[−]Struct jni_android_sys::android::opengl::GLES30
public class GLES30
Required feature: "android-opengl-GLES30"
Methods
impl GLES30
pub fn new<'env>(
__jni_env: &'env Env
) -> Result<Local<'env, GLES30>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<Local<'env, GLES30>, Local<'env, Throwable>>
pub fn glReadBuffer<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDrawRangeElements_int_int_int_int_int_Buffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glDrawRangeElements_int_int_int_int_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexImage3D_int_int_int_int_int_int_int_int_int_Buffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glTexImage3D_int_int_int_int_int_int_int_int_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexSubImage3D_int_int_int_int_int_int_int_int_int_int_Buffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32,
arg10: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32,
arg10: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glTexSubImage3D_int_int_int_int_int_int_int_int_int_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glCopyTexSubImage3D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glCompressedTexImage3D_int_int_int_int_int_int_int_int_Buffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glCompressedTexImage3D_int_int_int_int_int_int_int_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glCompressedTexSubImage3D_int_int_int_int_int_int_int_int_int_int_Buffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32,
arg10: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32,
arg10: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glCompressedTexSubImage3D_int_int_int_int_int_int_int_int_int_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenQueries_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenQueries_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glDeleteQueries_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteQueries_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glIsQuery<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glBeginQuery<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glEndQuery<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetQueryiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetQueryiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetQueryObjectuiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetQueryObjectuiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glUnmapBuffer<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glGetBufferPointerv<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<Option<Local<'env, Buffer>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<Option<Local<'env, Buffer>>, Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glDrawBuffers_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDrawBuffers_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glUniformMatrix2x3fv_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniformMatrix2x3fv_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUniformMatrix3x2fv_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniformMatrix3x2fv_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUniformMatrix2x4fv_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniformMatrix2x4fv_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUniformMatrix4x2fv_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniformMatrix4x2fv_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUniformMatrix3x4fv_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniformMatrix3x4fv_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUniformMatrix4x3fv_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniformMatrix4x3fv_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glBlitFramebuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: i32,
arg9: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glRenderbufferStorageMultisample<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glFramebufferTextureLayer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glMapBufferRange<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<Option<Local<'env, Buffer>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<Option<Local<'env, Buffer>>, Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glFlushMappedBufferRange<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBindVertexArray<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteVertexArrays_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteVertexArrays_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGenVertexArrays_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenVertexArrays_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glIsVertexArray<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glGetIntegeri_v_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetIntegeri_v_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glBeginTransformFeedback<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glEndTransformFeedback<'env>(
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
pub fn glBindBufferRange<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBindBufferBase<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTransformFeedbackVaryings<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env ObjectArray<String, Throwable>>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env ObjectArray<String, Throwable>>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetTransformFeedbackVarying_int_int_int_int_array_int_int_array_int_int_array_int_byte_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32,
arg7: impl Into<Option<&'env IntArray>>,
arg8: i32,
arg9: impl Into<Option<&'env ByteArray>>,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32,
arg7: impl Into<Option<&'env IntArray>>,
arg8: i32,
arg9: impl Into<Option<&'env ByteArray>>,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTransformFeedbackVarying_int_int_int_IntBuffer_IntBuffer_IntBuffer_byte<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env IntBuffer>>,
arg5: impl Into<Option<&'env IntBuffer>>,
arg6: i8
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env IntBuffer>>,
arg5: impl Into<Option<&'env IntBuffer>>,
arg6: i8
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetTransformFeedbackVarying_int_int_int_IntBuffer_IntBuffer_IntBuffer_ByteBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env IntBuffer>>,
arg5: impl Into<Option<&'env IntBuffer>>,
arg6: impl Into<Option<&'env ByteBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env IntBuffer>>,
arg5: impl Into<Option<&'env IntBuffer>>,
arg6: impl Into<Option<&'env ByteBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-ByteBuffer", "java-nio-IntBuffer"
