[−]Struct jni_android_sys::android::opengl::GLES31
public class GLES31
Required feature: "android-opengl-GLES31"
Methods
impl GLES31
pub fn glDispatchCompute<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDispatchComputeIndirect<'env>(
__jni_env: &'env Env,
arg0: i64
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i64
) -> Result<(), Local<'env, Throwable>>
pub fn glDrawArraysIndirect<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i64
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i64
) -> Result<(), Local<'env, Throwable>>
pub fn glDrawElementsIndirect<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i64
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i64
) -> Result<(), Local<'env, Throwable>>
pub fn glFramebufferParameteri<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetFramebufferParameteriv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetFramebufferParameteriv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetProgramInterfaceiv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetProgramInterfaceiv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetProgramResourceIndex<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetProgramResourceName<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetProgramResourceiv_int_int_int_int_int_array_int_int_int_array_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32,
arg6: i32,
arg7: impl Into<Option<&'env IntArray>>,
arg8: i32,
arg9: impl Into<Option<&'env IntArray>>,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32,
arg6: i32,
arg7: impl Into<Option<&'env IntArray>>,
arg8: i32,
arg9: impl Into<Option<&'env IntArray>>,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetProgramResourceiv_int_int_int_int_IntBuffer_int_IntBuffer_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntBuffer>>,
arg5: i32,
arg6: impl Into<Option<&'env IntBuffer>>,
arg7: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntBuffer>>,
arg5: i32,
arg6: impl Into<Option<&'env IntBuffer>>,
arg7: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetProgramResourceLocation<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glUseProgramStages<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glActiveShaderProgram<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glCreateShaderProgramv<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env ObjectArray<String, Throwable>>>
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env ObjectArray<String, Throwable>>>
) -> Result<i32, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glBindProgramPipeline<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteProgramPipelines_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteProgramPipelines_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGenProgramPipelines_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenProgramPipelines_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glIsProgramPipeline<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glGetProgramPipelineiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetProgramPipelineiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glProgramUniform1i<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform2i<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform3i<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform4i<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform1ui<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform2ui<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform3ui<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform4ui<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform1f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform2f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform3f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32,
arg3: f32,
arg4: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32,
arg3: f32,
arg4: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform4f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32,
arg3: f32,
arg4: f32,
arg5: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32,
arg3: f32,
arg4: f32,
arg5: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform1iv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform1iv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glProgramUniform2iv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform2iv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glProgramUniform3iv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform3iv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glProgramUniform4iv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform4iv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glProgramUniform1uiv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform1uiv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glProgramUniform2uiv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform2uiv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glProgramUniform3uiv