[]Struct jni_android_sys::android::opengl::GLES20

#[repr(transparent)]
pub struct GLES20(_);

public class GLES20

Required feature: "android-opengl-GLES20"

Methods

impl GLES20

pub fn new<'env>(
    __jni_env: &'env Env
) -> Result<Local<'env, GLES20>, Local<'env, Throwable>>
[src]

pub fn glActiveTexture<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glAttachShader<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBindAttribLocation<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]

glBindAttribLocation

Required features: "java-lang-String"

pub fn glBindBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBindFramebuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBindRenderbuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBindTexture<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBlendColor<'env>(
    __jni_env: &'env Env,
    arg0: f32,
    arg1: f32,
    arg2: f32,
    arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBlendEquation<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBlendEquationSeparate<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBlendFunc<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBlendFuncSeparate<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBufferData<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env Buffer>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glBufferData

Required features: "java-nio-Buffer"

pub fn glBufferSubData<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glBufferSubData

Required features: "java-nio-Buffer"

pub fn glCheckFramebufferStatus<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<i32, Local<'env, Throwable>>
[src]

pub fn glClear<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClearColor<'env>(
    __jni_env: &'env Env,
    arg0: f32,
    arg1: f32,
    arg2: f32,
    arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClearDepthf<'env>(
    __jni_env: &'env Env,
    arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClearStencil<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glColorMask<'env>(
    __jni_env: &'env Env,
    arg0: bool,
    arg1: bool,
    arg2: bool,
    arg3: bool
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glCompileShader<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glCompressedTexImage2D<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glCompressedTexImage2D

Required features: "java-nio-Buffer"

pub fn glCompressedTexSubImage2D<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glCompressedTexSubImage2D

Required features: "java-nio-Buffer"

pub fn glCopyTexImage2D<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glCopyTexSubImage2D<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glCreateProgram<'env>(
    __jni_env: &'env Env
) -> Result<i32, Local<'env, Throwable>>
[src]

pub fn glCreateShader<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<i32, Local<'env, Throwable>>
[src]

pub fn glCullFace<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteBuffers_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteBuffers_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDeleteBuffers

Required features: "java-nio-IntBuffer"

pub fn glDeleteFramebuffers_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteFramebuffers_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDeleteFramebuffers

Required features: "java-nio-IntBuffer"

pub fn glDeleteProgram<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteRenderbuffers_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteRenderbuffers_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDeleteRenderbuffers

Required features: "java-nio-IntBuffer"

pub fn glDeleteShader<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteTextures_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteTextures_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDeleteTextures

Required features: "java-nio-IntBuffer"

pub fn glDepthFunc<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDepthMask<'env>(
    __jni_env: &'env Env,
    arg0: bool
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDepthRangef<'env>(
    __jni_env: &'env Env,
    arg0: f32,
    arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDetachShader<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDisable<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDisableVertexAttribArray<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDrawArrays<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDrawElements_int_int_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDrawElements_int_int_int_Buffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDrawElements

Required features: "java-nio-Buffer"

pub fn glEnable<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glEnableVertexAttribArray<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFinish<'env>(
    __jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFlush<'env>(__jni_env: &'env Env) -> Result<(), Local<'env, Throwable>>[src]

pub fn glFramebufferRenderbuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFramebufferTexture2D<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glFrontFace<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenBuffers_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenBuffers_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGenBuffers

Required features: "java-nio-IntBuffer"

pub fn glGenerateMipmap<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenFramebuffers_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenFramebuffers_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGenFramebuffers

Required features: "java-nio-IntBuffer"

pub fn glGenRenderbuffers_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenRenderbuffers_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGenRenderbuffers

Required features: "java-nio-IntBuffer"

pub fn glGenTextures_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenTextures_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGenTextures

Required features: "java-nio-IntBuffer"

pub fn glGetActiveAttrib_int_int_int_int_array_int_int_array_int_int_array_int_byte_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntArray>>,
    arg4: i32,
    arg5: impl Into<Option<&'env IntArray>>,
    arg6: i32,
    arg7: impl Into<Option<&'env IntArray>>,
    arg8: i32,
    arg9: impl Into<Option<&'env ByteArray>>,
    arg10: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetActiveAttrib_int_int_int_array_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32,
    arg4: impl Into<Option<&'env IntArray>>,
    arg5: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetActiveAttrib

Required features: "java-lang-String"

pub fn glGetActiveAttrib_int_int_IntBuffer_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>,
    arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetActiveAttrib

Required features: "java-lang-String", "java-nio-IntBuffer"

pub fn glGetActiveUniform_int_int_int_int_array_int_int_array_int_int_array_int_byte_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntArray>>,
    arg4: i32,
    arg5: impl Into<Option<&'env IntArray>>,
    arg6: i32,
    arg7: impl Into<Option<&'env IntArray>>,
    arg8: i32,
    arg9: impl Into<Option<&'env ByteArray>>,
    arg10: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetActiveUniform_int_int_int_array_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32,
    arg4: impl Into<Option<&'env IntArray>>,
    arg5: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetActiveUniform

Required features: "java-lang-String"

pub fn glGetActiveUniform_int_int_IntBuffer_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>,
    arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetActiveUniform

Required features: "java-lang-String", "java-nio-IntBuffer"

pub fn glGetAttachedShaders_int_int_int_array_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32,
    arg4: impl Into<Option<&'env IntArray>>,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetAttachedShaders_int_int_IntBuffer_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>,
    arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetAttachedShaders

Required features: "java-nio-IntBuffer"

pub fn glGetAttribLocation<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
[src]

glGetAttribLocation

Required features: "java-lang-String"

pub fn glGetBooleanv_int_boolean_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env BooleanArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetBooleanv_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetBooleanv

