[−]Struct jni_android_sys::android::opengl::GLES32
public class GLES32
Required feature: "android-opengl-GLES32"
Methods
impl GLES32
pub fn glBlendBarrier<'env>(
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
pub fn glCopyImageSubData<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32,
arg10: i32,
arg11: i32,
arg12: i32,
arg13: i32,
arg14: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32,
arg10: i32,
arg11: i32,
arg12: i32,
arg13: i32,
arg14: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDebugMessageControl_int_int_int_int_int_array_int_boolean<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32,
arg6: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32,
arg6: bool
) -> Result<(), Local<'env, Throwable>>
pub fn glDebugMessageControl_int_int_int_int_IntBuffer_boolean<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntBuffer>>,
arg5: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntBuffer>>,
arg5: bool
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glDebugMessageInsert<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glDebugMessageCallback<'env>(
__jni_env: &'env Env,
arg0: impl Into<Option<&'env GLES32_DebugProc>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: impl Into<Option<&'env GLES32_DebugProc>>
) -> Result<(), Local<'env, Throwable>>
Required features: "android-opengl-GLES32_DebugProc"
pub fn glGetDebugMessageLog_int_int_int_array_int_int_array_int_int_array_int_int_array_int_int_array_int_byte_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32,
arg6: impl Into<Option<&'env IntArray>>,
arg7: i32,
arg8: impl Into<Option<&'env IntArray>>,
arg9: i32,
arg10: impl Into<Option<&'env IntArray>>,
arg11: i32,
arg12: impl Into<Option<&'env ByteArray>>,
arg13: i32
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32,
arg6: impl Into<Option<&'env IntArray>>,
arg7: i32,
arg8: impl Into<Option<&'env IntArray>>,
arg9: i32,
arg10: impl Into<Option<&'env IntArray>>,
arg11: i32,
arg12: impl Into<Option<&'env ByteArray>>,
arg13: i32
) -> Result<i32, Local<'env, Throwable>>
pub fn glGetDebugMessageLog_int_IntBuffer_IntBuffer_IntBuffer_IntBuffer_IntBuffer_ByteBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env IntBuffer>>,
arg5: impl Into<Option<&'env IntBuffer>>,
arg6: impl Into<Option<&'env ByteBuffer>>
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env IntBuffer>>,
arg5: impl Into<Option<&'env IntBuffer>>,
arg6: impl Into<Option<&'env ByteBuffer>>
) -> Result<i32, Local<'env, Throwable>>
Required features: "java-nio-ByteBuffer", "java-nio-IntBuffer"
pub fn glGetDebugMessageLog_int_int_array_int_int_array_int_int_array_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32,
arg7: impl Into<Option<&'env IntArray>>,
arg8: i32
) -> Result<Option<Local<'env, ObjectArray<String, Throwable>>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32,
arg7: impl Into<Option<&'env IntArray>>,
arg8: i32
) -> Result<Option<Local<'env, ObjectArray<String, Throwable>>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetDebugMessageLog_int_IntBuffer_IntBuffer_IntBuffer_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, ObjectArray<String, Throwable>>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, ObjectArray<String, Throwable>>>, Local<'env, Throwable>>
Required features: "java-lang-String", "java-nio-IntBuffer"
pub fn glPushDebugGroup<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glPopDebugGroup<'env>(
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
pub fn glObjectLabel<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetObjectLabel<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glObjectPtrLabel<'env>(
__jni_env: &'env Env,
arg0: i64,
arg1: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i64,
arg1: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetObjectPtrLabel<'env>(
__jni_env: &'env Env,
arg0: i64
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i64
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetPointerv<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<i64, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<i64, Local<'env, Throwable>>
pub fn glEnablei<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDisablei<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBlendEquationi<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBlendEquationSeparatei<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBlendFunci<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBlendFuncSeparatei<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glColorMaski<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: bool,