pub fn glGetTransformFeedbackVarying_int_int_int_array_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetTransformFeedbackVarying_int_int_IntBuffer_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String", "java-nio-IntBuffer"
pub fn glVertexAttribIPointer_int_int_int_int_Buffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glVertexAttribIPointer_int_int_int_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetVertexAttribIiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetVertexAttribIiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetVertexAttribIuiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetVertexAttribIuiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glVertexAttribI4i<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttribI4ui<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttribI4iv_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttribI4iv_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glVertexAttribI4uiv_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttribI4uiv_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetUniformuiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetUniformuiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetFragDataLocation<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glUniform1ui<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform2ui<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform3ui<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform4ui<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform1uiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform1uiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glUniform2uiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform2uiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glUniform3uiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform3uiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glUniform4uiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform4uiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glClearBufferiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glClearBufferiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glClearBufferuiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glClearBufferuiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glClearBufferfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glClearBufferfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glClearBufferfi<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetStringi<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glCopyBufferSubData<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetUniformIndices_int_String_array_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env ObjectArray<String, Throwable>>>,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env ObjectArray<String, Throwable>>>,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetUniformIndices_int_String_array_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env ObjectArray<String, Throwable>>>,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env ObjectArray<String, Throwable>>>,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-lang-String", "java-nio-IntBuffer"
pub fn glGetActiveUniformsiv_int_int_int_array_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetActiveUniformsiv_int_int_IntBuffer_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: i32,
arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: i32,
arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetUniformBlockIndex<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetActiveUniformBlockiv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetActiveUniformBlockiv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetActiveUniformBlockName_int_int_int_int_array_int_byte_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env ByteArray>>,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env ByteArray>>,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetActiveUniformBlockName_int_int_Buffer_Buffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glGetActiveUniformBlockName_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glUniformBlockBinding<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDrawArraysInstanced<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDrawElementsInstanced_int_int_int_Buffer_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glDrawElementsInstanced_int_int_int_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glFenceSync<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<i64, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<i64, Local<'env, Throwable>>
pub fn glIsSync<'env>(
__jni_env: &'env Env,
arg0: i64
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i64
) -> Result<bool, Local<'env, Throwable>>
pub fn glDeleteSync<'env>(
__jni_env: &'env Env,
arg0: i64
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i64
) -> Result<(), Local<'env, Throwable>>
pub fn glClientWaitSync<'env>(
__jni_env: &'env Env,
arg0: i64,
arg1: i32,
arg2: i64
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i64,
arg1: i32,
arg2: i64
) -> Result<i32, Local<'env, Throwable>>
pub fn glWaitSync<'env>(
__jni_env: &'env Env,
arg0: i64,
arg1: i32,
arg2: i64
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i64,
arg1: i32,
arg2: i64
) -> Result<(), Local<'env, Throwable>>
pub fn glGetInteger64v_int_long_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env LongArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env LongArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetInteger64v_int_LongBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env LongBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env LongBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-LongBuffer"
pub fn glGetSynciv_long_int_int_int_array_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i64,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i64,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetSynciv_long_int_int_IntBuffer_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i64,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i64,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetInteger64i_v_int_int_long_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env LongArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env LongArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetInteger64i_v_int_int_LongBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env LongBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env LongBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-LongBuffer"
pub fn glGetBufferParameteri64v_int_int_long_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env LongArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env LongArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetBufferParameteri64v_int_int_LongBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env LongBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env LongBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-LongBuffer"
