[−]Struct jni_android_sys::android::opengl::GLES20
public class GLES20
Required feature: "android-opengl-GLES20"
Methods
impl GLES20
pub fn new<'env>(
__jni_env: &'env Env
) -> Result<Local<'env, GLES20>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<Local<'env, GLES20>, Local<'env, Throwable>>
pub fn glActiveTexture<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glAttachShader<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBindAttribLocation<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glBindBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBindFramebuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBindRenderbuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBindTexture<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBlendColor<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glBlendEquation<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBlendEquationSeparate<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBlendFunc<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBlendFuncSeparate<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBufferData<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glBufferSubData<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glCheckFramebufferStatus<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<i32, Local<'env, Throwable>>
pub fn glClear<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glClearColor<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glClearDepthf<'env>(
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glClearStencil<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glColorMask<'env>(
__jni_env: &'env Env,
arg0: bool,
arg1: bool,
arg2: bool,
arg3: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: bool,
arg1: bool,
arg2: bool,
arg3: bool
) -> Result<(), Local<'env, Throwable>>
pub fn glCompileShader<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glCompressedTexImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glCompressedTexSubImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glCopyTexImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glCopyTexSubImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glCreateProgram<'env>(
__jni_env: &'env Env
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<i32, Local<'env, Throwable>>
pub fn glCreateShader<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<i32, Local<'env, Throwable>>
pub fn glCullFace<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteBuffers_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteBuffers_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glDeleteFramebuffers_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteFramebuffers_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glDeleteProgram<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteRenderbuffers_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteRenderbuffers_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glDeleteShader<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteTextures_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteTextures_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glDepthFunc<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDepthMask<'env>(
__jni_env: &'env Env,
arg0: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: bool
) -> Result<(), Local<'env, Throwable>>
pub fn glDepthRangef<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glDetachShader<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDisable<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDisableVertexAttribArray<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDrawArrays<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDrawElements_int_int_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDrawElements_int_int_int_Buffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glEnable<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glEnableVertexAttribArray<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glFinish<'env>(
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
pub fn glFlush<'env>(__jni_env: &'env Env) -> Result<(), Local<'env, Throwable>>
[src]
pub fn glFramebufferRenderbuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glFramebufferTexture2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glFrontFace<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenBuffers_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenBuffers_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGenerateMipmap<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenFramebuffers_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenFramebuffers_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGenRenderbuffers_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenRenderbuffers_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGenTextures_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenTextures_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetActiveAttrib_int_int_int_int_array_int_int_array_int_int_array_int_byte_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32,
