[]Struct jni_android_sys::android::opengl::GLES30

#[repr(transparent)]
pub struct GLES30(_);

public class GLES30

Required feature: "android-opengl-GLES30"

Methods

impl GLES30

pub fn new<'env>(
    __jni_env: &'env Env
) -> Result<Local<'env, GLES30>, Local<'env, Throwable>>
[src]

pub fn glReadBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDrawRangeElements_int_int_int_int_int_Buffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDrawRangeElements

Required features: "java-nio-Buffer"

pub fn glDrawRangeElements_int_int_int_int_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexImage3D_int_int_int_int_int_int_int_int_int_Buffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: i32,
    arg9: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexImage3D

Required features: "java-nio-Buffer"

pub fn glTexImage3D_int_int_int_int_int_int_int_int_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: i32,
    arg9: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexSubImage3D_int_int_int_int_int_int_int_int_int_int_Buffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: i32,
    arg9: i32,
    arg10: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexSubImage3D

Required features: "java-nio-Buffer"

pub fn glTexSubImage3D_int_int_int_int_int_int_int_int_int_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: i32,
    arg9: i32,
    arg10: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glCopyTexSubImage3D<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glCompressedTexImage3D_int_int_int_int_int_int_int_int_Buffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glCompressedTexImage3D

Required features: "java-nio-Buffer"

pub fn glCompressedTexImage3D_int_int_int_int_int_int_int_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glCompressedTexSubImage3D_int_int_int_int_int_int_int_int_int_int_Buffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: i32,
    arg9: i32,
    arg10: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glCompressedTexSubImage3D

Required features: "java-nio-Buffer"

pub fn glCompressedTexSubImage3D_int_int_int_int_int_int_int_int_int_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: i32,
    arg9: i32,
    arg10: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenQueries_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenQueries_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGenQueries

Required features: "java-nio-IntBuffer"

pub fn glDeleteQueries_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteQueries_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDeleteQueries

Required features: "java-nio-IntBuffer"

pub fn glIsQuery<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glBeginQuery<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glEndQuery<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetQueryiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetQueryiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetQueryiv

Required features: "java-nio-IntBuffer"

pub fn glGetQueryObjectuiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetQueryObjectuiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetQueryObjectuiv

Required features: "java-nio-IntBuffer"

pub fn glUnmapBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glGetBufferPointerv<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<Option<Local<'env, Buffer>>, Local<'env, Throwable>>
[src]

glGetBufferPointerv

Required features: "java-nio-Buffer"

pub fn glDrawBuffers_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDrawBuffers_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDrawBuffers

Required features: "java-nio-IntBuffer"

pub fn glUniformMatrix2x3fv_int_int_boolean_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniformMatrix2x3fv_int_int_boolean_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniformMatrix2x3fv

Required features: "java-nio-FloatBuffer"

pub fn glUniformMatrix3x2fv_int_int_boolean_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniformMatrix3x2fv_int_int_boolean_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniformMatrix3x2fv

Required features: "java-nio-FloatBuffer"

pub fn glUniformMatrix2x4fv_int_int_boolean_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniformMatrix2x4fv_int_int_boolean_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniformMatrix2x4fv

Required features: "java-nio-FloatBuffer"

pub fn glUniformMatrix4x2fv_int_int_boolean_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniformMatrix4x2fv_int_int_boolean_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniformMatrix4x2fv

Required features: "java-nio-FloatBuffer"

pub fn glUniformMatrix3x4fv_int_int_boolean_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniformMatrix3x4fv_int_int_boolean_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniformMatrix3x4fv

Required features: "java-nio-FloatBuffer"

pub fn glUniformMatrix4x3fv_int_int_boolean_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniformMatrix4x3fv_int_int_boolean_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniformMatrix4x3fv

Required features: "java-nio-FloatBuffer"

pub fn glBlitFramebuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: i32,
    arg9: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glRenderbufferStorageMultisample<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFramebufferTextureLayer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glMapBufferRange<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<Option<Local<'env, Buffer>>, Local<'env, Throwable>>
[src]

glMapBufferRange

Required features: "java-nio-Buffer"

pub fn glFlushMappedBufferRange<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBindVertexArray<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteVertexArrays_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteVertexArrays_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDeleteVertexArrays

Required features: "java-nio-IntBuffer"

pub fn glGenVertexArrays_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenVertexArrays_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGenVertexArrays

Required features: "java-nio-IntBuffer"

pub fn glIsVertexArray<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glGetIntegeri_v_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetIntegeri_v_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetIntegeri_v

Required features: "java-nio-IntBuffer"

pub fn glBeginTransformFeedback<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glEndTransformFeedback<'env>(
    __jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBindBufferRange<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBindBufferBase<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTransformFeedbackVaryings<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env ObjectArray<String, Throwable>>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glTransformFeedbackVaryings

Required features: "java-lang-String"

pub fn glGetTransformFeedbackVarying_int_int_int_int_array_int_int_array_int_int_array_int_byte_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntArray>>,
    arg4: i32,
    arg5: impl Into<Option<&'env IntArray>>,
    arg6: i32,
    arg7: impl Into<Option<&'env IntArray>>,
    arg8: i32,
    arg9: impl Into<Option<&'env ByteArray>>,
    arg10: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetTransformFeedbackVarying_int_int_int_IntBuffer_IntBuffer_IntBuffer_byte<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntBuffer>>,
    arg4: impl Into<Option<&'env IntBuffer>>,
    arg5: impl Into<Option<&'env IntBuffer>>,
    arg6: i8
) -> Result<(), Local<'env, Throwable>>
[src]

Deprecated

glGetTransformFeedbackVarying

Required features: "java-nio-IntBuffer"

pub fn glGetTransformFeedbackVarying_int_int_int_IntBuffer_IntBuffer_IntBuffer_ByteBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntBuffer>>,
    arg4: impl Into<Option<&'env IntBuffer>>,
    arg5: impl Into<Option<&'env IntBuffer>>,
    arg6: impl Into<Option<&'env ByteBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetTransformFeedbackVarying

Required features: "java-nio-ByteBuffer", "java-nio-IntBuffer"

pub fn glGetTransformFeedbackVarying_int_int_int_array_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32,
    arg4: impl Into<Option<&'env IntArray>>,
    arg5: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetTransformFeedbackVarying

Required features: "java-lang-String"

pub fn glGetTransformFeedbackVarying_int_int_IntBuffer_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>,
    arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetTransformFeedbackVarying

Required features: "java-lang-String", "java-nio-IntBuffer"

pub fn glVertexAttribIPointer_int_int_int_int_Buffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glVertexAttribIPointer

Required features: "java-nio-Buffer"

pub fn glVertexAttribIPointer_int_int_int_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetVertexAttribIiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetVertexAttribIiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetVertexAttribIiv

Required features: "java-nio-IntBuffer"

pub fn glGetVertexAttribIuiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetVertexAttribIuiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetVertexAttribIuiv

Required features: "java-nio-IntBuffer"

pub fn glVertexAttribI4i<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttribI4ui<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttribI4iv_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttribI4iv_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glVertexAttribI4iv

Required features: "java-nio-IntBuffer"

pub fn glVertexAttribI4uiv_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttribI4uiv_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glVertexAttribI4uiv

Required features: "java-nio-IntBuffer"

pub fn glGetUniformuiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetUniformuiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetUniformuiv

Required features: "java-nio-IntBuffer"

pub fn glGetFragDataLocation<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
[src]

glGetFragDataLocation

Required features: "java-lang-String"

pub fn glUniform1ui<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform2ui<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform3ui<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform4ui<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform1uiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform1uiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform1uiv

Required features: "java-nio-IntBuffer"

pub fn glUniform2uiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform2uiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform2uiv

Required features: "java-nio-IntBuffer"

pub fn glUniform3uiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform3uiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform3uiv

Required features: "java-nio-IntBuffer"

pub fn glUniform4uiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform4uiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform4uiv

Required features: "java-nio-IntBuffer"

pub fn glClearBufferiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClearBufferiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glClearBufferiv