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform3uiv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glProgramUniform4uiv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform4uiv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glProgramUniform1fv_int_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform1fv_int_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniform2fv_int_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform2fv_int_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniform3fv_int_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform3fv_int_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniform4fv_int_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniform4fv_int_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniformMatrix2fv_int_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniformMatrix2fv_int_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniformMatrix3fv_int_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniformMatrix3fv_int_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniformMatrix4fv_int_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniformMatrix4fv_int_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniformMatrix2x3fv_int_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniformMatrix2x3fv_int_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniformMatrix3x2fv_int_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniformMatrix3x2fv_int_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniformMatrix2x4fv_int_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniformMatrix2x4fv_int_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniformMatrix4x2fv_int_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniformMatrix4x2fv_int_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniformMatrix3x4fv_int_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniformMatrix3x4fv_int_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glProgramUniformMatrix4x3fv_int_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glProgramUniformMatrix4x3fv_int_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glValidateProgramPipeline<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetProgramPipelineInfoLog<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glBindImageTexture<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: i32,
arg5: i32,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: i32,
arg5: i32,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetBooleani_v_int_int_boolean_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env BooleanArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env BooleanArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetBooleani_v_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glMemoryBarrier<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glMemoryBarrierByRegion<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexStorage2DMultisample<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: bool
) -> Result<(), Local<'env, Throwable>>
pub fn glGetMultisamplefv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetMultisamplefv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glSampleMaski<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexLevelParameteriv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexLevelParameteriv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetTexLevelParameterfv_int_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexLevelParameterfv_int_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glBindVertexBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i64,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i64,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttribFormat<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttribIFormat<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttribBinding<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexBindingDivisor<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub const GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: i32
[src]
public static final GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
pub const GL_ACTIVE_PROGRAM: i32
[src]
public static final GL_ACTIVE_PROGRAM
pub const GL_ACTIVE_RESOURCES: i32
[src]
public static final GL_ACTIVE_RESOURCES
pub const GL_ACTIVE_VARIABLES: i32
[src]
public static final GL_ACTIVE_VARIABLES
pub const GL_ALL_BARRIER_BITS: i32
[src]
public static final GL_ALL_BARRIER_BITS
pub const GL_ALL_SHADER_BITS: i32
[src]
public static final GL_ALL_SHADER_BITS
pub const GL_ARRAY_SIZE: i32
[src]
public static final GL_ARRAY_SIZE
pub const GL_ARRAY_STRIDE: i32
[src]
public static final GL_ARRAY_STRIDE
pub const GL_ATOMIC_COUNTER_BARRIER_BIT: i32
[src]
public static final GL_ATOMIC_COUNTER_BARRIER_BIT
pub const GL_ATOMIC_COUNTER_BUFFER: i32
[src]
public static final GL_ATOMIC_COUNTER_BUFFER
pub const GL_ATOMIC_COUNTER_BUFFER_BINDING: i32
[src]
public static final GL_ATOMIC_COUNTER_BUFFER_BINDING
pub const GL_ATOMIC_COUNTER_BUFFER_INDEX: i32