pub fn glGenSamplers_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenSamplers_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glDeleteSamplers_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteSamplers_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glIsSampler<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glBindSampler<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glSamplerParameteri<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glSamplerParameteriv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glSamplerParameteriv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glSamplerParameterf<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glSamplerParameterfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glSamplerParameterfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetSamplerParameteriv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetSamplerParameteriv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetSamplerParameterfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetSamplerParameterfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glVertexAttribDivisor<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBindTransformFeedback<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteTransformFeedbacks_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteTransformFeedbacks_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGenTransformFeedbacks_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenTransformFeedbacks_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glIsTransformFeedback<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glPauseTransformFeedback<'env>(
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
pub fn glResumeTransformFeedback<'env>(
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
pub fn glGetProgramBinary_int_int_int_array_int_int_array_int_Buffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32,
arg6: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32,
arg6: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glGetProgramBinary_int_int_IntBuffer_IntBuffer_Buffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>,
arg4: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer", "java-nio-IntBuffer"
pub fn glProgramBinary<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glProgramParameteri<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glInvalidateFramebuffer_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glInvalidateFramebuffer_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glInvalidateSubFramebuffer_int_int_int_array_int_int_int_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glInvalidateSubFramebuffer_int_int_IntBuffer_int_int_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glTexStorage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexStorage3D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetInternalformativ_int_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetInternalformativ_int_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glReadPixels<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32
) -> Result<(), Local<'env, Throwable>>
pub const GL_ACTIVE_UNIFORM_BLOCKS: i32
[src]
public static final GL_ACTIVE_UNIFORM_BLOCKS
pub const GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: i32
[src]
public static final GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
pub const GL_ALREADY_SIGNALED: i32
[src]
public static final GL_ALREADY_SIGNALED
pub const GL_ANY_SAMPLES_PASSED: i32
[src]
public static final GL_ANY_SAMPLES_PASSED
pub const GL_ANY_SAMPLES_PASSED_CONSERVATIVE: i32
[src]
public static final GL_ANY_SAMPLES_PASSED_CONSERVATIVE
pub const GL_BLUE: i32
[src]
public static final GL_BLUE
pub const GL_BUFFER_ACCESS_FLAGS: i32
[src]
public static final GL_BUFFER_ACCESS_FLAGS
pub const GL_BUFFER_MAPPED: i32
[src]
public static final GL_BUFFER_MAPPED
pub const GL_BUFFER_MAP_LENGTH: i32
[src]
public static final GL_BUFFER_MAP_LENGTH
pub const GL_BUFFER_MAP_OFFSET: i32
[src]
public static final GL_BUFFER_MAP_OFFSET
pub const GL_BUFFER_MAP_POINTER: i32
[src]
public static final GL_BUFFER_MAP_POINTER
pub const GL_COLOR: i32
[src]
public static final GL_COLOR
pub const GL_COLOR_ATTACHMENT1: i32
[src]
public static final GL_COLOR_ATTACHMENT1
pub const GL_COLOR_ATTACHMENT10: i32
[src]
public static final GL_COLOR_ATTACHMENT10
pub const GL_COLOR_ATTACHMENT11: i32
[src]
public static final GL_COLOR_ATTACHMENT11
pub const GL_COLOR_ATTACHMENT12: i32
[src]
public static final GL_COLOR_ATTACHMENT12
pub const GL_COLOR_ATTACHMENT13: i32
[src]
public static final GL_COLOR_ATTACHMENT13
pub const GL_COLOR_ATTACHMENT14: i32
[src]
public static final GL_COLOR_ATTACHMENT14
pub const GL_COLOR_ATTACHMENT15: i32
[src]
public static final GL_COLOR_ATTACHMENT15
pub const GL_COLOR_ATTACHMENT2: i32
[src]
public static final GL_COLOR_ATTACHMENT2
pub const GL_COLOR_ATTACHMENT3: i32
[src]
public static final GL_COLOR_ATTACHMENT3
pub const GL_COLOR_ATTACHMENT4: i32
[src]
public static final GL_COLOR_ATTACHMENT4
pub const GL_COLOR_ATTACHMENT5: i32
[src]
public static final GL_COLOR_ATTACHMENT5
pub const GL_COLOR_ATTACHMENT6: i32
[src]
public static final GL_COLOR_ATTACHMENT6
pub const GL_COLOR_ATTACHMENT7: i32
[src]
public static final GL_COLOR_ATTACHMENT7
pub const GL_COLOR_ATTACHMENT8: i32
[src]
public static final GL_COLOR_ATTACHMENT8
pub const GL_COLOR_ATTACHMENT9: i32
[src]
public static final GL_COLOR_ATTACHMENT9
pub const GL_COMPARE_REF_TO_TEXTURE: i32
[src]
public static final GL_COMPARE_REF_TO_TEXTURE
pub const GL_COMPRESSED_R11_EAC: i32
[src]
public static final GL_COMPRESSED_R11_EAC
pub const GL_COMPRESSED_RG11_EAC: i32
[src]
public static final GL_COMPRESSED_RG11_EAC
pub const GL_COMPRESSED_RGB8_ETC2: i32
[src]
public static final GL_COMPRESSED_RGB8_ETC2
pub const GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: i32
[src]
public static final GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
pub const GL_COMPRESSED_RGBA8_ETC2_EAC: i32
[src]
public static final GL_COMPRESSED_RGBA8_ETC2_EAC
pub const GL_COMPRESSED_SIGNED_R11_EAC: i32
[src]
public static final GL_COMPRESSED_SIGNED_R11_EAC
pub const GL_COMPRESSED_SIGNED_RG11_EAC: i32
[src]
public static final GL_COMPRESSED_SIGNED_RG11_EAC
pub const GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: i32
[src]
public static final GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
pub const GL_COMPRESSED_SRGB8_ETC2: i32
[src]
public static final GL_COMPRESSED_SRGB8_ETC2
pub const GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: i32
[src]