arg7: impl Into<Option<&'env IntArray>>,
arg8: i32,
arg9: impl Into<Option<&'env ByteArray>>,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32,
arg7: impl Into<Option<&'env IntArray>>,
arg8: i32,
arg9: impl Into<Option<&'env ByteArray>>,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetActiveAttrib_int_int_int_array_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetActiveAttrib_int_int_IntBuffer_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String", "java-nio-IntBuffer"
pub fn glGetActiveUniform_int_int_int_int_array_int_int_array_int_int_array_int_byte_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32,
arg7: impl Into<Option<&'env IntArray>>,
arg8: i32,
arg9: impl Into<Option<&'env ByteArray>>,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32,
arg5: impl Into<Option<&'env IntArray>>,
arg6: i32,
arg7: impl Into<Option<&'env IntArray>>,
arg8: i32,
arg9: impl Into<Option<&'env ByteArray>>,
arg10: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetActiveUniform_int_int_int_array_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetActiveUniform_int_int_IntBuffer_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String", "java-nio-IntBuffer"
pub fn glGetAttachedShaders_int_int_int_array_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetAttachedShaders_int_int_IntBuffer_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetAttribLocation<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetBooleanv_int_boolean_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env BooleanArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env BooleanArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetBooleanv_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetBufferParameteriv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetBufferParameteriv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetError<'env>(
__jni_env: &'env Env
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<i32, Local<'env, Throwable>>
pub fn glGetFloatv_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetFloatv_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetFramebufferAttachmentParameteriv_int_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetFramebufferAttachmentParameteriv_int_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
glGetFramebufferAttachmentParameteriv
Required features: "java-nio-IntBuffer"
pub fn glGetIntegerv_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetIntegerv_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetProgramiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetProgramiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetProgramInfoLog<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetRenderbufferParameteriv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetRenderbufferParameteriv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetShaderiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetShaderiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetShaderInfoLog<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetShaderPrecisionFormat_int_int_int_array_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env IntArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetShaderPrecisionFormat_int_int_IntBuffer_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>,
arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetShaderSource_int_int_int_array_int_byte_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env ByteArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32,
arg4: impl Into<Option<&'env ByteArray>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetShaderSource_int<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetString<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetTexParameterfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexParameterfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetTexParameteriv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexParameteriv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetUniformfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetUniformfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetUniformiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetUniformiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetUniformLocation<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glGetVertexAttribfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetVertexAttribfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetVertexAttribiv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetVertexAttribiv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glHint<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glIsBuffer<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glIsEnabled<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glIsFramebuffer<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glIsProgram<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glIsRenderbuffer<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glIsShader<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glIsTexture<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glLineWidth<'env>(