Required features: "java-nio-IntBuffer"

pub fn glGetBufferParameteriv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetBufferParameteriv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetBufferParameteriv

Required features: "java-nio-IntBuffer"

pub fn glGetError<'env>(
    __jni_env: &'env Env
) -> Result<i32, Local<'env, Throwable>>
[src]

pub fn glGetFloatv_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetFloatv_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetFloatv

Required features: "java-nio-FloatBuffer"

pub fn glGetFramebufferAttachmentParameteriv_int_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetFramebufferAttachmentParameteriv_int_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetFramebufferAttachmentParameteriv

Required features: "java-nio-IntBuffer"

pub fn glGetIntegerv_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetIntegerv_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetIntegerv

Required features: "java-nio-IntBuffer"

pub fn glGetProgramiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetProgramiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetProgramiv

Required features: "java-nio-IntBuffer"

pub fn glGetProgramInfoLog<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetProgramInfoLog

Required features: "java-lang-String"

pub fn glGetRenderbufferParameteriv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetRenderbufferParameteriv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetRenderbufferParameteriv

Required features: "java-nio-IntBuffer"

pub fn glGetShaderiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetShaderiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetShaderiv

Required features: "java-nio-IntBuffer"

pub fn glGetShaderInfoLog<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetShaderInfoLog

Required features: "java-lang-String"

pub fn glGetShaderPrecisionFormat_int_int_int_array_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32,
    arg4: impl Into<Option<&'env IntArray>>,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetShaderPrecisionFormat_int_int_IntBuffer_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>,
    arg3: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetShaderPrecisionFormat

Required features: "java-nio-IntBuffer"

pub fn glGetShaderSource_int_int_int_array_int_byte_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32,
    arg4: impl Into<Option<&'env ByteArray>>,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetShaderSource_int<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetShaderSource

Required features: "java-lang-String"

pub fn glGetString<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

glGetString

Required features: "java-lang-String"

pub fn glGetTexParameterfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetTexParameterfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetTexParameterfv

Required features: "java-nio-FloatBuffer"

pub fn glGetTexParameteriv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetTexParameteriv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetTexParameteriv

Required features: "java-nio-IntBuffer"

pub fn glGetUniformfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetUniformfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetUniformfv

Required features: "java-nio-FloatBuffer"

pub fn glGetUniformiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetUniformiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetUniformiv

Required features: "java-nio-IntBuffer"

pub fn glGetUniformLocation<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env String>>
) -> Result<i32, Local<'env, Throwable>>
[src]

glGetUniformLocation

Required features: "java-lang-String"

pub fn glGetVertexAttribfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetVertexAttribfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetVertexAttribfv

Required features: "java-nio-FloatBuffer"

pub fn glGetVertexAttribiv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetVertexAttribiv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetVertexAttribiv

Required features: "java-nio-IntBuffer"

pub fn glHint<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glIsBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glIsEnabled<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glIsFramebuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glIsProgram<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glIsRenderbuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glIsShader<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glIsTexture<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glLineWidth<'env>(
    __jni_env: &'env Env,
    arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glLinkProgram<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPixelStorei<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPolygonOffset<'env>(
    __jni_env: &'env Env,
    arg0: f32,
    arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glReadPixels<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glReadPixels

Required features: "java-nio-Buffer"

pub fn glReleaseShaderCompiler<'env>(
    __jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glRenderbufferStorage<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glSampleCoverage<'env>(
    __jni_env: &'env Env,
    arg0: f32,
    arg1: bool
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glScissor<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glShaderBinary_int_int_array_int_int_Buffer_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32,
    arg3: i32,
    arg4: impl Into<Option<&'env Buffer>>,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glShaderBinary

Required features: "java-nio-Buffer"

pub fn glShaderBinary_int_IntBuffer_int_Buffer_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>,
    arg2: i32,
    arg3: impl Into<Option<&'env Buffer>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glShaderBinary

Required features: "java-nio-Buffer", "java-nio-IntBuffer"

pub fn glShaderSource<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env String>>
) -> Result<(), Local<'env, Throwable>>
[src]

glShaderSource

Required features: "java-lang-String"

pub fn glStencilFunc<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glStencilFuncSeparate<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glStencilMask<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glStencilMaskSeparate<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glStencilOp<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glStencilOpSeparate<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexImage2D<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexImage2D

Required features: "java-nio-Buffer"

pub fn glTexParameterf<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameterfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameterfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexParameterfv

Required features: "java-nio-FloatBuffer"

pub fn glTexParameteri<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameteriv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameteriv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexParameteriv

Required features: "java-nio-IntBuffer"

pub fn glTexSubImage2D<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32,
    arg5: i32,
    arg6: i32,
    arg7: i32,
    arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexSubImage2D

Required features: "java-nio-Buffer"

pub fn glUniform1f<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform1fv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform1fv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform1fv

Required features: "java-nio-FloatBuffer"

pub fn glUniform1i<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform1iv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform1iv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform1iv

Required features: "java-nio-IntBuffer"

pub fn glUniform2f<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: f32,
    arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform2fv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform2fv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform2fv

Required features: "java-nio-FloatBuffer"

pub fn glUniform2i<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform2iv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform2iv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform2iv

Required features: "java-nio-IntBuffer"

pub fn glUniform3f<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: f32,
    arg2: f32,
    arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform3fv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform3fv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform3fv

Required features: "java-nio-FloatBuffer"

pub fn glUniform3i<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform3iv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform3iv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform3iv

Required features: "java-nio-IntBuffer"

pub fn glUniform4f<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: f32,
    arg2: f32,
    arg3: f32,
    arg4: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform4fv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform4fv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform4fv

