[]Struct jni_android_sys::android::opengl::GLES32

#[repr(transparent)]
pub struct GLES32(_);

public class GLES32

Required feature: "android-opengl-GLES32"

Methods

impl GLES32

pub fn glBlendBarrier<'env>(
    __jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glCopyImageSubData<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: i32,
    arg9: i32,
    arg10: i32,
    arg11: i32,
    arg12: i32,
    arg13: i32,
    arg14: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDebugMessageControl_int_int_int_int_int_array_int_boolean<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: impl Into<Option<&'env IntArray>>,
    arg5: i32,
    arg6: bool
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDebugMessageControl_int_int_int_int_IntBuffer_boolean<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: impl Into<Option<&'env IntBuffer>>,
    arg5: bool
) -> Result<(), Local<'env, Throwable>>
[src]

glDebugMessageControl

Required features: "java-nio-IntBuffer"

pub fn glDebugMessageInsert<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDebugMessageInsert

Required features: "java-lang-String"

pub fn glDebugMessageCallback<'env>(
    __jni_env: &'env Env,
    arg0: impl Into<Option<&'env GLES32_DebugProc>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDebugMessageCallback

Required features: "android-opengl-GLES32_DebugProc"

pub fn glGetDebugMessageLog_int_int_int_array_int_int_array_int_int_array_int_int_array_int_int_array_int_byte_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32,
    arg4: impl Into<Option<&'env IntArray>>,
    arg5: i32,
    arg6: impl Into<Option<&'env IntArray>>,
    arg7: i32,
    arg8: impl Into<Option<&'env IntArray>>,
    arg9: i32,
    arg10: impl Into<Option<&'env IntArray>>,
    arg11: i32,
    arg12: impl Into<Option<&'env ByteArray>>,
    arg13: i32
) -> Result<i32, Local<'env, Throwable>>
[src]

pub fn glGetDebugMessageLog_int_IntBuffer_IntBuffer_IntBuffer_IntBuffer_IntBuffer_ByteBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>,
    arg2: impl Into<Option<&'env IntBuffer>>,
    arg3: impl Into<Option<&'env IntBuffer>>,
    arg4: impl Into<Option<&'env IntBuffer>>,
    arg5: impl Into<Option<&'env IntBuffer>>,
    arg6: impl Into<Option<&'env ByteBuffer>>
) -> Result<i32, Local<'env, Throwable>>
[src]

glGetDebugMessageLog

Required features: "java-nio-ByteBuffer", "java-nio-IntBuffer"

pub fn glGetDebugMessageLog_int_int_array_int_int_array_int_int_array_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32,
    arg3: impl Into<Option<&'env IntArray>>,
    arg4: i32,
    arg5: impl Into<Option<&'env IntArray>>,
    arg6: i32,
    arg7: impl Into<Option<&'env IntArray>>,
    arg8: i32
) -> Result<Option<Local<'env, ObjectArray<String, Throwable>>>, Local<'env, Throwable>>
[src]

glGetDebugMessageLog

Required features: "java-lang-String"

pub fn glGetDebugMessageLog_int_IntBuffer_IntBuffer_IntBuffer_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>,
    arg2: impl Into<Option<&'env IntBuffer>>,
    arg3: impl Into<Option<&'env IntBuffer>>,
    arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, ObjectArray<String, Throwable>>>, Local<'env, Throwable>>
[src]

glGetDebugMessageLog

Required features: "java-lang-String", "java-nio-IntBuffer"

pub fn glPushDebugGroup<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]

glPushDebugGroup

Required features: "java-lang-String"

pub fn glPopDebugGroup<'env>(
    __jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glObjectLabel<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]

glObjectLabel

Required features: "java-lang-String"

pub fn glGetObjectLabel<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetObjectLabel

Required features: "java-lang-String"

pub fn glObjectPtrLabel<'env>(
    __jni_env: &'env Env,
    arg0: i64,
    arg1: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]

glObjectPtrLabel

Required features: "java-lang-String"

pub fn glGetObjectPtrLabel<'env>(
    __jni_env: &'env Env,
    arg0: i64
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetObjectPtrLabel

Required features: "java-lang-String"

pub fn glGetPointerv<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<i64, Local<'env, Throwable>>
[src]

pub fn glEnablei<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDisablei<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBlendEquationi<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBlendEquationSeparatei<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBlendFunci<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBlendFuncSeparatei<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glColorMaski<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: bool,
    arg2: bool,
    arg3: bool,
    arg4: bool
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glIsEnabledi<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glDrawElementsBaseVertex<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env Buffer>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glDrawElementsBaseVertex

Required features: "java-nio-Buffer"

pub fn glDrawRangeElementsBaseVertex<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: impl Into<Option<&'env Buffer>>,
    arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glDrawRangeElementsBaseVertex