Required features: "java-nio-IntBuffer"

pub fn glClearBufferuiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClearBufferuiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glClearBufferuiv

Required features: "java-nio-IntBuffer"

pub fn glClearBufferfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClearBufferfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glClearBufferfv

Required features: "java-nio-FloatBuffer"

pub fn glClearBufferfi<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: f32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetStringi<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetStringi

Required features: "java-lang-String"

pub fn glCopyBufferSubData<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetUniformIndices_int_String_array_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env ObjectArray<String, Throwable>>>,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glGetUniformIndices

Required features: "java-lang-String"

pub fn glGetUniformIndices_int_String_array_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env ObjectArray<String, Throwable>>>,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetUniformIndices

Required features: "java-lang-String", "java-nio-IntBuffer"

pub fn glGetActiveUniformsiv_int_int_int_array_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32,
    arg4: i32,
    arg5: impl Into<Option<&'env IntArray>>,
    arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetActiveUniformsiv_int_int_IntBuffer_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>,
    arg3: i32,
    arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetActiveUniformsiv

Required features: "java-nio-IntBuffer"

pub fn glGetUniformBlockIndex<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
[src]

glGetUniformBlockIndex

Required features: "java-lang-String"

pub fn glGetActiveUniformBlockiv_int_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetActiveUniformBlockiv_int_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetActiveUniformBlockiv

Required features: "java-nio-IntBuffer"

pub fn glGetActiveUniformBlockName_int_int_int_int_array_int_byte_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntArray>>,
    arg4: i32,
    arg5: impl Into<Option<&'env ByteArray>>,
    arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetActiveUniformBlockName_int_int_Buffer_Buffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env Buffer>>,
    arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetActiveUniformBlockName

Required features: "java-nio-Buffer"

pub fn glGetActiveUniformBlockName_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetActiveUniformBlockName

Required features: "java-lang-String"

pub fn glUniformBlockBinding<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDrawArraysInstanced<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDrawElementsInstanced_int_int_int_Buffer_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env Buffer>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glDrawElementsInstanced

Required features: "java-nio-Buffer"

pub fn glDrawElementsInstanced_int_int_int_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFenceSync<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<i64, Local<'env, Throwable>>
[src]

pub fn glIsSync<'env>(
    __jni_env: &'env Env,
    arg0: i64
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glDeleteSync<'env>(
    __jni_env: &'env Env,
    arg0: i64
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClientWaitSync<'env>(
    __jni_env: &'env Env,
    arg0: i64,
    arg1: i32,
    arg2: i64
) -> Result<i32, Local<'env, Throwable>>
[src]

pub fn glWaitSync<'env>(
    __jni_env: &'env Env,
    arg0: i64,
    arg1: i32,
    arg2: i64
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetInteger64v_int_long_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env LongArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetInteger64v_int_LongBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env LongBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetInteger64v

Required features: "java-nio-LongBuffer"

pub fn glGetSynciv_long_int_int_int_array_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i64,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntArray>>,
    arg4: i32,
    arg5: impl Into<Option<&'env IntArray>>,
    arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetSynciv_long_int_int_IntBuffer_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i64,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntBuffer>>,
    arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetSynciv

Required features: "java-nio-IntBuffer"

pub fn glGetInteger64i_v_int_int_long_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env LongArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetInteger64i_v_int_int_LongBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env LongBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetInteger64i_v

Required features: "java-nio-LongBuffer"

pub fn glGetBufferParameteri64v_int_int_long_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env LongArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetBufferParameteri64v_int_int_LongBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env LongBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetBufferParameteri64v

Required features: "java-nio-LongBuffer"

pub fn glGenSamplers_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenSamplers_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGenSamplers

Required features: "java-nio-IntBuffer"

pub fn glDeleteSamplers_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteSamplers_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDeleteSamplers

Required features: "java-nio-IntBuffer"

pub fn glIsSampler<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glBindSampler<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glSamplerParameteri<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glSamplerParameteriv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glSamplerParameteriv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glSamplerParameteriv

Required features: "java-nio-IntBuffer"

pub fn glSamplerParameterf<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glSamplerParameterfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glSamplerParameterfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glSamplerParameterfv

Required features: "java-nio-FloatBuffer"

pub fn glGetSamplerParameteriv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetSamplerParameteriv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetSamplerParameteriv

Required features: "java-nio-IntBuffer"

pub fn glGetSamplerParameterfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetSamplerParameterfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetSamplerParameterfv

Required features: "java-nio-FloatBuffer"

pub fn glVertexAttribDivisor<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBindTransformFeedback<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteTransformFeedbacks_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteTransformFeedbacks_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDeleteTransformFeedbacks

Required features: "java-nio-IntBuffer"

pub fn glGenTransformFeedbacks_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenTransformFeedbacks_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGenTransformFeedbacks

Required features: "java-nio-IntBuffer"

pub fn glIsTransformFeedback<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glPauseTransformFeedback<'env>(
    __jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glResumeTransformFeedback<'env>(
    __jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetProgramBinary_int_int_int_array_int_int_array_int_Buffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32,
    arg4: impl Into<Option<&'env IntArray>>,
    arg5: i32,
    arg6: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetProgramBinary

Required features: "java-nio-Buffer"

pub fn glGetProgramBinary_int_int_IntBuffer_IntBuffer_Buffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>,
    arg3: impl Into<Option<&'env IntBuffer>>,
    arg4: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetProgramBinary

Required features: "java-nio-Buffer", "java-nio-IntBuffer"

pub fn glProgramBinary<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env Buffer>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glProgramBinary

Required features: "java-nio-Buffer"

pub fn glProgramParameteri<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glInvalidateFramebuffer_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glInvalidateFramebuffer_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glInvalidateFramebuffer

Required features: "java-nio-IntBuffer"

pub fn glInvalidateSubFramebuffer_int_int_int_array_int_int_int_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glInvalidateSubFramebuffer_int_int_IntBuffer_int_int_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glInvalidateSubFramebuffer

Required features: "java-nio-IntBuffer"

pub fn glTexStorage2D<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexStorage3D<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetInternalformativ_int_int_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: impl Into<Option<&'env IntArray>>,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetInternalformativ_int_int_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetInternalformativ

Required features: "java-nio-IntBuffer"

pub fn glReadPixels<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub const GL_ACTIVE_UNIFORM_BLOCKS: i32[src]

public static final GL_ACTIVE_UNIFORM_BLOCKS

pub const GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: i32[src]

pub const GL_ALREADY_SIGNALED: i32[src]

public static final GL_ALREADY_SIGNALED

pub const GL_ANY_SAMPLES_PASSED: i32[src]

public static final GL_ANY_SAMPLES_PASSED

pub const GL_ANY_SAMPLES_PASSED_CONSERVATIVE: i32[src]

pub const GL_BLUE: i32[src]

public static final GL_BLUE

pub const GL_BUFFER_ACCESS_FLAGS: i32[src]

public static final GL_BUFFER_ACCESS_FLAGS

pub const GL_BUFFER_MAPPED: i32[src]

public static final GL_BUFFER_MAPPED

pub const GL_BUFFER_MAP_LENGTH: i32[src]

public static final GL_BUFFER_MAP_LENGTH

pub const GL_BUFFER_MAP_OFFSET: i32[src]

public static final GL_BUFFER_MAP_OFFSET

pub const GL_BUFFER_MAP_POINTER: i32[src]

public static final GL_BUFFER_MAP_POINTER

pub const GL_COLOR: i32[src]

public static final GL_COLOR

pub const GL_COLOR_ATTACHMENT1: i32[src]

public static final GL_COLOR_ATTACHMENT1

pub const GL_COLOR_ATTACHMENT10: i32[src]

public static final GL_COLOR_ATTACHMENT10

pub const GL_COLOR_ATTACHMENT11: i32[src]

public static final GL_COLOR_ATTACHMENT11

pub const GL_COLOR_ATTACHMENT12: i32[src]