[src]
public static final GL_ATOMIC_COUNTER_BUFFER_INDEX
pub const GL_ATOMIC_COUNTER_BUFFER_SIZE: i32
[src]
public static final GL_ATOMIC_COUNTER_BUFFER_SIZE
pub const GL_ATOMIC_COUNTER_BUFFER_START: i32
[src]
public static final GL_ATOMIC_COUNTER_BUFFER_START
pub const GL_BLOCK_INDEX: i32
[src]
public static final GL_BLOCK_INDEX
pub const GL_BUFFER_BINDING: i32
[src]
public static final GL_BUFFER_BINDING
pub const GL_BUFFER_DATA_SIZE: i32
[src]
public static final GL_BUFFER_DATA_SIZE
pub const GL_BUFFER_UPDATE_BARRIER_BIT: i32
[src]
public static final GL_BUFFER_UPDATE_BARRIER_BIT
pub const GL_BUFFER_VARIABLE: i32
[src]
public static final GL_BUFFER_VARIABLE
pub const GL_COMMAND_BARRIER_BIT: i32
[src]
public static final GL_COMMAND_BARRIER_BIT
pub const GL_COMPUTE_SHADER: i32
[src]
public static final GL_COMPUTE_SHADER
pub const GL_COMPUTE_SHADER_BIT: i32
[src]
public static final GL_COMPUTE_SHADER_BIT
pub const GL_COMPUTE_WORK_GROUP_SIZE: i32
[src]
public static final GL_COMPUTE_WORK_GROUP_SIZE
pub const GL_DEPTH_STENCIL_TEXTURE_MODE: i32
[src]
public static final GL_DEPTH_STENCIL_TEXTURE_MODE
pub const GL_DISPATCH_INDIRECT_BUFFER: i32
[src]
public static final GL_DISPATCH_INDIRECT_BUFFER
pub const GL_DISPATCH_INDIRECT_BUFFER_BINDING: i32
[src]
public static final GL_DISPATCH_INDIRECT_BUFFER_BINDING
pub const GL_DRAW_INDIRECT_BUFFER: i32
[src]
public static final GL_DRAW_INDIRECT_BUFFER
pub const GL_DRAW_INDIRECT_BUFFER_BINDING: i32
[src]
public static final GL_DRAW_INDIRECT_BUFFER_BINDING
pub const GL_ELEMENT_ARRAY_BARRIER_BIT: i32
[src]
public static final GL_ELEMENT_ARRAY_BARRIER_BIT
pub const GL_FRAGMENT_SHADER_BIT: i32
[src]
public static final GL_FRAGMENT_SHADER_BIT
pub const GL_FRAMEBUFFER_BARRIER_BIT: i32
[src]
public static final GL_FRAMEBUFFER_BARRIER_BIT
pub const GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: i32
[src]
public static final GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
pub const GL_FRAMEBUFFER_DEFAULT_HEIGHT: i32
[src]
public static final GL_FRAMEBUFFER_DEFAULT_HEIGHT
pub const GL_FRAMEBUFFER_DEFAULT_SAMPLES: i32
[src]
public static final GL_FRAMEBUFFER_DEFAULT_SAMPLES
pub const GL_FRAMEBUFFER_DEFAULT_WIDTH: i32
[src]
public static final GL_FRAMEBUFFER_DEFAULT_WIDTH
pub const GL_IMAGE_2D: i32
[src]
public static final GL_IMAGE_2D
pub const GL_IMAGE_2D_ARRAY: i32
[src]
public static final GL_IMAGE_2D_ARRAY
pub const GL_IMAGE_3D: i32
[src]
public static final GL_IMAGE_3D
pub const GL_IMAGE_BINDING_ACCESS: i32
[src]
public static final GL_IMAGE_BINDING_ACCESS
pub const GL_IMAGE_BINDING_FORMAT: i32
[src]
public static final GL_IMAGE_BINDING_FORMAT
pub const GL_IMAGE_BINDING_LAYER: i32
[src]
public static final GL_IMAGE_BINDING_LAYER
pub const GL_IMAGE_BINDING_LAYERED: i32
[src]
public static final GL_IMAGE_BINDING_LAYERED
pub const GL_IMAGE_BINDING_LEVEL: i32
[src]
public static final GL_IMAGE_BINDING_LEVEL
pub const GL_IMAGE_BINDING_NAME: i32
[src]
public static final GL_IMAGE_BINDING_NAME
pub const GL_IMAGE_CUBE: i32
[src]
public static final GL_IMAGE_CUBE
pub const GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: i32
[src]
public static final GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
pub const GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: i32
[src]
public static final GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
pub const GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: i32
[src]
public static final GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
pub const GL_INT_IMAGE_2D: i32
[src]
public static final GL_INT_IMAGE_2D
pub const GL_INT_IMAGE_2D_ARRAY: i32
[src]
public static final GL_INT_IMAGE_2D_ARRAY
pub const GL_INT_IMAGE_3D: i32
[src]
public static final GL_INT_IMAGE_3D
pub const GL_INT_IMAGE_CUBE: i32
[src]
public static final GL_INT_IMAGE_CUBE
pub const GL_INT_SAMPLER_2D_MULTISAMPLE: i32
[src]
public static final GL_INT_SAMPLER_2D_MULTISAMPLE
pub const GL_IS_ROW_MAJOR: i32
[src]
public static final GL_IS_ROW_MAJOR
pub const GL_LOCATION: i32
[src]
public static final GL_LOCATION
pub const GL_MATRIX_STRIDE: i32
[src]
public static final GL_MATRIX_STRIDE
pub const GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: i32
[src]
public static final GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
pub const GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: i32
[src]
public static final GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
pub const GL_MAX_COLOR_TEXTURE_SAMPLES: i32
[src]
public static final GL_MAX_COLOR_TEXTURE_SAMPLES
pub const GL_MAX_COMBINED_ATOMIC_COUNTERS: i32
[src]
public static final GL_MAX_COMBINED_ATOMIC_COUNTERS
pub const GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: i32
[src]
public static final GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
pub const GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
pub const GL_MAX_COMBINED_IMAGE_UNIFORMS: i32
[src]
public static final GL_MAX_COMBINED_IMAGE_UNIFORMS
pub const GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: i32