Required features: "java-nio-Buffer"

pub fn glDrawElementsInstancedBaseVertex_int_int_int_Buffer_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env Buffer>>,
    arg4: i32,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glDrawElementsInstancedBaseVertex

Required features: "java-nio-Buffer"

pub fn glDrawElementsInstancedBaseVertex_int_int_int_int_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFramebufferTexture<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPrimitiveBoundingBox<'env>(
    __jni_env: &'env Env,
    arg0: f32,
    arg1: f32,
    arg2: f32,
    arg3: f32,
    arg4: f32,
    arg5: f32,
    arg6: f32,
    arg7: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetGraphicsResetStatus<'env>(
    __jni_env: &'env Env
) -> Result<i32, Local<'env, Throwable>>
[src]

pub fn glReadnPixels<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glReadnPixels

Required features: "java-nio-Buffer"

pub fn glGetnUniformfv_int_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env FloatArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetnUniformfv_int_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetnUniformfv

Required features: "java-nio-FloatBuffer"

pub fn glGetnUniformiv_int_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetnUniformiv_int_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetnUniformiv

Required features: "java-nio-IntBuffer"

pub fn glGetnUniformuiv_int_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetnUniformuiv_int_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetnUniformuiv

Required features: "java-nio-IntBuffer"

pub fn glMinSampleShading<'env>(
    __jni_env: &'env Env,
    arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPatchParameteri<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameterIiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameterIiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexParameterIiv

Required features: "java-nio-IntBuffer"

pub fn glTexParameterIuiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameterIuiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexParameterIuiv

Required features: "java-nio-IntBuffer"

pub fn glGetTexParameterIiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetTexParameterIiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetTexParameterIiv

Required features: "java-nio-IntBuffer"

pub fn glGetTexParameterIuiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetTexParameterIuiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetTexParameterIuiv

Required features: "java-nio-IntBuffer"

pub fn glSamplerParameterIiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glSamplerParameterIiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glSamplerParameterIiv

Required features: "java-nio-IntBuffer"

pub fn glSamplerParameterIuiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glSamplerParameterIuiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glSamplerParameterIuiv

Required features: "java-nio-IntBuffer"

pub fn glGetSamplerParameterIiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetSamplerParameterIiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetSamplerParameterIiv

Required features: "java-nio-IntBuffer"

pub fn glGetSamplerParameterIuiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetSamplerParameterIuiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetSamplerParameterIuiv

Required features: "java-nio-IntBuffer"

pub fn glTexBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexBufferRange<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexStorage3DMultisample<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: bool
) -> Result<(), Local<'env, Throwable>>
[src]

pub const GL_BUFFER: i32[src]

public static final GL_BUFFER

pub const GL_CLAMP_TO_BORDER: i32[src]

public static final GL_CLAMP_TO_BORDER

pub const GL_COLORBURN: i32[src]

public static final GL_COLORBURN

pub const GL_COLORDODGE: i32[src]

public static final GL_COLORDODGE

pub const GL_COMPRESSED_RGBA_ASTC_10x10: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_10x10

pub const GL_COMPRESSED_RGBA_ASTC_10x5: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_10x5

pub const GL_COMPRESSED_RGBA_ASTC_10x6: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_10x6

pub const GL_COMPRESSED_RGBA_ASTC_10x8: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_10x8

pub const GL_COMPRESSED_RGBA_ASTC_12x10: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_12x10

pub const GL_COMPRESSED_RGBA_ASTC_12x12: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_12x12

pub const GL_COMPRESSED_RGBA_ASTC_4x4: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_4x4

pub const GL_COMPRESSED_RGBA_ASTC_5x4: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_5x4

pub const GL_COMPRESSED_RGBA_ASTC_5x5: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_5x5

pub const GL_COMPRESSED_RGBA_ASTC_6x5: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_6x5

pub const GL_COMPRESSED_RGBA_ASTC_6x6: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_6x6

pub const GL_COMPRESSED_RGBA_ASTC_8x5: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_8x5

pub const GL_COMPRESSED_RGBA_ASTC_8x6: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_8x6

pub const GL_COMPRESSED_RGBA_ASTC_8x8: i32[src]

public static final GL_COMPRESSED_RGBA_ASTC_8x8

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6: i32[src]

pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8: i32[src]

pub const GL_CONTEXT_FLAGS: i32[src]

public static final GL_CONTEXT_FLAGS

pub const GL_CONTEXT_FLAG_DEBUG_BIT: i32[src]

public static final GL_CONTEXT_FLAG_DEBUG_BIT

pub const GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT: i32[src]

pub const GL_CONTEXT_LOST: i32[src]

public static final GL_CONTEXT_LOST

pub const GL_DARKEN: i32[src]

public static final GL_DARKEN

pub const GL_DEBUG_CALLBACK_FUNCTION: i32[src]

public static final GL_DEBUG_CALLBACK_FUNCTION

pub const GL_DEBUG_CALLBACK_USER_PARAM: i32[src]