arg2: bool,
arg3: bool,
arg4: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: bool,
arg2: bool,
arg3: bool,
arg4: bool
) -> Result<(), Local<'env, Throwable>>
pub fn glIsEnabledi<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glDrawElementsBaseVertex<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glDrawRangeElementsBaseVertex<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: impl Into<Option<&'env Buffer>>,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: impl Into<Option<&'env Buffer>>,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glDrawElementsInstancedBaseVertex_int_int_int_Buffer_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
glDrawElementsInstancedBaseVertex
Required features: "java-nio-Buffer"
pub fn glDrawElementsInstancedBaseVertex_int_int_int_int_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glFramebufferTexture<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glPrimitiveBoundingBox<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32,
arg5: f32,
arg6: f32,
arg7: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32,
arg5: f32,
arg6: f32,
arg7: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetGraphicsResetStatus<'env>(
__jni_env: &'env Env
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<i32, Local<'env, Throwable>>
pub fn glReadnPixels<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glGetnUniformfv_int_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetnUniformfv_int_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetnUniformiv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetnUniformiv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetnUniformuiv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetnUniformuiv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glMinSampleShading<'env>(
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glPatchParameteri<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameterIiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameterIiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glTexParameterIuiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameterIuiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetTexParameterIiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexParameterIiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetTexParameterIuiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexParameterIuiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glSamplerParameterIiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glSamplerParameterIiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glSamplerParameterIuiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glSamplerParameterIuiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetSamplerParameterIiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetSamplerParameterIiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetSamplerParameterIuiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetSamplerParameterIuiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glTexBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexBufferRange<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexStorage3DMultisample<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: bool
) -> Result<(), Local<'env, Throwable>>
pub const GL_BUFFER: i32
[src]
public static final GL_BUFFER
pub const GL_CLAMP_TO_BORDER: i32
[src]
public static final GL_CLAMP_TO_BORDER
pub const GL_COLORBURN: i32
[src]
public static final GL_COLORBURN
pub const GL_COLORDODGE: i32
[src]
public static final GL_COLORDODGE
pub const GL_COMPRESSED_RGBA_ASTC_10x10: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_10x10
pub const GL_COMPRESSED_RGBA_ASTC_10x5: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_10x5
pub const GL_COMPRESSED_RGBA_ASTC_10x6: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_10x6
pub const GL_COMPRESSED_RGBA_ASTC_10x8: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_10x8
pub const GL_COMPRESSED_RGBA_ASTC_12x10: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_12x10
pub const GL_COMPRESSED_RGBA_ASTC_12x12: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_12x12
pub const GL_COMPRESSED_RGBA_ASTC_4x4: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_4x4
pub const GL_COMPRESSED_RGBA_ASTC_5x4: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_5x4
pub const GL_COMPRESSED_RGBA_ASTC_5x5: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_5x5
pub const GL_COMPRESSED_RGBA_ASTC_6x5: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_6x5