Required features: "java-nio-FloatBuffer"

pub fn glUniform4i<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform4iv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniform4iv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniform4iv

Required features: "java-nio-IntBuffer"

pub fn glUniformMatrix2fv_int_int_boolean_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniformMatrix2fv_int_int_boolean_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniformMatrix2fv

Required features: "java-nio-FloatBuffer"

pub fn glUniformMatrix3fv_int_int_boolean_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniformMatrix3fv_int_int_boolean_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniformMatrix3fv

Required features: "java-nio-FloatBuffer"

pub fn glUniformMatrix4fv_int_int_boolean_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatArray>>,
    arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glUniformMatrix4fv_int_int_boolean_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: bool,
    arg3: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glUniformMatrix4fv

Required features: "java-nio-FloatBuffer"

pub fn glUseProgram<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glValidateProgram<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttrib1f<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttrib1fv_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttrib1fv_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glVertexAttrib1fv

Required features: "java-nio-FloatBuffer"

pub fn glVertexAttrib2f<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: f32,
    arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttrib2fv_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttrib2fv_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glVertexAttrib2fv

Required features: "java-nio-FloatBuffer"

pub fn glVertexAttrib3f<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: f32,
    arg2: f32,
    arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttrib3fv_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttrib3fv_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glVertexAttrib3fv

Required features: "java-nio-FloatBuffer"

pub fn glVertexAttrib4f<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: f32,
    arg2: f32,
    arg3: f32,
    arg4: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttrib4fv_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttrib4fv_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glVertexAttrib4fv

Required features: "java-nio-FloatBuffer"

pub fn glVertexAttribPointer_int_int_int_boolean_int_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: bool,
    arg4: i32,
    arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glVertexAttribPointer_int_int_int_boolean_int_Buffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: bool,
    arg4: i32,
    arg5: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glVertexAttribPointer

Required features: "java-nio-Buffer"

pub fn glViewport<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub const GL_ACTIVE_ATTRIBUTES: i32[src]

public static final GL_ACTIVE_ATTRIBUTES

pub const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: i32[src]

public static final GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

pub const GL_ACTIVE_TEXTURE: i32[src]

public static final GL_ACTIVE_TEXTURE

pub const GL_ACTIVE_UNIFORMS: i32[src]

public static final GL_ACTIVE_UNIFORMS

pub const GL_ACTIVE_UNIFORM_MAX_LENGTH: i32[src]

public static final GL_ACTIVE_UNIFORM_MAX_LENGTH

pub const GL_ALIASED_LINE_WIDTH_RANGE: i32[src]

public static final GL_ALIASED_LINE_WIDTH_RANGE

pub const GL_ALIASED_POINT_SIZE_RANGE: i32[src]

public static final GL_ALIASED_POINT_SIZE_RANGE

pub const GL_ALPHA: i32[src]

public static final GL_ALPHA

pub const GL_ALPHA_BITS: i32[src]

public static final GL_ALPHA_BITS

pub const GL_ALWAYS: i32[src]

public static final GL_ALWAYS

pub const GL_ARRAY_BUFFER: i32[src]

public static final GL_ARRAY_BUFFER

pub const GL_ARRAY_BUFFER_BINDING: i32[src]

public static final GL_ARRAY_BUFFER_BINDING

pub const GL_ATTACHED_SHADERS: i32[src]

public static final GL_ATTACHED_SHADERS

pub const GL_BACK: i32[src]

public static final GL_BACK

pub const GL_BLEND: i32[src]

public static final GL_BLEND

pub const GL_BLEND_COLOR: i32[src]

public static final GL_BLEND_COLOR

pub const GL_BLEND_DST_ALPHA: i32[src]

public static final GL_BLEND_DST_ALPHA

pub const GL_BLEND_DST_RGB: i32[src]

public static final GL_BLEND_DST_RGB

pub const GL_BLEND_EQUATION: i32[src]

public static final GL_BLEND_EQUATION

pub const GL_BLEND_EQUATION_ALPHA: i32[src]

public static final GL_BLEND_EQUATION_ALPHA

pub const GL_BLEND_EQUATION_RGB: i32[src]

public static final GL_BLEND_EQUATION_RGB

pub const GL_BLEND_SRC_ALPHA: i32[src]

public static final GL_BLEND_SRC_ALPHA

pub const GL_BLEND_SRC_RGB: i32[src]

public static final GL_BLEND_SRC_RGB

pub const GL_BLUE_BITS: i32[src]

public static final GL_BLUE_BITS

pub const GL_BOOL: i32[src]

public static final GL_BOOL

pub const GL_BOOL_VEC2: i32[src]

public static final GL_BOOL_VEC2

pub const GL_BOOL_VEC3: i32[src]

public static final GL_BOOL_VEC3

pub const GL_BOOL_VEC4: i32[src]

public static final GL_BOOL_VEC4

pub const GL_BUFFER_SIZE: i32[src]

public static final GL_BUFFER_SIZE

pub const GL_BUFFER_USAGE: i32[src]

public static final GL_BUFFER_USAGE

pub const GL_BYTE: i32[src]

public static final GL_BYTE

pub const GL_CCW: i32[src]

public static final GL_CCW

pub const GL_CLAMP_TO_EDGE: i32[src]

public static final GL_CLAMP_TO_EDGE

pub const GL_COLOR_ATTACHMENT0: i32[src]

public static final GL_COLOR_ATTACHMENT0

pub const GL_COLOR_BUFFER_BIT: i32[src]

public static final GL_COLOR_BUFFER_BIT

pub const GL_COLOR_CLEAR_VALUE: i32[src]

public static final GL_COLOR_CLEAR_VALUE

pub const GL_COLOR_WRITEMASK: i32[src]