public static final GL_DEBUG_CALLBACK_USER_PARAM

pub const GL_DEBUG_GROUP_STACK_DEPTH: i32[src]

public static final GL_DEBUG_GROUP_STACK_DEPTH

pub const GL_DEBUG_LOGGED_MESSAGES: i32[src]

public static final GL_DEBUG_LOGGED_MESSAGES

pub const GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: i32[src]

pub const GL_DEBUG_OUTPUT: i32[src]

public static final GL_DEBUG_OUTPUT

pub const GL_DEBUG_OUTPUT_SYNCHRONOUS: i32[src]

public static final GL_DEBUG_OUTPUT_SYNCHRONOUS

pub const GL_DEBUG_SEVERITY_HIGH: i32[src]

public static final GL_DEBUG_SEVERITY_HIGH

pub const GL_DEBUG_SEVERITY_LOW: i32[src]

public static final GL_DEBUG_SEVERITY_LOW

pub const GL_DEBUG_SEVERITY_MEDIUM: i32[src]

public static final GL_DEBUG_SEVERITY_MEDIUM

pub const GL_DEBUG_SEVERITY_NOTIFICATION: i32[src]

public static final GL_DEBUG_SEVERITY_NOTIFICATION

pub const GL_DEBUG_SOURCE_API: i32[src]

public static final GL_DEBUG_SOURCE_API

pub const GL_DEBUG_SOURCE_APPLICATION: i32[src]

public static final GL_DEBUG_SOURCE_APPLICATION

pub const GL_DEBUG_SOURCE_OTHER: i32[src]

public static final GL_DEBUG_SOURCE_OTHER

pub const GL_DEBUG_SOURCE_SHADER_COMPILER: i32[src]

public static final GL_DEBUG_SOURCE_SHADER_COMPILER

pub const GL_DEBUG_SOURCE_THIRD_PARTY: i32[src]

public static final GL_DEBUG_SOURCE_THIRD_PARTY

pub const GL_DEBUG_SOURCE_WINDOW_SYSTEM: i32[src]

public static final GL_DEBUG_SOURCE_WINDOW_SYSTEM

pub const GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: i32[src]

pub const GL_DEBUG_TYPE_ERROR: i32[src]

public static final GL_DEBUG_TYPE_ERROR

pub const GL_DEBUG_TYPE_MARKER: i32[src]

public static final GL_DEBUG_TYPE_MARKER

pub const GL_DEBUG_TYPE_OTHER: i32[src]

public static final GL_DEBUG_TYPE_OTHER

pub const GL_DEBUG_TYPE_PERFORMANCE: i32[src]

public static final GL_DEBUG_TYPE_PERFORMANCE

pub const GL_DEBUG_TYPE_POP_GROUP: i32[src]

public static final GL_DEBUG_TYPE_POP_GROUP

pub const GL_DEBUG_TYPE_PORTABILITY: i32[src]

public static final GL_DEBUG_TYPE_PORTABILITY

pub const GL_DEBUG_TYPE_PUSH_GROUP: i32[src]

public static final GL_DEBUG_TYPE_PUSH_GROUP

pub const GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: i32[src]

pub const GL_DIFFERENCE: i32[src]

public static final GL_DIFFERENCE

pub const GL_EXCLUSION: i32[src]

public static final GL_EXCLUSION

pub const GL_FIRST_VERTEX_CONVENTION: i32[src]

public static final GL_FIRST_VERTEX_CONVENTION

pub const GL_FRACTIONAL_EVEN: i32[src]

public static final GL_FRACTIONAL_EVEN

pub const GL_FRACTIONAL_ODD: i32[src]

public static final GL_FRACTIONAL_ODD

pub const GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_LAYERED: i32[src]

pub const GL_FRAMEBUFFER_DEFAULT_LAYERS: i32[src]

public static final GL_FRAMEBUFFER_DEFAULT_LAYERS

pub const GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: i32[src]

pub const GL_GEOMETRY_INPUT_TYPE: i32[src]

public static final GL_GEOMETRY_INPUT_TYPE

pub const GL_GEOMETRY_OUTPUT_TYPE: i32[src]

public static final GL_GEOMETRY_OUTPUT_TYPE

pub const GL_GEOMETRY_SHADER: i32[src]

public static final GL_GEOMETRY_SHADER

pub const GL_GEOMETRY_SHADER_BIT: i32[src]

public static final GL_GEOMETRY_SHADER_BIT

pub const GL_GEOMETRY_SHADER_INVOCATIONS: i32[src]

public static final GL_GEOMETRY_SHADER_INVOCATIONS

pub const GL_GEOMETRY_VERTICES_OUT: i32[src]

public static final GL_GEOMETRY_VERTICES_OUT

pub const GL_GUILTY_CONTEXT_RESET: i32[src]