pub const GL_COMPRESSED_RGBA_ASTC_6x6: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_6x6
pub const GL_COMPRESSED_RGBA_ASTC_8x5: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_8x5
pub const GL_COMPRESSED_RGBA_ASTC_8x6: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_8x6
pub const GL_COMPRESSED_RGBA_ASTC_8x8: i32
[src]
public static final GL_COMPRESSED_RGBA_ASTC_8x8
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
pub const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
pub const GL_CONTEXT_FLAGS: i32
[src]
public static final GL_CONTEXT_FLAGS
pub const GL_CONTEXT_FLAG_DEBUG_BIT: i32
[src]
public static final GL_CONTEXT_FLAG_DEBUG_BIT
pub const GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT: i32
[src]
public static final GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
pub const GL_CONTEXT_LOST: i32
[src]
public static final GL_CONTEXT_LOST
pub const GL_DARKEN: i32
[src]
public static final GL_DARKEN
pub const GL_DEBUG_CALLBACK_FUNCTION: i32
[src]
public static final GL_DEBUG_CALLBACK_FUNCTION
pub const GL_DEBUG_CALLBACK_USER_PARAM: i32
[src]
public static final GL_DEBUG_CALLBACK_USER_PARAM
pub const GL_DEBUG_GROUP_STACK_DEPTH: i32
[src]
public static final GL_DEBUG_GROUP_STACK_DEPTH
pub const GL_DEBUG_LOGGED_MESSAGES: i32
[src]
public static final GL_DEBUG_LOGGED_MESSAGES
pub const GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: i32
[src]
public static final GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
pub const GL_DEBUG_OUTPUT: i32
[src]
public static final GL_DEBUG_OUTPUT
pub const GL_DEBUG_OUTPUT_SYNCHRONOUS: i32
[src]
public static final GL_DEBUG_OUTPUT_SYNCHRONOUS
pub const GL_DEBUG_SEVERITY_HIGH: i32
[src]
public static final GL_DEBUG_SEVERITY_HIGH
pub const GL_DEBUG_SEVERITY_LOW: i32
[src]
public static final GL_DEBUG_SEVERITY_LOW
pub const GL_DEBUG_SEVERITY_MEDIUM: i32
[src]
public static final GL_DEBUG_SEVERITY_MEDIUM
pub const GL_DEBUG_SEVERITY_NOTIFICATION: i32
[src]
public static final GL_DEBUG_SEVERITY_NOTIFICATION
pub const GL_DEBUG_SOURCE_API: i32
[src]
public static final GL_DEBUG_SOURCE_API
pub const GL_DEBUG_SOURCE_APPLICATION: i32
[src]
public static final GL_DEBUG_SOURCE_APPLICATION
pub const GL_DEBUG_SOURCE_OTHER: i32
[src]
public static final GL_DEBUG_SOURCE_OTHER
pub const GL_DEBUG_SOURCE_SHADER_COMPILER: i32
[src]
public static final GL_DEBUG_SOURCE_SHADER_COMPILER
pub const GL_DEBUG_SOURCE_THIRD_PARTY: i32
[src]
public static final GL_DEBUG_SOURCE_THIRD_PARTY
pub const GL_DEBUG_SOURCE_WINDOW_SYSTEM: i32
[src]
public static final GL_DEBUG_SOURCE_WINDOW_SYSTEM
pub const GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: i32
[src]
public static final GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
pub const GL_DEBUG_TYPE_ERROR: i32
[src]
public static final GL_DEBUG_TYPE_ERROR
pub const GL_DEBUG_TYPE_MARKER: i32
[src]
public static final GL_DEBUG_TYPE_MARKER
pub const GL_DEBUG_TYPE_OTHER: i32
[src]
public static final GL_DEBUG_TYPE_OTHER
pub const GL_DEBUG_TYPE_PERFORMANCE: i32
[src]
public static final GL_DEBUG_TYPE_PERFORMANCE
pub const GL_DEBUG_TYPE_POP_GROUP: i32
[src]
public static final GL_DEBUG_TYPE_POP_GROUP
pub const GL_DEBUG_TYPE_PORTABILITY: i32
[src]
public static final GL_DEBUG_TYPE_PORTABILITY
pub const GL_DEBUG_TYPE_PUSH_GROUP: i32
[src]
public static final GL_DEBUG_TYPE_PUSH_GROUP
pub const GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: i32
[src]
public static final GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
pub const GL_DIFFERENCE: i32
[src]
public static final GL_DIFFERENCE
pub const GL_EXCLUSION: i32
[src]
public static final GL_EXCLUSION
pub const GL_FIRST_VERTEX_CONVENTION: i32
[src]
public static final GL_FIRST_VERTEX_CONVENTION
pub const GL_FRACTIONAL_EVEN: i32
[src]
public static final GL_FRACTIONAL_EVEN
pub const GL_FRACTIONAL_ODD: i32
[src]
public static final GL_FRACTIONAL_ODD
pub const GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: i32
[src]
public static final GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
pub const GL_FRAMEBUFFER_ATTACHMENT_LAYERED: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_LAYERED
pub const GL_FRAMEBUFFER_DEFAULT_LAYERS: i32
[src]
public static final GL_FRAMEBUFFER_DEFAULT_LAYERS
pub const GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: i32
[src]
public static final GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
pub const GL_GEOMETRY_INPUT_TYPE: i32
[src]
public static final GL_GEOMETRY_INPUT_TYPE
pub const GL_GEOMETRY_OUTPUT_TYPE: i32