public static final GL_COLOR_ATTACHMENT12

pub const GL_COLOR_ATTACHMENT13: i32[src]

public static final GL_COLOR_ATTACHMENT13

pub const GL_COLOR_ATTACHMENT14: i32[src]

public static final GL_COLOR_ATTACHMENT14

pub const GL_COLOR_ATTACHMENT15: i32[src]

public static final GL_COLOR_ATTACHMENT15

pub const GL_COLOR_ATTACHMENT2: i32[src]

public static final GL_COLOR_ATTACHMENT2

pub const GL_COLOR_ATTACHMENT3: i32[src]

public static final GL_COLOR_ATTACHMENT3

pub const GL_COLOR_ATTACHMENT4: i32[src]

public static final GL_COLOR_ATTACHMENT4

pub const GL_COLOR_ATTACHMENT5: i32[src]

public static final GL_COLOR_ATTACHMENT5

pub const GL_COLOR_ATTACHMENT6: i32[src]

public static final GL_COLOR_ATTACHMENT6

pub const GL_COLOR_ATTACHMENT7: i32[src]

public static final GL_COLOR_ATTACHMENT7

pub const GL_COLOR_ATTACHMENT8: i32[src]

public static final GL_COLOR_ATTACHMENT8

pub const GL_COLOR_ATTACHMENT9: i32[src]

public static final GL_COLOR_ATTACHMENT9

pub const GL_COMPARE_REF_TO_TEXTURE: i32[src]

public static final GL_COMPARE_REF_TO_TEXTURE

pub const GL_COMPRESSED_R11_EAC: i32[src]

public static final GL_COMPRESSED_R11_EAC

pub const GL_COMPRESSED_RG11_EAC: i32[src]

public static final GL_COMPRESSED_RG11_EAC

pub const GL_COMPRESSED_RGB8_ETC2: i32[src]

public static final GL_COMPRESSED_RGB8_ETC2

pub const GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: i32[src]

pub const GL_COMPRESSED_RGBA8_ETC2_EAC: i32[src]

public static final GL_COMPRESSED_RGBA8_ETC2_EAC

pub const GL_COMPRESSED_SIGNED_R11_EAC: i32[src]

public static final GL_COMPRESSED_SIGNED_R11_EAC

pub const GL_COMPRESSED_SIGNED_RG11_EAC: i32[src]

public static final GL_COMPRESSED_SIGNED_RG11_EAC

pub const GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: i32[src]

pub const GL_COMPRESSED_SRGB8_ETC2: i32[src]

public static final GL_COMPRESSED_SRGB8_ETC2

pub const GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: i32[src]

pub const GL_CONDITION_SATISFIED: i32[src]

public static final GL_CONDITION_SATISFIED

pub const GL_COPY_READ_BUFFER: i32[src]

public static final GL_COPY_READ_BUFFER

pub const GL_COPY_READ_BUFFER_BINDING: i32[src]

public static final GL_COPY_READ_BUFFER_BINDING

pub const GL_COPY_WRITE_BUFFER: i32[src]

public static final GL_COPY_WRITE_BUFFER

pub const GL_COPY_WRITE_BUFFER_BINDING: i32[src]

public static final GL_COPY_WRITE_BUFFER_BINDING

pub const GL_CURRENT_QUERY: i32[src]

public static final GL_CURRENT_QUERY

pub const GL_DEPTH: i32[src]

public static final GL_DEPTH

pub const GL_DEPTH24_STENCIL8: i32[src]

public static final GL_DEPTH24_STENCIL8

pub const GL_DEPTH32F_STENCIL8: i32[src]

public static final GL_DEPTH32F_STENCIL8

pub const GL_DEPTH_COMPONENT24: i32[src]

public static final GL_DEPTH_COMPONENT24

pub const GL_DEPTH_COMPONENT32F: i32[src]

public static final GL_DEPTH_COMPONENT32F

pub const GL_DEPTH_STENCIL: i32[src]

public static final GL_DEPTH_STENCIL

pub const GL_DEPTH_STENCIL_ATTACHMENT: i32[src]

public static final GL_DEPTH_STENCIL_ATTACHMENT

pub const GL_DRAW_BUFFER0: i32[src]

public static final GL_DRAW_BUFFER0

pub const GL_DRAW_BUFFER1: i32[src]

public static final GL_DRAW_BUFFER1

pub const GL_DRAW_BUFFER10: i32[src]

public static final GL_DRAW_BUFFER10

pub const GL_DRAW_BUFFER11: i32[src]

public static final GL_DRAW_BUFFER11

pub const GL_DRAW_BUFFER12: i32[src]

public static final GL_DRAW_BUFFER12

pub const GL_DRAW_BUFFER13: i32[src]

public static final GL_DRAW_BUFFER13

pub const GL_DRAW_BUFFER14: i32[src]

public static final GL_DRAW_BUFFER14

pub const GL_DRAW_BUFFER15: i32[src]

public static final GL_DRAW_BUFFER15

pub const GL_DRAW_BUFFER2: i32[src]

public static final GL_DRAW_BUFFER2

pub const GL_DRAW_BUFFER3: i32[src]

public static final GL_DRAW_BUFFER3

pub const GL_DRAW_BUFFER4: i32[src]

public static final GL_DRAW_BUFFER4

pub const GL_DRAW_BUFFER5: i32[src]

public static final GL_DRAW_BUFFER5

pub const GL_DRAW_BUFFER6: i32[src]

public static final GL_DRAW_BUFFER6

pub const GL_DRAW_BUFFER7: i32[src]

public static final GL_DRAW_BUFFER7

pub const GL_DRAW_BUFFER8: i32[src]

public static final GL_DRAW_BUFFER8

pub const GL_DRAW_BUFFER9: i32[src]

public static final GL_DRAW_BUFFER9

pub const GL_DRAW_FRAMEBUFFER: i32[src]

public static final GL_DRAW_FRAMEBUFFER

pub const GL_DRAW_FRAMEBUFFER_BINDING: i32[src]

public static final GL_DRAW_FRAMEBUFFER_BINDING

pub const GL_DYNAMIC_COPY: i32[src]

public static final GL_DYNAMIC_COPY

pub const GL_DYNAMIC_READ: i32[src]

public static final GL_DYNAMIC_READ

pub const GL_FLOAT_32_UNSIGNED_INT_24_8_REV: i32[src]

pub const GL_FLOAT_MAT2x3: i32[src]

public static final GL_FLOAT_MAT2x3

pub const GL_FLOAT_MAT2x4: i32[src]

public static final GL_FLOAT_MAT2x4

pub const GL_FLOAT_MAT3x2: i32[src]

public static final GL_FLOAT_MAT3x2

pub const GL_FLOAT_MAT3x4: i32[src]

public static final GL_FLOAT_MAT3x4

pub const GL_FLOAT_MAT4x2: i32[src]

public static final GL_FLOAT_MAT4x2

pub const GL_FLOAT_MAT4x3: i32[src]

public static final GL_FLOAT_MAT4x3

pub const GL_FRAGMENT_SHADER_DERIVATIVE_HINT: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: i32[src]

pub const GL_FRAMEBUFFER_DEFAULT: i32[src]

public static final GL_FRAMEBUFFER_DEFAULT

pub const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: i32[src]

pub const GL_FRAMEBUFFER_UNDEFINED: i32[src]

public static final GL_FRAMEBUFFER_UNDEFINED

pub const GL_GREEN: i32[src]

public static final GL_GREEN

pub const GL_HALF_FLOAT: i32[src]

public static final GL_HALF_FLOAT

pub const GL_INTERLEAVED_ATTRIBS: i32[src]

public static final GL_INTERLEAVED_ATTRIBS

pub const GL_INT_2_10_10_10_REV: i32[src]

public static final GL_INT_2_10_10_10_REV

pub const GL_INT_SAMPLER_2D: i32[src]

public static final GL_INT_SAMPLER_2D

pub const GL_INT_SAMPLER_2D_ARRAY: i32[src]

public static final GL_INT_SAMPLER_2D_ARRAY

pub const GL_INT_SAMPLER_3D: i32[src]