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glLinkProgram<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glPixelStorei<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glPolygonOffset<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glReadPixels<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glReleaseShaderCompiler<'env>(
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
pub fn glRenderbufferStorage<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glSampleCoverage<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: bool
) -> Result<(), Local<'env, Throwable>>
pub fn glScissor<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glShaderBinary_int_int_array_int_int_Buffer_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env Buffer>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32,
arg3: i32,
arg4: impl Into<Option<&'env Buffer>>,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glShaderBinary_int_IntBuffer_int_Buffer_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer", "java-nio-IntBuffer"
pub fn glShaderSource<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glStencilFunc<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glStencilFuncSeparate<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glStencilMask<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glStencilMaskSeparate<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glStencilOp<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glStencilOpSeparate<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glTexParameterf<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameterfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameterfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glTexParameteri<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameteriv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameteriv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glTexSubImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glUniform1f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform1fv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform1fv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUniform1i<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform1iv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform1iv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glUniform2f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform2fv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform2fv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUniform2i<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform2iv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform2iv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glUniform3f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform3fv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform3fv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUniform3i<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform3iv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform3iv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glUniform4f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform4fv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform4fv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUniform4i<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform4iv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniform4iv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glUniformMatrix2fv_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniformMatrix2fv_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUniformMatrix3fv_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniformMatrix3fv_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUniformMatrix4fv_int_int_boolean_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatArray>>,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glUniformMatrix4fv_int_int_boolean_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: bool,
arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glUseProgram<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glValidateProgram<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttrib1f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttrib1fv_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttrib1fv_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glVertexAttrib2f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttrib2fv_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttrib2fv_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glVertexAttrib3f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttrib3fv_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttrib3fv_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glVertexAttrib4f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttrib4fv_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttrib4fv_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glVertexAttribPointer_int_int_int_boolean_int_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexAttribPointer_int_int_int_boolean_int_Buffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: i32,