[src]
public static final GL_GEOMETRY_OUTPUT_TYPE
pub const GL_GEOMETRY_SHADER: i32
[src]
public static final GL_GEOMETRY_SHADER
pub const GL_GEOMETRY_SHADER_BIT: i32
[src]
public static final GL_GEOMETRY_SHADER_BIT
pub const GL_GEOMETRY_SHADER_INVOCATIONS: i32
[src]
public static final GL_GEOMETRY_SHADER_INVOCATIONS
pub const GL_GEOMETRY_VERTICES_OUT: i32
[src]
public static final GL_GEOMETRY_VERTICES_OUT
pub const GL_GUILTY_CONTEXT_RESET: i32
[src]
public static final GL_GUILTY_CONTEXT_RESET
pub const GL_HARDLIGHT: i32
[src]
public static final GL_HARDLIGHT
pub const GL_HSL_COLOR: i32
[src]
public static final GL_HSL_COLOR
pub const GL_HSL_HUE: i32
[src]
public static final GL_HSL_HUE
pub const GL_HSL_LUMINOSITY: i32
[src]
public static final GL_HSL_LUMINOSITY
pub const GL_HSL_SATURATION: i32
[src]
public static final GL_HSL_SATURATION
pub const GL_IMAGE_BUFFER: i32
[src]
public static final GL_IMAGE_BUFFER
pub const GL_IMAGE_CUBE_MAP_ARRAY: i32
[src]
public static final GL_IMAGE_CUBE_MAP_ARRAY
pub const GL_INNOCENT_CONTEXT_RESET: i32
[src]
public static final GL_INNOCENT_CONTEXT_RESET
pub const GL_INT_IMAGE_BUFFER: i32
[src]
public static final GL_INT_IMAGE_BUFFER
pub const GL_INT_IMAGE_CUBE_MAP_ARRAY: i32
[src]
public static final GL_INT_IMAGE_CUBE_MAP_ARRAY
pub const GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: i32
[src]
public static final GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
pub const GL_INT_SAMPLER_BUFFER: i32
[src]
public static final GL_INT_SAMPLER_BUFFER
pub const GL_INT_SAMPLER_CUBE_MAP_ARRAY: i32
[src]
public static final GL_INT_SAMPLER_CUBE_MAP_ARRAY
pub const GL_ISOLINES: i32
[src]
public static final GL_ISOLINES
pub const GL_IS_PER_PATCH: i32
[src]
public static final GL_IS_PER_PATCH
pub const GL_LAST_VERTEX_CONVENTION: i32
[src]
public static final GL_LAST_VERTEX_CONVENTION
pub const GL_LAYER_PROVOKING_VERTEX: i32
[src]
public static final GL_LAYER_PROVOKING_VERTEX
pub const GL_LIGHTEN: i32
[src]
public static final GL_LIGHTEN
pub const GL_LINES_ADJACENCY: i32
[src]
public static final GL_LINES_ADJACENCY
pub const GL_LINE_STRIP_ADJACENCY: i32
[src]
public static final GL_LINE_STRIP_ADJACENCY
pub const GL_LOSE_CONTEXT_ON_RESET: i32
[src]
public static final GL_LOSE_CONTEXT_ON_RESET
pub const GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
pub const GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
pub const GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
pub const GL_MAX_DEBUG_GROUP_STACK_DEPTH: i32
[src]
public static final GL_MAX_DEBUG_GROUP_STACK_DEPTH
pub const GL_MAX_DEBUG_LOGGED_MESSAGES: i32
[src]
public static final GL_MAX_DEBUG_LOGGED_MESSAGES
pub const GL_MAX_DEBUG_MESSAGE_LENGTH: i32
[src]
public static final GL_MAX_DEBUG_MESSAGE_LENGTH
pub const GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: i32
[src]
public static final GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
pub const GL_MAX_FRAMEBUFFER_LAYERS: i32
[src]
public static final GL_MAX_FRAMEBUFFER_LAYERS
pub const GL_MAX_GEOMETRY_ATOMIC_COUNTERS: i32
[src]
public static final GL_MAX_GEOMETRY_ATOMIC_COUNTERS
pub const GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: i32
[src]
public static final GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
pub const GL_MAX_GEOMETRY_IMAGE_UNIFORMS: i32
[src]
public static final GL_MAX_GEOMETRY_IMAGE_UNIFORMS
pub const GL_MAX_GEOMETRY_INPUT_COMPONENTS: i32
[src]
public static final GL_MAX_GEOMETRY_INPUT_COMPONENTS
pub const GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: i32
[src]
public static final GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
pub const GL_MAX_GEOMETRY_OUTPUT_VERTICES: i32
[src]
public static final GL_MAX_GEOMETRY_OUTPUT_VERTICES
pub const GL_MAX_GEOMETRY_SHADER_INVOCATIONS: i32
[src]
public static final GL_MAX_GEOMETRY_SHADER_INVOCATIONS
pub const GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: i32
[src]
public static final GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
pub const GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: i32
[src]
public static final GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
pub const GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: i32
[src]
public static final GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
pub const GL_MAX_GEOMETRY_UNIFORM_BLOCKS: i32
[src]
public static final GL_MAX_GEOMETRY_UNIFORM_BLOCKS
pub const GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
pub const GL_MAX_LABEL_LENGTH: i32
[src]
public static final GL_MAX_LABEL_LENGTH