public static final GL_GUILTY_CONTEXT_RESET

pub const GL_HARDLIGHT: i32[src]

public static final GL_HARDLIGHT

pub const GL_HSL_COLOR: i32[src]

public static final GL_HSL_COLOR

pub const GL_HSL_HUE: i32[src]

public static final GL_HSL_HUE

pub const GL_HSL_LUMINOSITY: i32[src]

public static final GL_HSL_LUMINOSITY

pub const GL_HSL_SATURATION: i32[src]

public static final GL_HSL_SATURATION

pub const GL_IMAGE_BUFFER: i32[src]

public static final GL_IMAGE_BUFFER

pub const GL_IMAGE_CUBE_MAP_ARRAY: i32[src]

public static final GL_IMAGE_CUBE_MAP_ARRAY

pub const GL_INNOCENT_CONTEXT_RESET: i32[src]

public static final GL_INNOCENT_CONTEXT_RESET

pub const GL_INT_IMAGE_BUFFER: i32[src]

public static final GL_INT_IMAGE_BUFFER

pub const GL_INT_IMAGE_CUBE_MAP_ARRAY: i32[src]

public static final GL_INT_IMAGE_CUBE_MAP_ARRAY

pub const GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: i32[src]

pub const GL_INT_SAMPLER_BUFFER: i32[src]

public static final GL_INT_SAMPLER_BUFFER

pub const GL_INT_SAMPLER_CUBE_MAP_ARRAY: i32[src]

public static final GL_INT_SAMPLER_CUBE_MAP_ARRAY

pub const GL_ISOLINES: i32[src]

public static final GL_ISOLINES

pub const GL_IS_PER_PATCH: i32[src]

public static final GL_IS_PER_PATCH

pub const GL_LAST_VERTEX_CONVENTION: i32[src]

public static final GL_LAST_VERTEX_CONVENTION

pub const GL_LAYER_PROVOKING_VERTEX: i32[src]

public static final GL_LAYER_PROVOKING_VERTEX

pub const GL_LIGHTEN: i32[src]

public static final GL_LIGHTEN

pub const GL_LINES_ADJACENCY: i32[src]

public static final GL_LINES_ADJACENCY

pub const GL_LINE_STRIP_ADJACENCY: i32[src]

public static final GL_LINE_STRIP_ADJACENCY

pub const GL_LOSE_CONTEXT_ON_RESET: i32[src]

public static final GL_LOSE_CONTEXT_ON_RESET

pub const GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: i32[src]

pub const GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: i32[src]

pub const GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: i32[src]

pub const GL_MAX_DEBUG_GROUP_STACK_DEPTH: i32[src]

public static final GL_MAX_DEBUG_GROUP_STACK_DEPTH

pub const GL_MAX_DEBUG_LOGGED_MESSAGES: i32[src]

public static final GL_MAX_DEBUG_LOGGED_MESSAGES

pub const GL_MAX_DEBUG_MESSAGE_LENGTH: i32[src]

public static final GL_MAX_DEBUG_MESSAGE_LENGTH

pub const GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: i32[src]

pub const GL_MAX_FRAMEBUFFER_LAYERS: i32[src]

public static final GL_MAX_FRAMEBUFFER_LAYERS

pub const GL_MAX_GEOMETRY_ATOMIC_COUNTERS: i32[src]

public static final GL_MAX_GEOMETRY_ATOMIC_COUNTERS

pub const GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: i32[src]

pub const GL_MAX_GEOMETRY_IMAGE_UNIFORMS: i32[src]

public static final GL_MAX_GEOMETRY_IMAGE_UNIFORMS

pub const GL_MAX_GEOMETRY_INPUT_COMPONENTS: i32[src]

pub const GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: i32[src]

pub const GL_MAX_GEOMETRY_OUTPUT_VERTICES: i32[src]

public static final GL_MAX_GEOMETRY_OUTPUT_VERTICES

pub const GL_MAX_GEOMETRY_SHADER_INVOCATIONS: i32[src]

pub const GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: i32[src]

pub const GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: i32[src]

pub const GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: i32[src]

pub const GL_MAX_GEOMETRY_UNIFORM_BLOCKS: i32[src]

public static final GL_MAX_GEOMETRY_UNIFORM_BLOCKS

pub const GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: i32[src]

pub const GL_MAX_LABEL_LENGTH: i32[src]

public static final GL_MAX_LABEL_LENGTH

pub const GL_MAX_PATCH_VERTICES: i32[src]

public static final GL_MAX_PATCH_VERTICES

pub const GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: i32[src]

pub const GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: i32[src]

pub const GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: i32[src]

pub const GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: i32[src]

pub const GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: i32[src]

pub const GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: i32[src]

pub const GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: i32[src]

pub const GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: i32[src]

pub const GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: i32[src]

pub const GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: i32[src]

pub const GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: i32[src]

pub const GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: i32[src]