[src]
public static final GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
pub const GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: i32
[src]
public static final GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
pub const GL_MAX_COMPUTE_ATOMIC_COUNTERS: i32
[src]
public static final GL_MAX_COMPUTE_ATOMIC_COUNTERS
pub const GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: i32
[src]
public static final GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
pub const GL_MAX_COMPUTE_IMAGE_UNIFORMS: i32
[src]
public static final GL_MAX_COMPUTE_IMAGE_UNIFORMS
pub const GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: i32
[src]
public static final GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
pub const GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: i32
[src]
public static final GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
pub const GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: i32
[src]
public static final GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
pub const GL_MAX_COMPUTE_UNIFORM_BLOCKS: i32
[src]
public static final GL_MAX_COMPUTE_UNIFORM_BLOCKS
pub const GL_MAX_COMPUTE_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_COMPUTE_UNIFORM_COMPONENTS
pub const GL_MAX_COMPUTE_WORK_GROUP_COUNT: i32
[src]
public static final GL_MAX_COMPUTE_WORK_GROUP_COUNT
pub const GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: i32
[src]
public static final GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
pub const GL_MAX_COMPUTE_WORK_GROUP_SIZE: i32
[src]
public static final GL_MAX_COMPUTE_WORK_GROUP_SIZE
pub const GL_MAX_DEPTH_TEXTURE_SAMPLES: i32
[src]
public static final GL_MAX_DEPTH_TEXTURE_SAMPLES
pub const GL_MAX_FRAGMENT_ATOMIC_COUNTERS: i32
[src]
public static final GL_MAX_FRAGMENT_ATOMIC_COUNTERS
pub const GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: i32
[src]
public static final GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
pub const GL_MAX_FRAGMENT_IMAGE_UNIFORMS: i32
[src]
public static final GL_MAX_FRAGMENT_IMAGE_UNIFORMS
pub const GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: i32
[src]
public static final GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
pub const GL_MAX_FRAMEBUFFER_HEIGHT: i32
[src]
public static final GL_MAX_FRAMEBUFFER_HEIGHT
pub const GL_MAX_FRAMEBUFFER_SAMPLES: i32
[src]
public static final GL_MAX_FRAMEBUFFER_SAMPLES
pub const GL_MAX_FRAMEBUFFER_WIDTH: i32
[src]
public static final GL_MAX_FRAMEBUFFER_WIDTH
pub const GL_MAX_IMAGE_UNITS: i32
[src]
public static final GL_MAX_IMAGE_UNITS
pub const GL_MAX_INTEGER_SAMPLES: i32
[src]
public static final GL_MAX_INTEGER_SAMPLES
pub const GL_MAX_NAME_LENGTH: i32
[src]
public static final GL_MAX_NAME_LENGTH
pub const GL_MAX_NUM_ACTIVE_VARIABLES: i32
[src]
public static final GL_MAX_NUM_ACTIVE_VARIABLES
pub const GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: i32
[src]
public static final GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
pub const GL_MAX_SAMPLE_MASK_WORDS: i32
[src]
public static final GL_MAX_SAMPLE_MASK_WORDS
pub const GL_MAX_SHADER_STORAGE_BLOCK_SIZE: i32
[src]
public static final GL_MAX_SHADER_STORAGE_BLOCK_SIZE
pub const GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: i32
[src]
public static final GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
pub const GL_MAX_UNIFORM_LOCATIONS: i32
[src]
public static final GL_MAX_UNIFORM_LOCATIONS
pub const GL_MAX_VERTEX_ATOMIC_COUNTERS: i32
[src]
public static final GL_MAX_VERTEX_ATOMIC_COUNTERS
pub const GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: i32
[src]
public static final GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
pub const GL_MAX_VERTEX_ATTRIB_BINDINGS: i32
[src]
public static final GL_MAX_VERTEX_ATTRIB_BINDINGS
pub const GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: i32
[src]
public static final GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
pub const GL_MAX_VERTEX_ATTRIB_STRIDE: i32
[src]
public static final GL_MAX_VERTEX_ATTRIB_STRIDE
pub const GL_MAX_VERTEX_IMAGE_UNIFORMS: i32
[src]
public static final GL_MAX_VERTEX_IMAGE_UNIFORMS
pub const GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: i32
[src]
public static final GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
pub const GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: i32
[src]
public static final GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
pub const GL_NAME_LENGTH: i32
[src]
public static final GL_NAME_LENGTH
pub const GL_NUM_ACTIVE_VARIABLES: i32
[src]
public static final GL_NUM_ACTIVE_VARIABLES
pub const GL_OFFSET: i32
[src]
public static final GL_OFFSET
pub const GL_PIXEL_BUFFER_BARRIER_BIT: i32
[src]
public static final GL_PIXEL_BUFFER_BARRIER_BIT
pub const GL_PROGRAM_INPUT: i32
[src]
public static final GL_PROGRAM_INPUT
pub const GL_PROGRAM_OUTPUT: i32
[src]
public static final GL_PROGRAM_OUTPUT
pub const GL_PROGRAM_PIPELINE_BINDING: i32
[src]
public static final GL_PROGRAM_PIPELINE_BINDING