arg5: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: bool,
arg4: i32,
arg5: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glViewport<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub const GL_ACTIVE_ATTRIBUTES: i32
[src]
public static final GL_ACTIVE_ATTRIBUTES
pub const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: i32
[src]
public static final GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
pub const GL_ACTIVE_TEXTURE: i32
[src]
public static final GL_ACTIVE_TEXTURE
pub const GL_ACTIVE_UNIFORMS: i32
[src]
public static final GL_ACTIVE_UNIFORMS
pub const GL_ACTIVE_UNIFORM_MAX_LENGTH: i32
[src]
public static final GL_ACTIVE_UNIFORM_MAX_LENGTH
pub const GL_ALIASED_LINE_WIDTH_RANGE: i32
[src]
public static final GL_ALIASED_LINE_WIDTH_RANGE
pub const GL_ALIASED_POINT_SIZE_RANGE: i32
[src]
public static final GL_ALIASED_POINT_SIZE_RANGE
pub const GL_ALPHA: i32
[src]
public static final GL_ALPHA
pub const GL_ALPHA_BITS: i32
[src]
public static final GL_ALPHA_BITS
pub const GL_ALWAYS: i32
[src]
public static final GL_ALWAYS
pub const GL_ARRAY_BUFFER: i32
[src]
public static final GL_ARRAY_BUFFER
pub const GL_ARRAY_BUFFER_BINDING: i32
[src]
public static final GL_ARRAY_BUFFER_BINDING
pub const GL_ATTACHED_SHADERS: i32
[src]
public static final GL_ATTACHED_SHADERS
pub const GL_BACK: i32
[src]
public static final GL_BACK
pub const GL_BLEND: i32
[src]
public static final GL_BLEND
pub const GL_BLEND_COLOR: i32
[src]
public static final GL_BLEND_COLOR
pub const GL_BLEND_DST_ALPHA: i32
[src]
public static final GL_BLEND_DST_ALPHA
pub const GL_BLEND_DST_RGB: i32
[src]
public static final GL_BLEND_DST_RGB
pub const GL_BLEND_EQUATION: i32
[src]
public static final GL_BLEND_EQUATION
pub const GL_BLEND_EQUATION_ALPHA: i32
[src]
public static final GL_BLEND_EQUATION_ALPHA
pub const GL_BLEND_EQUATION_RGB: i32
[src]
public static final GL_BLEND_EQUATION_RGB
pub const GL_BLEND_SRC_ALPHA: i32
[src]
public static final GL_BLEND_SRC_ALPHA
pub const GL_BLEND_SRC_RGB: i32
[src]
public static final GL_BLEND_SRC_RGB
pub const GL_BLUE_BITS: i32
[src]
public static final GL_BLUE_BITS
pub const GL_BOOL: i32
[src]
public static final GL_BOOL
pub const GL_BOOL_VEC2: i32
[src]
public static final GL_BOOL_VEC2
pub const GL_BOOL_VEC3: i32
[src]
public static final GL_BOOL_VEC3
pub const GL_BOOL_VEC4: i32
[src]
public static final GL_BOOL_VEC4
pub const GL_BUFFER_SIZE: i32
[src]
public static final GL_BUFFER_SIZE
pub const GL_BUFFER_USAGE: i32
[src]
public static final GL_BUFFER_USAGE
pub const GL_BYTE: i32
[src]
public static final GL_BYTE
pub const GL_CCW: i32
[src]
public static final GL_CCW
pub const GL_CLAMP_TO_EDGE: i32
[src]
public static final GL_CLAMP_TO_EDGE
pub const GL_COLOR_ATTACHMENT0: i32
[src]
public static final GL_COLOR_ATTACHMENT0
pub const GL_COLOR_BUFFER_BIT: i32
[src]
public static final GL_COLOR_BUFFER_BIT
pub const GL_COLOR_CLEAR_VALUE: i32
[src]
public static final GL_COLOR_CLEAR_VALUE
pub const GL_COLOR_WRITEMASK: i32
[src]
public static final GL_COLOR_WRITEMASK
pub const GL_COMPILE_STATUS: i32
[src]
public static final GL_COMPILE_STATUS
pub const GL_COMPRESSED_TEXTURE_FORMATS: i32
[src]
public static final GL_COMPRESSED_TEXTURE_FORMATS
pub const GL_CONSTANT_ALPHA: i32
[src]
public static final GL_CONSTANT_ALPHA
pub const GL_CONSTANT_COLOR: i32
[src]
public static final GL_CONSTANT_COLOR
pub const GL_CULL_FACE: i32
[src]
public static final GL_CULL_FACE
pub const GL_CULL_FACE_MODE: i32
[src]
public static final GL_CULL_FACE_MODE
pub const GL_CURRENT_PROGRAM: i32
[src]
public static final GL_CURRENT_PROGRAM
pub const GL_CURRENT_VERTEX_ATTRIB: i32
[src]
public static final GL_CURRENT_VERTEX_ATTRIB
pub const GL_CW: i32
[src]
public static final GL_CW
pub const GL_DECR: i32
[src]
public static final GL_DECR
pub const GL_DECR_WRAP: i32
[src]
public static final GL_DECR_WRAP
pub const GL_DELETE_STATUS: i32
[src]
public static final GL_DELETE_STATUS
pub const GL_DEPTH_ATTACHMENT: i32
[src]
public static final GL_DEPTH_ATTACHMENT
pub const GL_DEPTH_BITS: i32
[src]
public static final GL_DEPTH_BITS
pub const GL_DEPTH_BUFFER_BIT: i32
[src]
public static final GL_DEPTH_BUFFER_BIT
pub const GL_DEPTH_CLEAR_VALUE: i32
[src]
public static final GL_DEPTH_CLEAR_VALUE
pub const GL_DEPTH_COMPONENT: i32
[src]
public static final GL_DEPTH_COMPONENT
pub const GL_DEPTH_COMPONENT16: i32
[src]
public static final GL_DEPTH_COMPONENT16
pub const GL_DEPTH_FUNC: i32
[src]
public static final GL_DEPTH_FUNC
pub const GL_DEPTH_RANGE: i32
[src]
public static final GL_DEPTH_RANGE
pub const GL_DEPTH_TEST: i32
[src]
public static final GL_DEPTH_TEST
pub const GL_DEPTH_WRITEMASK: i32
[src]
public static final GL_DEPTH_WRITEMASK
pub const GL_DITHER: i32
[src]
public static final GL_DITHER
pub const GL_DONT_CARE: i32
[src]
public static final GL_DONT_CARE
pub const GL_DST_ALPHA: i32
[src]
public static final GL_DST_ALPHA
pub const GL_DST_COLOR: i32
[src]
public static final GL_DST_COLOR
pub const GL_DYNAMIC_DRAW: i32