public static final GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
pub const GL_CONDITION_SATISFIED: i32
[src]
public static final GL_CONDITION_SATISFIED
pub const GL_COPY_READ_BUFFER: i32
[src]
public static final GL_COPY_READ_BUFFER
pub const GL_COPY_READ_BUFFER_BINDING: i32
[src]
public static final GL_COPY_READ_BUFFER_BINDING
pub const GL_COPY_WRITE_BUFFER: i32
[src]
public static final GL_COPY_WRITE_BUFFER
pub const GL_COPY_WRITE_BUFFER_BINDING: i32
[src]
public static final GL_COPY_WRITE_BUFFER_BINDING
pub const GL_CURRENT_QUERY: i32
[src]
public static final GL_CURRENT_QUERY
pub const GL_DEPTH: i32
[src]
public static final GL_DEPTH
pub const GL_DEPTH24_STENCIL8: i32
[src]
public static final GL_DEPTH24_STENCIL8
pub const GL_DEPTH32F_STENCIL8: i32
[src]
public static final GL_DEPTH32F_STENCIL8
pub const GL_DEPTH_COMPONENT24: i32
[src]
public static final GL_DEPTH_COMPONENT24
pub const GL_DEPTH_COMPONENT32F: i32
[src]
public static final GL_DEPTH_COMPONENT32F
pub const GL_DEPTH_STENCIL: i32
[src]
public static final GL_DEPTH_STENCIL
pub const GL_DEPTH_STENCIL_ATTACHMENT: i32
[src]
public static final GL_DEPTH_STENCIL_ATTACHMENT
pub const GL_DRAW_BUFFER0: i32
[src]
public static final GL_DRAW_BUFFER0
pub const GL_DRAW_BUFFER1: i32
[src]
public static final GL_DRAW_BUFFER1
pub const GL_DRAW_BUFFER10: i32
[src]
public static final GL_DRAW_BUFFER10
pub const GL_DRAW_BUFFER11: i32
[src]
public static final GL_DRAW_BUFFER11
pub const GL_DRAW_BUFFER12: i32
[src]
public static final GL_DRAW_BUFFER12
pub const GL_DRAW_BUFFER13: i32
[src]
public static final GL_DRAW_BUFFER13
pub const GL_DRAW_BUFFER14: i32
[src]
public static final GL_DRAW_BUFFER14
pub const GL_DRAW_BUFFER15: i32
[src]
public static final GL_DRAW_BUFFER15
pub const GL_DRAW_BUFFER2: i32
[src]
public static final GL_DRAW_BUFFER2
pub const GL_DRAW_BUFFER3: i32
[src]
public static final GL_DRAW_BUFFER3
pub const GL_DRAW_BUFFER4: i32
[src]
public static final GL_DRAW_BUFFER4
pub const GL_DRAW_BUFFER5: i32
[src]
public static final GL_DRAW_BUFFER5
pub const GL_DRAW_BUFFER6: i32
[src]
public static final GL_DRAW_BUFFER6
pub const GL_DRAW_BUFFER7: i32
[src]
public static final GL_DRAW_BUFFER7
pub const GL_DRAW_BUFFER8: i32
[src]
public static final GL_DRAW_BUFFER8
pub const GL_DRAW_BUFFER9: i32
[src]
public static final GL_DRAW_BUFFER9
pub const GL_DRAW_FRAMEBUFFER: i32
[src]
public static final GL_DRAW_FRAMEBUFFER
pub const GL_DRAW_FRAMEBUFFER_BINDING: i32
[src]
public static final GL_DRAW_FRAMEBUFFER_BINDING
pub const GL_DYNAMIC_COPY: i32
[src]
public static final GL_DYNAMIC_COPY
pub const GL_DYNAMIC_READ: i32
[src]
public static final GL_DYNAMIC_READ
pub const GL_FLOAT_32_UNSIGNED_INT_24_8_REV: i32
[src]
public static final GL_FLOAT_32_UNSIGNED_INT_24_8_REV
pub const GL_FLOAT_MAT2x3: i32
[src]
public static final GL_FLOAT_MAT2x3
pub const GL_FLOAT_MAT2x4: i32
[src]
public static final GL_FLOAT_MAT2x4
pub const GL_FLOAT_MAT3x2: i32
[src]
public static final GL_FLOAT_MAT3x2
pub const GL_FLOAT_MAT3x4: i32
[src]
public static final GL_FLOAT_MAT3x4
pub const GL_FLOAT_MAT4x2: i32
[src]
public static final GL_FLOAT_MAT4x2
pub const GL_FLOAT_MAT4x3: i32
[src]
public static final GL_FLOAT_MAT4x3
pub const GL_FRAGMENT_SHADER_DERIVATIVE_HINT: i32
[src]
public static final GL_FRAGMENT_SHADER_DERIVATIVE_HINT
pub const GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
pub const GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
pub const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
pub const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
pub const GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
pub const GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
pub const GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
pub const GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
pub const GL_FRAMEBUFFER_DEFAULT: i32
[src]
public static final GL_FRAMEBUFFER_DEFAULT
pub const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: i32
[src]
public static final GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
pub const GL_FRAMEBUFFER_UNDEFINED: i32
[src]
public static final GL_FRAMEBUFFER_UNDEFINED
pub const GL_GREEN: i32
[src]
public static final GL_GREEN
pub const GL_HALF_FLOAT: i32
[src]
public static final GL_HALF_FLOAT
pub const GL_INTERLEAVED_ATTRIBS: i32
[src]
public static final GL_INTERLEAVED_ATTRIBS
pub const GL_INT_2_10_10_10_REV: i32
[src]
public static final GL_INT_2_10_10_10_REV
pub const GL_INT_SAMPLER_2D: i32
[src]
public static final GL_INT_SAMPLER_2D
pub const GL_INT_SAMPLER_2D_ARRAY: i32
[src]
public static final GL_INT_SAMPLER_2D_ARRAY
pub const GL_INT_SAMPLER_3D: i32
[src]
public static final GL_INT_SAMPLER_3D
pub const GL_INT_SAMPLER_CUBE: i32
[src]
public static final GL_INT_SAMPLER_CUBE
pub const GL_INVALID_INDEX: i32
[src]
public static final GL_INVALID_INDEX
pub const GL_MAJOR_VERSION: i32
[src]
public static final GL_MAJOR_VERSION
pub const GL_MAP_FLUSH_EXPLICIT_BIT: i32
[src]
public static final GL_MAP_FLUSH_EXPLICIT_BIT
pub const GL_MAP_INVALIDATE_BUFFER_BIT: i32
[src]
public static final GL_MAP_INVALIDATE_BUFFER_BIT
pub const GL_MAP_INVALIDATE_RANGE_BIT: i32
[src]
public static final GL_MAP_INVALIDATE_RANGE_BIT
pub const GL_MAP_READ_BIT: i32
[src]
public static final GL_MAP_READ_BIT
pub const GL_MAP_UNSYNCHRONIZED_BIT: i32
[src]
public static final GL_MAP_UNSYNCHRONIZED_BIT
pub const GL_MAP_WRITE_BIT: i32
[src]
public static final GL_MAP_WRITE_BIT
pub const GL_MAX: i32
[src]
public static final GL_MAX
pub const GL_MAX_3D_TEXTURE_SIZE: i32
[src]
public static final GL_MAX_3D_TEXTURE_SIZE
pub const GL_MAX_ARRAY_TEXTURE_LAYERS: i32
[src]
public static final GL_MAX_ARRAY_TEXTURE_LAYERS
pub const GL_MAX_COLOR_ATTACHMENTS: i32
[src]
public static final GL_MAX_COLOR_ATTACHMENTS
pub const GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
pub const GL_MAX_COMBINED_UNIFORM_BLOCKS: i32
[src]
public static final GL_MAX_COMBINED_UNIFORM_BLOCKS
pub const GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
pub const GL_MAX_DRAW_BUFFERS: i32
[src]
public static final GL_MAX_DRAW_BUFFERS
pub const GL_MAX_ELEMENTS_INDICES: i32
[src]
public static final GL_MAX_ELEMENTS_INDICES
pub const GL_MAX_ELEMENTS_VERTICES: i32
[src]
public static final GL_MAX_ELEMENTS_VERTICES
pub const GL_MAX_ELEMENT_INDEX: i32
[src]
public static final GL_MAX_ELEMENT_INDEX
pub const GL_MAX_FRAGMENT_INPUT_COMPONENTS: i32
[src]
public static final GL_MAX_FRAGMENT_INPUT_COMPONENTS
pub const GL_MAX_FRAGMENT_UNIFORM_BLOCKS: i32
[src]
public static final GL_MAX_FRAGMENT_UNIFORM_BLOCKS
pub const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
pub const GL_MAX_PROGRAM_TEXEL_OFFSET: i32
[src]
public static final GL_MAX_PROGRAM_TEXEL_OFFSET
pub const GL_MAX_SAMPLES: i32
[src]
public static final GL_MAX_SAMPLES