pub const GL_PROGRAM_SEPARABLE: i32
[src]
public static final GL_PROGRAM_SEPARABLE
pub const GL_READ_ONLY: i32
[src]
public static final GL_READ_ONLY
pub const GL_READ_WRITE: i32
[src]
public static final GL_READ_WRITE
pub const GL_REFERENCED_BY_COMPUTE_SHADER: i32
[src]
public static final GL_REFERENCED_BY_COMPUTE_SHADER
pub const GL_REFERENCED_BY_FRAGMENT_SHADER: i32
[src]
public static final GL_REFERENCED_BY_FRAGMENT_SHADER
pub const GL_REFERENCED_BY_VERTEX_SHADER: i32
[src]
public static final GL_REFERENCED_BY_VERTEX_SHADER
pub const GL_SAMPLER_2D_MULTISAMPLE: i32
[src]
public static final GL_SAMPLER_2D_MULTISAMPLE
pub const GL_SAMPLE_MASK: i32
[src]
public static final GL_SAMPLE_MASK
pub const GL_SAMPLE_MASK_VALUE: i32
[src]
public static final GL_SAMPLE_MASK_VALUE
pub const GL_SAMPLE_POSITION: i32
[src]
public static final GL_SAMPLE_POSITION
pub const GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: i32
[src]
public static final GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
pub const GL_SHADER_STORAGE_BARRIER_BIT: i32
[src]
public static final GL_SHADER_STORAGE_BARRIER_BIT
pub const GL_SHADER_STORAGE_BLOCK: i32
[src]
public static final GL_SHADER_STORAGE_BLOCK
pub const GL_SHADER_STORAGE_BUFFER: i32
[src]
public static final GL_SHADER_STORAGE_BUFFER
pub const GL_SHADER_STORAGE_BUFFER_BINDING: i32
[src]
public static final GL_SHADER_STORAGE_BUFFER_BINDING
pub const GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: i32
[src]
public static final GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
pub const GL_SHADER_STORAGE_BUFFER_SIZE: i32
[src]
public static final GL_SHADER_STORAGE_BUFFER_SIZE
pub const GL_SHADER_STORAGE_BUFFER_START: i32
[src]
public static final GL_SHADER_STORAGE_BUFFER_START
pub const GL_STENCIL_INDEX: i32
[src]
public static final GL_STENCIL_INDEX
pub const GL_TEXTURE_2D_MULTISAMPLE: i32
[src]
public static final GL_TEXTURE_2D_MULTISAMPLE
pub const GL_TEXTURE_ALPHA_SIZE: i32
[src]
public static final GL_TEXTURE_ALPHA_SIZE
pub const GL_TEXTURE_ALPHA_TYPE: i32
[src]
public static final GL_TEXTURE_ALPHA_TYPE
pub const GL_TEXTURE_BINDING_2D_MULTISAMPLE: i32
[src]
public static final GL_TEXTURE_BINDING_2D_MULTISAMPLE
pub const GL_TEXTURE_BLUE_SIZE: i32
[src]
public static final GL_TEXTURE_BLUE_SIZE
pub const GL_TEXTURE_BLUE_TYPE: i32
[src]
public static final GL_TEXTURE_BLUE_TYPE
pub const GL_TEXTURE_COMPRESSED: i32
[src]
public static final GL_TEXTURE_COMPRESSED
pub const GL_TEXTURE_DEPTH: i32
[src]
public static final GL_TEXTURE_DEPTH
pub const GL_TEXTURE_DEPTH_SIZE: i32
[src]
public static final GL_TEXTURE_DEPTH_SIZE
pub const GL_TEXTURE_DEPTH_TYPE: i32
[src]
public static final GL_TEXTURE_DEPTH_TYPE
pub const GL_TEXTURE_FETCH_BARRIER_BIT: i32
[src]
public static final GL_TEXTURE_FETCH_BARRIER_BIT
pub const GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: i32
[src]
public static final GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
pub const GL_TEXTURE_GREEN_SIZE: i32
[src]
public static final GL_TEXTURE_GREEN_SIZE
pub const GL_TEXTURE_GREEN_TYPE: i32
[src]
public static final GL_TEXTURE_GREEN_TYPE
pub const GL_TEXTURE_HEIGHT: i32
[src]
public static final GL_TEXTURE_HEIGHT
pub const GL_TEXTURE_INTERNAL_FORMAT: i32
[src]
public static final GL_TEXTURE_INTERNAL_FORMAT
pub const GL_TEXTURE_RED_SIZE: i32
[src]
public static final GL_TEXTURE_RED_SIZE
pub const GL_TEXTURE_RED_TYPE: i32
[src]
public static final GL_TEXTURE_RED_TYPE
pub const GL_TEXTURE_SAMPLES: i32
[src]
public static final GL_TEXTURE_SAMPLES
pub const GL_TEXTURE_SHARED_SIZE: i32
[src]
public static final GL_TEXTURE_SHARED_SIZE
pub const GL_TEXTURE_STENCIL_SIZE: i32
[src]
public static final GL_TEXTURE_STENCIL_SIZE
pub const GL_TEXTURE_UPDATE_BARRIER_BIT: i32
[src]
public static final GL_TEXTURE_UPDATE_BARRIER_BIT
pub const GL_TEXTURE_WIDTH: i32
[src]
public static final GL_TEXTURE_WIDTH
pub const GL_TOP_LEVEL_ARRAY_SIZE: i32
[src]
public static final GL_TOP_LEVEL_ARRAY_SIZE
pub const GL_TOP_LEVEL_ARRAY_STRIDE: i32
[src]
public static final GL_TOP_LEVEL_ARRAY_STRIDE
pub const GL_TRANSFORM_FEEDBACK_BARRIER_BIT: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_BARRIER_BIT
pub const GL_TRANSFORM_FEEDBACK_VARYING: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_VARYING
pub const GL_TYPE: i32
[src]
public static final GL_TYPE
pub const GL_UNIFORM: i32
[src]
public static final GL_UNIFORM
pub const GL_UNIFORM_BARRIER_BIT: i32
[src]
public static final GL_UNIFORM_BARRIER_BIT
pub const GL_UNIFORM_BLOCK: i32
[src]
public static final GL_UNIFORM_BLOCK
pub const GL_UNSIGNED_INT_ATOMIC_COUNTER: i32
[src]
public static final GL_UNSIGNED_INT_ATOMIC_COUNTER
pub const GL_UNSIGNED_INT_IMAGE_2D: i32
[src]
public static final GL_UNSIGNED_INT_IMAGE_2D
pub const GL_UNSIGNED_INT_IMAGE_2D_ARRAY: i32
[src]
public static final GL_UNSIGNED_INT_IMAGE_2D_ARRAY
pub const GL_UNSIGNED_INT_IMAGE_3D: i32
[src]
public static final GL_UNSIGNED_INT_IMAGE_3D
pub const GL_UNSIGNED_INT_IMAGE_CUBE: i32
[src]
public static final GL_UNSIGNED_INT_IMAGE_CUBE