public static final GL_COLOR_WRITEMASK

pub const GL_COMPILE_STATUS: i32[src]

public static final GL_COMPILE_STATUS

pub const GL_COMPRESSED_TEXTURE_FORMATS: i32[src]

public static final GL_COMPRESSED_TEXTURE_FORMATS

pub const GL_CONSTANT_ALPHA: i32[src]

public static final GL_CONSTANT_ALPHA

pub const GL_CONSTANT_COLOR: i32[src]

public static final GL_CONSTANT_COLOR

pub const GL_CULL_FACE: i32[src]

public static final GL_CULL_FACE

pub const GL_CULL_FACE_MODE: i32[src]

public static final GL_CULL_FACE_MODE

pub const GL_CURRENT_PROGRAM: i32[src]

public static final GL_CURRENT_PROGRAM

pub const GL_CURRENT_VERTEX_ATTRIB: i32[src]

public static final GL_CURRENT_VERTEX_ATTRIB

pub const GL_CW: i32[src]

public static final GL_CW

pub const GL_DECR: i32[src]

public static final GL_DECR

pub const GL_DECR_WRAP: i32[src]

public static final GL_DECR_WRAP

pub const GL_DELETE_STATUS: i32[src]

public static final GL_DELETE_STATUS

pub const GL_DEPTH_ATTACHMENT: i32[src]

public static final GL_DEPTH_ATTACHMENT

pub const GL_DEPTH_BITS: i32[src]

public static final GL_DEPTH_BITS

pub const GL_DEPTH_BUFFER_BIT: i32[src]

public static final GL_DEPTH_BUFFER_BIT

pub const GL_DEPTH_CLEAR_VALUE: i32[src]

public static final GL_DEPTH_CLEAR_VALUE

pub const GL_DEPTH_COMPONENT: i32[src]

public static final GL_DEPTH_COMPONENT

pub const GL_DEPTH_COMPONENT16: i32[src]

public static final GL_DEPTH_COMPONENT16

pub const GL_DEPTH_FUNC: i32[src]

public static final GL_DEPTH_FUNC

pub const GL_DEPTH_RANGE: i32[src]

public static final GL_DEPTH_RANGE

pub const GL_DEPTH_TEST: i32[src]

public static final GL_DEPTH_TEST

pub const GL_DEPTH_WRITEMASK: i32[src]

public static final GL_DEPTH_WRITEMASK

pub const GL_DITHER: i32[src]

public static final GL_DITHER

pub const GL_DONT_CARE: i32[src]

public static final GL_DONT_CARE

pub const GL_DST_ALPHA: i32[src]

public static final GL_DST_ALPHA

pub const GL_DST_COLOR: i32[src]

public static final GL_DST_COLOR

pub const GL_DYNAMIC_DRAW: i32[src]

public static final GL_DYNAMIC_DRAW

pub const GL_ELEMENT_ARRAY_BUFFER: i32[src]

public static final GL_ELEMENT_ARRAY_BUFFER

pub const GL_ELEMENT_ARRAY_BUFFER_BINDING: i32[src]

public static final GL_ELEMENT_ARRAY_BUFFER_BINDING

pub const GL_EQUAL: i32[src]

public static final GL_EQUAL

pub const GL_EXTENSIONS: i32[src]

public static final GL_EXTENSIONS

pub const GL_FALSE: i32[src]

public static final GL_FALSE

pub const GL_FASTEST: i32[src]

public static final GL_FASTEST

pub const GL_FIXED: i32[src]

public static final GL_FIXED

pub const GL_FLOAT: i32[src]

public static final GL_FLOAT

pub const GL_FLOAT_MAT2: i32[src]

public static final GL_FLOAT_MAT2

pub const GL_FLOAT_MAT3: i32[src]

public static final GL_FLOAT_MAT3

pub const GL_FLOAT_MAT4: i32[src]

public static final GL_FLOAT_MAT4

pub const GL_FLOAT_VEC2: i32[src]

public static final GL_FLOAT_VEC2

pub const GL_FLOAT_VEC3: i32[src]

public static final GL_FLOAT_VEC3

pub const GL_FLOAT_VEC4: i32[src]

public static final GL_FLOAT_VEC4

pub const GL_FRAGMENT_SHADER: i32[src]

public static final GL_FRAGMENT_SHADER

pub const GL_FRAMEBUFFER: i32[src]

public static final GL_FRAMEBUFFER

pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: i32[src]

pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: i32[src]

pub const GL_FRAMEBUFFER_BINDING: i32[src]

public static final GL_FRAMEBUFFER_BINDING

pub const GL_FRAMEBUFFER_COMPLETE: i32[src]

public static final GL_FRAMEBUFFER_COMPLETE

pub const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: i32[src]

pub const GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: i32[src]

pub const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: i32[src]

pub const GL_FRAMEBUFFER_UNSUPPORTED: i32[src]

public static final GL_FRAMEBUFFER_UNSUPPORTED

pub const GL_FRONT: i32[src]

public static final GL_FRONT

pub const GL_FRONT_AND_BACK: i32[src]

public static final GL_FRONT_AND_BACK

pub const GL_FRONT_FACE: i32[src]

public static final GL_FRONT_FACE

pub const GL_FUNC_ADD: i32[src]

public static final GL_FUNC_ADD

pub const GL_FUNC_REVERSE_SUBTRACT: i32[src]

public static final GL_FUNC_REVERSE_SUBTRACT

pub const GL_FUNC_SUBTRACT: i32[src]

public static final GL_FUNC_SUBTRACT

pub const GL_GENERATE_MIPMAP_HINT: i32[src]

public static final GL_GENERATE_MIPMAP_HINT

pub const GL_GEQUAL: i32[src]