pub const GL_MAX_SERVER_WAIT_TIMEOUT: i32
[src]
public static final GL_MAX_SERVER_WAIT_TIMEOUT
pub const GL_MAX_TEXTURE_LOD_BIAS: i32
[src]
public static final GL_MAX_TEXTURE_LOD_BIAS
pub const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: i32
[src]
public static final GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: i32
[src]
public static final GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: i32
[src]
public static final GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
pub const GL_MAX_UNIFORM_BLOCK_SIZE: i32
[src]
public static final GL_MAX_UNIFORM_BLOCK_SIZE
pub const GL_MAX_UNIFORM_BUFFER_BINDINGS: i32
[src]
public static final GL_MAX_UNIFORM_BUFFER_BINDINGS
pub const GL_MAX_VARYING_COMPONENTS: i32
[src]
public static final GL_MAX_VARYING_COMPONENTS
pub const GL_MAX_VERTEX_OUTPUT_COMPONENTS: i32
[src]
public static final GL_MAX_VERTEX_OUTPUT_COMPONENTS
pub const GL_MAX_VERTEX_UNIFORM_BLOCKS: i32
[src]
public static final GL_MAX_VERTEX_UNIFORM_BLOCKS
pub const GL_MAX_VERTEX_UNIFORM_COMPONENTS: i32
[src]
public static final GL_MAX_VERTEX_UNIFORM_COMPONENTS
pub const GL_MIN: i32
[src]
public static final GL_MIN
pub const GL_MINOR_VERSION: i32
[src]
public static final GL_MINOR_VERSION
pub const GL_MIN_PROGRAM_TEXEL_OFFSET: i32
[src]
public static final GL_MIN_PROGRAM_TEXEL_OFFSET
pub const GL_NUM_EXTENSIONS: i32
[src]
public static final GL_NUM_EXTENSIONS
pub const GL_NUM_PROGRAM_BINARY_FORMATS: i32
[src]
public static final GL_NUM_PROGRAM_BINARY_FORMATS
pub const GL_NUM_SAMPLE_COUNTS: i32
[src]
public static final GL_NUM_SAMPLE_COUNTS
pub const GL_OBJECT_TYPE: i32
[src]
public static final GL_OBJECT_TYPE
pub const GL_PACK_ROW_LENGTH: i32
[src]
public static final GL_PACK_ROW_LENGTH
pub const GL_PACK_SKIP_PIXELS: i32
[src]
public static final GL_PACK_SKIP_PIXELS
pub const GL_PACK_SKIP_ROWS: i32
[src]
public static final GL_PACK_SKIP_ROWS
pub const GL_PIXEL_PACK_BUFFER: i32
[src]
public static final GL_PIXEL_PACK_BUFFER
pub const GL_PIXEL_PACK_BUFFER_BINDING: i32
[src]
public static final GL_PIXEL_PACK_BUFFER_BINDING
pub const GL_PIXEL_UNPACK_BUFFER: i32
[src]
public static final GL_PIXEL_UNPACK_BUFFER
pub const GL_PIXEL_UNPACK_BUFFER_BINDING: i32
[src]
public static final GL_PIXEL_UNPACK_BUFFER_BINDING
pub const GL_PRIMITIVE_RESTART_FIXED_INDEX: i32
[src]
public static final GL_PRIMITIVE_RESTART_FIXED_INDEX
pub const GL_PROGRAM_BINARY_FORMATS: i32
[src]
public static final GL_PROGRAM_BINARY_FORMATS
pub const GL_PROGRAM_BINARY_LENGTH: i32
[src]
public static final GL_PROGRAM_BINARY_LENGTH
pub const GL_PROGRAM_BINARY_RETRIEVABLE_HINT: i32
[src]
public static final GL_PROGRAM_BINARY_RETRIEVABLE_HINT
pub const GL_QUERY_RESULT: i32
[src]
public static final GL_QUERY_RESULT
pub const GL_QUERY_RESULT_AVAILABLE: i32
[src]
public static final GL_QUERY_RESULT_AVAILABLE
pub const GL_R11F_G11F_B10F: i32
[src]
public static final GL_R11F_G11F_B10F
pub const GL_R16F: i32
[src]
public static final GL_R16F
pub const GL_R16I: i32
[src]
public static final GL_R16I
pub const GL_R16UI: i32
[src]
public static final GL_R16UI
pub const GL_R32F: i32
[src]
public static final GL_R32F
pub const GL_R32I: i32
[src]
public static final GL_R32I
pub const GL_R32UI: i32
[src]
public static final GL_R32UI
pub const GL_R8: i32
[src]
public static final GL_R8
pub const GL_R8I: i32
[src]
public static final GL_R8I
pub const GL_R8UI: i32
[src]
public static final GL_R8UI
pub const GL_R8_SNORM: i32
[src]
public static final GL_R8_SNORM
pub const GL_RASTERIZER_DISCARD: i32
[src]
public static final GL_RASTERIZER_DISCARD
pub const GL_READ_BUFFER: i32
[src]
public static final GL_READ_BUFFER
pub const GL_READ_FRAMEBUFFER: i32
[src]
public static final GL_READ_FRAMEBUFFER
pub const GL_READ_FRAMEBUFFER_BINDING: i32
[src]
public static final GL_READ_FRAMEBUFFER_BINDING
pub const GL_RED: i32
[src]
public static final GL_RED
pub const GL_RED_INTEGER: i32
[src]
public static final GL_RED_INTEGER
pub const GL_RENDERBUFFER_SAMPLES: i32
[src]
public static final GL_RENDERBUFFER_SAMPLES
pub const GL_RG: i32
[src]
public static final GL_RG
pub const GL_RG16F: i32
[src]
public static final GL_RG16F
pub const GL_RG16I: i32
[src]
public static final GL_RG16I
pub const GL_RG16UI: i32
[src]
public static final GL_RG16UI
pub const GL_RG32F: i32
[src]
public static final GL_RG32F
pub const GL_RG32I: i32
[src]
public static final GL_RG32I
pub const GL_RG32UI: i32
[src]
public static final GL_RG32UI
pub const GL_RG8: i32
[src]
public static final GL_RG8
pub const GL_RG8I: i32
[src]
public static final GL_RG8I
pub const GL_RG8UI: i32
[src]
public static final GL_RG8UI
pub const GL_RG8_SNORM: i32
[src]
public static final GL_RG8_SNORM
pub const GL_RGB10_A2: i32
[src]
public static final GL_RGB10_A2
pub const GL_RGB10_A2UI: i32
[src]
public static final GL_RGB10_A2UI
pub const GL_RGB16F: i32
[src]
public static final GL_RGB16F
pub const GL_RGB16I: i32
[src]
public static final GL_RGB16I
pub const GL_RGB16UI: i32
[src]
public static final GL_RGB16UI
pub const GL_RGB32F: i32
[src]
public static final GL_RGB32F
pub const GL_RGB32I: i32
[src]
public static final GL_RGB32I
pub const GL_RGB32UI: i32
[src]
public static final GL_RGB32UI
pub const GL_RGB8: i32
[src]
public static final GL_RGB8
pub const GL_RGB8I: i32
[src]
public static final GL_RGB8I
pub const GL_RGB8UI: i32
[src]
public static final GL_RGB8UI
pub const GL_RGB8_SNORM: i32
[src]
public static final GL_RGB8_SNORM
pub const GL_RGB9_E5: i32
[src]
public static final GL_RGB9_E5
pub const GL_RGBA16F: i32
[src]
public static final GL_RGBA16F
pub const GL_RGBA16I: i32
[src]
public static final GL_RGBA16I
pub const GL_RGBA16UI: i32
[src]
public static final GL_RGBA16UI
pub const GL_RGBA32F: i32
[src]
public static final GL_RGBA32F
pub const GL_RGBA32I: i32
[src]
public static final GL_RGBA32I
pub const GL_RGBA32UI: i32
[src]
public static final GL_RGBA32UI
pub const GL_RGBA8: i32
[src]
public static final GL_RGBA8
pub const GL_RGBA8I: i32
[src]
public static final GL_RGBA8I
pub const GL_RGBA8UI: i32
[src]
public static final GL_RGBA8UI
pub const GL_RGBA8_SNORM: i32
[src]
public static final GL_RGBA8_SNORM
pub const GL_RGBA_INTEGER: i32
[src]
public static final GL_RGBA_INTEGER
pub const GL_RGB_INTEGER: i32
[src]
public static final GL_RGB_INTEGER
pub const GL_RG_INTEGER: i32
[src]
public static final GL_RG_INTEGER
pub const GL_SAMPLER_2D_ARRAY: i32
[src]
public static final GL_SAMPLER_2D_ARRAY
pub const GL_SAMPLER_2D_ARRAY_SHADOW: i32
[src]
public static final GL_SAMPLER_2D_ARRAY_SHADOW
pub const GL_SAMPLER_2D_SHADOW: i32
[src]
public static final GL_SAMPLER_2D_SHADOW
pub const GL_SAMPLER_3D: i32
[src]
public static final GL_SAMPLER_3D
pub const GL_SAMPLER_BINDING: i32
[src]
public static final GL_SAMPLER_BINDING
pub const GL_SAMPLER_CUBE_SHADOW: i32
[src]