pub const GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: i32
[src]
public static final GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
pub const GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: i32
[src]
public static final GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
pub const GL_VERTEX_ATTRIB_BINDING: i32
[src]
public static final GL_VERTEX_ATTRIB_BINDING
pub const GL_VERTEX_ATTRIB_RELATIVE_OFFSET: i32
[src]
public static final GL_VERTEX_ATTRIB_RELATIVE_OFFSET
pub const GL_VERTEX_BINDING_BUFFER: i32
[src]
public static final GL_VERTEX_BINDING_BUFFER
pub const GL_VERTEX_BINDING_DIVISOR: i32
[src]
public static final GL_VERTEX_BINDING_DIVISOR
pub const GL_VERTEX_BINDING_OFFSET: i32
[src]
public static final GL_VERTEX_BINDING_OFFSET
pub const GL_VERTEX_BINDING_STRIDE: i32
[src]
public static final GL_VERTEX_BINDING_STRIDE
pub const GL_VERTEX_SHADER_BIT: i32
[src]
public static final GL_VERTEX_SHADER_BIT
pub const GL_WRITE_ONLY: i32
[src]
public static final GL_WRITE_ONLY
Methods from Deref<Target = GLES30>
pub const GL_ACTIVE_UNIFORM_BLOCKS: i32
[src]
pub const GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: i32
[src]
pub const GL_ALREADY_SIGNALED: i32
[src]
pub const GL_ANY_SAMPLES_PASSED: i32
[src]
pub const GL_ANY_SAMPLES_PASSED_CONSERVATIVE: i32
[src]
pub const GL_BLUE: i32
[src]
pub const GL_BUFFER_ACCESS_FLAGS: i32
[src]
pub const GL_BUFFER_MAPPED: i32
[src]
pub const GL_BUFFER_MAP_LENGTH: i32
[src]
pub const GL_BUFFER_MAP_OFFSET: i32
[src]
pub const GL_BUFFER_MAP_POINTER: i32
[src]
pub const GL_COLOR: i32
[src]
pub const GL_COLOR_ATTACHMENT1: i32
[src]
pub const GL_COLOR_ATTACHMENT10: i32
[src]
pub const GL_COLOR_ATTACHMENT11: i32
[src]
pub const GL_COLOR_ATTACHMENT12: i32
[src]
pub const GL_COLOR_ATTACHMENT13: i32
[src]
pub const GL_COLOR_ATTACHMENT14: i32
[src]
pub const GL_COLOR_ATTACHMENT15: i32
[src]
pub const GL_COLOR_ATTACHMENT2: i32
[src]
pub const GL_COLOR_ATTACHMENT3: i32
[src]
pub const GL_COLOR_ATTACHMENT4: i32
[src]
pub const GL_COLOR_ATTACHMENT5: i32
[src]
pub const GL_COLOR_ATTACHMENT6: i32
[src]
pub const GL_COLOR_ATTACHMENT7: i32
[src]
pub const GL_COLOR_ATTACHMENT8: i32
[src]
pub const GL_COLOR_ATTACHMENT9: i32
[src]
pub const GL_COMPARE_REF_TO_TEXTURE: i32
[src]
pub const GL_COMPRESSED_R11_EAC: i32
[src]
pub const GL_COMPRESSED_RG11_EAC: i32
[src]
pub const GL_COMPRESSED_RGB8_ETC2: i32
[src]
pub const GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: i32
[src]
pub const GL_COMPRESSED_RGBA8_ETC2_EAC: i32
[src]
pub const GL_COMPRESSED_SIGNED_R11_EAC: i32
[src]
pub const GL_COMPRESSED_SIGNED_RG11_EAC: i32
[src]
pub const GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: i32
[src]
pub const GL_COMPRESSED_SRGB8_ETC2: i32
[src]
pub const GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: i32
[src]
pub const GL_CONDITION_SATISFIED: i32
[src]
pub const GL_COPY_READ_BUFFER: i32
[src]
pub const GL_COPY_READ_BUFFER_BINDING: i32
[src]
pub const GL_COPY_WRITE_BUFFER: i32
[src]
pub const GL_COPY_WRITE_BUFFER_BINDING: i32
[src]
pub const GL_CURRENT_QUERY: i32
[src]
pub const GL_DEPTH: i32
[src]
pub const GL_DEPTH24_STENCIL8: i32
[src]
pub const GL_DEPTH32F_STENCIL8: i32
[src]
pub const GL_DEPTH_COMPONENT24: i32
[src]
pub const GL_DEPTH_COMPONENT32F: i32
[src]
pub const GL_DEPTH_STENCIL: i32
[src]
pub const GL_DEPTH_STENCIL_ATTACHMENT: i32
[src]
pub const GL_DRAW_BUFFER0: i32
[src]
pub const GL_DRAW_BUFFER1: i32
[src]
pub const GL_DRAW_BUFFER10: i32
[src]
pub const GL_DRAW_BUFFER11: i32
[src]
pub const GL_DRAW_BUFFER12: i32
[src]
pub const GL_DRAW_BUFFER13: i32
[src]
pub const GL_DRAW_BUFFER14: i32
[src]
pub const GL_DRAW_BUFFER15: i32
[src]
pub const GL_DRAW_BUFFER2: i32
[src]
pub const GL_DRAW_BUFFER3: i32
[src]
pub const GL_DRAW_BUFFER4: i32
[src]
pub const GL_DRAW_BUFFER5: i32
[src]
pub const GL_DRAW_BUFFER6: i32
[src]
pub const GL_DRAW_BUFFER7: i32
[src]
pub const GL_DRAW_BUFFER8: i32
[src]
pub const GL_DRAW_BUFFER9: i32
[src]
pub const GL_DRAW_FRAMEBUFFER: i32
[src]
pub const GL_DRAW_FRAMEBUFFER_BINDING: i32
[src]
pub const GL_DYNAMIC_COPY: i32
[src]
pub const GL_DYNAMIC_READ: i32
[src]
pub const GL_FLOAT_32_UNSIGNED_INT_24_8_REV: i32
[src]
pub const GL_FLOAT_MAT2x3: i32
[src]
pub const GL_FLOAT_MAT2x4: i32
[src]
pub const GL_FLOAT_MAT3x2: i32
[src]
pub const GL_FLOAT_MAT3x4: i32
[src]
pub const GL_FLOAT_MAT4x2: i32
[src]
pub const GL_FLOAT_MAT4x3: i32
[src]
pub const GL_FRAGMENT_SHADER_DERIVATIVE_HINT: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: i32
[src]
pub const GL_FRAMEBUFFER_DEFAULT: i32
[src]
pub const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: i32
[src]
pub const GL_FRAMEBUFFER_UNDEFINED: i32
[src]
pub const GL_GREEN: i32
[src]
pub const GL_HALF_FLOAT: i32
[src]
pub const GL_INTERLEAVED_ATTRIBS: i32
[src]
pub const GL_INT_2_10_10_10_REV: i32
[src]
pub const GL_INT_SAMPLER_2D: i32
[src]
pub const GL_INT_SAMPLER_2D_ARRAY: i32
[src]
pub const GL_INT_SAMPLER_3D: i32
[src]
pub const GL_INT_SAMPLER_CUBE: i32
[src]
pub const GL_INVALID_INDEX: i32