public static final GL_GEQUAL

pub const GL_GREATER: i32[src]

public static final GL_GREATER

pub const GL_GREEN_BITS: i32[src]

public static final GL_GREEN_BITS

pub const GL_HIGH_FLOAT: i32[src]

public static final GL_HIGH_FLOAT

pub const GL_HIGH_INT: i32[src]

public static final GL_HIGH_INT

pub const GL_IMPLEMENTATION_COLOR_READ_FORMAT: i32[src]

pub const GL_IMPLEMENTATION_COLOR_READ_TYPE: i32[src]

pub const GL_INCR: i32[src]

public static final GL_INCR

pub const GL_INCR_WRAP: i32[src]

public static final GL_INCR_WRAP

pub const GL_INFO_LOG_LENGTH: i32[src]

public static final GL_INFO_LOG_LENGTH

pub const GL_INT: i32[src]

public static final GL_INT

pub const GL_INT_VEC2: i32[src]

public static final GL_INT_VEC2

pub const GL_INT_VEC3: i32[src]

public static final GL_INT_VEC3

pub const GL_INT_VEC4: i32[src]

public static final GL_INT_VEC4

pub const GL_INVALID_ENUM: i32[src]

public static final GL_INVALID_ENUM

pub const GL_INVALID_FRAMEBUFFER_OPERATION: i32[src]

pub const GL_INVALID_OPERATION: i32[src]

public static final GL_INVALID_OPERATION

pub const GL_INVALID_VALUE: i32[src]

public static final GL_INVALID_VALUE

pub const GL_INVERT: i32[src]

public static final GL_INVERT

pub const GL_KEEP: i32[src]

public static final GL_KEEP

pub const GL_LEQUAL: i32[src]

public static final GL_LEQUAL

pub const GL_LESS: i32[src]

public static final GL_LESS

pub const GL_LINEAR: i32[src]

public static final GL_LINEAR

pub const GL_LINEAR_MIPMAP_LINEAR: i32[src]

public static final GL_LINEAR_MIPMAP_LINEAR

pub const GL_LINEAR_MIPMAP_NEAREST: i32[src]

public static final GL_LINEAR_MIPMAP_NEAREST

pub const GL_LINES: i32[src]

public static final GL_LINES

pub const GL_LINE_LOOP: i32[src]

public static final GL_LINE_LOOP

pub const GL_LINE_STRIP: i32[src]

public static final GL_LINE_STRIP

pub const GL_LINE_WIDTH: i32[src]

public static final GL_LINE_WIDTH

public static final GL_LINK_STATUS

pub const GL_LOW_FLOAT: i32[src]

public static final GL_LOW_FLOAT

pub const GL_LOW_INT: i32[src]

public static final GL_LOW_INT

pub const GL_LUMINANCE: i32[src]

public static final GL_LUMINANCE

pub const GL_LUMINANCE_ALPHA: i32[src]

public static final GL_LUMINANCE_ALPHA

pub const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: i32[src]

pub const GL_MAX_CUBE_MAP_TEXTURE_SIZE: i32[src]

public static final GL_MAX_CUBE_MAP_TEXTURE_SIZE

pub const GL_MAX_FRAGMENT_UNIFORM_VECTORS: i32[src]

public static final GL_MAX_FRAGMENT_UNIFORM_VECTORS

pub const GL_MAX_RENDERBUFFER_SIZE: i32[src]

public static final GL_MAX_RENDERBUFFER_SIZE

pub const GL_MAX_TEXTURE_IMAGE_UNITS: i32[src]

public static final GL_MAX_TEXTURE_IMAGE_UNITS

pub const GL_MAX_TEXTURE_SIZE: i32[src]

public static final GL_MAX_TEXTURE_SIZE

pub const GL_MAX_VARYING_VECTORS: i32[src]

public static final GL_MAX_VARYING_VECTORS

pub const GL_MAX_VERTEX_ATTRIBS: i32[src]

public static final GL_MAX_VERTEX_ATTRIBS

pub const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: i32[src]

pub const GL_MAX_VERTEX_UNIFORM_VECTORS: i32[src]

public static final GL_MAX_VERTEX_UNIFORM_VECTORS

pub const GL_MAX_VIEWPORT_DIMS: i32[src]

public static final GL_MAX_VIEWPORT_DIMS

pub const GL_MEDIUM_FLOAT: i32[src]

public static final GL_MEDIUM_FLOAT

pub const GL_MEDIUM_INT: i32[src]

public static final GL_MEDIUM_INT

pub const GL_MIRRORED_REPEAT: i32[src]

public static final GL_MIRRORED_REPEAT

pub const GL_NEAREST: i32[src]

public static final GL_NEAREST

pub const GL_NEAREST_MIPMAP_LINEAR: i32[src]

public static final GL_NEAREST_MIPMAP_LINEAR

pub const GL_NEAREST_MIPMAP_NEAREST: i32[src]

public static final GL_NEAREST_MIPMAP_NEAREST

pub const GL_NEVER: i32[src]

public static final GL_NEVER

pub const GL_NICEST: i32[src]

public static final GL_NICEST

pub const GL_NONE: i32[src]

public static final GL_NONE

pub const GL_NOTEQUAL: i32[src]

public static final GL_NOTEQUAL

pub const GL_NO_ERROR: i32[src]

public static final GL_NO_ERROR

pub const GL_NUM_COMPRESSED_TEXTURE_FORMATS: i32[src]

pub const GL_NUM_SHADER_BINARY_FORMATS: i32[src]

public static final GL_NUM_SHADER_BINARY_FORMATS

pub const GL_ONE: i32[src]