public static final GL_SAMPLER_CUBE_SHADOW
pub const GL_SEPARATE_ATTRIBS: i32
[src]
public static final GL_SEPARATE_ATTRIBS
pub const GL_SIGNALED: i32
[src]
public static final GL_SIGNALED
pub const GL_SIGNED_NORMALIZED: i32
[src]
public static final GL_SIGNED_NORMALIZED
pub const GL_SRGB: i32
[src]
public static final GL_SRGB
pub const GL_SRGB8: i32
[src]
public static final GL_SRGB8
pub const GL_SRGB8_ALPHA8: i32
[src]
public static final GL_SRGB8_ALPHA8
pub const GL_STATIC_COPY: i32
[src]
public static final GL_STATIC_COPY
pub const GL_STATIC_READ: i32
[src]
public static final GL_STATIC_READ
pub const GL_STENCIL: i32
[src]
public static final GL_STENCIL
pub const GL_STREAM_COPY: i32
[src]
public static final GL_STREAM_COPY
pub const GL_STREAM_READ: i32
[src]
public static final GL_STREAM_READ
pub const GL_SYNC_CONDITION: i32
[src]
public static final GL_SYNC_CONDITION
pub const GL_SYNC_FENCE: i32
[src]
public static final GL_SYNC_FENCE
pub const GL_SYNC_FLAGS: i32
[src]
public static final GL_SYNC_FLAGS
pub const GL_SYNC_FLUSH_COMMANDS_BIT: i32
[src]
public static final GL_SYNC_FLUSH_COMMANDS_BIT
pub const GL_SYNC_GPU_COMMANDS_COMPLETE: i32
[src]
public static final GL_SYNC_GPU_COMMANDS_COMPLETE
pub const GL_SYNC_STATUS: i32
[src]
public static final GL_SYNC_STATUS
pub const GL_TEXTURE_2D_ARRAY: i32
[src]
public static final GL_TEXTURE_2D_ARRAY
pub const GL_TEXTURE_3D: i32
[src]
public static final GL_TEXTURE_3D
pub const GL_TEXTURE_BASE_LEVEL: i32
[src]
public static final GL_TEXTURE_BASE_LEVEL
pub const GL_TEXTURE_BINDING_2D_ARRAY: i32
[src]
public static final GL_TEXTURE_BINDING_2D_ARRAY
pub const GL_TEXTURE_BINDING_3D: i32
[src]
public static final GL_TEXTURE_BINDING_3D
pub const GL_TEXTURE_COMPARE_FUNC: i32
[src]
public static final GL_TEXTURE_COMPARE_FUNC
pub const GL_TEXTURE_COMPARE_MODE: i32
[src]
public static final GL_TEXTURE_COMPARE_MODE
pub const GL_TEXTURE_IMMUTABLE_FORMAT: i32
[src]
public static final GL_TEXTURE_IMMUTABLE_FORMAT
pub const GL_TEXTURE_IMMUTABLE_LEVELS: i32
[src]
public static final GL_TEXTURE_IMMUTABLE_LEVELS
pub const GL_TEXTURE_MAX_LEVEL: i32
[src]
public static final GL_TEXTURE_MAX_LEVEL
pub const GL_TEXTURE_MAX_LOD: i32
[src]
public static final GL_TEXTURE_MAX_LOD
pub const GL_TEXTURE_MIN_LOD: i32
[src]
public static final GL_TEXTURE_MIN_LOD
pub const GL_TEXTURE_SWIZZLE_A: i32
[src]
public static final GL_TEXTURE_SWIZZLE_A
pub const GL_TEXTURE_SWIZZLE_B: i32
[src]
public static final GL_TEXTURE_SWIZZLE_B
pub const GL_TEXTURE_SWIZZLE_G: i32
[src]
public static final GL_TEXTURE_SWIZZLE_G
pub const GL_TEXTURE_SWIZZLE_R: i32
[src]
public static final GL_TEXTURE_SWIZZLE_R
pub const GL_TEXTURE_WRAP_R: i32
[src]
public static final GL_TEXTURE_WRAP_R
pub const GL_TIMEOUT_EXPIRED: i32
[src]
public static final GL_TIMEOUT_EXPIRED
pub const GL_TIMEOUT_IGNORED: i64
[src]
public static final GL_TIMEOUT_IGNORED
pub const GL_TRANSFORM_FEEDBACK: i32
[src]
public static final GL_TRANSFORM_FEEDBACK
pub const GL_TRANSFORM_FEEDBACK_ACTIVE: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_ACTIVE
pub const GL_TRANSFORM_FEEDBACK_BINDING: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_BINDING
pub const GL_TRANSFORM_FEEDBACK_BUFFER: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_BUFFER
pub const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
pub const GL_TRANSFORM_FEEDBACK_BUFFER_MODE: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_BUFFER_MODE
pub const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
pub const GL_TRANSFORM_FEEDBACK_BUFFER_START: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_BUFFER_START
pub const GL_TRANSFORM_FEEDBACK_PAUSED: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_PAUSED
pub const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
pub const GL_TRANSFORM_FEEDBACK_VARYINGS: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_VARYINGS
pub const GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: i32
[src]
public static final GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
pub const GL_UNIFORM_ARRAY_STRIDE: i32
[src]
public static final GL_UNIFORM_ARRAY_STRIDE
pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: i32
[src]
public static final GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: i32
[src]
public static final GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
pub const GL_UNIFORM_BLOCK_BINDING: i32
[src]
public static final GL_UNIFORM_BLOCK_BINDING
pub const GL_UNIFORM_BLOCK_DATA_SIZE: i32
[src]
public static final GL_UNIFORM_BLOCK_DATA_SIZE
pub const GL_UNIFORM_BLOCK_INDEX: i32
[src]
public static final GL_UNIFORM_BLOCK_INDEX
pub const GL_UNIFORM_BLOCK_NAME_LENGTH: i32
[src]
public static final GL_UNIFORM_BLOCK_NAME_LENGTH
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: i32
[src]
public static final GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: i32
[src]
public static final GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
pub const GL_UNIFORM_BUFFER: i32
[src]
public static final GL_UNIFORM_BUFFER
pub const GL_UNIFORM_BUFFER_BINDING: i32
[src]
public static final GL_UNIFORM_BUFFER_BINDING
pub const GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: i32
[src]
public static final GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
pub const GL_UNIFORM_BUFFER_SIZE: i32
[src]
public static final GL_UNIFORM_BUFFER_SIZE
pub const GL_UNIFORM_BUFFER_START: i32
[src]
public static final GL_UNIFORM_BUFFER_START
pub const GL_UNIFORM_IS_ROW_MAJOR: i32
[src]
public static final GL_UNIFORM_IS_ROW_MAJOR
pub const GL_UNIFORM_MATRIX_STRIDE: i32
[src]
public static final GL_UNIFORM_MATRIX_STRIDE
pub const GL_UNIFORM_NAME_LENGTH: i32
[src]
public static final GL_UNIFORM_NAME_LENGTH
pub const GL_UNIFORM_OFFSET: i32
[src]
public static final GL_UNIFORM_OFFSET
pub const GL_UNIFORM_SIZE: i32
[src]
public static final GL_UNIFORM_SIZE
pub const GL_UNIFORM_TYPE: i32
[src]
public static final GL_UNIFORM_TYPE
pub const GL_UNPACK_IMAGE_HEIGHT: i32
[src]
public static final GL_UNPACK_IMAGE_HEIGHT
pub const GL_UNPACK_ROW_LENGTH: i32
[src]
public static final GL_UNPACK_ROW_LENGTH
pub const GL_UNPACK_SKIP_IMAGES: i32
[src]
public static final GL_UNPACK_SKIP_IMAGES
pub const GL_UNPACK_SKIP_PIXELS: i32
[src]
public static final GL_UNPACK_SKIP_PIXELS
pub const GL_UNPACK_SKIP_ROWS: i32
[src]
public static final GL_UNPACK_SKIP_ROWS
pub const GL_UNSIGNALED: i32
[src]
public static final GL_UNSIGNALED
pub const GL_UNSIGNED_INT_10F_11F_11F_REV: i32
[src]
public static final GL_UNSIGNED_INT_10F_11F_11F_REV
pub const GL_UNSIGNED_INT_24_8: i32
[src]
public static final GL_UNSIGNED_INT_24_8
pub const GL_UNSIGNED_INT_2_10_10_10_REV: i32
[src]
public static final GL_UNSIGNED_INT_2_10_10_10_REV
pub const GL_UNSIGNED_INT_5_9_9_9_REV: i32
[src]
public static final GL_UNSIGNED_INT_5_9_9_9_REV