pub const GL_MAX_PATCH_VERTICES: i32
[src]
public static final GL_MAX_PATCH_VERTICES
pub const GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: i32
[src]
public static final GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
pub const GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: i32
[src]
public static final GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
pub const GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: i32
[src]
public static final GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
pub const GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: i32
[src]
public static final GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
pub const GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: i32
[src]
public static final GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
pub const GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: i32
[src]
public static final GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
pub const GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: i32
[src]
public static final GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
pub const GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: i32
[src]
public static final GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
pub const GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: i32
[src]
public static final GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
pub const GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
pub const GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: i32
[src]
public static final GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
pub const GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: i32
[src]
public static final GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
pub const GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: i32
[src]
public static final GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
pub const GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: i32
[src]
public static final GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
pub const GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: i32
[src]
public static final GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
pub const GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: i32
[src]
public static final GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
pub const GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: i32
[src]
public static final GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
pub const GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: i32
[src]
public static final GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
pub const GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
pub const GL_MAX_TESS_GEN_LEVEL: i32
[src]
public static final GL_MAX_TESS_GEN_LEVEL
pub const GL_MAX_TESS_PATCH_COMPONENTS: i32
[src]
public static final GL_MAX_TESS_PATCH_COMPONENTS
pub const GL_MAX_TEXTURE_BUFFER_SIZE: i32
[src]
public static final GL_MAX_TEXTURE_BUFFER_SIZE
pub const GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: i32
[src]
public static final GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
pub const GL_MIN_SAMPLE_SHADING_VALUE: i32
[src]
public static final GL_MIN_SAMPLE_SHADING_VALUE
pub const GL_MULTIPLY: i32
[src]
public static final GL_MULTIPLY
pub const GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY: i32
[src]
public static final GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
pub const GL_MULTISAMPLE_LINE_WIDTH_RANGE: i32
[src]
public static final GL_MULTISAMPLE_LINE_WIDTH_RANGE
pub const GL_NO_RESET_NOTIFICATION: i32
[src]
public static final GL_NO_RESET_NOTIFICATION
pub const GL_OVERLAY: i32
[src]
public static final GL_OVERLAY
pub const GL_PATCHES: i32
[src]
public static final GL_PATCHES
pub const GL_PATCH_VERTICES: i32
[src]
public static final GL_PATCH_VERTICES
pub const GL_PRIMITIVES_GENERATED: i32
[src]
public static final GL_PRIMITIVES_GENERATED
pub const GL_PRIMITIVE_BOUNDING_BOX: i32
[src]
public static final GL_PRIMITIVE_BOUNDING_BOX
pub const GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: i32
[src]
public static final GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
pub const GL_PROGRAM: i32
[src]
public static final GL_PROGRAM
pub const GL_PROGRAM_PIPELINE: i32
[src]
public static final GL_PROGRAM_PIPELINE
pub const GL_QUADS: i32
[src]
public static final GL_QUADS
pub const GL_QUERY: i32
[src]
public static final GL_QUERY
pub const GL_REFERENCED_BY_GEOMETRY_SHADER: i32
[src]