public static final GL_INT_SAMPLER_3D

pub const GL_INT_SAMPLER_CUBE: i32[src]

public static final GL_INT_SAMPLER_CUBE

pub const GL_INVALID_INDEX: i32[src]

public static final GL_INVALID_INDEX

pub const GL_MAJOR_VERSION: i32[src]

public static final GL_MAJOR_VERSION

pub const GL_MAP_FLUSH_EXPLICIT_BIT: i32[src]

public static final GL_MAP_FLUSH_EXPLICIT_BIT

pub const GL_MAP_INVALIDATE_BUFFER_BIT: i32[src]

public static final GL_MAP_INVALIDATE_BUFFER_BIT

pub const GL_MAP_INVALIDATE_RANGE_BIT: i32[src]

public static final GL_MAP_INVALIDATE_RANGE_BIT

pub const GL_MAP_READ_BIT: i32[src]

public static final GL_MAP_READ_BIT

pub const GL_MAP_UNSYNCHRONIZED_BIT: i32[src]

public static final GL_MAP_UNSYNCHRONIZED_BIT

pub const GL_MAP_WRITE_BIT: i32[src]

public static final GL_MAP_WRITE_BIT

pub const GL_MAX: i32[src]

public static final GL_MAX

pub const GL_MAX_3D_TEXTURE_SIZE: i32[src]

public static final GL_MAX_3D_TEXTURE_SIZE

pub const GL_MAX_ARRAY_TEXTURE_LAYERS: i32[src]

public static final GL_MAX_ARRAY_TEXTURE_LAYERS

pub const GL_MAX_COLOR_ATTACHMENTS: i32[src]

public static final GL_MAX_COLOR_ATTACHMENTS

pub const GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: i32[src]

pub const GL_MAX_COMBINED_UNIFORM_BLOCKS: i32[src]

public static final GL_MAX_COMBINED_UNIFORM_BLOCKS

pub const GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: i32[src]

pub const GL_MAX_DRAW_BUFFERS: i32[src]

public static final GL_MAX_DRAW_BUFFERS

pub const GL_MAX_ELEMENTS_INDICES: i32[src]

public static final GL_MAX_ELEMENTS_INDICES

pub const GL_MAX_ELEMENTS_VERTICES: i32[src]

public static final GL_MAX_ELEMENTS_VERTICES

pub const GL_MAX_ELEMENT_INDEX: i32[src]

public static final GL_MAX_ELEMENT_INDEX

pub const GL_MAX_FRAGMENT_INPUT_COMPONENTS: i32[src]

pub const GL_MAX_FRAGMENT_UNIFORM_BLOCKS: i32[src]

public static final GL_MAX_FRAGMENT_UNIFORM_BLOCKS

pub const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: i32[src]

pub const GL_MAX_PROGRAM_TEXEL_OFFSET: i32[src]

public static final GL_MAX_PROGRAM_TEXEL_OFFSET

pub const GL_MAX_SAMPLES: i32[src]

public static final GL_MAX_SAMPLES

pub const GL_MAX_SERVER_WAIT_TIMEOUT: i32[src]

public static final GL_MAX_SERVER_WAIT_TIMEOUT

pub const GL_MAX_TEXTURE_LOD_BIAS: i32[src]

public static final GL_MAX_TEXTURE_LOD_BIAS

pub const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: i32[src]

pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: i32[src]

pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: i32[src]

pub const GL_MAX_UNIFORM_BLOCK_SIZE: i32[src]

public static final GL_MAX_UNIFORM_BLOCK_SIZE

pub const GL_MAX_UNIFORM_BUFFER_BINDINGS: i32[src]

public static final GL_MAX_UNIFORM_BUFFER_BINDINGS

pub const GL_MAX_VARYING_COMPONENTS: i32[src]

public static final GL_MAX_VARYING_COMPONENTS

pub const GL_MAX_VERTEX_OUTPUT_COMPONENTS: i32[src]

public static final GL_MAX_VERTEX_OUTPUT_COMPONENTS

pub const GL_MAX_VERTEX_UNIFORM_BLOCKS: i32[src]

public static final GL_MAX_VERTEX_UNIFORM_BLOCKS

pub const GL_MAX_VERTEX_UNIFORM_COMPONENTS: i32[src]

pub const GL_MIN: i32[src]

public static final GL_MIN

pub const GL_MINOR_VERSION: i32[src]

public static final GL_MINOR_VERSION

pub const GL_MIN_PROGRAM_TEXEL_OFFSET: i32[src]

public static final GL_MIN_PROGRAM_TEXEL_OFFSET

pub const GL_NUM_EXTENSIONS: i32[src]

public static final GL_NUM_EXTENSIONS

pub const GL_NUM_PROGRAM_BINARY_FORMATS: i32[src]

public static final GL_NUM_PROGRAM_BINARY_FORMATS

pub const GL_NUM_SAMPLE_COUNTS: i32[src]

public static final GL_NUM_SAMPLE_COUNTS

pub const GL_OBJECT_TYPE: i32[src]

public static final GL_OBJECT_TYPE

pub const GL_PACK_ROW_LENGTH: i32[src]

public static final GL_PACK_ROW_LENGTH

pub const GL_PACK_SKIP_PIXELS: i32[src]

public static final GL_PACK_SKIP_PIXELS

pub const GL_PACK_SKIP_ROWS: i32[src]

public static final GL_PACK_SKIP_ROWS

pub const GL_PIXEL_PACK_BUFFER: i32[src]

public static final GL_PIXEL_PACK_BUFFER

pub const GL_PIXEL_PACK_BUFFER_BINDING: i32[src]

public static final GL_PIXEL_PACK_BUFFER_BINDING

pub const GL_PIXEL_UNPACK_BUFFER: i32[src]

public static final GL_PIXEL_UNPACK_BUFFER

pub const GL_PIXEL_UNPACK_BUFFER_BINDING: i32[src]

public static final GL_PIXEL_UNPACK_BUFFER_BINDING

pub const GL_PRIMITIVE_RESTART_FIXED_INDEX: i32[src]

pub const GL_PROGRAM_BINARY_FORMATS: i32[src]

public static final GL_PROGRAM_BINARY_FORMATS

pub const GL_PROGRAM_BINARY_LENGTH: i32[src]

public static final GL_PROGRAM_BINARY_LENGTH

pub const GL_PROGRAM_BINARY_RETRIEVABLE_HINT: i32[src]

pub const GL_QUERY_RESULT: i32[src]

public static final GL_QUERY_RESULT

pub const GL_QUERY_RESULT_AVAILABLE: i32[src]

public static final GL_QUERY_RESULT_AVAILABLE

pub const GL_R11F_G11F_B10F: i32[src]

public static final GL_R11F_G11F_B10F

pub const GL_R16F: i32[src]

public static final GL_R16F

pub const GL_R16I: i32[src]

public static final GL_R16I

pub const GL_R16UI: i32[src]

public static final GL_R16UI

pub const GL_R32F: i32[src]

public static final GL_R32F

pub const GL_R32I: i32[src]

public static final GL_R32I

pub const GL_R32UI: i32[src]

public static final GL_R32UI

pub const GL_R8: i32[src]

public static final GL_R8

pub const GL_R8I: i32[src]

public static final GL_R8I

pub const GL_R8UI: i32[src]

public static final GL_R8UI

pub const GL_R8_SNORM: i32[src]

public static final GL_R8_SNORM

pub const GL_RASTERIZER_DISCARD: i32[src]

public static final GL_RASTERIZER_DISCARD

pub const GL_READ_BUFFER: i32[src]

public static final GL_READ_BUFFER

pub const GL_READ_FRAMEBUFFER: i32[src]

public static final GL_READ_FRAMEBUFFER

pub const GL_READ_FRAMEBUFFER_BINDING: i32[src]

public static final GL_READ_FRAMEBUFFER_BINDING

pub const GL_RED: i32[src]

public static final GL_RED

pub const GL_RED_INTEGER: i32[src]