public static final GL_ONE

pub const GL_ONE_MINUS_CONSTANT_ALPHA: i32[src]

public static final GL_ONE_MINUS_CONSTANT_ALPHA

pub const GL_ONE_MINUS_CONSTANT_COLOR: i32[src]

public static final GL_ONE_MINUS_CONSTANT_COLOR

pub const GL_ONE_MINUS_DST_ALPHA: i32[src]

public static final GL_ONE_MINUS_DST_ALPHA

pub const GL_ONE_MINUS_DST_COLOR: i32[src]

public static final GL_ONE_MINUS_DST_COLOR

pub const GL_ONE_MINUS_SRC_ALPHA: i32[src]

public static final GL_ONE_MINUS_SRC_ALPHA

pub const GL_ONE_MINUS_SRC_COLOR: i32[src]

public static final GL_ONE_MINUS_SRC_COLOR

pub const GL_OUT_OF_MEMORY: i32[src]

public static final GL_OUT_OF_MEMORY

pub const GL_PACK_ALIGNMENT: i32[src]

public static final GL_PACK_ALIGNMENT

pub const GL_POINTS: i32[src]

public static final GL_POINTS

pub const GL_POLYGON_OFFSET_FACTOR: i32[src]

public static final GL_POLYGON_OFFSET_FACTOR

pub const GL_POLYGON_OFFSET_FILL: i32[src]

public static final GL_POLYGON_OFFSET_FILL

pub const GL_POLYGON_OFFSET_UNITS: i32[src]

public static final GL_POLYGON_OFFSET_UNITS

pub const GL_RED_BITS: i32[src]

public static final GL_RED_BITS

pub const GL_RENDERBUFFER: i32[src]

public static final GL_RENDERBUFFER

pub const GL_RENDERBUFFER_ALPHA_SIZE: i32[src]

public static final GL_RENDERBUFFER_ALPHA_SIZE

pub const GL_RENDERBUFFER_BINDING: i32[src]

public static final GL_RENDERBUFFER_BINDING

pub const GL_RENDERBUFFER_BLUE_SIZE: i32[src]

public static final GL_RENDERBUFFER_BLUE_SIZE

pub const GL_RENDERBUFFER_DEPTH_SIZE: i32[src]

public static final GL_RENDERBUFFER_DEPTH_SIZE

pub const GL_RENDERBUFFER_GREEN_SIZE: i32[src]

public static final GL_RENDERBUFFER_GREEN_SIZE

pub const GL_RENDERBUFFER_HEIGHT: i32[src]

public static final GL_RENDERBUFFER_HEIGHT

pub const GL_RENDERBUFFER_INTERNAL_FORMAT: i32[src]

public static final GL_RENDERBUFFER_INTERNAL_FORMAT

pub const GL_RENDERBUFFER_RED_SIZE: i32[src]

public static final GL_RENDERBUFFER_RED_SIZE

pub const GL_RENDERBUFFER_STENCIL_SIZE: i32[src]

public static final GL_RENDERBUFFER_STENCIL_SIZE

pub const GL_RENDERBUFFER_WIDTH: i32[src]

public static final GL_RENDERBUFFER_WIDTH

pub const GL_RENDERER: i32[src]

public static final GL_RENDERER

pub const GL_REPEAT: i32[src]

public static final GL_REPEAT

pub const GL_REPLACE: i32[src]

public static final GL_REPLACE

pub const GL_RGB: i32[src]

public static final GL_RGB

pub const GL_RGB565: i32[src]

public static final GL_RGB565

pub const GL_RGB5_A1: i32[src]

public static final GL_RGB5_A1

pub const GL_RGBA: i32[src]

public static final GL_RGBA

pub const GL_RGBA4: i32[src]

public static final GL_RGBA4

pub const GL_SAMPLER_2D: i32[src]

public static final GL_SAMPLER_2D

pub const GL_SAMPLER_CUBE: i32[src]

public static final GL_SAMPLER_CUBE

pub const GL_SAMPLES: i32[src]

public static final GL_SAMPLES

pub const GL_SAMPLE_ALPHA_TO_COVERAGE: i32[src]

public static final GL_SAMPLE_ALPHA_TO_COVERAGE

pub const GL_SAMPLE_BUFFERS: i32[src]

public static final GL_SAMPLE_BUFFERS

pub const GL_SAMPLE_COVERAGE: i32[src]

public static final GL_SAMPLE_COVERAGE

pub const GL_SAMPLE_COVERAGE_INVERT: i32[src]

public static final GL_SAMPLE_COVERAGE_INVERT

pub const GL_SAMPLE_COVERAGE_VALUE: i32[src]

public static final GL_SAMPLE_COVERAGE_VALUE

pub const GL_SCISSOR_BOX: i32[src]

public static final GL_SCISSOR_BOX

pub const GL_SCISSOR_TEST: i32[src]

public static final GL_SCISSOR_TEST

pub const GL_SHADER_BINARY_FORMATS: i32[src]

public static final GL_SHADER_BINARY_FORMATS

pub const GL_SHADER_COMPILER: i32[src]

public static final GL_SHADER_COMPILER

pub const GL_SHADER_SOURCE_LENGTH: i32[src]

public static final GL_SHADER_SOURCE_LENGTH

pub const GL_SHADER_TYPE: i32[src]

public static final GL_SHADER_TYPE

pub const GL_SHADING_LANGUAGE_VERSION: i32[src]

public static final GL_SHADING_LANGUAGE_VERSION

pub const GL_SHORT: i32[src]

public static final GL_SHORT

pub const GL_SRC_ALPHA: i32[src]

public static final GL_SRC_ALPHA

pub const GL_SRC_ALPHA_SATURATE: i32[src]

public static final GL_SRC_ALPHA_SATURATE

pub const GL_SRC_COLOR: i32[src]