public static final GL_REFERENCED_BY_GEOMETRY_SHADER
pub const GL_REFERENCED_BY_TESS_CONTROL_SHADER: i32
[src]
public static final GL_REFERENCED_BY_TESS_CONTROL_SHADER
pub const GL_REFERENCED_BY_TESS_EVALUATION_SHADER: i32
[src]
public static final GL_REFERENCED_BY_TESS_EVALUATION_SHADER
pub const GL_RESET_NOTIFICATION_STRATEGY: i32
[src]
public static final GL_RESET_NOTIFICATION_STRATEGY
pub const GL_SAMPLER: i32
[src]
public static final GL_SAMPLER
pub const GL_SAMPLER_2D_MULTISAMPLE_ARRAY: i32
[src]
public static final GL_SAMPLER_2D_MULTISAMPLE_ARRAY
pub const GL_SAMPLER_BUFFER: i32
[src]
public static final GL_SAMPLER_BUFFER
pub const GL_SAMPLER_CUBE_MAP_ARRAY: i32
[src]
public static final GL_SAMPLER_CUBE_MAP_ARRAY
pub const GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: i32
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public static final GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
pub const GL_SAMPLE_SHADING: i32
[src]
public static final GL_SAMPLE_SHADING
pub const GL_SCREEN: i32
[src]
public static final GL_SCREEN
pub const GL_SHADER: i32
[src]
public static final GL_SHADER
pub const GL_SOFTLIGHT: i32
[src]
public static final GL_SOFTLIGHT
pub const GL_STACK_OVERFLOW: i32
[src]
public static final GL_STACK_OVERFLOW
pub const GL_STACK_UNDERFLOW: i32
[src]
public static final GL_STACK_UNDERFLOW
pub const GL_TESS_CONTROL_OUTPUT_VERTICES: i32
[src]
public static final GL_TESS_CONTROL_OUTPUT_VERTICES
pub const GL_TESS_CONTROL_SHADER: i32
[src]
public static final GL_TESS_CONTROL_SHADER
pub const GL_TESS_CONTROL_SHADER_BIT: i32
[src]
public static final GL_TESS_CONTROL_SHADER_BIT
pub const GL_TESS_EVALUATION_SHADER: i32
[src]
public static final GL_TESS_EVALUATION_SHADER
pub const GL_TESS_EVALUATION_SHADER_BIT: i32
[src]
public static final GL_TESS_EVALUATION_SHADER_BIT
pub const GL_TESS_GEN_MODE: i32
[src]
public static final GL_TESS_GEN_MODE
pub const GL_TESS_GEN_POINT_MODE: i32
[src]
public static final GL_TESS_GEN_POINT_MODE
pub const GL_TESS_GEN_SPACING: i32
[src]
public static final GL_TESS_GEN_SPACING
pub const GL_TESS_GEN_VERTEX_ORDER: i32
[src]
public static final GL_TESS_GEN_VERTEX_ORDER
pub const GL_TEXTURE_2D_MULTISAMPLE_ARRAY: i32
[src]
public static final GL_TEXTURE_2D_MULTISAMPLE_ARRAY
pub const GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: i32
[src]
public static final GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
pub const GL_TEXTURE_BINDING_BUFFER: i32
[src]
public static final GL_TEXTURE_BINDING_BUFFER
pub const GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: i32
[src]
public static final GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
pub const GL_TEXTURE_BORDER_COLOR: i32
[src]
public static final GL_TEXTURE_BORDER_COLOR
pub const GL_TEXTURE_BUFFER: i32
[src]
public static final GL_TEXTURE_BUFFER
pub const GL_TEXTURE_BUFFER_BINDING: i32
[src]
public static final GL_TEXTURE_BUFFER_BINDING
pub const GL_TEXTURE_BUFFER_DATA_STORE_BINDING: i32
[src]
public static final GL_TEXTURE_BUFFER_DATA_STORE_BINDING
pub const GL_TEXTURE_BUFFER_OFFSET: i32
[src]
public static final GL_TEXTURE_BUFFER_OFFSET
pub const GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: i32
[src]
public static final GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
pub const GL_TEXTURE_BUFFER_SIZE: i32
[src]
public static final GL_TEXTURE_BUFFER_SIZE
pub const GL_TEXTURE_CUBE_MAP_ARRAY: i32
[src]
public static final GL_TEXTURE_CUBE_MAP_ARRAY
pub const GL_TRIANGLES_ADJACENCY: i32
[src]
public static final GL_TRIANGLES_ADJACENCY
pub const GL_TRIANGLE_STRIP_ADJACENCY: i32
[src]
public static final GL_TRIANGLE_STRIP_ADJACENCY
pub const GL_UNDEFINED_VERTEX: i32
[src]
public static final GL_UNDEFINED_VERTEX
pub const GL_UNKNOWN_CONTEXT_RESET: i32
[src]
public static final GL_UNKNOWN_CONTEXT_RESET
pub const GL_UNSIGNED_INT_IMAGE_BUFFER: i32
[src]
public static final GL_UNSIGNED_INT_IMAGE_BUFFER
pub const GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: i32
[src]
public static final GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
pub const GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: i32
[src]
public static final GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
pub const GL_UNSIGNED_INT_SAMPLER_BUFFER: i32
[src]
public static final GL_UNSIGNED_INT_SAMPLER_BUFFER
pub const GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: i32
[src]
public static final GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
pub const GL_VERTEX_ARRAY: i32
[src]
public static final GL_VERTEX_ARRAY
Methods from Deref<Target = GLES31>