[src]
public static final GL_DYNAMIC_DRAW
pub const GL_ELEMENT_ARRAY_BUFFER: i32
[src]
public static final GL_ELEMENT_ARRAY_BUFFER
pub const GL_ELEMENT_ARRAY_BUFFER_BINDING: i32
[src]
public static final GL_ELEMENT_ARRAY_BUFFER_BINDING
pub const GL_EQUAL: i32
[src]
public static final GL_EQUAL
pub const GL_EXTENSIONS: i32
[src]
public static final GL_EXTENSIONS
pub const GL_FALSE: i32
[src]
public static final GL_FALSE
pub const GL_FASTEST: i32
[src]
public static final GL_FASTEST
pub const GL_FIXED: i32
[src]
public static final GL_FIXED
pub const GL_FLOAT: i32
[src]
public static final GL_FLOAT
pub const GL_FLOAT_MAT2: i32
[src]
public static final GL_FLOAT_MAT2
pub const GL_FLOAT_MAT3: i32
[src]
public static final GL_FLOAT_MAT3
pub const GL_FLOAT_MAT4: i32
[src]
public static final GL_FLOAT_MAT4
pub const GL_FLOAT_VEC2: i32
[src]
public static final GL_FLOAT_VEC2
pub const GL_FLOAT_VEC3: i32
[src]
public static final GL_FLOAT_VEC3
pub const GL_FLOAT_VEC4: i32
[src]
public static final GL_FLOAT_VEC4
pub const GL_FRAGMENT_SHADER: i32
[src]
public static final GL_FRAGMENT_SHADER
pub const GL_FRAMEBUFFER: i32
[src]
public static final GL_FRAMEBUFFER
pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: i32
[src]
public static final GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
pub const GL_FRAMEBUFFER_BINDING: i32
[src]
public static final GL_FRAMEBUFFER_BINDING
pub const GL_FRAMEBUFFER_COMPLETE: i32
[src]
public static final GL_FRAMEBUFFER_COMPLETE
pub const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: i32
[src]
public static final GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
pub const GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: i32
[src]
public static final GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
pub const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: i32
[src]
public static final GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
pub const GL_FRAMEBUFFER_UNSUPPORTED: i32
[src]
public static final GL_FRAMEBUFFER_UNSUPPORTED
pub const GL_FRONT: i32
[src]
public static final GL_FRONT
pub const GL_FRONT_AND_BACK: i32
[src]
public static final GL_FRONT_AND_BACK
pub const GL_FRONT_FACE: i32
[src]
public static final GL_FRONT_FACE
pub const GL_FUNC_ADD: i32
[src]
public static final GL_FUNC_ADD
pub const GL_FUNC_REVERSE_SUBTRACT: i32
[src]
public static final GL_FUNC_REVERSE_SUBTRACT
pub const GL_FUNC_SUBTRACT: i32
[src]
public static final GL_FUNC_SUBTRACT
pub const GL_GENERATE_MIPMAP_HINT: i32
[src]
public static final GL_GENERATE_MIPMAP_HINT
pub const GL_GEQUAL: i32
[src]
public static final GL_GEQUAL
pub const GL_GREATER: i32
[src]
public static final GL_GREATER
pub const GL_GREEN_BITS: i32
[src]
public static final GL_GREEN_BITS
pub const GL_HIGH_FLOAT: i32
[src]
public static final GL_HIGH_FLOAT
pub const GL_HIGH_INT: i32
[src]
public static final GL_HIGH_INT
pub const GL_IMPLEMENTATION_COLOR_READ_FORMAT: i32
[src]
public static final GL_IMPLEMENTATION_COLOR_READ_FORMAT
pub const GL_IMPLEMENTATION_COLOR_READ_TYPE: i32
[src]
public static final GL_IMPLEMENTATION_COLOR_READ_TYPE
pub const GL_INCR: i32
[src]
public static final GL_INCR
pub const GL_INCR_WRAP: i32
[src]
public static final GL_INCR_WRAP
pub const GL_INFO_LOG_LENGTH: i32
[src]
public static final GL_INFO_LOG_LENGTH
pub const GL_INT: i32
[src]
public static final GL_INT
pub const GL_INT_VEC2: i32
[src]
public static final GL_INT_VEC2
pub const GL_INT_VEC3: i32
[src]
public static final GL_INT_VEC3
pub const GL_INT_VEC4: i32
[src]
public static final GL_INT_VEC4
pub const GL_INVALID_ENUM: i32
[src]
public static final GL_INVALID_ENUM
pub const GL_INVALID_FRAMEBUFFER_OPERATION: i32
[src]
public static final GL_INVALID_FRAMEBUFFER_OPERATION
pub const GL_INVALID_OPERATION: i32
[src]
public static final GL_INVALID_OPERATION
pub const GL_INVALID_VALUE: i32
[src]
public static final GL_INVALID_VALUE
pub const GL_INVERT: i32
[src]
public static final GL_INVERT
pub const GL_KEEP: i32
[src]
public static final GL_KEEP
pub const GL_LEQUAL: i32
[src]
public static final GL_LEQUAL
pub const GL_LESS: i32
[src]
public static final GL_LESS
pub const GL_LINEAR: i32
[src]
public static final GL_LINEAR
pub const GL_LINEAR_MIPMAP_LINEAR: i32
[src]
public static final GL_LINEAR_MIPMAP_LINEAR
pub const GL_LINEAR_MIPMAP_NEAREST: i32
[src]
public static final GL_LINEAR_MIPMAP_NEAREST
pub const GL_LINES: i32
[src]
public static final GL_LINES
pub const GL_LINE_LOOP: i32
[src]
public static final GL_LINE_LOOP
pub const GL_LINE_STRIP: i32
[src]
public static final GL_LINE_STRIP
pub const GL_LINE_WIDTH: i32
[src]
public static final GL_LINE_WIDTH
pub const GL_LINK_STATUS: i32
[src]
public static final GL_LINK_STATUS
pub const GL_LOW_FLOAT: i32
[src]
public static final GL_LOW_FLOAT
pub const GL_LOW_INT: i32
[src]
public static final GL_LOW_INT
pub const GL_LUMINANCE: i32
[src]
public static final GL_LUMINANCE
pub const GL_LUMINANCE_ALPHA: i32
[src]
public static final GL_LUMINANCE_ALPHA
pub const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: i32
[src]
public static final GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