public static final GL_SRC_COLOR

pub const GL_STATIC_DRAW: i32[src]

public static final GL_STATIC_DRAW

pub const GL_STENCIL_ATTACHMENT: i32[src]

public static final GL_STENCIL_ATTACHMENT

pub const GL_STENCIL_BACK_FAIL: i32[src]

public static final GL_STENCIL_BACK_FAIL

pub const GL_STENCIL_BACK_FUNC: i32[src]

public static final GL_STENCIL_BACK_FUNC

pub const GL_STENCIL_BACK_PASS_DEPTH_FAIL: i32[src]

public static final GL_STENCIL_BACK_PASS_DEPTH_FAIL

pub const GL_STENCIL_BACK_PASS_DEPTH_PASS: i32[src]

public static final GL_STENCIL_BACK_PASS_DEPTH_PASS

pub const GL_STENCIL_BACK_REF: i32[src]

public static final GL_STENCIL_BACK_REF

pub const GL_STENCIL_BACK_VALUE_MASK: i32[src]

public static final GL_STENCIL_BACK_VALUE_MASK

pub const GL_STENCIL_BACK_WRITEMASK: i32[src]

public static final GL_STENCIL_BACK_WRITEMASK

pub const GL_STENCIL_BITS: i32[src]

public static final GL_STENCIL_BITS

pub const GL_STENCIL_BUFFER_BIT: i32[src]

public static final GL_STENCIL_BUFFER_BIT

pub const GL_STENCIL_CLEAR_VALUE: i32[src]

public static final GL_STENCIL_CLEAR_VALUE

pub const GL_STENCIL_FAIL: i32[src]

public static final GL_STENCIL_FAIL

pub const GL_STENCIL_FUNC: i32[src]

public static final GL_STENCIL_FUNC

pub const GL_STENCIL_INDEX: i32[src]

Deprecated

public static final GL_STENCIL_INDEX

pub const GL_STENCIL_INDEX8: i32[src]

public static final GL_STENCIL_INDEX8

pub const GL_STENCIL_PASS_DEPTH_FAIL: i32[src]

public static final GL_STENCIL_PASS_DEPTH_FAIL

pub const GL_STENCIL_PASS_DEPTH_PASS: i32[src]

public static final GL_STENCIL_PASS_DEPTH_PASS

pub const GL_STENCIL_REF: i32[src]

public static final GL_STENCIL_REF

pub const GL_STENCIL_TEST: i32[src]

public static final GL_STENCIL_TEST

pub const GL_STENCIL_VALUE_MASK: i32[src]

public static final GL_STENCIL_VALUE_MASK

pub const GL_STENCIL_WRITEMASK: i32[src]

public static final GL_STENCIL_WRITEMASK

pub const GL_STREAM_DRAW: i32[src]

public static final GL_STREAM_DRAW

pub const GL_SUBPIXEL_BITS: i32[src]

public static final GL_SUBPIXEL_BITS

pub const GL_TEXTURE: i32[src]

public static final GL_TEXTURE

pub const GL_TEXTURE0: i32[src]

public static final GL_TEXTURE0

pub const GL_TEXTURE1: i32[src]

public static final GL_TEXTURE1

pub const GL_TEXTURE10: i32[src]

public static final GL_TEXTURE10

pub const GL_TEXTURE11: i32[src]

public static final GL_TEXTURE11

pub const GL_TEXTURE12: i32[src]

public static final GL_TEXTURE12

pub const GL_TEXTURE13: i32[src]

public static final GL_TEXTURE13

pub const GL_TEXTURE14: i32[src]

public static final GL_TEXTURE14

pub const GL_TEXTURE15: i32[src]

public static final GL_TEXTURE15

pub const GL_TEXTURE16: i32[src]

public static final GL_TEXTURE16

pub const GL_TEXTURE17: i32[src]

public static final GL_TEXTURE17

pub const GL_TEXTURE18: i32[src]

public static final GL_TEXTURE18

pub const GL_TEXTURE19: i32[src]

public static final GL_TEXTURE19

pub const GL_TEXTURE2: i32[src]

public static final GL_TEXTURE2

pub const GL_TEXTURE20: i32[src]

public static final GL_TEXTURE20

pub const GL_TEXTURE21: i32[src]

public static final GL_TEXTURE21

pub const GL_TEXTURE22: i32[src]

public static final GL_TEXTURE22

pub const GL_TEXTURE23: i32[src]

public static final GL_TEXTURE23

pub const GL_TEXTURE24: i32[src]

public static final GL_TEXTURE24

pub const GL_TEXTURE25: i32[src]

public static final GL_TEXTURE25

pub const GL_TEXTURE26: i32[src]

public static final GL_TEXTURE26

pub const GL_TEXTURE27: i32[src]

public static final GL_TEXTURE27

pub const GL_TEXTURE28: i32[src]

public static final GL_TEXTURE28

pub const GL_TEXTURE29: i32[src]

public static final GL_TEXTURE29

pub const GL_TEXTURE3: i32[src]

public static final GL_TEXTURE3

pub const GL_TEXTURE30: i32[src]

public static final GL_TEXTURE30

pub const GL_TEXTURE31: i32[src]

public static final GL_TEXTURE31

pub const GL_TEXTURE4: i32[src]

public static final GL_TEXTURE4

pub const GL_TEXTURE5: i32[src]

public static final GL_TEXTURE5

pub const GL_TEXTURE6: i32[src]

public static final GL_TEXTURE6

pub const GL_TEXTURE7: i32[src]

public static final GL_TEXTURE7

pub const GL_TEXTURE8: i32[src]

public static final GL_TEXTURE8

pub const GL_TEXTURE9: i32[src]