pub const GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: i32
[src]
pub const GL_ACTIVE_PROGRAM: i32
[src]
pub const GL_ACTIVE_RESOURCES: i32
[src]
pub const GL_ACTIVE_VARIABLES: i32
[src]
pub const GL_ALL_BARRIER_BITS: i32
[src]
pub const GL_ALL_SHADER_BITS: i32
[src]
pub const GL_ARRAY_SIZE: i32
[src]
pub const GL_ARRAY_STRIDE: i32
[src]
pub const GL_ATOMIC_COUNTER_BARRIER_BIT: i32
[src]
pub const GL_ATOMIC_COUNTER_BUFFER: i32
[src]
pub const GL_ATOMIC_COUNTER_BUFFER_BINDING: i32
[src]
pub const GL_ATOMIC_COUNTER_BUFFER_INDEX: i32
[src]
pub const GL_ATOMIC_COUNTER_BUFFER_SIZE: i32
[src]
pub const GL_ATOMIC_COUNTER_BUFFER_START: i32
[src]
pub const GL_BLOCK_INDEX: i32
[src]
pub const GL_BUFFER_BINDING: i32
[src]
pub const GL_BUFFER_DATA_SIZE: i32
[src]
pub const GL_BUFFER_UPDATE_BARRIER_BIT: i32
[src]
pub const GL_BUFFER_VARIABLE: i32
[src]
pub const GL_COMMAND_BARRIER_BIT: i32
[src]
pub const GL_COMPUTE_SHADER: i32
[src]
pub const GL_COMPUTE_SHADER_BIT: i32
[src]
pub const GL_COMPUTE_WORK_GROUP_SIZE: i32
[src]
pub const GL_DEPTH_STENCIL_TEXTURE_MODE: i32
[src]
pub const GL_DISPATCH_INDIRECT_BUFFER: i32
[src]
pub const GL_DISPATCH_INDIRECT_BUFFER_BINDING: i32
[src]
pub const GL_DRAW_INDIRECT_BUFFER: i32
[src]
pub const GL_DRAW_INDIRECT_BUFFER_BINDING: i32
[src]
pub const GL_ELEMENT_ARRAY_BARRIER_BIT: i32
[src]
pub const GL_FRAGMENT_SHADER_BIT: i32
[src]
pub const GL_FRAMEBUFFER_BARRIER_BIT: i32
[src]
pub const GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: i32
[src]
pub const GL_FRAMEBUFFER_DEFAULT_HEIGHT: i32
[src]
pub const GL_FRAMEBUFFER_DEFAULT_SAMPLES: i32
[src]
pub const GL_FRAMEBUFFER_DEFAULT_WIDTH: i32
[src]
pub const GL_IMAGE_2D: i32
[src]
pub const GL_IMAGE_2D_ARRAY: i32
[src]
pub const GL_IMAGE_3D: i32
[src]
pub const GL_IMAGE_BINDING_ACCESS: i32
[src]
pub const GL_IMAGE_BINDING_FORMAT: i32
[src]
pub const GL_IMAGE_BINDING_LAYER: i32
[src]
pub const GL_IMAGE_BINDING_LAYERED: i32
[src]
pub const GL_IMAGE_BINDING_LEVEL: i32
[src]
pub const GL_IMAGE_BINDING_NAME: i32
[src]
pub const GL_IMAGE_CUBE: i32
[src]
pub const GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: i32
[src]
pub const GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: i32
[src]
pub const GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: i32
[src]
pub const GL_INT_IMAGE_2D: i32
[src]
pub const GL_INT_IMAGE_2D_ARRAY: i32
[src]
pub const GL_INT_IMAGE_3D: i32
[src]
pub const GL_INT_IMAGE_CUBE: i32
[src]
pub const GL_INT_SAMPLER_2D_MULTISAMPLE: i32
[src]
pub const GL_IS_ROW_MAJOR: i32
[src]
pub const GL_LOCATION: i32
[src]
pub const GL_MATRIX_STRIDE: i32
[src]
pub const GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: i32
[src]
pub const GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: i32
[src]
pub const GL_MAX_COLOR_TEXTURE_SAMPLES: i32
[src]
pub const GL_MAX_COMBINED_ATOMIC_COUNTERS: i32
[src]
pub const GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: i32
[src]
pub const GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: i32
[src]
pub const GL_MAX_COMBINED_IMAGE_UNIFORMS: i32
[src]
pub const GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: i32
[src]
pub const GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: i32
[src]
pub const GL_MAX_COMPUTE_ATOMIC_COUNTERS: i32
[src]
pub const GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: i32
[src]
pub const GL_MAX_COMPUTE_IMAGE_UNIFORMS: i32
[src]
pub const GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: i32
[src]
pub const GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: i32
[src]
pub const GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: i32
[src]
pub const GL_MAX_COMPUTE_UNIFORM_BLOCKS: i32
[src]
pub const GL_MAX_COMPUTE_UNIFORM_COMPONENTS: i32
[src]
pub const GL_MAX_COMPUTE_WORK_GROUP_COUNT: i32
[src]
pub const GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: i32
[src]
pub const GL_MAX_COMPUTE_WORK_GROUP_SIZE: i32
[src]
pub const GL_MAX_DEPTH_TEXTURE_SAMPLES: i32
[src]
pub const GL_MAX_FRAGMENT_ATOMIC_COUNTERS: i32
[src]
pub const GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: i32
[src]
pub const GL_MAX_FRAGMENT_IMAGE_UNIFORMS: i32
[src]
pub const GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: i32
[src]
pub const GL_MAX_FRAMEBUFFER_HEIGHT: i32
[src]
pub const GL_MAX_FRAMEBUFFER_SAMPLES: i32
[src]
pub const GL_MAX_FRAMEBUFFER_WIDTH: i32
[src]
pub const GL_MAX_IMAGE_UNITS: i32
[src]
pub const GL_MAX_INTEGER_SAMPLES: i32
[src]
pub const GL_MAX_NAME_LENGTH: i32
[src]
pub const GL_MAX_NUM_ACTIVE_VARIABLES: i32
[src]