pub const GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: i32[src]

pub const GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: i32[src]

pub const GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: i32[src]

pub const GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: i32[src]

pub const GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: i32[src]

pub const GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: i32[src]

pub const GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: i32[src]

pub const GL_MAX_TESS_GEN_LEVEL: i32[src]

public static final GL_MAX_TESS_GEN_LEVEL

pub const GL_MAX_TESS_PATCH_COMPONENTS: i32[src]

public static final GL_MAX_TESS_PATCH_COMPONENTS

pub const GL_MAX_TEXTURE_BUFFER_SIZE: i32[src]

public static final GL_MAX_TEXTURE_BUFFER_SIZE

pub const GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: i32[src]

pub const GL_MIN_SAMPLE_SHADING_VALUE: i32[src]

public static final GL_MIN_SAMPLE_SHADING_VALUE

pub const GL_MULTIPLY: i32[src]

public static final GL_MULTIPLY

pub const GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY: i32[src]

pub const GL_MULTISAMPLE_LINE_WIDTH_RANGE: i32[src]

public static final GL_MULTISAMPLE_LINE_WIDTH_RANGE

pub const GL_NO_RESET_NOTIFICATION: i32[src]

public static final GL_NO_RESET_NOTIFICATION

pub const GL_OVERLAY: i32[src]

public static final GL_OVERLAY

pub const GL_PATCHES: i32[src]

public static final GL_PATCHES

pub const GL_PATCH_VERTICES: i32[src]

public static final GL_PATCH_VERTICES

pub const GL_PRIMITIVES_GENERATED: i32[src]

public static final GL_PRIMITIVES_GENERATED

pub const GL_PRIMITIVE_BOUNDING_BOX: i32[src]

public static final GL_PRIMITIVE_BOUNDING_BOX

pub const GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: i32[src]

pub const GL_PROGRAM: i32[src]

public static final GL_PROGRAM

pub const GL_PROGRAM_PIPELINE: i32[src]

public static final GL_PROGRAM_PIPELINE

pub const GL_QUADS: i32[src]

public static final GL_QUADS

pub const GL_QUERY: i32[src]

public static final GL_QUERY

pub const GL_REFERENCED_BY_GEOMETRY_SHADER: i32[src]

pub const GL_REFERENCED_BY_TESS_CONTROL_SHADER: i32[src]

pub const GL_REFERENCED_BY_TESS_EVALUATION_SHADER: i32[src]

pub const GL_RESET_NOTIFICATION_STRATEGY: i32[src]

public static final GL_RESET_NOTIFICATION_STRATEGY

pub const GL_SAMPLER: i32[src]

public static final GL_SAMPLER

pub const GL_SAMPLER_2D_MULTISAMPLE_ARRAY: i32[src]

public static final GL_SAMPLER_2D_MULTISAMPLE_ARRAY

pub const GL_SAMPLER_BUFFER: i32[src]

public static final GL_SAMPLER_BUFFER

pub const GL_SAMPLER_CUBE_MAP_ARRAY: i32[src]

public static final GL_SAMPLER_CUBE_MAP_ARRAY

pub const GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: i32[src]

pub const GL_SAMPLE_SHADING: i32[src]

public static final GL_SAMPLE_SHADING

pub const GL_SCREEN: i32[src]

public static final GL_SCREEN

pub const GL_SHADER: i32[src]

public static final GL_SHADER

pub const GL_SOFTLIGHT: i32[src]

public static final GL_SOFTLIGHT

pub const GL_STACK_OVERFLOW: i32[src]

public static final GL_STACK_OVERFLOW

pub const GL_STACK_UNDERFLOW: i32[src]

public static final GL_STACK_UNDERFLOW

pub const GL_TESS_CONTROL_OUTPUT_VERTICES: i32[src]

public static final GL_TESS_CONTROL_OUTPUT_VERTICES

pub const GL_TESS_CONTROL_SHADER: i32[src]

public static final GL_TESS_CONTROL_SHADER

pub const GL_TESS_CONTROL_SHADER_BIT: i32[src]

public static final GL_TESS_CONTROL_SHADER_BIT

pub const GL_TESS_EVALUATION_SHADER: i32[src]

public static final GL_TESS_EVALUATION_SHADER

pub const GL_TESS_EVALUATION_SHADER_BIT: i32[src]

public static final GL_TESS_EVALUATION_SHADER_BIT

pub const GL_TESS_GEN_MODE: i32[src]

public static final GL_TESS_GEN_MODE

pub const GL_TESS_GEN_POINT_MODE: i32[src]

public static final GL_TESS_GEN_POINT_MODE

pub const GL_TESS_GEN_SPACING: i32[src]

public static final GL_TESS_GEN_SPACING

pub const GL_TESS_GEN_VERTEX_ORDER: i32[src]