public static final GL_RED_INTEGER

pub const GL_RENDERBUFFER_SAMPLES: i32[src]

public static final GL_RENDERBUFFER_SAMPLES

pub const GL_RG: i32[src]

public static final GL_RG

pub const GL_RG16F: i32[src]

public static final GL_RG16F

pub const GL_RG16I: i32[src]

public static final GL_RG16I

pub const GL_RG16UI: i32[src]

public static final GL_RG16UI

pub const GL_RG32F: i32[src]

public static final GL_RG32F

pub const GL_RG32I: i32[src]

public static final GL_RG32I

pub const GL_RG32UI: i32[src]

public static final GL_RG32UI

pub const GL_RG8: i32[src]

public static final GL_RG8

pub const GL_RG8I: i32[src]

public static final GL_RG8I

pub const GL_RG8UI: i32[src]

public static final GL_RG8UI

pub const GL_RG8_SNORM: i32[src]

public static final GL_RG8_SNORM

pub const GL_RGB10_A2: i32[src]

public static final GL_RGB10_A2

pub const GL_RGB10_A2UI: i32[src]

public static final GL_RGB10_A2UI

pub const GL_RGB16F: i32[src]

public static final GL_RGB16F

pub const GL_RGB16I: i32[src]

public static final GL_RGB16I

pub const GL_RGB16UI: i32[src]

public static final GL_RGB16UI

pub const GL_RGB32F: i32[src]

public static final GL_RGB32F

pub const GL_RGB32I: i32[src]

public static final GL_RGB32I

pub const GL_RGB32UI: i32[src]

public static final GL_RGB32UI

pub const GL_RGB8: i32[src]

public static final GL_RGB8

pub const GL_RGB8I: i32[src]

public static final GL_RGB8I

pub const GL_RGB8UI: i32[src]

public static final GL_RGB8UI

pub const GL_RGB8_SNORM: i32[src]

public static final GL_RGB8_SNORM

pub const GL_RGB9_E5: i32[src]

public static final GL_RGB9_E5

pub const GL_RGBA16F: i32[src]

public static final GL_RGBA16F

pub const GL_RGBA16I: i32[src]

public static final GL_RGBA16I

pub const GL_RGBA16UI: i32[src]

public static final GL_RGBA16UI

pub const GL_RGBA32F: i32[src]

public static final GL_RGBA32F

pub const GL_RGBA32I: i32[src]

public static final GL_RGBA32I

pub const GL_RGBA32UI: i32[src]

public static final GL_RGBA32UI

pub const GL_RGBA8: i32[src]

public static final GL_RGBA8

pub const GL_RGBA8I: i32[src]

public static final GL_RGBA8I

pub const GL_RGBA8UI: i32[src]

public static final GL_RGBA8UI

pub const GL_RGBA8_SNORM: i32[src]

public static final GL_RGBA8_SNORM

pub const GL_RGBA_INTEGER: i32[src]

public static final GL_RGBA_INTEGER

pub const GL_RGB_INTEGER: i32[src]

public static final GL_RGB_INTEGER

pub const GL_RG_INTEGER: i32[src]

public static final GL_RG_INTEGER

pub const GL_SAMPLER_2D_ARRAY: i32[src]

public static final GL_SAMPLER_2D_ARRAY

pub const GL_SAMPLER_2D_ARRAY_SHADOW: i32[src]

public static final GL_SAMPLER_2D_ARRAY_SHADOW

pub const GL_SAMPLER_2D_SHADOW: i32[src]

public static final GL_SAMPLER_2D_SHADOW

pub const GL_SAMPLER_3D: i32[src]

public static final GL_SAMPLER_3D

pub const GL_SAMPLER_BINDING: i32[src]

public static final GL_SAMPLER_BINDING

pub const GL_SAMPLER_CUBE_SHADOW: i32[src]

public static final GL_SAMPLER_CUBE_SHADOW

pub const GL_SEPARATE_ATTRIBS: i32[src]

public static final GL_SEPARATE_ATTRIBS

pub const GL_SIGNALED: i32[src]

public static final GL_SIGNALED

pub const GL_SIGNED_NORMALIZED: i32[src]

public static final GL_SIGNED_NORMALIZED

pub const GL_SRGB: i32[src]

public static final GL_SRGB

pub const GL_SRGB8: i32[src]

public static final GL_SRGB8

pub const GL_SRGB8_ALPHA8: i32[src]

public static final GL_SRGB8_ALPHA8

pub const GL_STATIC_COPY: i32[src]

public static final GL_STATIC_COPY

pub const GL_STATIC_READ: i32[src]

public static final GL_STATIC_READ

pub const GL_STENCIL: i32[src]

public static final GL_STENCIL

pub const GL_STREAM_COPY: i32[src]

public static final GL_STREAM_COPY

pub const GL_STREAM_READ: i32[src]

public static final GL_STREAM_READ

pub const GL_SYNC_CONDITION: i32[src]

public static final GL_SYNC_CONDITION

pub const GL_SYNC_FENCE: i32[src]

public static final GL_SYNC_FENCE

pub const GL_SYNC_FLAGS: i32[src]

public static final GL_SYNC_FLAGS

pub const GL_SYNC_FLUSH_COMMANDS_BIT: i32[src]

public static final GL_SYNC_FLUSH_COMMANDS_BIT

pub const GL_SYNC_GPU_COMMANDS_COMPLETE: i32[src]

public static final GL_SYNC_GPU_COMMANDS_COMPLETE

pub const GL_SYNC_STATUS: i32[src]

public static final GL_SYNC_STATUS

pub const GL_TEXTURE_2D_ARRAY: i32[src]

public static final GL_TEXTURE_2D_ARRAY

pub const GL_TEXTURE_3D: i32[src]

public static final GL_TEXTURE_3D

pub const GL_TEXTURE_BASE_LEVEL: i32[src]

public static final GL_TEXTURE_BASE_LEVEL

pub const GL_TEXTURE_BINDING_2D_ARRAY: i32[src]

public static final GL_TEXTURE_BINDING_2D_ARRAY

pub const GL_TEXTURE_BINDING_3D: i32[src]

public static final GL_TEXTURE_BINDING_3D

pub const GL_TEXTURE_COMPARE_FUNC: i32[src]

public static final GL_TEXTURE_COMPARE_FUNC

pub const GL_TEXTURE_COMPARE_MODE: i32[src]

public static final GL_TEXTURE_COMPARE_MODE

pub const GL_TEXTURE_IMMUTABLE_FORMAT: i32[src]

public static final GL_TEXTURE_IMMUTABLE_FORMAT

pub const GL_TEXTURE_IMMUTABLE_LEVELS: i32[src]

public static final GL_TEXTURE_IMMUTABLE_LEVELS

pub const GL_TEXTURE_MAX_LEVEL: i32[src]

public static final GL_TEXTURE_MAX_LEVEL

pub const GL_TEXTURE_MAX_LOD: i32[src]

public static final GL_TEXTURE_MAX_LOD

pub const GL_TEXTURE_MIN_LOD: i32[src]

public static final GL_TEXTURE_MIN_LOD

pub const GL_TEXTURE_SWIZZLE_A: i32[src]

public static final GL_TEXTURE_SWIZZLE_A

pub const GL_TEXTURE_SWIZZLE_B: i32[src]

public static final GL_TEXTURE_SWIZZLE_B

pub const GL_TEXTURE_SWIZZLE_G: i32[src]

public static final GL_TEXTURE_SWIZZLE_G

pub const GL_TEXTURE_SWIZZLE_R: i32[src]

public static final GL_TEXTURE_SWIZZLE_R

pub const GL_TEXTURE_WRAP_R: i32[src]

public static final GL_TEXTURE_WRAP_R

pub const GL_TIMEOUT_EXPIRED: i32[src]

public static final GL_TIMEOUT_EXPIRED

pub const GL_TIMEOUT_IGNORED: i64[src]

public static final GL_TIMEOUT_IGNORED

pub const GL_TRANSFORM_FEEDBACK: i32[src]