[src]
pub const GL_MAJOR_VERSION: i32
[src]
pub const GL_MAP_FLUSH_EXPLICIT_BIT: i32
[src]
pub const GL_MAP_INVALIDATE_BUFFER_BIT: i32
[src]
pub const GL_MAP_INVALIDATE_RANGE_BIT: i32
[src]
pub const GL_MAP_READ_BIT: i32
[src]
pub const GL_MAP_UNSYNCHRONIZED_BIT: i32
[src]
pub const GL_MAP_WRITE_BIT: i32
[src]
pub const GL_MAX: i32
[src]
pub const GL_MAX_3D_TEXTURE_SIZE: i32
[src]
pub const GL_MAX_ARRAY_TEXTURE_LAYERS: i32
[src]
pub const GL_MAX_COLOR_ATTACHMENTS: i32
[src]
pub const GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: i32
[src]
pub const GL_MAX_COMBINED_UNIFORM_BLOCKS: i32
[src]
pub const GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: i32
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pub const GL_MAX_DRAW_BUFFERS: i32
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pub const GL_MAX_ELEMENTS_INDICES: i32
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pub const GL_MAX_ELEMENTS_VERTICES: i32
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pub const GL_MAX_ELEMENT_INDEX: i32
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pub const GL_MAX_FRAGMENT_INPUT_COMPONENTS: i32
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pub const GL_MAX_FRAGMENT_UNIFORM_BLOCKS: i32
[src]
pub const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: i32
[src]
pub const GL_MAX_PROGRAM_TEXEL_OFFSET: i32
[src]
pub const GL_MAX_SAMPLES: i32
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pub const GL_MAX_SERVER_WAIT_TIMEOUT: i32
[src]
pub const GL_MAX_TEXTURE_LOD_BIAS: i32
[src]
pub const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: i32
[src]
pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: i32
[src]
pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: i32
[src]
pub const GL_MAX_UNIFORM_BLOCK_SIZE: i32
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pub const GL_MAX_UNIFORM_BUFFER_BINDINGS: i32
[src]
pub const GL_MAX_VARYING_COMPONENTS: i32
[src]
pub const GL_MAX_VERTEX_OUTPUT_COMPONENTS: i32
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pub const GL_MAX_VERTEX_UNIFORM_BLOCKS: i32
[src]
pub const GL_MAX_VERTEX_UNIFORM_COMPONENTS: i32
[src]
pub const GL_MIN: i32
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pub const GL_MINOR_VERSION: i32
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pub const GL_MIN_PROGRAM_TEXEL_OFFSET: i32
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pub const GL_NUM_EXTENSIONS: i32
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pub const GL_NUM_PROGRAM_BINARY_FORMATS: i32
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pub const GL_NUM_SAMPLE_COUNTS: i32
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pub const GL_OBJECT_TYPE: i32
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pub const GL_PACK_ROW_LENGTH: i32
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pub const GL_PACK_SKIP_PIXELS: i32
[src]
pub const GL_PACK_SKIP_ROWS: i32
[src]
pub const GL_PIXEL_PACK_BUFFER: i32
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pub const GL_PIXEL_PACK_BUFFER_BINDING: i32
[src]
pub const GL_PIXEL_UNPACK_BUFFER: i32
[src]
pub const GL_PIXEL_UNPACK_BUFFER_BINDING: i32
[src]
pub const GL_PRIMITIVE_RESTART_FIXED_INDEX: i32
[src]
pub const GL_PROGRAM_BINARY_FORMATS: i32
[src]
pub const GL_PROGRAM_BINARY_LENGTH: i32
[src]
pub const GL_PROGRAM_BINARY_RETRIEVABLE_HINT: i32
[src]
pub const GL_QUERY_RESULT: i32
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pub const GL_QUERY_RESULT_AVAILABLE: i32
[src]
pub const GL_R11F_G11F_B10F: i32
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pub const GL_R16F: i32
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pub const GL_R16I: i32
[src]
pub const GL_R16UI: i32
[src]
pub const GL_R32F: i32
[src]
pub const GL_R32I: i32
[src]
pub const GL_R32UI: i32
[src]
pub const GL_R8: i32
[src]
pub const GL_R8I: i32
[src]
pub const GL_R8UI: i32
[src]
pub const GL_R8_SNORM: i32
[src]
pub const GL_RASTERIZER_DISCARD: i32
[src]
pub const GL_READ_BUFFER: i32
[src]
pub const GL_READ_FRAMEBUFFER: i32
[src]
pub const GL_READ_FRAMEBUFFER_BINDING: i32
[src]
pub const GL_RED: i32
[src]
pub const GL_RED_INTEGER: i32
[src]
pub const GL_RENDERBUFFER_SAMPLES: i32
[src]
pub const GL_RG: i32
[src]
pub const GL_RG16F: i32
[src]
pub const GL_RG16I: i32
[src]
pub const GL_RG16UI: i32
[src]
pub const GL_RG32F: i32
[src]
pub const GL_RG32I: i32
[src]
pub const GL_RG32UI: i32
[src]
pub const GL_RG8: i32
[src]
pub const GL_RG8I: i32
[src]
pub const GL_RG8UI: i32
[src]
pub const GL_RG8_SNORM: i32
[src]
pub const GL_RGB10_A2: i32
[src]
pub const GL_RGB10_A2UI: i32
[src]
pub const GL_RGB16F: i32
[src]
pub const GL_RGB16I: i32
[src]
pub const GL_RGB16UI: i32
[src]
pub const GL_RGB32F: i32
[src]
pub const GL_RGB32I: i32
[src]
pub const GL_RGB32UI: i32
[src]
pub const GL_RGB8: i32
[src]
pub const GL_RGB8I: i32
[src]
pub const GL_RGB8UI: i32
[src]
pub const GL_RGB8_SNORM: i32
[src]
pub const GL_RGB9_E5: i32
[src]
pub const GL_RGBA16F: i32
[src]
pub const GL_RGBA16I: i32
[src]