public static final GL_TESS_GEN_VERTEX_ORDER

pub const GL_TEXTURE_2D_MULTISAMPLE_ARRAY: i32[src]

public static final GL_TEXTURE_2D_MULTISAMPLE_ARRAY

pub const GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: i32[src]

pub const GL_TEXTURE_BINDING_BUFFER: i32[src]

public static final GL_TEXTURE_BINDING_BUFFER

pub const GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: i32[src]

pub const GL_TEXTURE_BORDER_COLOR: i32[src]

public static final GL_TEXTURE_BORDER_COLOR

pub const GL_TEXTURE_BUFFER: i32[src]

public static final GL_TEXTURE_BUFFER

pub const GL_TEXTURE_BUFFER_BINDING: i32[src]

public static final GL_TEXTURE_BUFFER_BINDING

pub const GL_TEXTURE_BUFFER_DATA_STORE_BINDING: i32[src]

pub const GL_TEXTURE_BUFFER_OFFSET: i32[src]

public static final GL_TEXTURE_BUFFER_OFFSET

pub const GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: i32[src]

pub const GL_TEXTURE_BUFFER_SIZE: i32[src]

public static final GL_TEXTURE_BUFFER_SIZE

pub const GL_TEXTURE_CUBE_MAP_ARRAY: i32[src]

public static final GL_TEXTURE_CUBE_MAP_ARRAY

pub const GL_TRIANGLES_ADJACENCY: i32[src]

public static final GL_TRIANGLES_ADJACENCY

pub const GL_TRIANGLE_STRIP_ADJACENCY: i32[src]

public static final GL_TRIANGLE_STRIP_ADJACENCY

pub const GL_UNDEFINED_VERTEX: i32[src]

public static final GL_UNDEFINED_VERTEX

pub const GL_UNKNOWN_CONTEXT_RESET: i32[src]

public static final GL_UNKNOWN_CONTEXT_RESET

pub const GL_UNSIGNED_INT_IMAGE_BUFFER: i32[src]

public static final GL_UNSIGNED_INT_IMAGE_BUFFER

pub const GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: i32[src]

pub const GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: i32[src]

pub const GL_UNSIGNED_INT_SAMPLER_BUFFER: i32[src]

public static final GL_UNSIGNED_INT_SAMPLER_BUFFER

pub const GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: i32[src]

pub const GL_VERTEX_ARRAY: i32[src]

public static final GL_VERTEX_ARRAY

Methods from Deref<Target = GLES31>

pub const GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: i32[src]

pub const GL_ACTIVE_PROGRAM: i32[src]

pub const GL_ACTIVE_RESOURCES: i32[src]

pub const GL_ACTIVE_VARIABLES: i32[src]

pub const GL_ALL_BARRIER_BITS: i32[src]

pub const GL_ALL_SHADER_BITS: i32[src]

pub const GL_ARRAY_SIZE: i32[src]

pub const GL_ARRAY_STRIDE: i32[src]

pub const GL_ATOMIC_COUNTER_BARRIER_BIT: i32[src]

pub const GL_ATOMIC_COUNTER_BUFFER: i32[src]

pub const GL_ATOMIC_COUNTER_BUFFER_BINDING: i32[src]

pub const GL_ATOMIC_COUNTER_BUFFER_INDEX: i32[src]

pub const GL_ATOMIC_COUNTER_BUFFER_SIZE: i32[src]

pub const GL_ATOMIC_COUNTER_BUFFER_START: i32[src]

pub const GL_BLOCK_INDEX: i32[src]

pub const GL_BUFFER_BINDING: i32[src]

pub const GL_BUFFER_DATA_SIZE: i32[src]

pub const GL_BUFFER_UPDATE_BARRIER_BIT: i32[src]

pub const GL_BUFFER_VARIABLE: i32[src]

pub const GL_COMMAND_BARRIER_BIT: i32[src]

pub const GL_COMPUTE_SHADER: i32[src]

pub const GL_COMPUTE_SHADER_BIT: i32[src]

pub const GL_COMPUTE_WORK_GROUP_SIZE: i32[src]

pub const GL_DEPTH_STENCIL_TEXTURE_MODE: i32[src]

pub const GL_DISPATCH_INDIRECT_BUFFER: i32[src]

pub const GL_DISPATCH_INDIRECT_BUFFER_BINDING: i32[src]

pub const GL_DRAW_INDIRECT_BUFFER: i32[src]

pub const GL_DRAW_INDIRECT_BUFFER_BINDING: i32[src]

pub const GL_ELEMENT_ARRAY_BARRIER_BIT: i32[src]

pub const GL_FRAGMENT_SHADER_BIT: i32[src]

pub const GL_FRAMEBUFFER_BARRIER_BIT: i32[src]

pub const GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: i32[src]

pub const GL_FRAMEBUFFER_DEFAULT_HEIGHT: i32[src]

pub const GL_FRAMEBUFFER_DEFAULT_SAMPLES: i32[src]