public static final GL_TRANSFORM_FEEDBACK

pub const GL_TRANSFORM_FEEDBACK_ACTIVE: i32[src]

public static final GL_TRANSFORM_FEEDBACK_ACTIVE

pub const GL_TRANSFORM_FEEDBACK_BINDING: i32[src]

public static final GL_TRANSFORM_FEEDBACK_BINDING

pub const GL_TRANSFORM_FEEDBACK_BUFFER: i32[src]

public static final GL_TRANSFORM_FEEDBACK_BUFFER

pub const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: i32[src]

pub const GL_TRANSFORM_FEEDBACK_BUFFER_MODE: i32[src]

pub const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: i32[src]

pub const GL_TRANSFORM_FEEDBACK_BUFFER_START: i32[src]

pub const GL_TRANSFORM_FEEDBACK_PAUSED: i32[src]

public static final GL_TRANSFORM_FEEDBACK_PAUSED

pub const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: i32[src]

pub const GL_TRANSFORM_FEEDBACK_VARYINGS: i32[src]

public static final GL_TRANSFORM_FEEDBACK_VARYINGS

pub const GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: i32[src]

pub const GL_UNIFORM_ARRAY_STRIDE: i32[src]

public static final GL_UNIFORM_ARRAY_STRIDE

pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: i32[src]

pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: i32[src]

pub const GL_UNIFORM_BLOCK_BINDING: i32[src]

public static final GL_UNIFORM_BLOCK_BINDING

pub const GL_UNIFORM_BLOCK_DATA_SIZE: i32[src]

public static final GL_UNIFORM_BLOCK_DATA_SIZE

pub const GL_UNIFORM_BLOCK_INDEX: i32[src]

public static final GL_UNIFORM_BLOCK_INDEX

pub const GL_UNIFORM_BLOCK_NAME_LENGTH: i32[src]

public static final GL_UNIFORM_BLOCK_NAME_LENGTH

pub const GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: i32[src]

pub const GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: i32[src]

pub const GL_UNIFORM_BUFFER: i32[src]

public static final GL_UNIFORM_BUFFER

pub const GL_UNIFORM_BUFFER_BINDING: i32[src]

public static final GL_UNIFORM_BUFFER_BINDING

pub const GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: i32[src]

pub const GL_UNIFORM_BUFFER_SIZE: i32[src]

public static final GL_UNIFORM_BUFFER_SIZE

pub const GL_UNIFORM_BUFFER_START: i32[src]

public static final GL_UNIFORM_BUFFER_START

pub const GL_UNIFORM_IS_ROW_MAJOR: i32[src]

public static final GL_UNIFORM_IS_ROW_MAJOR

pub const GL_UNIFORM_MATRIX_STRIDE: i32[src]

public static final GL_UNIFORM_MATRIX_STRIDE

pub const GL_UNIFORM_NAME_LENGTH: i32[src]

public static final GL_UNIFORM_NAME_LENGTH

pub const GL_UNIFORM_OFFSET: i32[src]

public static final GL_UNIFORM_OFFSET

pub const GL_UNIFORM_SIZE: i32[src]

public static final GL_UNIFORM_SIZE

pub const GL_UNIFORM_TYPE: i32[src]

public static final GL_UNIFORM_TYPE

pub const GL_UNPACK_IMAGE_HEIGHT: i32[src]

public static final GL_UNPACK_IMAGE_HEIGHT

pub const GL_UNPACK_ROW_LENGTH: i32[src]

public static final GL_UNPACK_ROW_LENGTH

pub const GL_UNPACK_SKIP_IMAGES: i32[src]

public static final GL_UNPACK_SKIP_IMAGES

pub const GL_UNPACK_SKIP_PIXELS: i32[src]

public static final GL_UNPACK_SKIP_PIXELS

pub const GL_UNPACK_SKIP_ROWS: i32[src]

public static final GL_UNPACK_SKIP_ROWS

pub const GL_UNSIGNALED: i32[src]

public static final GL_UNSIGNALED

pub const GL_UNSIGNED_INT_10F_11F_11F_REV: i32[src]

public static final GL_UNSIGNED_INT_10F_11F_11F_REV

pub const GL_UNSIGNED_INT_24_8: i32[src]

public static final GL_UNSIGNED_INT_24_8

pub const GL_UNSIGNED_INT_2_10_10_10_REV: i32[src]

public static final GL_UNSIGNED_INT_2_10_10_10_REV

pub const GL_UNSIGNED_INT_5_9_9_9_REV: i32[src]

public static final GL_UNSIGNED_INT_5_9_9_9_REV

pub const GL_UNSIGNED_INT_SAMPLER_2D: i32[src]

public static final GL_UNSIGNED_INT_SAMPLER_2D

pub const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: i32[src]

pub const GL_UNSIGNED_INT_SAMPLER_3D: i32[src]

public static final GL_UNSIGNED_INT_SAMPLER_3D

pub const GL_UNSIGNED_INT_SAMPLER_CUBE: i32[src]

public static final GL_UNSIGNED_INT_SAMPLER_CUBE

pub const GL_UNSIGNED_INT_VEC2: i32[src]

public static final GL_UNSIGNED_INT_VEC2

pub const GL_UNSIGNED_INT_VEC3: i32[src]

public static final GL_UNSIGNED_INT_VEC3

pub const GL_UNSIGNED_INT_VEC4: i32[src]

public static final GL_UNSIGNED_INT_VEC4

pub const GL_UNSIGNED_NORMALIZED: i32[src]

public static final GL_UNSIGNED_NORMALIZED

pub const GL_VERTEX_ARRAY_BINDING: i32[src]

public static final GL_VERTEX_ARRAY_BINDING

pub const GL_VERTEX_ATTRIB_ARRAY_DIVISOR: i32[src]

public static final GL_VERTEX_ATTRIB_ARRAY_DIVISOR

pub const GL_VERTEX_ATTRIB_ARRAY_INTEGER: i32[src]

public static final GL_VERTEX_ATTRIB_ARRAY_INTEGER

pub const GL_WAIT_FAILED: i32[src]

public static final GL_WAIT_FAILED

Methods from Deref<Target = GLES20>

pub const GL_ACTIVE_ATTRIBUTES: i32[src]

pub const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: i32[src]

pub const GL_ACTIVE_TEXTURE: i32[src]

pub const GL_ACTIVE_UNIFORMS: i32[src]

pub const GL_ACTIVE_UNIFORM_MAX_LENGTH: i32[src]

pub const GL_ALIASED_LINE_WIDTH_RANGE: i32[src]

pub const GL_ALIASED_POINT_SIZE_RANGE: i32[src]

pub const GL_ALPHA: i32[src]

pub const GL_ALPHA_BITS: i32[src]

pub const GL_ALWAYS: i32[src]

pub const GL_ARRAY_BUFFER: i32[src]

pub const GL_ARRAY_BUFFER_BINDING: i32[src]

pub const GL_ATTACHED_SHADERS: i32[src]

pub const GL_BACK: i32[src]

pub const GL_BLEND: i32[src]

pub const GL_BLEND_COLOR: i32[src]

pub const GL_BLEND_DST_ALPHA: i32[src]

pub const GL_BLEND_DST_RGB: i32[src]

pub const GL_BLEND_EQUATION: i32[src]

pub const GL_BLEND_EQUATION_ALPHA: i32[src]

pub const GL_BLEND_EQUATION_RGB: i32[src]

pub const GL_BLEND_SRC_ALPHA: i32[src]

pub const GL_BLEND_SRC_RGB: i32[src]

pub const GL_BLUE_BITS: i32[src]

pub const GL_BOOL: i32[src]

pub const GL_BOOL_VEC2: i32[src]

pub const GL_BOOL_VEC3: i32[src]

pub const GL_BOOL_VEC4: i32[src]

pub const GL_BUFFER_SIZE: i32[src]

pub const GL_BUFFER_USAGE: i32[src]

pub const GL_BYTE: i32[src]

pub const GL_CCW: i32[src]

pub const GL_CLAMP_TO_EDGE: i32[src]

