNED_BYTE

pub const GL_UNSIGNED_SHORT: i32[src]

public static final GL_UNSIGNED_SHORT

pub const GL_UNSIGNED_SHORT_4_4_4_4: i32[src]

public static final GL_UNSIGNED_SHORT_4_4_4_4

pub const GL_UNSIGNED_SHORT_5_5_5_1: i32[src]

public static final GL_UNSIGNED_SHORT_5_5_5_1

pub const GL_UNSIGNED_SHORT_5_6_5: i32[src]

public static final GL_UNSIGNED_SHORT_5_6_5

pub const GL_VENDOR: i32[src]

public static final GL_VENDOR

pub const GL_VERSION: i32[src]

public static final GL_VERSION

pub const GL_VERTEX_ARRAY: i32[src]

public static final GL_VERTEX_ARRAY

pub const GL_XOR: i32[src]

public static final GL_XOR

pub const GL_ZERO: i32[src]

public static final GL_ZERO

Methods from Deref<Target = Object>

pub fn getClass<'env>(
    &'env self
) -> Result<Option<Local<'env, Class>>, Local<'env, Throwable>>
[src]

getClass

Required features: "java-lang-Class"

pub fn hashCode<'env>(&'env self) -> Result<i32, Local<'env, Throwable>>[src]

pub fn equals<'env>(
    &'env self,
    arg0: impl Into<Option<&'env Object>>
) -> Result<bool, Local<'env, Throwable>>
[src]

equals

Required features: "java-lang-Object"

pub fn toString<'env>(
    &'env self
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

toString

Required features: "java-lang-String"

pub fn notify<'env>(&'env self) -> Result<(), Local<'env, Throwable>>[src]

pub fn notifyAll<'env>(&'env self) -> Result<(), Local<'env, Throwable>>[src]

pub fn wait_long<'env>(
    &'env self,
    arg0: i64
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn wait_long_int<'env>(
    &'env self,
    arg0: i64,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn wait<'env>(&'env self) -> Result<(), Local<'env, Throwable>>[src]

Trait Implementations

impl AsJValue for GL10

impl AsRef<GL> for GL10

impl AsRef<GL10> for GL11

impl AsValidJObjectAndEnv for GL10

impl Deref for GL10

type Target = Object

The resulting type after dereferencing.

impl JniType for GL10

Auto Trait Implementations

impl RefUnwindSafe for GL10

impl !Send for GL10

impl !Sync for GL10

impl Unpin for GL10

impl UnwindSafe for GL10

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.