pub const GL_UNSIGNED_INT_SAMPLER_2D: i32
[src]
public static final GL_UNSIGNED_INT_SAMPLER_2D
pub const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: i32
[src]
public static final GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
pub const GL_UNSIGNED_INT_SAMPLER_3D: i32
[src]
public static final GL_UNSIGNED_INT_SAMPLER_3D
pub const GL_UNSIGNED_INT_SAMPLER_CUBE: i32
[src]
public static final GL_UNSIGNED_INT_SAMPLER_CUBE
pub const GL_UNSIGNED_INT_VEC2: i32
[src]
public static final GL_UNSIGNED_INT_VEC2
pub const GL_UNSIGNED_INT_VEC3: i32
[src]
public static final GL_UNSIGNED_INT_VEC3
pub const GL_UNSIGNED_INT_VEC4: i32
[src]
public static final GL_UNSIGNED_INT_VEC4
pub const GL_UNSIGNED_NORMALIZED: i32
[src]
public static final GL_UNSIGNED_NORMALIZED
pub const GL_VERTEX_ARRAY_BINDING: i32
[src]
public static final GL_VERTEX_ARRAY_BINDING
pub const GL_VERTEX_ATTRIB_ARRAY_DIVISOR: i32
[src]
public static final GL_VERTEX_ATTRIB_ARRAY_DIVISOR
pub const GL_VERTEX_ATTRIB_ARRAY_INTEGER: i32
[src]
public static final GL_VERTEX_ATTRIB_ARRAY_INTEGER
pub const GL_WAIT_FAILED: i32
[src]
public static final GL_WAIT_FAILED
Methods from Deref<Target = GLES20>
pub const GL_ACTIVE_ATTRIBUTES: i32
[src]
pub const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: i32
[src]
pub const GL_ACTIVE_TEXTURE: i32
[src]
pub const GL_ACTIVE_UNIFORMS: i32
[src]
pub const GL_ACTIVE_UNIFORM_MAX_LENGTH: i32
[src]
pub const GL_ALIASED_LINE_WIDTH_RANGE: i32
[src]
pub const GL_ALIASED_POINT_SIZE_RANGE: i32
[src]
pub const GL_ALPHA: i32
[src]
pub const GL_ALPHA_BITS: i32
[src]
pub const GL_ALWAYS: i32
[src]
pub const GL_ARRAY_BUFFER: i32
[src]
pub const GL_ARRAY_BUFFER_BINDING: i32
[src]
pub const GL_ATTACHED_SHADERS: i32
[src]
pub const GL_BACK: i32
[src]
pub const GL_BLEND: i32
[src]
pub const GL_BLEND_COLOR: i32
[src]
pub const GL_BLEND_DST_ALPHA: i32
[src]
pub const GL_BLEND_DST_RGB: i32
[src]
pub const GL_BLEND_EQUATION: i32
[src]
pub const GL_BLEND_EQUATION_ALPHA: i32
[src]
pub const GL_BLEND_EQUATION_RGB: i32
[src]
pub const GL_BLEND_SRC_ALPHA: i32
[src]
pub const GL_BLEND_SRC_RGB: i32
[src]
pub const GL_BLUE_BITS: i32
[src]
pub const GL_BOOL: i32
[src]
pub const GL_BOOL_VEC2: i32
[src]
pub const GL_BOOL_VEC3: i32
[src]
pub const GL_BOOL_VEC4: i32
[src]
pub const GL_BUFFER_SIZE: i32
[src]
pub const GL_BUFFER_USAGE: i32
[src]
pub const GL_BYTE: i32
[src]
pub const GL_CCW: i32
[src]
pub const GL_CLAMP_TO_EDGE: i32
[src]
pub const GL_COLOR_ATTACHMENT0: i32
[src]
pub const GL_COLOR_BUFFER_BIT: i32
[src]
pub const GL_COLOR_CLEAR_VALUE: i32
[src]
pub const GL_COLOR_WRITEMASK: i32
[src]
pub const GL_COMPILE_STATUS: i32
[src]
pub const GL_COMPRESSED_TEXTURE_FORMATS: i32
[src]
pub const GL_CONSTANT_ALPHA: i32
[src]
pub const GL_CONSTANT_COLOR: i32
[src]
pub const GL_CULL_FACE: i32
[src]
pub const GL_CULL_FACE_MODE: i32
[src]
pub const GL_CURRENT_PROGRAM: i32
[src]
pub const GL_CURRENT_VERTEX_ATTRIB: i32
[src]
pub const GL_CW: i32
[src]
pub const GL_DECR: i32
[src]
pub const GL_DECR_WRAP: i32
[src]
pub const GL_DELETE_STATUS: i32
[src]
pub const GL_DEPTH_ATTACHMENT: i32
[src]
pub const GL_DEPTH_BITS: i32
[src]
pub const GL_DEPTH_BUFFER_BIT: i32
[src]
pub const GL_DEPTH_CLEAR_VALUE: i32
[src]
pub const GL_DEPTH_COMPONENT: i32
[src]
pub const GL_DEPTH_COMPONENT16: i32
[src]
pub const GL_DEPTH_FUNC: i32
[src]
pub const GL_DEPTH_RANGE: i32
[src]
pub const GL_DEPTH_TEST: i32
[src]
pub const GL_DEPTH_WRITEMASK: i32
[src]
pub const GL_DITHER: i32
[src]
pub const GL_DONT_CARE: i32
[src]
pub const GL_DST_ALPHA: i32
[src]
pub const GL_DST_COLOR: i32
[src]
pub const GL_DYNAMIC_DRAW: i32
[src]
pub const GL_ELEMENT_ARRAY_BUFFER: i32
[src]
pub const GL_ELEMENT_ARRAY_BUFFER_BINDING: i32
[src]
pub const GL_EQUAL: i32
[src]
pub const GL_EXTENSIONS: i32
[src]
pub const GL_FALSE: i32
[src]
pub const GL_FASTEST: i32
[src]
pub const GL_FIXED: i32
[src]
pub const GL_FLOAT: i32
[src]
pub const GL_FLOAT_MAT2: i32
[src]
pub const GL_FLOAT_MAT3: i32
[src]
pub const GL_FLOAT_MAT4: i32
[src]
pub const GL_FLOAT_VEC2: i32
[src]
pub const GL_FLOAT_VEC3: i32
[src]
pub const GL_FLOAT_VEC4: i32
[src]
pub const GL_FRAGMENT_SHADER: i32
[src]
pub const GL_FRAMEBUFFER: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: i32
[src]
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: i32
[src]
pub const GL_FRAMEBUFFER_BINDING: i32
[src]
pub const GL_FRAMEBUFFER_COMPLETE: i32
[src]
pub const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: i32
[src]
pub const GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: i32
[src]
pub const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: i32
[src]
pub const GL_FRAMEBUFFER_UNSUPPORTED: i32
[src]
pub const GL_FRONT: i32
[src]
pub const GL_FRONT_AND_BACK: i32
[src]
pub const GL_FRONT_FACE: i32
[src]
pub const GL_FUNC_ADD: i32
[src]
pub const GL_FUNC_REVERSE_SUBTRACT: i32
[src]
pub const GL_FUNC_SUBTRACT: i32
[src]
pub const GL_GENERATE_MIPMAP_HINT: i32
[src]
pub const GL_GEQUAL: i32
[src]
pub const GL_GREATER: i32
[src]
pub const GL_GREEN_BITS: i32
[src]
pub const GL_HIGH_FLOAT: i32
[src]
pub const GL_HIGH_INT: i32
[src]
pub const GL_IMPLEMENTATION_COLOR_READ_FORMAT: i32
[src]
pub const GL_IMPLEMENTATION_COLOR_READ_TYPE: i32
[src]
pub const GL_INCR: i32
[src]
pub const GL_INCR_WRAP: i32
[src]
pub const GL_INFO_LOG_LENGTH: i32
[src]
pub const GL_INT: i32
[src]
pub const GL_INT_VEC2: i32
[src]
pub const GL_INT_VEC3: i32
[src]
pub const GL_INT_VEC4: i32
[src]
pub const GL_INVALID_ENUM: i32
[src]
pub const GL_INVALID_FRAMEBUFFER_OPERATION: i32
[src]
pub const GL_INVALID_OPERATION: i32
[src]
pub const GL_INVALID_VALUE: i32
[src]
pub const GL_INVERT: i32
[src]
pub const GL_KEEP: i32
[src]
pub const GL_LEQUAL: i32
[src]
pub const GL_LESS: i32
[src]
pub const GL_LINEAR: i32
[src]
pub const GL_LINEAR_MIPMAP_LINEAR: i32
[src]
pub const GL_LINEAR_MIPMAP_NEAREST: i32
[src]
pub const GL_LINES: i32
[src]
pub const GL_LINE_LOOP: i32
[src]
pub const GL_LINE_STRIP: i32
[src]
pub const GL_LINE_WIDTH: i32
[src]
pub const GL_LINK_STATUS: i32
[src]
pub const GL_LOW_FLOAT: i32
[src]
pub const GL_LOW_INT: i32
[src]
pub const GL_LUMINANCE: i32
[src]
pub const GL_LUMINANCE_ALPHA: i32
[src]
pub const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: i32
[src]
pub const GL_MAX_CUBE_MAP_TEXTURE_SIZE: i32
[src]
pub const GL_MAX_FRAGMENT_UNIFORM_VECTORS: i32
[src]
pub const GL_MAX_RENDERBUFFER_SIZE: i32
[src]
pub const GL_MAX_TEXTURE_IMAGE_UNITS: i32
[src]
pub const GL_MAX_TEXTURE_SIZE: i32
[src]
pub const GL_MAX_VARYING_VECTORS: i32
[src]
pub const GL_MAX_VERTEX_ATTRIBS: i32
[src]
pub const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: i32
[src]
pub const GL_MAX_VERTEX_UNIFORM_VECTORS: i32
[src]
pub const GL_MAX_VIEWPORT_DIMS: i32
[src]
pub const GL_MEDIUM_FLOAT: i32
[src]
pub const GL_MEDIUM_INT: i32