pub const GL_COLOR_ATTACHMENT0: i32[src]

pub const GL_COLOR_BUFFER_BIT: i32[src]

pub const GL_COLOR_CLEAR_VALUE: i32[src]

pub const GL_COLOR_WRITEMASK: i32[src]

pub const GL_COMPILE_STATUS: i32[src]

pub const GL_COMPRESSED_TEXTURE_FORMATS: i32[src]

pub const GL_CONSTANT_ALPHA: i32[src]

pub const GL_CONSTANT_COLOR: i32[src]

pub const GL_CULL_FACE: i32[src]

pub const GL_CULL_FACE_MODE: i32[src]

pub const GL_CURRENT_PROGRAM: i32[src]

pub const GL_CURRENT_VERTEX_ATTRIB: i32[src]

pub const GL_CW: i32[src]

pub const GL_DECR: i32[src]

pub const GL_DECR_WRAP: i32[src]

pub const GL_DELETE_STATUS: i32[src]

pub const GL_DEPTH_ATTACHMENT: i32[src]

pub const GL_DEPTH_BITS: i32[src]

pub const GL_DEPTH_BUFFER_BIT: i32[src]

pub const GL_DEPTH_CLEAR_VALUE: i32[src]

pub const GL_DEPTH_COMPONENT: i32[src]

pub const GL_DEPTH_COMPONENT16: i32[src]

pub const GL_DEPTH_FUNC: i32[src]

pub const GL_DEPTH_RANGE: i32[src]

pub const GL_DEPTH_TEST: i32[src]

pub const GL_DEPTH_WRITEMASK: i32[src]

pub const GL_DITHER: i32[src]

pub const GL_DONT_CARE: i32[src]

pub const GL_DST_ALPHA: i32[src]

pub const GL_DST_COLOR: i32[src]

pub const GL_DYNAMIC_DRAW: i32[src]

pub const GL_ELEMENT_ARRAY_BUFFER: i32[src]

pub const GL_ELEMENT_ARRAY_BUFFER_BINDING: i32[src]

pub const GL_EQUAL: i32[src]

pub const GL_EXTENSIONS: i32[src]

pub const GL_FALSE: i32[src]

pub const GL_FASTEST: i32[src]

pub const GL_FIXED: i32[src]

pub const GL_FLOAT: i32[src]

pub const GL_FLOAT_MAT2: i32[src]

pub const GL_FLOAT_MAT3: i32[src]

pub const GL_FLOAT_MAT4: i32[src]

pub const GL_FLOAT_VEC2: i32[src]

pub const GL_FLOAT_VEC3: i32[src]

pub const GL_FLOAT_VEC4: i32[src]

pub const GL_FRAGMENT_SHADER: i32[src]

pub const GL_FRAMEBUFFER: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: i32[src]

pub const GL_FRAMEBUFFER_BINDING: i32[src]

pub const GL_FRAMEBUFFER_COMPLETE: i32[src]

pub const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: i32[src]

pub const GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: i32[src]

pub const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: i32[src]

pub const GL_FRAMEBUFFER_UNSUPPORTED: i32[src]

pub const GL_FRONT: i32[src]

pub const GL_FRONT_AND_BACK: i32[src]

pub const GL_FRONT_FACE: i32[src]

pub const GL_FUNC_ADD: i32[src]

pub const GL_FUNC_REVERSE_SUBTRACT: i32[src]

pub const GL_FUNC_SUBTRACT: i32[src]

pub const GL_GENERATE_MIPMAP_HINT: i32[src]

pub const GL_GEQUAL: i32[src]

pub const GL_GREATER: i32[src]

pub const GL_GREEN_BITS: i32[src]

pub const GL_HIGH_FLOAT: i32[src]

pub const GL_HIGH_INT: i32[src]

pub const GL_IMPLEMENTATION_COLOR_READ_FORMAT: i32[src]

pub const GL_IMPLEMENTATION_COLOR_READ_TYPE: i32[src]

pub const GL_INCR: i32[src]

pub const GL_INCR_WRAP: i32[src]

pub const GL_INFO_LOG_LENGTH: i32[src]

pub const GL_INT: i32[src]

pub const GL_INT_VEC2: i32[src]

pub const GL_INT_VEC3: i32[src]

pub const GL_INT_VEC4: i32[src]

pub const GL_INVALID_ENUM: i32[src]

pub const GL_INVALID_FRAMEBUFFER_OPERATION: i32[src]

pub const GL_INVALID_OPERATION: i32[src]

pub const GL_INVALID_VALUE: i32[src]

pub const GL_INVERT: i32[src]

pub const GL_KEEP: i32[src]

pub const GL_LEQUAL: i32[src]

pub const GL_LESS: i32[src]

pub const GL_LINEAR: i32[src]

pub const GL_LINEAR_MIPMAP_LINEAR: i32[src]

pub const GL_LINEAR_MIPMAP_NEAREST: i32[src]

pub const GL_LINES: i32[src]

pub const GL_LINE_LOOP: i32[src]

pub const GL_LINE_STRIP: i32[src]

pub const GL_LINE_WIDTH: i32[src]

pub const GL_LOW_FLOAT: i32[src]

pub const GL_LOW_INT: i32[src]

pub const GL_LUMINANCE: i32[src]

pub const GL_LUMINANCE_ALPHA: i32[src]

pub const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: i32[src]

pub const GL_MAX_CUBE_MAP_TEXTURE_SIZE: i32[src]

pub const GL_MAX_FRAGMENT_UNIFORM_VECTORS: i32[src]

pub const GL_MAX_RENDERBUFFER_SIZE: i32[src]

pub const GL_MAX_TEXTURE_IMAGE_UNITS: i32[src]

pub const GL_MAX_TEXTURE_SIZE: i32[src]

pub const GL_MAX_VARYING_VECTORS: i32[src]

pub const GL_MAX_VERTEX_ATTRIBS: i32[src]

pub const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: i32[src]

pub const GL_MAX_VERTEX_UNIFORM_VECTORS: i32[src]

pub const GL_MAX_VIEWPORT_DIMS: i32[src]

pub const GL_MEDIUM_FLOAT: i32[src]

pub const GL_MEDIUM_INT: i32[src]

pub const GL_MIRRORED_REPEAT: i32[src]

pub const GL_NEAREST: i32[src]

pub const GL_NEAREST_MIPMAP_LINEAR: i32[src]

pub const GL_NEAREST_MIPMAP_NEAREST: i32[src]

pub const GL_NEVER: i32[src]

pub const GL_NICEST: i32[src]

pub const GL_NONE: i32[src]

pub const GL_NOTEQUAL: i32[src]

pub const GL_NO_ERROR: i32[src]

pub const GL_NUM_COMPRESSED_TEXTURE_FORMATS: i32[src]

pub const GL_NUM_SHADER_BINARY_FORMATS: i32[src]

pub const GL_ONE: i32[src]

pub const GL_ONE_MINUS_CONSTANT_ALPHA: i32[src]

pub const GL_ONE_MINUS_CONSTANT_COLOR: i32[src]

pub const GL_ONE_MINUS_DST_ALPHA: i32[src]

pub const GL_ONE_MINUS_DST_COLOR: i32[src]

pub const GL_ONE_MINUS_SRC_ALPHA: i32[src]

pub const GL_ONE_MINUS_SRC_COLOR: i32[src]

pub const GL_OUT_OF_MEMORY: i32[src]

pub const GL_PACK_ALIGNMENT: i32[src]

pub const GL_POINTS: i32[src]

pub const GL_POLYGON_OFFSET_FACTOR: i32[src]

pub const GL_POLYGON_OFFSET_FILL: i32[src]

pub const GL_POLYGON_OFFSET_UNITS: i32[src]

pub const GL_RED_BITS: i32[src]

pub const GL_RENDERBUFFER: i32[src]

pub const GL_RENDERBUFFER_ALPHA_SIZE: i32[src]

pub const GL_RENDERBUFFER_BINDING: i32[src]

pub const GL_RENDERBUFFER_BLUE_SIZE: i32[src]