pub const GL_FRAMEBUFFER_DEFAULT_WIDTH: i32[src]

pub const GL_IMAGE_2D: i32[src]

pub const GL_IMAGE_2D_ARRAY: i32[src]

pub const GL_IMAGE_3D: i32[src]

pub const GL_IMAGE_BINDING_ACCESS: i32[src]

pub const GL_IMAGE_BINDING_FORMAT: i32[src]

pub const GL_IMAGE_BINDING_LAYER: i32[src]

pub const GL_IMAGE_BINDING_LAYERED: i32[src]

pub const GL_IMAGE_BINDING_LEVEL: i32[src]

pub const GL_IMAGE_BINDING_NAME: i32[src]

pub const GL_IMAGE_CUBE: i32[src]

pub const GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: i32[src]

pub const GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: i32[src]

pub const GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: i32[src]

pub const GL_INT_IMAGE_2D: i32[src]

pub const GL_INT_IMAGE_2D_ARRAY: i32[src]

pub const GL_INT_IMAGE_3D: i32[src]

pub const GL_INT_IMAGE_CUBE: i32[src]

pub const GL_INT_SAMPLER_2D_MULTISAMPLE: i32[src]

pub const GL_IS_ROW_MAJOR: i32[src]

pub const GL_LOCATION: i32[src]

pub const GL_MATRIX_STRIDE: i32[src]

pub const GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: i32[src]

pub const GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: i32[src]

pub const GL_MAX_COLOR_TEXTURE_SAMPLES: i32[src]

pub const GL_MAX_COMBINED_ATOMIC_COUNTERS: i32[src]

pub const GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: i32[src]

pub const GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: i32[src]

pub const GL_MAX_COMBINED_IMAGE_UNIFORMS: i32[src]

pub const GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: i32[src]

pub const GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: i32[src]

pub const GL_MAX_COMPUTE_ATOMIC_COUNTERS: i32[src]

pub const GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: i32[src]

pub const GL_MAX_COMPUTE_IMAGE_UNIFORMS: i32[src]

pub const GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: i32[src]

pub const GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: i32[src]

pub const GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: i32[src]

pub const GL_MAX_COMPUTE_UNIFORM_BLOCKS: i32[src]

pub const GL_MAX_COMPUTE_UNIFORM_COMPONENTS: i32[src]

pub const GL_MAX_COMPUTE_WORK_GROUP_COUNT: i32[src]

pub const GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: i32[src]

pub const GL_MAX_COMPUTE_WORK_GROUP_SIZE: i32[src]

pub const GL_MAX_DEPTH_TEXTURE_SAMPLES: i32[src]

pub const GL_MAX_FRAGMENT_ATOMIC_COUNTERS: i32[src]

pub const GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: i32[src]

pub const GL_MAX_FRAGMENT_IMAGE_UNIFORMS: i32[src]

pub const GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: i32[src]

pub const GL_MAX_FRAMEBUFFER_HEIGHT: i32[src]

pub const GL_MAX_FRAMEBUFFER_SAMPLES: i32[src]

pub const GL_MAX_FRAMEBUFFER_WIDTH: i32[src]

pub const GL_MAX_IMAGE_UNITS: i32[src]

pub const GL_MAX_INTEGER_SAMPLES: i32[src]

pub const GL_MAX_NAME_LENGTH: i32[src]

pub const GL_MAX_NUM_ACTIVE_VARIABLES: i32[src]

pub const GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: i32[src]

pub const GL_MAX_SAMPLE_MASK_WORDS: i32[src]

pub const GL_MAX_SHADER_STORAGE_BLOCK_SIZE: i32[src]

pub const GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: i32[src]

pub const GL_MAX_UNIFORM_LOCATIONS: i32[src]

pub const GL_MAX_VERTEX_ATOMIC_COUNTERS: i32[src]

pub const GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: i32[src]

pub const GL_MAX_VERTEX_ATTRIB_BINDINGS: i32[src]

pub const GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: i32[src]

pub const GL_MAX_VERTEX_ATTRIB_STRIDE: i32[src]

pub const GL_MAX_VERTEX_IMAGE_UNIFORMS: i32[src]

pub const GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: i32[src]

pub const GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: i32[src]

pub const GL_NAME_LENGTH: i32[src]

pub const GL_NUM_ACTIVE_VARIABLES: i32[src]

pub const GL_OFFSET: i32[src]

pub const GL_PIXEL_BUFFER_BARRIER_BIT: i32[src]

pub const GL_PROGRAM_INPUT: i32[src]

pub const GL_PROGRAM_OUTPUT: i32[src]

pub const GL_PROGRAM_PIPELINE_BINDING: i32[src]

pub const GL_PROGRAM_SEPARABLE: i32[src]

pub const GL_READ_ONLY: i32[src]

pub const GL_READ_WRITE: i32[src]