pub const GL_MAX_CUBE_MAP_TEXTURE_SIZE: i32
[src]
public static final GL_MAX_CUBE_MAP_TEXTURE_SIZE
pub const GL_MAX_FRAGMENT_UNIFORM_VECTORS: i32
[src]
public static final GL_MAX_FRAGMENT_UNIFORM_VECTORS
pub const GL_MAX_RENDERBUFFER_SIZE: i32
[src]
public static final GL_MAX_RENDERBUFFER_SIZE
pub const GL_MAX_TEXTURE_IMAGE_UNITS: i32
[src]
public static final GL_MAX_TEXTURE_IMAGE_UNITS
pub const GL_MAX_TEXTURE_SIZE: i32
[src]
public static final GL_MAX_TEXTURE_SIZE
pub const GL_MAX_VARYING_VECTORS: i32
[src]
public static final GL_MAX_VARYING_VECTORS
pub const GL_MAX_VERTEX_ATTRIBS: i32
[src]
public static final GL_MAX_VERTEX_ATTRIBS
pub const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: i32
[src]
public static final GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
pub const GL_MAX_VERTEX_UNIFORM_VECTORS: i32
[src]
public static final GL_MAX_VERTEX_UNIFORM_VECTORS
pub const GL_MAX_VIEWPORT_DIMS: i32
[src]
public static final GL_MAX_VIEWPORT_DIMS
pub const GL_MEDIUM_FLOAT: i32
[src]
public static final GL_MEDIUM_FLOAT
pub const GL_MEDIUM_INT: i32
[src]
public static final GL_MEDIUM_INT
pub const GL_MIRRORED_REPEAT: i32
[src]
public static final GL_MIRRORED_REPEAT
pub const GL_NEAREST: i32
[src]
public static final GL_NEAREST
pub const GL_NEAREST_MIPMAP_LINEAR: i32
[src]
public static final GL_NEAREST_MIPMAP_LINEAR
pub const GL_NEAREST_MIPMAP_NEAREST: i32
[src]
public static final GL_NEAREST_MIPMAP_NEAREST
pub const GL_NEVER: i32
[src]
public static final GL_NEVER
pub const GL_NICEST: i32
[src]
public static final GL_NICEST
pub const GL_NONE: i32
[src]
public static final GL_NONE
pub const GL_NOTEQUAL: i32
[src]
public static final GL_NOTEQUAL
pub const GL_NO_ERROR: i32
[src]
public static final GL_NO_ERROR
pub const GL_NUM_COMPRESSED_TEXTURE_FORMATS: i32
[src]
public static final GL_NUM_COMPRESSED_TEXTURE_FORMATS
pub const GL_NUM_SHADER_BINARY_FORMATS: i32
[src]
public static final GL_NUM_SHADER_BINARY_FORMATS
pub const GL_ONE: i32
[src]
public static final GL_ONE
pub const GL_ONE_MINUS_CONSTANT_ALPHA: i32
[src]
public static final GL_ONE_MINUS_CONSTANT_ALPHA
pub const GL_ONE_MINUS_CONSTANT_COLOR: i32
[src]
public static final GL_ONE_MINUS_CONSTANT_COLOR
pub const GL_ONE_MINUS_DST_ALPHA: i32
[src]
public static final GL_ONE_MINUS_DST_ALPHA
pub const GL_ONE_MINUS_DST_COLOR: i32
[src]
public static final GL_ONE_MINUS_DST_COLOR
pub const GL_ONE_MINUS_SRC_ALPHA: i32
[src]
public static final GL_ONE_MINUS_SRC_ALPHA
pub const GL_ONE_MINUS_SRC_COLOR: i32
[src]
public static final GL_ONE_MINUS_SRC_COLOR
pub const GL_OUT_OF_MEMORY: i32
[src]
public static final GL_OUT_OF_MEMORY
pub const GL_PACK_ALIGNMENT: i32
[src]
public static final GL_PACK_ALIGNMENT
pub const GL_POINTS: i32
[src]
public static final GL_POINTS
pub const GL_POLYGON_OFFSET_FACTOR: i32
[src]
public static final GL_POLYGON_OFFSET_FACTOR
pub const GL_POLYGON_OFFSET_FILL: i32
[src]
public static final GL_POLYGON_OFFSET_FILL
pub const GL_POLYGON_OFFSET_UNITS: i32
[src]
public static final GL_POLYGON_OFFSET_UNITS
pub const GL_RED_BITS: i32
[src]
public static final GL_RED_BITS
pub const GL_RENDERBUFFER: i32
[src]
public static final GL_RENDERBUFFER
pub const GL_RENDERBUFFER_ALPHA_SIZE: i32
[src]
public static final GL_RENDERBUFFER_ALPHA_SIZE
pub const GL_RENDERBUFFER_BINDING: i32
[src]
public static final GL_RENDERBUFFER_BINDING
pub const GL_RENDERBUFFER_BLUE_SIZE: i32
[src]
public static final GL_RENDERBUFFER_BLUE_SIZE
pub const GL_RENDERBUFFER_DEPTH_SIZE: i32
[src]
public static final GL_RENDERBUFFER_DEPTH_SIZE
pub const GL_RENDERBUFFER_GREEN_SIZE: i32
[src]
public static final GL_RENDERBUFFER_GREEN_SIZE
pub const GL_RENDERBUFFER_HEIGHT: i32
[src]
public static final GL_RENDERBUFFER_HEIGHT
pub const GL_RENDERBUFFER_INTERNAL_FORMAT: i32
[src]
public static final GL_RENDERBUFFER_INTERNAL_FORMAT
pub const GL_RENDERBUFFER_RED_SIZE: i32
[src]
public static final GL_RENDERBUFFER_RED_SIZE
pub const GL_RENDERBUFFER_STENCIL_SIZE: i32
[src]
public static final GL_RENDERBUFFER_STENCIL_SIZE
pub const GL_RENDERBUFFER_WIDTH: i32
[src]
public static final GL_RENDERBUFFER_WIDTH
pub const GL_RENDERER: i32
[src]
public static final GL_RENDERER
pub const GL_REPEAT: i32
[src]
public static final GL_REPEAT
pub const GL_REPLACE: i32
[src]
public static final GL_REPLACE
pub const GL_RGB: i32
[src]
public static final GL_RGB
pub const GL_RGB565: i32
[src]
public static final GL_RGB565
pub const GL_RGB5_A1: i32
[src]
public static final GL_RGB5_A1
pub const GL_RGBA: i32
[src]
public static final GL_RGBA
pub const GL_RGBA4: i32
[src]
public static final GL_RGBA4
pub const GL_SAMPLER_2D: i32
[src]
public static final GL_SAMPLER_2D
pub const GL_SAMPLER_CUBE: i32
[src]
public static final GL_SAMPLER_CUBE
pub const GL_SAMPLES: i32
[src]
public static final GL_SAMPLES
pub const GL_SAMPLE_ALPHA_TO_COVERAGE: i32
[src]
public static final GL_SAMPLE_ALPHA_TO_COVERAGE
pub const GL_SAMPLE_BUFFERS: i32
[src]
public static final GL_SAMPLE_BUFFERS
pub const GL_SAMPLE_COVERAGE: i32
[src]
public static final GL_SAMPLE_COVERAGE
pub const GL_SAMPLE_COVERAGE_INVERT: i32