pub const GL_RENDERBUFFER_DEPTH_SIZE: i32[src]

pub const GL_RENDERBUFFER_GREEN_SIZE: i32[src]

pub const GL_RENDERBUFFER_HEIGHT: i32[src]

pub const GL_RENDERBUFFER_INTERNAL_FORMAT: i32[src]

pub const GL_RENDERBUFFER_RED_SIZE: i32[src]

pub const GL_RENDERBUFFER_STENCIL_SIZE: i32[src]

pub const GL_RENDERBUFFER_WIDTH: i32[src]

pub const GL_RENDERER: i32[src]

pub const GL_REPEAT: i32[src]

pub const GL_REPLACE: i32[src]

pub const GL_RGB: i32[src]

pub const GL_RGB565: i32[src]

pub const GL_RGB5_A1: i32[src]

pub const GL_RGBA: i32[src]

pub const GL_RGBA4: i32[src]

pub const GL_SAMPLER_2D: i32[src]

pub const GL_SAMPLER_CUBE: i32[src]

pub const GL_SAMPLES: i32[src]

pub const GL_SAMPLE_ALPHA_TO_COVERAGE: i32[src]

pub const GL_SAMPLE_BUFFERS: i32[src]

pub const GL_SAMPLE_COVERAGE: i32[src]

pub const GL_SAMPLE_COVERAGE_INVERT: i32[src]

pub const GL_SAMPLE_COVERAGE_VALUE: i32[src]

pub const GL_SCISSOR_BOX: i32[src]

pub const GL_SCISSOR_TEST: i32[src]

pub const GL_SHADER_BINARY_FORMATS: i32[src]

pub const GL_SHADER_COMPILER: i32[src]

pub const GL_SHADER_SOURCE_LENGTH: i32[src]

pub const GL_SHADER_TYPE: i32[src]

pub const GL_SHADING_LANGUAGE_VERSION: i32[src]

pub const GL_SHORT: i32[src]

pub const GL_SRC_ALPHA: i32[src]

pub const GL_SRC_ALPHA_SATURATE: i32[src]

pub const GL_SRC_COLOR: i32[src]

pub const GL_STATIC_DRAW: i32[src]

pub const GL_STENCIL_ATTACHMENT: i32[src]

pub const GL_STENCIL_BACK_FAIL: i32[src]

pub const GL_STENCIL_BACK_FUNC: i32[src]

pub const GL_STENCIL_BACK_PASS_DEPTH_FAIL: i32[src]

pub const GL_STENCIL_BACK_PASS_DEPTH_PASS: i32[src]

pub const GL_STENCIL_BACK_REF: i32[src]

pub const GL_STENCIL_BACK_VALUE_MASK: i32[src]

pub const GL_STENCIL_BACK_WRITEMASK: i32[src]

pub const GL_STENCIL_BITS: i32[src]

pub const GL_STENCIL_BUFFER_BIT: i32[src]

pub const GL_STENCIL_CLEAR_VALUE: i32[src]

pub const GL_STENCIL_FAIL: i32[src]

pub const GL_STENCIL_FUNC: i32[src]

pub const GL_STENCIL_INDEX: i32[src]

pub const GL_STENCIL_INDEX8: i32[src]

pub const GL_STENCIL_PASS_DEPTH_FAIL: i32[src]

pub const GL_STENCIL_PASS_DEPTH_PASS: i32[src]

pub const GL_STENCIL_REF: i32[src]

pub const GL_STENCIL_TEST: i32[src]

pub const GL_STENCIL_VALUE_MASK: i32[src]

pub const GL_STENCIL_WRITEMASK: i32[src]

pub const GL_STREAM_DRAW: i32[src]

pub const GL_SUBPIXEL_BITS: i32[src]

pub const GL_TEXTURE: i32[src]

pub const GL_TEXTURE0: i32[src]

pub const GL_TEXTURE1: i32[src]

pub const GL_TEXTURE10: i32[src]

pub const GL_TEXTURE11: i32[src]

pub const GL_TEXTURE12: i32[src]

pub const GL_TEXTURE13: i32[src]

pub const GL_TEXTURE14: i32[src]

pub const GL_TEXTURE15: i32[src]

pub const GL_TEXTURE16: i32[src]

pub const GL_TEXTURE17: i32[src]

pub const GL_TEXTURE18: i32[src]

pub const GL_TEXTURE19: i32[src]

pub const GL_TEXTURE2: i32[src]

pub const GL_TEXTURE20: i32[src]

pub const GL_TEXTURE21: i32[src]

pub const GL_TEXTURE22: i32[src]

pub const GL_TEXTURE23: i32[src]

pub const GL_TEXTURE24: i32[src]

pub const GL_TEXTURE25: i32[src]

pub const GL_TEXTURE26: i32[src]

pub const GL_TEXTURE27: i32[src]

pub const GL_TEXTURE28: i32[src]

pub const GL_TEXTURE29: i32[src]

pub const GL_TEXTURE3: i32[src]

pub const GL_TEXTURE30: i32[src]

pub const GL_TEXTURE31: i32[src]

pub const GL_TEXTURE4: i32[src]

pub const GL_TEXTURE5: i32[src]

pub const GL_TEXTURE6: i32[src]

pub const GL_TEXTURE7: i32[src]

pub const GL_TEXTURE8: i32[src]

pub const GL_TEXTURE9: i32[src]

pub const GL_TEXTURE_2D: i32[src]

pub const GL_TEXTURE_BINDING_2D: i32[src]

pub const GL_TEXTURE_BINDING_CUBE_MAP: i32[src]

pub const GL_TEXTURE_CUBE_MAP: i32[src]

pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_X: i32[src]

pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: i32[src]

pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: i32[src]

pub const GL_TEXTURE_CUBE_MAP_POSITIVE_X: i32[src]

pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Y: i32[src]

pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Z: i32[src]

pub const GL_TEXTURE_MAG_FILTER: i32[src]

pub const GL_TEXTURE_MIN_FILTER: i32[src]

pub const GL_TEXTURE_WRAP_S: i32[src]

pub const GL_TEXTURE_WRAP_T: i32[src]

pub const GL_TRIANGLES: i32[src]

pub const GL_TRIANGLE_FAN: i32[src]

pub const GL_TRIANGLE_STRIP: i32[src]

pub const GL_TRUE: i32[src]

pub const GL_UNPACK_ALIGNMENT: i32[src]

pub const GL_UNSIGNED_BYTE: i32[src]

pub const GL_UNSIGNED_INT: i32[src]

pub const GL_UNSIGNED_SHORT: i32[src]

pub const GL_UNSIGNED_SHORT_4_4_4_4: i32[src]

pub const GL_UNSIGNED_SHORT_5_5_5_1: i32[src]

pub const GL_UNSIGNED_SHORT_5_6_5: i32[src]

pub const GL_VALIDATE_STATUS: i32[src]

pub const GL_VENDOR: i32[src]

pub const GL_VERSION: i32[src]

pub const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: i32[src]

pub const GL_VERTEX_ATTRIB_ARRAY_ENABLED: i32[src]

pub const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: i32[src]

pub const GL_VERTEX_ATTRIB_ARRAY_POINTER: i32[src]

pub const GL_VERTEX_ATTRIB_ARRAY_SIZE: i32[src]

pub const GL_VERTEX_ATTRIB_ARRAY_STRIDE: i32[src]

pub const GL_VERTEX_ATTRIB_ARRAY_TYPE: i32[src]

pub const GL_VERTEX_SHADER: i32[src]

pub const GL_VIEWPORT: i32[src]

pub const GL_ZERO: i32[src]

Trait Implementations

impl AsJValue for GLES30

impl AsValidJObjectAndEnv for GLES30

impl Deref for GLES30

type Target = GLES20

The resulting type after dereferencing.

impl JniType for GLES30

Auto Trait Implementations

impl RefUnwindSafe for GLES30

impl !Send for GLES30

impl !Sync for GLES30

impl Unpin for GLES30

impl UnwindSafe for GLES30

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.