[src]
pub const GL_MIRRORED_REPEAT: i32
[src]
pub const GL_NEAREST: i32
[src]
pub const GL_NEAREST_MIPMAP_LINEAR: i32
[src]
pub const GL_NEAREST_MIPMAP_NEAREST: i32
[src]
pub const GL_NEVER: i32
[src]
pub const GL_NICEST: i32
[src]
pub const GL_NONE: i32
[src]
pub const GL_NOTEQUAL: i32
[src]
pub const GL_NO_ERROR: i32
[src]
pub const GL_NUM_COMPRESSED_TEXTURE_FORMATS: i32
[src]
pub const GL_NUM_SHADER_BINARY_FORMATS: i32
[src]
pub const GL_ONE: i32
[src]
pub const GL_ONE_MINUS_CONSTANT_ALPHA: i32
[src]
pub const GL_ONE_MINUS_CONSTANT_COLOR: i32
[src]
pub const GL_ONE_MINUS_DST_ALPHA: i32
[src]
pub const GL_ONE_MINUS_DST_COLOR: i32
[src]
pub const GL_ONE_MINUS_SRC_ALPHA: i32
[src]
pub const GL_ONE_MINUS_SRC_COLOR: i32
[src]
pub const GL_OUT_OF_MEMORY: i32
[src]
pub const GL_PACK_ALIGNMENT: i32
[src]
pub const GL_POINTS: i32
[src]
pub const GL_POLYGON_OFFSET_FACTOR: i32
[src]
pub const GL_POLYGON_OFFSET_FILL: i32
[src]
pub const GL_POLYGON_OFFSET_UNITS: i32
[src]
pub const GL_RED_BITS: i32
[src]
pub const GL_RENDERBUFFER: i32
[src]
pub const GL_RENDERBUFFER_ALPHA_SIZE: i32
[src]
pub const GL_RENDERBUFFER_BINDING: i32
[src]
pub const GL_RENDERBUFFER_BLUE_SIZE: i32
[src]
pub const GL_RENDERBUFFER_DEPTH_SIZE: i32
[src]
pub const GL_RENDERBUFFER_GREEN_SIZE: i32
[src]
pub const GL_RENDERBUFFER_HEIGHT: i32
[src]
pub const GL_RENDERBUFFER_INTERNAL_FORMAT: i32
[src]
pub const GL_RENDERBUFFER_RED_SIZE: i32
[src]
pub const GL_RENDERBUFFER_STENCIL_SIZE: i32
[src]
pub const GL_RENDERBUFFER_WIDTH: i32
[src]
pub const GL_RENDERER: i32
[src]
pub const GL_REPEAT: i32
[src]
pub const GL_REPLACE: i32
[src]
pub const GL_RGB: i32
[src]
pub const GL_RGB565: i32
[src]
pub const GL_RGB5_A1: i32
[src]
pub const GL_RGBA: i32
[src]
pub const GL_RGBA4: i32
[src]
pub const GL_SAMPLER_2D: i32
[src]
pub const GL_SAMPLER_CUBE: i32
[src]
pub const GL_SAMPLES: i32
[src]
pub const GL_SAMPLE_ALPHA_TO_COVERAGE: i32
[src]
pub const GL_SAMPLE_BUFFERS: i32
[src]
pub const GL_SAMPLE_COVERAGE: i32
[src]
pub const GL_SAMPLE_COVERAGE_INVERT: i32
[src]
pub const GL_SAMPLE_COVERAGE_VALUE: i32
[src]
pub const GL_SCISSOR_BOX: i32
[src]
pub const GL_SCISSOR_TEST: i32
[src]
pub const GL_SHADER_BINARY_FORMATS: i32
[src]
pub const GL_SHADER_COMPILER: i32
[src]
pub const GL_SHADER_SOURCE_LENGTH: i32
[src]
pub const GL_SHADER_TYPE: i32
[src]
pub const GL_SHADING_LANGUAGE_VERSION: i32
[src]
pub const GL_SHORT: i32
[src]
pub const GL_SRC_ALPHA: i32
[src]
pub const GL_SRC_ALPHA_SATURATE: i32
[src]
pub const GL_SRC_COLOR: i32
[src]
pub const GL_STATIC_DRAW: i32
[src]
pub const GL_STENCIL_ATTACHMENT: i32
[src]
pub const GL_STENCIL_BACK_FAIL: i32
[src]
pub const GL_STENCIL_BACK_FUNC: i32
[src]
pub const GL_STENCIL_BACK_PASS_DEPTH_FAIL: i32
[src]
pub const GL_STENCIL_BACK_PASS_DEPTH_PASS: i32
[src]
pub const GL_STENCIL_BACK_REF: i32
[src]
pub const GL_STENCIL_BACK_VALUE_MASK: i32
[src]
pub const GL_STENCIL_BACK_WRITEMASK: i32
[src]
pub const GL_STENCIL_BITS: i32
[src]
pub const GL_STENCIL_BUFFER_BIT: i32
[src]
pub const GL_STENCIL_CLEAR_VALUE: i32
[src]
pub const GL_STENCIL_FAIL: i32
[src]
pub const GL_STENCIL_FUNC: i32
[src]
pub const GL_STENCIL_INDEX: i32
[src]
pub const GL_STENCIL_INDEX8: i32
[src]
pub const GL_STENCIL_PASS_DEPTH_FAIL: i32
[src]
pub const GL_STENCIL_PASS_DEPTH_PASS: i32
[src]
pub const GL_STENCIL_REF: i32
[src]
pub const GL_STENCIL_TEST: i32
[src]
pub const GL_STENCIL_VALUE_MASK: i32
[src]
pub const GL_STENCIL_WRITEMASK: i32
[src]
pub const GL_STREAM_DRAW: i32
[src]
pub const GL_SUBPIXEL_BITS: i32
[src]
pub const GL_TEXTURE: i32
[src]
pub const GL_TEXTURE0: i32
[src]
pub const GL_TEXTURE1: i32
[src]
pub const GL_TEXTURE10: i32
[src]
pub const GL_TEXTURE11: i32
[src]
pub const GL_TEXTURE12: i32
[src]
pub const GL_TEXTURE13: i32
[src]
pub const GL_TEXTURE14: i32
[src]
pub const GL_TEXTURE15: i32
[src]
pub const GL_TEXTURE16: i32
[src]
pub const GL_TEXTURE17: i32
[src]
pub const GL_TEXTURE18: i32
[src]
pub const GL_TEXTURE19: i32
[src]
pub const GL_TEXTURE2: i32
[src]
pub const GL_TEXTURE20: i32
[src]
pub const GL_TEXTURE21: i32
[src]
pub const GL_TEXTURE22: i32
[src]
pub const GL_TEXTURE23: i32
[src]
pub const GL_TEXTURE24: i32
[src]
pub const GL_TEXTURE25: i32
[src]
pub const GL_TEXTURE26: i32
[src]
pub const GL_TEXTURE27: i32
[src]
pub const GL_TEXTURE28: i32
[src]
pub const GL_TEXTURE29: i32
[src]
pub const GL_TEXTURE3: i32
[src]
pub const GL_TEXTURE30: i32
[src]
pub const GL_TEXTURE31: i32
[src]
pub const GL_TEXTURE4: i32
[src]
pub const GL_TEXTURE5: i32
[src]
pub const GL_TEXTURE6: i32
[src]
pub const GL_TEXTURE7: i32
[src]
pub const GL_TEXTURE8: i32
[src]
pub const GL_TEXTURE9: i32
[src]
pub const GL_TEXTURE_2D: i32
[src]
pub const GL_TEXTURE_BINDING_2D: i32
[src]
pub const GL_TEXTURE_BINDING_CUBE_MAP: i32
[src]
pub const GL_TEXTURE_CUBE_MAP: i32
[src]
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_X: i32
[src]
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: i32
[src]
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: i32
[src]
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_X: i32
[src]
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Y: i32
[src]
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Z: i32
[src]
pub const GL_TEXTURE_MAG_FILTER: i32
[src]
pub const GL_TEXTURE_MIN_FILTER: i32
[src]
pub const GL_TEXTURE_WRAP_S: i32
[src]
pub const GL_TEXTURE_WRAP_T: i32
[src]
pub const GL_TRIANGLES: i32
[src]
pub const GL_TRIANGLE_FAN: i32
[src]
pub const GL_TRIANGLE_STRIP: i32
[src]
pub const GL_TRUE: i32
[src]
pub const GL_UNPACK_ALIGNMENT: i32
[src]
pub const GL_UNSIGNED_BYTE: i32
[src]
pub const GL_UNSIGNED_INT: i32
[src]
pub const GL_UNSIGNED_SHORT: i32
[src]
pub const GL_UNSIGNED_SHORT_4_4_4_4: i32
[src]
pub const GL_UNSIGNED_SHORT_5_5_5_1: i32
[src]
pub const GL_UNSIGNED_SHORT_5_6_5: i32
[src]
pub const GL_VALIDATE_STATUS: i32
[src]
pub const GL_VENDOR: i32
[src]
pub const GL_VERSION: i32
[src]
pub const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: i32
[src]
pub const GL_VERTEX_ATTRIB_ARRAY_ENABLED: i32
[src]
pub const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: i32
[src]
pub const GL_VERTEX_ATTRIB_ARRAY_POINTER: i32
[src]
pub const GL_VERTEX_ATTRIB_ARRAY_SIZE: i32
[src]
pub const GL_VERTEX_ATTRIB_ARRAY_STRIDE: i32
[src]
pub const GL_VERTEX_ATTRIB_ARRAY_TYPE: i32
[src]
pub const GL_VERTEX_SHADER: i32
[src]
pub const GL_VIEWPORT: i32
[src]
pub const GL_ZERO: i32
[src]
Trait Implementations
impl AsJValue for GLES30
impl AsValidJObjectAndEnv for GLES30
impl Deref for GLES30
impl JniType for GLES30
fn static_with_jni_type<R>(callback: impl FnOnce(&str) -> R) -> R
Auto Trait Implementations
impl RefUnwindSafe for GLES30
impl !Send for GLES30
impl !Sync for GLES30
impl Unpin for GLES30
impl UnwindSafe for GLES30
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,