[src]
public static final GL_SAMPLE_COVERAGE_INVERT
pub const GL_SAMPLE_COVERAGE_VALUE: i32
[src]
public static final GL_SAMPLE_COVERAGE_VALUE
pub const GL_SCISSOR_BOX: i32
[src]
public static final GL_SCISSOR_BOX
pub const GL_SCISSOR_TEST: i32
[src]
public static final GL_SCISSOR_TEST
pub const GL_SHADER_BINARY_FORMATS: i32
[src]
public static final GL_SHADER_BINARY_FORMATS
pub const GL_SHADER_COMPILER: i32
[src]
public static final GL_SHADER_COMPILER
pub const GL_SHADER_SOURCE_LENGTH: i32
[src]
public static final GL_SHADER_SOURCE_LENGTH
pub const GL_SHADER_TYPE: i32
[src]
public static final GL_SHADER_TYPE
pub const GL_SHADING_LANGUAGE_VERSION: i32
[src]
public static final GL_SHADING_LANGUAGE_VERSION
pub const GL_SHORT: i32
[src]
public static final GL_SHORT
pub const GL_SRC_ALPHA: i32
[src]
public static final GL_SRC_ALPHA
pub const GL_SRC_ALPHA_SATURATE: i32
[src]
public static final GL_SRC_ALPHA_SATURATE
pub const GL_SRC_COLOR: i32
[src]
public static final GL_SRC_COLOR
pub const GL_STATIC_DRAW: i32
[src]
public static final GL_STATIC_DRAW
pub const GL_STENCIL_ATTACHMENT: i32
[src]
public static final GL_STENCIL_ATTACHMENT
pub const GL_STENCIL_BACK_FAIL: i32
[src]
public static final GL_STENCIL_BACK_FAIL
pub const GL_STENCIL_BACK_FUNC: i32
[src]
public static final GL_STENCIL_BACK_FUNC
pub const GL_STENCIL_BACK_PASS_DEPTH_FAIL: i32
[src]
public static final GL_STENCIL_BACK_PASS_DEPTH_FAIL
pub const GL_STENCIL_BACK_PASS_DEPTH_PASS: i32
[src]
public static final GL_STENCIL_BACK_PASS_DEPTH_PASS
pub const GL_STENCIL_BACK_REF: i32
[src]
public static final GL_STENCIL_BACK_REF
pub const GL_STENCIL_BACK_VALUE_MASK: i32
[src]
public static final GL_STENCIL_BACK_VALUE_MASK
pub const GL_STENCIL_BACK_WRITEMASK: i32
[src]
public static final GL_STENCIL_BACK_WRITEMASK
pub const GL_STENCIL_BITS: i32
[src]
public static final GL_STENCIL_BITS
pub const GL_STENCIL_BUFFER_BIT: i32
[src]
public static final GL_STENCIL_BUFFER_BIT
pub const GL_STENCIL_CLEAR_VALUE: i32
[src]
public static final GL_STENCIL_CLEAR_VALUE
pub const GL_STENCIL_FAIL: i32
[src]
public static final GL_STENCIL_FAIL
pub const GL_STENCIL_FUNC: i32
[src]
public static final GL_STENCIL_FUNC
pub const GL_STENCIL_INDEX: i32
[src]
public static final GL_STENCIL_INDEX
pub const GL_STENCIL_INDEX8: i32
[src]
public static final GL_STENCIL_INDEX8
pub const GL_STENCIL_PASS_DEPTH_FAIL: i32
[src]
public static final GL_STENCIL_PASS_DEPTH_FAIL
pub const GL_STENCIL_PASS_DEPTH_PASS: i32
[src]
public static final GL_STENCIL_PASS_DEPTH_PASS
pub const GL_STENCIL_REF: i32
[src]
public static final GL_STENCIL_REF
pub const GL_STENCIL_TEST: i32
[src]
public static final GL_STENCIL_TEST
pub const GL_STENCIL_VALUE_MASK: i32
[src]
public static final GL_STENCIL_VALUE_MASK
pub const GL_STENCIL_WRITEMASK: i32
[src]
public static final GL_STENCIL_WRITEMASK
pub const GL_STREAM_DRAW: i32
[src]
public static final GL_STREAM_DRAW
pub const GL_SUBPIXEL_BITS: i32
[src]
public static final GL_SUBPIXEL_BITS
pub const GL_TEXTURE: i32
[src]
public static final GL_TEXTURE
pub const GL_TEXTURE0: i32
[src]
public static final GL_TEXTURE0
pub const GL_TEXTURE1: i32
[src]
public static final GL_TEXTURE1
pub const GL_TEXTURE10: i32
[src]
public static final GL_TEXTURE10
pub const GL_TEXTURE11: i32
[src]
public static final GL_TEXTURE11
pub const GL_TEXTURE12: i32
[src]
public static final GL_TEXTURE12
pub const GL_TEXTURE13: i32
[src]
public static final GL_TEXTURE13
pub const GL_TEXTURE14: i32
[src]
public static final GL_TEXTURE14
pub const GL_TEXTURE15: i32
[src]
public static final GL_TEXTURE15
pub const GL_TEXTURE16: i32
[src]
public static final GL_TEXTURE16
pub const GL_TEXTURE17: i32
[src]
public static final GL_TEXTURE17
pub const GL_TEXTURE18: i32
[src]
public static final GL_TEXTURE18
pub const GL_TEXTURE19: i32
[src]
public static final GL_TEXTURE19
pub const GL_TEXTURE2: i32
[src]
public static final GL_TEXTURE2
pub const GL_TEXTURE20: i32
[src]
public static final GL_TEXTURE20
pub const GL_TEXTURE21: i32
[src]
public static final GL_TEXTURE21
pub const GL_TEXTURE22: i32
[src]
public static final GL_TEXTURE22
pub const GL_TEXTURE23: i32
[src]
public static final GL_TEXTURE23
pub const GL_TEXTURE24: i32
[src]
public static final GL_TEXTURE24
pub const GL_TEXTURE25: i32
[src]
public static final GL_TEXTURE25
pub const GL_TEXTURE26: i32
[src]
public static final GL_TEXTURE26
pub const GL_TEXTURE27: i32
[src]
public static final GL_TEXTURE27
pub const GL_TEXTURE28: i32
[src]
public static final GL_TEXTURE28
pub const GL_TEXTURE29: i32
[src]
public static final GL_TEXTURE29
pub const GL_TEXTURE3: i32
[src]
public static final GL_TEXTURE3
pub const GL_TEXTURE30: i32
[src]
public static final GL_TEXTURE30
pub const GL_TEXTURE31: i32
[src]
public static final GL_TEXTURE31
pub const GL_TEXTURE4: i32
[src]
public static final GL_TEXTURE4
pub const GL_TEXTURE5: i32
[src]
public static final GL_TEXTURE5
pub const GL_TEXTURE6: i32
[src]
public static final GL_TEXTURE6
pub const GL_TEXTURE7: i32
[src]
public static final GL_TEXTURE7
pub const GL_TEXTURE8: i32
[src]
public static final GL_TEXTURE8