pub const GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: i32
[src]
pub const GL_MAX_SAMPLE_MASK_WORDS: i32
[src]
pub const GL_MAX_SHADER_STORAGE_BLOCK_SIZE: i32
[src]
pub const GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: i32
[src]
pub const GL_MAX_UNIFORM_LOCATIONS: i32
[src]
pub const GL_MAX_VERTEX_ATOMIC_COUNTERS: i32
[src]
pub const GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: i32
[src]
pub const GL_MAX_VERTEX_ATTRIB_BINDINGS: i32
[src]
pub const GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: i32
[src]
pub const GL_MAX_VERTEX_ATTRIB_STRIDE: i32
[src]
pub const GL_MAX_VERTEX_IMAGE_UNIFORMS: i32
[src]
pub const GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: i32
[src]
pub const GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: i32
[src]
pub const GL_NAME_LENGTH: i32
[src]
pub const GL_NUM_ACTIVE_VARIABLES: i32
[src]
pub const GL_OFFSET: i32
[src]
pub const GL_PIXEL_BUFFER_BARRIER_BIT: i32
[src]
pub const GL_PROGRAM_INPUT: i32
[src]
pub const GL_PROGRAM_OUTPUT: i32
[src]
pub const GL_PROGRAM_PIPELINE_BINDING: i32
[src]
pub const GL_PROGRAM_SEPARABLE: i32
[src]
pub const GL_READ_ONLY: i32
[src]
pub const GL_READ_WRITE: i32
[src]
pub const GL_REFERENCED_BY_COMPUTE_SHADER: i32
[src]
pub const GL_REFERENCED_BY_FRAGMENT_SHADER: i32
[src]
pub const GL_REFERENCED_BY_VERTEX_SHADER: i32
[src]
pub const GL_SAMPLER_2D_MULTISAMPLE: i32
[src]
pub const GL_SAMPLE_MASK: i32
[src]
pub const GL_SAMPLE_MASK_VALUE: i32
[src]
pub const GL_SAMPLE_POSITION: i32
[src]
pub const GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: i32
[src]
pub const GL_SHADER_STORAGE_BARRIER_BIT: i32
[src]
pub const GL_SHADER_STORAGE_BLOCK: i32
[src]
pub const GL_SHADER_STORAGE_BUFFER: i32
[src]
pub const GL_SHADER_STORAGE_BUFFER_BINDING: i32
[src]
pub const GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: i32
[src]
pub const GL_SHADER_STORAGE_BUFFER_SIZE: i32
[src]
pub const GL_SHADER_STORAGE_BUFFER_START: i32
[src]
pub const GL_STENCIL_INDEX: i32
[src]
pub const GL_TEXTURE_2D_MULTISAMPLE: i32
[src]
pub const GL_TEXTURE_ALPHA_SIZE: i32
[src]
pub const GL_TEXTURE_ALPHA_TYPE: i32
[src]
pub const GL_TEXTURE_BINDING_2D_MULTISAMPLE: i32
[src]
pub const GL_TEXTURE_BLUE_SIZE: i32
[src]
pub const GL_TEXTURE_BLUE_TYPE: i32
[src]
pub const GL_TEXTURE_COMPRESSED: i32
[src]
pub const GL_TEXTURE_DEPTH: i32
[src]
pub const GL_TEXTURE_DEPTH_SIZE: i32
[src]
pub const GL_TEXTURE_DEPTH_TYPE: i32
[src]
pub const GL_TEXTURE_FETCH_BARRIER_BIT: i32
[src]
pub const GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: i32
[src]
pub const GL_TEXTURE_GREEN_SIZE: i32
[src]
pub const GL_TEXTURE_GREEN_TYPE: i32
[src]
pub const GL_TEXTURE_HEIGHT: i32
[src]
pub const GL_TEXTURE_INTERNAL_FORMAT: i32
[src]
pub const GL_TEXTURE_RED_SIZE: i32
[src]
pub const GL_TEXTURE_RED_TYPE: i32
[src]
pub const GL_TEXTURE_SAMPLES: i32
[src]
pub const GL_TEXTURE_SHARED_SIZE: i32
[src]
pub const GL_TEXTURE_STENCIL_SIZE: i32
[src]
pub const GL_TEXTURE_UPDATE_BARRIER_BIT: i32
[src]
pub const GL_TEXTURE_WIDTH: i32
[src]
pub const GL_TOP_LEVEL_ARRAY_SIZE: i32
[src]
pub const GL_TOP_LEVEL_ARRAY_STRIDE: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_BARRIER_BIT: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_VARYING: i32
[src]
pub const GL_TYPE: i32
[src]
pub const GL_UNIFORM: i32
[src]
pub const GL_UNIFORM_BARRIER_BIT: i32
[src]
pub const GL_UNIFORM_BLOCK: i32
[src]
pub const GL_UNSIGNED_INT_ATOMIC_COUNTER: i32
[src]
pub const GL_UNSIGNED_INT_IMAGE_2D: i32
[src]
pub const GL_UNSIGNED_INT_IMAGE_2D_ARRAY: i32
[src]
pub const GL_UNSIGNED_INT_IMAGE_3D: i32
[src]
pub const GL_UNSIGNED_INT_IMAGE_CUBE: i32
[src]
pub const GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: i32
[src]
pub const GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: i32
[src]
pub const GL_VERTEX_ATTRIB_BINDING: i32
[src]
pub const GL_VERTEX_ATTRIB_RELATIVE_OFFSET: i32
[src]
pub const GL_VERTEX_BINDING_BUFFER: i32
[src]
pub const GL_VERTEX_BINDING_DIVISOR: i32
[src]
pub const GL_VERTEX_BINDING_OFFSET: i32
[src]
pub const GL_VERTEX_BINDING_STRIDE: i32
[src]
pub const GL_VERTEX_SHADER_BIT: i32
[src]
pub const GL_WRITE_ONLY: i32
[src]
Trait Implementations
impl AsJValue for GLES32
impl AsValidJObjectAndEnv for GLES32
impl Deref for GLES32
impl JniType for GLES32
fn static_with_jni_type<R>(callback: impl FnOnce(&str) -> R) -> R
Auto Trait Implementations
impl RefUnwindSafe for GLES32
impl !Send for GLES32
impl !Sync for GLES32
impl Unpin for GLES32
impl UnwindSafe for GLES32
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,