public static final GL_TEXTURE9

pub const GL_TEXTURE_2D: i32[src]

public static final GL_TEXTURE_2D

pub const GL_TEXTURE_BINDING_2D: i32[src]

public static final GL_TEXTURE_BINDING_2D

pub const GL_TEXTURE_BINDING_CUBE_MAP: i32[src]

public static final GL_TEXTURE_BINDING_CUBE_MAP

pub const GL_TEXTURE_CUBE_MAP: i32[src]

public static final GL_TEXTURE_CUBE_MAP

pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_X: i32[src]

public static final GL_TEXTURE_CUBE_MAP_NEGATIVE_X

pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: i32[src]

public static final GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: i32[src]

public static final GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

pub const GL_TEXTURE_CUBE_MAP_POSITIVE_X: i32[src]

public static final GL_TEXTURE_CUBE_MAP_POSITIVE_X

pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Y: i32[src]

public static final GL_TEXTURE_CUBE_MAP_POSITIVE_Y

pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Z: i32[src]

public static final GL_TEXTURE_CUBE_MAP_POSITIVE_Z

pub const GL_TEXTURE_MAG_FILTER: i32[src]

public static final GL_TEXTURE_MAG_FILTER

pub const GL_TEXTURE_MIN_FILTER: i32[src]

public static final GL_TEXTURE_MIN_FILTER

pub const GL_TEXTURE_WRAP_S: i32[src]

public static final GL_TEXTURE_WRAP_S

pub const GL_TEXTURE_WRAP_T: i32[src]

public static final GL_TEXTURE_WRAP_T

pub const GL_TRIANGLES: i32[src]

public static final GL_TRIANGLES

pub const GL_TRIANGLE_FAN: i32[src]

public static final GL_TRIANGLE_FAN

pub const GL_TRIANGLE_STRIP: i32[src]

public static final GL_TRIANGLE_STRIP

pub const GL_TRUE: i32[src]

public static final GL_TRUE

pub const GL_UNPACK_ALIGNMENT: i32[src]

public static final GL_UNPACK_ALIGNMENT

pub const GL_UNSIGNED_BYTE: i32[src]

public static final GL_UNSIGNED_BYTE

pub const GL_UNSIGNED_INT: i32[src]

public static final GL_UNSIGNED_INT

pub const GL_UNSIGNED_SHORT: i32[src]

public static final GL_UNSIGNED_SHORT

pub const GL_UNSIGNED_SHORT_4_4_4_4: i32[src]

public static final GL_UNSIGNED_SHORT_4_4_4_4

pub const GL_UNSIGNED_SHORT_5_5_5_1: i32[src]

public static final GL_UNSIGNED_SHORT_5_5_5_1

pub const GL_UNSIGNED_SHORT_5_6_5: i32[src]

public static final GL_UNSIGNED_SHORT_5_6_5

pub const GL_VALIDATE_STATUS: i32[src]

public static final GL_VALIDATE_STATUS

pub const GL_VENDOR: i32[src]

public static final GL_VENDOR

pub const GL_VERSION: i32[src]

public static final GL_VERSION

pub const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: i32[src]

pub const GL_VERTEX_ATTRIB_ARRAY_ENABLED: i32[src]

public static final GL_VERTEX_ATTRIB_ARRAY_ENABLED

pub const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: i32[src]

pub const GL_VERTEX_ATTRIB_ARRAY_POINTER: i32[src]

public static final GL_VERTEX_ATTRIB_ARRAY_POINTER

pub const GL_VERTEX_ATTRIB_ARRAY_SIZE: i32[src]

public static final GL_VERTEX_ATTRIB_ARRAY_SIZE

pub const GL_VERTEX_ATTRIB_ARRAY_STRIDE: i32[src]

public static final GL_VERTEX_ATTRIB_ARRAY_STRIDE

pub const GL_VERTEX_ATTRIB_ARRAY_TYPE: i32[src]

public static final GL_VERTEX_ATTRIB_ARRAY_TYPE

pub const GL_VERTEX_SHADER: i32[src]

public static final GL_VERTEX_SHADER

pub const GL_VIEWPORT: i32[src]

public static final GL_VIEWPORT

pub const GL_ZERO: i32[src]

public static final GL_ZERO

Methods from Deref<Target = Object>

pub fn getClass<'env>(
    &'env self
) -> Result<Option<Local<'env, Class>>, Local<'env, Throwable>>
[src]

getClass

Required features: "java-lang-Class"

pub fn hashCode<'env>(&'env self) -> Result<i32, Local<'env, Throwable>>[src]

pub fn equals<'env>(
    &'env self,
    arg0: impl Into<Option<&'env Object>>
) -> Result<bool, Local<'env, Throwable>>
[src]

equals

Required features: "java-lang-Object"

pub fn toString<'env>(
    &'env self
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]

toString

Required features: "java-lang-String"

pub fn notify<'env>(&'env self) -> Result<(), Local<'env, Throwable>>[src]

pub fn notifyAll<'env>(&'env self) -> Result<(), Local<'env, Throwable>>[src]

pub fn wait_long<'env>(
    &'env self,
    arg0: i64
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn wait_long_int<'env>(
    &'env self,
    arg0: i64,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn wait<'env>(&'env self) -> Result<(), Local<'env, Throwable>>[src]

Trait Implementations

impl AsJValue for GLES20

impl AsValidJObjectAndEnv for GLES20

impl Deref for GLES20

type Target = Object

The resulting type after dereferencing.

impl JniType for GLES20

Auto Trait Implementations

impl RefUnwindSafe for GLES20

impl !Send for GLES20

impl !Sync for GLES20

impl Unpin for GLES20

impl UnwindSafe for GLES20

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.