pub const GL_REFERENCED_BY_COMPUTE_SHADER: i32[src]

pub const GL_REFERENCED_BY_FRAGMENT_SHADER: i32[src]

pub const GL_REFERENCED_BY_VERTEX_SHADER: i32[src]

pub const GL_SAMPLER_2D_MULTISAMPLE: i32[src]

pub const GL_SAMPLE_MASK: i32[src]

pub const GL_SAMPLE_MASK_VALUE: i32[src]

pub const GL_SAMPLE_POSITION: i32[src]

pub const GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: i32[src]

pub const GL_SHADER_STORAGE_BARRIER_BIT: i32[src]

pub const GL_SHADER_STORAGE_BLOCK: i32[src]

pub const GL_SHADER_STORAGE_BUFFER: i32[src]

pub const GL_SHADER_STORAGE_BUFFER_BINDING: i32[src]

pub const GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: i32[src]

pub const GL_SHADER_STORAGE_BUFFER_SIZE: i32[src]

pub const GL_SHADER_STORAGE_BUFFER_START: i32[src]

pub const GL_STENCIL_INDEX: i32[src]

pub const GL_TEXTURE_2D_MULTISAMPLE: i32[src]

pub const GL_TEXTURE_ALPHA_SIZE: i32[src]

pub const GL_TEXTURE_ALPHA_TYPE: i32[src]

pub const GL_TEXTURE_BINDING_2D_MULTISAMPLE: i32[src]

pub const GL_TEXTURE_BLUE_SIZE: i32[src]

pub const GL_TEXTURE_BLUE_TYPE: i32[src]

pub const GL_TEXTURE_COMPRESSED: i32[src]

pub const GL_TEXTURE_DEPTH: i32[src]

pub const GL_TEXTURE_DEPTH_SIZE: i32[src]

pub const GL_TEXTURE_DEPTH_TYPE: i32[src]

pub const GL_TEXTURE_FETCH_BARRIER_BIT: i32[src]

pub const GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: i32[src]

pub const GL_TEXTURE_GREEN_SIZE: i32[src]

pub const GL_TEXTURE_GREEN_TYPE: i32[src]

pub const GL_TEXTURE_HEIGHT: i32[src]

pub const GL_TEXTURE_INTERNAL_FORMAT: i32[src]

pub const GL_TEXTURE_RED_SIZE: i32[src]

pub const GL_TEXTURE_RED_TYPE: i32[src]

pub const GL_TEXTURE_SAMPLES: i32[src]

pub const GL_TEXTURE_SHARED_SIZE: i32[src]

pub const GL_TEXTURE_STENCIL_SIZE: i32[src]

pub const GL_TEXTURE_UPDATE_BARRIER_BIT: i32[src]

pub const GL_TEXTURE_WIDTH: i32[src]

pub const GL_TOP_LEVEL_ARRAY_SIZE: i32[src]

pub const GL_TOP_LEVEL_ARRAY_STRIDE: i32[src]

pub const GL_TRANSFORM_FEEDBACK_BARRIER_BIT: i32[src]

pub const GL_TRANSFORM_FEEDBACK_VARYING: i32[src]

pub const GL_TYPE: i32[src]

pub const GL_UNIFORM: i32[src]

pub const GL_UNIFORM_BARRIER_BIT: i32[src]

pub const GL_UNIFORM_BLOCK: i32[src]

pub const GL_UNSIGNED_INT_ATOMIC_COUNTER: i32[src]

pub const GL_UNSIGNED_INT_IMAGE_2D: i32[src]

pub const GL_UNSIGNED_INT_IMAGE_2D_ARRAY: i32[src]

pub const GL_UNSIGNED_INT_IMAGE_3D: i32[src]

pub const GL_UNSIGNED_INT_IMAGE_CUBE: i32[src]

pub const GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: i32[src]

pub const GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: i32[src]

pub const GL_VERTEX_ATTRIB_BINDING: i32[src]

pub const GL_VERTEX_ATTRIB_RELATIVE_OFFSET: i32[src]

pub const GL_VERTEX_BINDING_BUFFER: i32[src]

pub const GL_VERTEX_BINDING_DIVISOR: i32[src]

pub const GL_VERTEX_BINDING_OFFSET: i32[src]

pub const GL_VERTEX_BINDING_STRIDE: i32[src]

pub const GL_VERTEX_SHADER_BIT: i32[src]

pub const GL_WRITE_ONLY: i32[src]

Trait Implementations

impl AsJValue for GLES32

impl AsValidJObjectAndEnv for GLES32

impl Deref for GLES32

type Target = GLES31

The resulting type after dereferencing.

impl JniType for GLES32

Auto Trait Implementations

impl RefUnwindSafe for GLES32

impl !Send for GLES32

impl !Sync for GLES32

impl Unpin for GLES32

impl UnwindSafe for GLES32

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.