pub const GL_RGBA16UI: i32
[src]
pub const GL_RGBA32F: i32
[src]
pub const GL_RGBA32I: i32
[src]
pub const GL_RGBA32UI: i32
[src]
pub const GL_RGBA8: i32
[src]
pub const GL_RGBA8I: i32
[src]
pub const GL_RGBA8UI: i32
[src]
pub const GL_RGBA8_SNORM: i32
[src]
pub const GL_RGBA_INTEGER: i32
[src]
pub const GL_RGB_INTEGER: i32
[src]
pub const GL_RG_INTEGER: i32
[src]
pub const GL_SAMPLER_2D_ARRAY: i32
[src]
pub const GL_SAMPLER_2D_ARRAY_SHADOW: i32
[src]
pub const GL_SAMPLER_2D_SHADOW: i32
[src]
pub const GL_SAMPLER_3D: i32
[src]
pub const GL_SAMPLER_BINDING: i32
[src]
pub const GL_SAMPLER_CUBE_SHADOW: i32
[src]
pub const GL_SEPARATE_ATTRIBS: i32
[src]
pub const GL_SIGNALED: i32
[src]
pub const GL_SIGNED_NORMALIZED: i32
[src]
pub const GL_SRGB: i32
[src]
pub const GL_SRGB8: i32
[src]
pub const GL_SRGB8_ALPHA8: i32
[src]
pub const GL_STATIC_COPY: i32
[src]
pub const GL_STATIC_READ: i32
[src]
pub const GL_STENCIL: i32
[src]
pub const GL_STREAM_COPY: i32
[src]
pub const GL_STREAM_READ: i32
[src]
pub const GL_SYNC_CONDITION: i32
[src]
pub const GL_SYNC_FENCE: i32
[src]
pub const GL_SYNC_FLAGS: i32
[src]
pub const GL_SYNC_FLUSH_COMMANDS_BIT: i32
[src]
pub const GL_SYNC_GPU_COMMANDS_COMPLETE: i32
[src]
pub const GL_SYNC_STATUS: i32
[src]
pub const GL_TEXTURE_2D_ARRAY: i32
[src]
pub const GL_TEXTURE_3D: i32
[src]
pub const GL_TEXTURE_BASE_LEVEL: i32
[src]
pub const GL_TEXTURE_BINDING_2D_ARRAY: i32
[src]
pub const GL_TEXTURE_BINDING_3D: i32
[src]
pub const GL_TEXTURE_COMPARE_FUNC: i32
[src]
pub const GL_TEXTURE_COMPARE_MODE: i32
[src]
pub const GL_TEXTURE_IMMUTABLE_FORMAT: i32
[src]
pub const GL_TEXTURE_IMMUTABLE_LEVELS: i32
[src]
pub const GL_TEXTURE_MAX_LEVEL: i32
[src]
pub const GL_TEXTURE_MAX_LOD: i32
[src]
pub const GL_TEXTURE_MIN_LOD: i32
[src]
pub const GL_TEXTURE_SWIZZLE_A: i32
[src]
pub const GL_TEXTURE_SWIZZLE_B: i32
[src]
pub const GL_TEXTURE_SWIZZLE_G: i32
[src]
pub const GL_TEXTURE_SWIZZLE_R: i32
[src]
pub const GL_TEXTURE_WRAP_R: i32
[src]
pub const GL_TIMEOUT_EXPIRED: i32
[src]
pub const GL_TIMEOUT_IGNORED: i64
[src]
pub const GL_TRANSFORM_FEEDBACK: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_ACTIVE: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_BINDING: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_BUFFER: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_BUFFER_MODE: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_BUFFER_START: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_PAUSED: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_VARYINGS: i32
[src]
pub const GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: i32
[src]
pub const GL_UNIFORM_ARRAY_STRIDE: i32
[src]
pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: i32
[src]
pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: i32
[src]
pub const GL_UNIFORM_BLOCK_BINDING: i32
[src]
pub const GL_UNIFORM_BLOCK_DATA_SIZE: i32
[src]
pub const GL_UNIFORM_BLOCK_INDEX: i32
[src]
pub const GL_UNIFORM_BLOCK_NAME_LENGTH: i32
[src]
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: i32
[src]
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: i32
[src]
pub const GL_UNIFORM_BUFFER: i32
[src]
pub const GL_UNIFORM_BUFFER_BINDING: i32
[src]
pub const GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: i32
[src]
pub const GL_UNIFORM_BUFFER_SIZE: i32
[src]
pub const GL_UNIFORM_BUFFER_START: i32
[src]
pub const GL_UNIFORM_IS_ROW_MAJOR: i32
[src]
pub const GL_UNIFORM_MATRIX_STRIDE: i32
[src]
pub const GL_UNIFORM_NAME_LENGTH: i32
[src]
pub const GL_UNIFORM_OFFSET: i32
[src]
pub const GL_UNIFORM_SIZE: i32
[src]
pub const GL_UNIFORM_TYPE: i32
[src]
pub const GL_UNPACK_IMAGE_HEIGHT: i32
[src]
pub const GL_UNPACK_ROW_LENGTH: i32
[src]
pub const GL_UNPACK_SKIP_IMAGES: i32
[src]
pub const GL_UNPACK_SKIP_PIXELS: i32
[src]
pub const GL_UNPACK_SKIP_ROWS: i32
[src]
pub const GL_UNSIGNALED: i32
[src]
pub const GL_UNSIGNED_INT_10F_11F_11F_REV: i32
[src]
pub const GL_UNSIGNED_INT_24_8: i32
[src]
pub const GL_UNSIGNED_INT_2_10_10_10_REV: i32
[src]
pub const GL_UNSIGNED_INT_5_9_9_9_REV: i32
[src]
pub const GL_UNSIGNED_INT_SAMPLER_2D: i32
[src]
pub const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: i32
[src]
pub const GL_UNSIGNED_INT_SAMPLER_3D: i32
[src]
pub const GL_UNSIGNED_INT_SAMPLER_CUBE: i32
[src]
pub const GL_UNSIGNED_INT_VEC2: i32
[src]
pub const GL_UNSIGNED_INT_VEC3: i32
[src]
pub const GL_UNSIGNED_INT_VEC4: i32
[src]
pub const GL_UNSIGNED_NORMALIZED: i32
[src]
pub const GL_VERTEX_ARRAY_BINDING: i32
[src]
pub const GL_VERTEX_ATTRIB_ARRAY_DIVISOR: i32
[src]
pub const GL_VERTEX_ATTRIB_ARRAY_INTEGER: i32
[src]
pub const GL_WAIT_FAILED: i32
[src]
Trait Implementations
impl AsJValue for GLES31
impl AsValidJObjectAndEnv for GLES31
impl Deref for GLES31
impl JniType for GLES31
fn static_with_jni_type<R>(callback: impl FnOnce(&str) -> R) -> R
Auto Trait Implementations
impl RefUnwindSafe for GLES31
impl !Send for GLES31
impl !Sync for GLES31
impl Unpin for GLES31
impl UnwindSafe for GLES31
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,