pub const GL_TEXTURE9: i32
[src]
public static final GL_TEXTURE9
pub const GL_TEXTURE_2D: i32
[src]
public static final GL_TEXTURE_2D
pub const GL_TEXTURE_BINDING_2D: i32
[src]
public static final GL_TEXTURE_BINDING_2D
pub const GL_TEXTURE_BINDING_CUBE_MAP: i32
[src]
public static final GL_TEXTURE_BINDING_CUBE_MAP
pub const GL_TEXTURE_CUBE_MAP: i32
[src]
public static final GL_TEXTURE_CUBE_MAP
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_X: i32
[src]
public static final GL_TEXTURE_CUBE_MAP_NEGATIVE_X
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: i32
[src]
public static final GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: i32
[src]
public static final GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_X: i32
[src]
public static final GL_TEXTURE_CUBE_MAP_POSITIVE_X
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Y: i32
[src]
public static final GL_TEXTURE_CUBE_MAP_POSITIVE_Y
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Z: i32
[src]
public static final GL_TEXTURE_CUBE_MAP_POSITIVE_Z
pub const GL_TEXTURE_MAG_FILTER: i32
[src]
public static final GL_TEXTURE_MAG_FILTER
pub const GL_TEXTURE_MIN_FILTER: i32
[src]
public static final GL_TEXTURE_MIN_FILTER
pub const GL_TEXTURE_WRAP_S: i32
[src]
public static final GL_TEXTURE_WRAP_S
pub const GL_TEXTURE_WRAP_T: i32
[src]
public static final GL_TEXTURE_WRAP_T
pub const GL_TRIANGLES: i32
[src]
public static final GL_TRIANGLES
pub const GL_TRIANGLE_FAN: i32
[src]
public static final GL_TRIANGLE_FAN
pub const GL_TRIANGLE_STRIP: i32
[src]
public static final GL_TRIANGLE_STRIP
pub const GL_TRUE: i32
[src]
public static final GL_TRUE
pub const GL_UNPACK_ALIGNMENT: i32
[src]
public static final GL_UNPACK_ALIGNMENT
pub const GL_UNSIGNED_BYTE: i32
[src]
public static final GL_UNSIGNED_BYTE
pub const GL_UNSIGNED_INT: i32
[src]
public static final GL_UNSIGNED_INT
pub const GL_UNSIGNED_SHORT: i32
[src]
public static final GL_UNSIGNED_SHORT
pub const GL_UNSIGNED_SHORT_4_4_4_4: i32
[src]
public static final GL_UNSIGNED_SHORT_4_4_4_4
pub const GL_UNSIGNED_SHORT_5_5_5_1: i32
[src]
public static final GL_UNSIGNED_SHORT_5_5_5_1
pub const GL_UNSIGNED_SHORT_5_6_5: i32
[src]
public static final GL_UNSIGNED_SHORT_5_6_5
pub const GL_VALIDATE_STATUS: i32
[src]
public static final GL_VALIDATE_STATUS
pub const GL_VENDOR: i32
[src]
public static final GL_VENDOR
pub const GL_VERSION: i32
[src]
public static final GL_VERSION
pub const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: i32
[src]
public static final GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
pub const GL_VERTEX_ATTRIB_ARRAY_ENABLED: i32
[src]
public static final GL_VERTEX_ATTRIB_ARRAY_ENABLED
pub const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: i32
[src]
public static final GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
pub const GL_VERTEX_ATTRIB_ARRAY_POINTER: i32
[src]
public static final GL_VERTEX_ATTRIB_ARRAY_POINTER
pub const GL_VERTEX_ATTRIB_ARRAY_SIZE: i32
[src]
public static final GL_VERTEX_ATTRIB_ARRAY_SIZE
pub const GL_VERTEX_ATTRIB_ARRAY_STRIDE: i32
[src]
public static final GL_VERTEX_ATTRIB_ARRAY_STRIDE
pub const GL_VERTEX_ATTRIB_ARRAY_TYPE: i32
[src]
public static final GL_VERTEX_ATTRIB_ARRAY_TYPE
pub const GL_VERTEX_SHADER: i32
[src]
public static final GL_VERTEX_SHADER
pub const GL_VIEWPORT: i32
[src]
public static final GL_VIEWPORT
pub const GL_ZERO: i32
[src]
public static final GL_ZERO
Methods from Deref<Target = Object>
pub fn getClass<'env>(
&'env self
) -> Result<Option<Local<'env, Class>>, Local<'env, Throwable>>
[src]
&'env self
) -> Result<Option<Local<'env, Class>>, Local<'env, Throwable>>
Required features: "java-lang-Class"
pub fn hashCode<'env>(&'env self) -> Result<i32, Local<'env, Throwable>>
[src]
pub fn equals<'env>(
&'env self,
arg0: impl Into<Option<&'env Object>>
) -> Result<bool, Local<'env, Throwable>>
[src]
&'env self,
arg0: impl Into<Option<&'env Object>>
) -> Result<bool, Local<'env, Throwable>>
Required features: "java-lang-Object"
pub fn toString<'env>(
&'env self
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
&'env self
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn notify<'env>(&'env self) -> Result<(), Local<'env, Throwable>>
[src]
pub fn notifyAll<'env>(&'env self) -> Result<(), Local<'env, Throwable>>
[src]
pub fn wait_long<'env>(
&'env self,
arg0: i64
) -> Result<(), Local<'env, Throwable>>
[src]
&'env self,
arg0: i64
) -> Result<(), Local<'env, Throwable>>
pub fn wait_long_int<'env>(
&'env self,
arg0: i64,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
&'env self,
arg0: i64,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn wait<'env>(&'env self) -> Result<(), Local<'env, Throwable>>
[src]
Trait Implementations
impl AsJValue for GLES20
impl AsValidJObjectAndEnv for GLES20
impl Deref for GLES20
impl JniType for GLES20
fn static_with_jni_type<R>(callback: impl FnOnce(&str) -> R) -> R
Auto Trait Implementations
impl RefUnwindSafe for GLES20
impl !Send for GLES20
impl !Sync for GLES20
impl Unpin for GLES20
impl UnwindSafe for GLES20
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,